Tim Gates 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
..
Assets 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Chapter14-mac.xcodeproj fb04980ca4 Chapter 14 mac %!s(int64=8) %!d(string=hai) anos
Shaders 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
Actor.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Actor.h 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
Animation.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Animation.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
AudioComponent.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
AudioComponent.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
AudioSystem.cpp 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
AudioSystem.h 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
BallActor.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
BallActor.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
BallMove.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
BallMove.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
BoneTransform.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
BoneTransform.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
BoxComponent.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
BoxComponent.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
CameraComponent.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
CameraComponent.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Chapter14-windows.sln 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
Collision.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Collision.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Component.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Component.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
DialogBox.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
DialogBox.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
FollowActor.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
FollowActor.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
FollowCamera.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
FollowCamera.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Font.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Font.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
GBuffer.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
GBuffer.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Game.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Game.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" %!s(int64=7) %!d(string=hai) anos
Game.vcxproj.filters 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
HUD.cpp 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
HUD.h 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
LevelLoader.cpp fb04980ca4 Chapter 14 mac %!s(int64=8) %!d(string=hai) anos
LevelLoader.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Main.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Math.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Math.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
MatrixPalette.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Mesh.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Mesh.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
MeshComponent.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
MeshComponent.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
MirrorCamera.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
MirrorCamera.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
MoveComponent.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
MoveComponent.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
PauseMenu.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
PauseMenu.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
PhysWorld.cpp e74685cd22 Fixed bug where SegmentCast did not update closestT %!s(int64=5) %!d(string=hai) anos
PhysWorld.h 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
PlaneActor.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
PlaneActor.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
PointLightComponent.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
PointLightComponent.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Renderer.cpp 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
Renderer.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Shader.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Shader.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
SkeletalMeshComponent.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
SkeletalMeshComponent.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
Skeleton.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
Skeleton.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
SoundEvent.cpp 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
SoundEvent.h 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
SpriteComponent.cpp 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
SpriteComponent.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
TargetActor.cpp 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
TargetActor.h 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
TargetComponent.cpp 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
TargetComponent.h 2271613298 Progress on 14 %!s(int64=8) %!d(string=hai) anos
Texture.cpp 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
Texture.h 7a4ed6e317 Chapter 14 comments %!s(int64=8) %!d(string=hai) anos
UIScreen.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
UIScreen.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
VertexArray.cpp 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos
VertexArray.h 9d1361e65a More updates %!s(int64=8) %!d(string=hai) anos