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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Math.h"
- const size_t MAX_SKELETON_BONES = 96;
- struct MatrixPalette
- {
- Matrix4 mEntry[MAX_SKELETON_BONES];
- };
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