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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "MoveComponent.h"
- class BallMove : public MoveComponent
- {
- public:
- BallMove(class Actor* owner);
- void Update(float deltaTime) override;
- TypeID GetType() const override { return TBallMove; }
- protected:
- };
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