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Code of the Game Programming in C++ book. Complete OpenGL 3D tutorial code and samples to use as a learning resource. Including basic shader code examples too.

#gamedev #example #cpp #opengl #engine #tutorial #c++ #library #framework #starter #glsl #shaders #gl #3d #2d

chalonverse 22372ca0a3 Update Errata.md 2 жил өмнө
Chapter01 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 жил өмнө
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Chapter03 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 жил өмнө
Chapter04 0bd80abaf2 added <algorithm> and <limits> includes 3 жил өмнө
Chapter05 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 жил өмнө
Chapter06 dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 жил өмнө
Chapter07 33cccb5ef7 docs: Fix a few typos 4 жил өмнө
Chapter08 ddcb472c1f Fixed bug in GetButtonValue 2 жил өмнө
Chapter09 33cccb5ef7 docs: Fix a few typos 4 жил өмнө
Chapter10 33cccb5ef7 docs: Fix a few typos 4 жил өмнө
Chapter11 33cccb5ef7 docs: Fix a few typos 4 жил өмнө
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Exercises dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 жил өмнө
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External 1e10ad7580 Updated libSDL2 to fix Mac Mojave rendering issues 7 жил өмнө
FMODStudio 2809ff2e29 Added FMODStudio assets for Chapter 7/10 8 жил өмнө
.gitignore 11d5aa9348 Merged LoadFont/GetFont 8 жил өмнө
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README.md 75ff013dfa Update README.md 5 жил өмнө

README.md

Game Programming in C++ Code

This repository contains the source code for Game Programming in C++ by Sanjay Madhav.

The source code for the chapters is released under the BSD 3-clause license. See LICENSE for more details. Note that this license does not apply to the code in the External directory. Each External project is licensed separately.

Building the Code

Each chapter's code is tested and works on both Microsoft Windows and Apple macOS.

To compile on Windows, install Microsoft Visual Studio 2017 Community (https://www.visualstudio.com/downloads/). During installation, select the "Game Development in C++" workflow. In each Chapter directory, there is a corresponding ChapterXX-windows.sln file to open.

To compile on macOS, install Xcode from the App Store. Each chapter has a corresponding ChapterXX-mac.xcodeproj file.

Code for Chapter 7 and beyond uses the FMOD API for audio. This requires a separate installation from (https://www.fmod.com/download). Download and install version 1.09.x of the FMOD Studio API (newer versions are untested). On Windows, install FMOD to the default directory. On Mac, copy the contents of the FMOD package into External/FMOD.