MatrixPalette.h 467 B

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE in root directory for full details.
  7. // ----------------------------------------------------------------
  8. #pragma once
  9. #include "Math.h"
  10. const size_t MAX_SKELETON_BONES = 96;
  11. struct MatrixPalette
  12. {
  13. Matrix4 mEntry[MAX_SKELETON_BONES];
  14. };