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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Actor.h"
- class Ship : public Actor
- {
- public:
- Ship(class Game* game);
- void UpdateActor(float deltaTime) override;
- void ActorInput(const struct InputState& state) override;
- private:
- Vector2 mVelocityDir;
- Vector2 mRotationDir;
- float mSpeed;
- float mLaserCooldown;
- };
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