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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Actor.h"
- class BallActor : public Actor
- {
- public:
- BallActor(class Game* game);
- void UpdateActor(float deltaTime) override;
- void HitTarget();
- void LoadProperties(const rapidjson::Value& inObj) override;
- void SaveProperties(rapidjson::Document::AllocatorType& alloc,
- rapidjson::Value& inObj) const override;
- TypeID GetType() const override { return TBallActor; }
- private:
- class AudioComponent* mAudioComp;
- float mLifeSpan;
- };
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