Bläddra i källkod

Updated to GLM 0.9.B

Christophe Riccio 15 år sedan
förälder
incheckning
05439738b8
100 ändrade filer med 10482 tillägg och 3763 borttagningar
  1. 12 0
      CMakeLists.txt
  2. 10 0
      doc/CMakeLists.txt
  3. BIN
      doc/build/XalanMessages_1_7_0.dll
  4. 9 0
      doc/build/build.bat
  5. BIN
      doc/build/msvcp71.dll
  6. BIN
      doc/build/msvcr71.dll
  7. BIN
      doc/build/xalan-c_1_7_0.dll
  8. BIN
      doc/build/xalan.exe
  9. BIN
      doc/build/xerces-c_2_5_0.dll
  10. 475 0
      doc/common/doxygen/doxygen.css
  11. BIN
      doc/common/doxygen/doxygen.png
  12. BIN
      doc/common/doxygen/tab_b.gif
  13. BIN
      doc/common/doxygen/tab_l.gif
  14. BIN
      doc/common/doxygen/tab_r.gif
  15. 102 0
      doc/common/doxygen/tabs.css
  16. 37 1
      doc/common/style.css
  17. 52 9
      doc/doxyfile
  18. BIN
      doc/glm-manual.doc
  19. BIN
      doc/glm-manual.pdf
  20. BIN
      doc/goodies/logo1024x0640.png
  21. BIN
      doc/goodies/logo1280x0800.png
  22. BIN
      doc/goodies/logo1600x1000.png
  23. BIN
      doc/goodies/logo1920x1200.png
  24. BIN
      doc/goodies/logo2560x1600.png
  25. BIN
      doc/goodies/tenby-five.otf
  26. BIN
      doc/image/0029-mini.jpg
  27. BIN
      doc/image/0029.jpg
  28. BIN
      doc/image/font-mini.png
  29. BIN
      doc/image/font.png
  30. BIN
      doc/image/logo-mini.png
  31. BIN
      doc/image/logo.png
  32. 248 0
      doc/readme.txt
  33. 68 0
      doc/src/about.xsl
  34. 116 0
      doc/src/bug.xsl
  35. 55 0
      doc/src/changelog.xsl
  36. 111 0
      doc/src/code.xsl
  37. 2302 0
      doc/src/data.xml
  38. 78 0
      doc/src/download.xsl
  39. 4 0
      doc/src/dummy.cpp
  40. 79 0
      doc/src/goodies.xsl
  41. 120 0
      doc/src/issue.xsl
  42. 115 0
      doc/src/link.xsl
  43. 81 0
      doc/src/news.xsl
  44. 143 0
      doc/src/util.xsl
  45. 646 0
      doc/usertype.dat
  46. 51 0
      glm/CMakeLists.txt
  47. 1 1
      glm/core/_detail.hpp
  48. 1 1
      glm/core/_swizzle.hpp
  49. 1 1
      glm/core/_swizzle.inl
  50. 113 24
      glm/core/func_common.hpp
  51. 507 264
      glm/core/func_common.inl
  52. 3 3
      glm/core/func_exponential.hpp
  53. 89 89
      glm/core/func_exponential.inl
  54. 28 12
      glm/core/func_geometric.hpp
  55. 69 69
      glm/core/func_geometric.inl
  56. 142 0
      glm/core/func_integer.hpp
  57. 600 0
      glm/core/func_integer.inl
  58. 46 17
      glm/core/func_matrix.hpp
  59. 173 374
      glm/core/func_matrix.inl
  60. 2 2
      glm/core/func_noise.hpp
  61. 106 106
      glm/core/func_noise.inl
  62. 45 0
      glm/core/func_packing.hpp
  63. 25 0
      glm/core/func_packing.inl
  64. 2 2
      glm/core/func_trigonometric.hpp
  65. 184 184
      glm/core/func_trigonometric.inl
  66. 160 49
      glm/core/func_vector_relational.hpp
  67. 1 340
      glm/core/func_vector_relational.inl
  68. 2 2
      glm/core/hint.hpp
  69. 1 1
      glm/core/intrinsic_common.hpp
  70. 1 1
      glm/core/intrinsic_common.inl
  71. 34 0
      glm/core/intrinsic_exponential.hpp
  72. 1 1
      glm/core/intrinsic_geometric.hpp
  73. 1 1
      glm/core/intrinsic_geometric.inl
  74. 1 1
      glm/core/intrinsic_matrix.hpp
  75. 1 1
      glm/core/intrinsic_matrix.inl
  76. 1 1
      glm/core/intrinsic_vector_relational.hpp
  77. 1 1
      glm/core/intrinsic_vector_relational.inl
  78. 251 2
      glm/core/type.hpp
  79. 7 9
      glm/core/type_float.hpp
  80. 133 77
      glm/core/type_gentype.hpp
  81. 93 93
      glm/core/type_gentype.inl
  82. 3 3
      glm/core/type_half.hpp
  83. 1 1
      glm/core/type_half.inl
  84. 31 30
      glm/core/type_int.hpp
  85. 56 0
      glm/core/type_mat.hpp
  86. 0 0
      glm/core/type_mat.inl
  87. 114 90
      glm/core/type_mat2x2.hpp
  88. 266 149
      glm/core/type_mat2x2.inl
  89. 96 96
      glm/core/type_mat2x3.hpp
  90. 264 198
      glm/core/type_mat2x3.inl
  91. 94 90
      glm/core/type_mat2x4.hpp
  92. 277 188
      glm/core/type_mat2x4.inl
  93. 98 93
      glm/core/type_mat3x2.hpp
  94. 231 159
      glm/core/type_mat3x2.inl
  95. 114 89
      glm/core/type_mat3x3.hpp
  96. 307 241
      glm/core/type_mat3x3.inl
  97. 98 93
      glm/core/type_mat3x4.hpp
  98. 258 159
      glm/core/type_mat3x4.inl
  99. 98 93
      glm/core/type_mat4x2.hpp
  100. 336 252
      glm/core/type_mat4x2.inl

+ 12 - 0
CMakeLists.txt

@@ -0,0 +1,12 @@
+cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
+cmake_policy(VERSION 2.6)
+
+project(glm)
+
+add_definitions(-D_CRT_SECURE_NO_WARNINGS)
+
+add_subdirectory(glm)
+add_subdirectory(doc)
+add_subdirectory(test)
+
+

+ 10 - 0
doc/CMakeLists.txt

@@ -0,0 +1,10 @@
+set(NAME glm-doc)
+
+file(GLOB ROOT_CPP src/*.cpp)
+file(GLOB ROOT_XML src/*.xml)
+file(GLOB ROOT_XSL src/*.xsl)
+
+source_group("XML Files" FILES ${ROOT_XML})
+source_group("XSL Files" FILES ${ROOT_XSL})
+
+add_executable(${NAME} ${ROOT_CPP} ${ROOT_XML} ${ROOT_XSL})

BIN
doc/build/XalanMessages_1_7_0.dll


+ 9 - 0
doc/build/build.bat

@@ -0,0 +1,9 @@
+xalan -m -o ..\index.html     ..\src\data.xml   ..\src\news.xsl
+xalan -m -o ..\download.html  ..\src\data.xml	..\src\download.xsl
+xalan -m -o ..\changelog.html ..\src\data.xml 	..\src\changelog.xsl
+xalan -m -o ..\issue.html     ..\src\data.xml   ..\src\issue.xsl
+xalan -m -o ..\link.html      ..\src\data.xml   ..\src\link.xsl
+xalan -m -o ..\goodies.html   ..\src\data.xml   ..\src\goodies.xsl
+xalan -m -o ..\about.html     ..\src\data.xml   ..\src\about.xsl
+xalan -m -o ..\code.html      ..\src\data.xml   ..\src\code.xsl
+pause

BIN
doc/build/msvcp71.dll


BIN
doc/build/msvcr71.dll


BIN
doc/build/xalan-c_1_7_0.dll


BIN
doc/build/xalan.exe


BIN
doc/build/xerces-c_2_5_0.dll


+ 475 - 0
doc/common/doxygen/doxygen.css

@@ -0,0 +1,475 @@
+BODY,H1,H2,H3,H4,H5,H6,P,CENTER,TD,TH,UL,DL,DIV {
+	font-family: Geneva, Arial, Helvetica, sans-serif;
+}
+BODY,TD {
+	font-size: 90%;
+}
+H1 {
+	text-align: center;
+	font-size: 160%;
+}
+H2 {
+	font-size: 120%;
+}
+H3 {
+	font-size: 100%;
+}
+CAPTION { 
+	font-weight: bold 
+}
+DIV.qindex {
+	width: 100%;
+	background-color: #ff8000;/*#e8eef2;*/
+	border: 1px solid #ff8000;
+	text-align: center;
+	margin: 2px;
+	padding: 2px;
+	line-height: 140%;
+}
+DIV.navpath {
+	width: 100%;
+	background-color: #ff8000;/*e8eef2*/
+	border: 1px solid #ff8000;
+	text-align: center;
+	margin: 2px;
+	padding: 2px;
+	line-height: 140%;
+}
+DIV.navtab {
+       background-color: #ff8000;/*#e8eef2;*/
+       border: 1px solid #ff8000;
+       text-align: center;
+       margin: 2px;
+       margin-right: 15px;
+       padding: 2px;
+}
+TD.navtab {
+       font-size: 70%;
+}
+A.qindex {
+       text-decoration: none;
+       font-weight: bold;
+       color: #ff8000;
+}
+A.qindex:visited {
+       text-decoration: none;
+       font-weight: bold;
+       color: #ff8000
+}
+A.qindex:hover {
+	text-decoration: none;
+	background-color: #ffe0c0;
+}
+A.qindexHL {
+	text-decoration: none;
+	font-weight: bold;
+	background-color: #ffe0c0;
+	color: #ffffff;
+	border: 1px double #ffe0c0;
+}
+A.qindexHL:hover {
+	text-decoration: none;
+	background-color: #ffe0c0;
+	color: #ffffff;
+}
+A.qindexHL:visited { 
+	text-decoration: none; 
+	background-color: #ffe0c0; 
+	color: #ffffff 
+}
+A.el { 
+	text-decoration: none; 
+	font-weight: bold 
+}
+A.elRef { 
+	font-weight: bold 
+}
+A.code:link { 
+	text-decoration: none; 
+	font-weight: normal; 
+	color: #ff8000
+}
+A.code:visited { 
+	text-decoration: none; 
+	font-weight: normal; 
+	color: #ff8000
+}
+A.codeRef:link { 
+	font-weight: normal; 
+	color: #ff8000
+}
+A.codeRef:visited { 
+	font-weight: normal; 
+	color: #ff8000
+}
+A:hover { 
+	text-decoration: none; 	
+	background-color: #f2f2ff 
+}
+DL.el { 
+	margin-left: -1cm 
+}
+.fragment {
+       font-family: monospace, fixed;
+       font-size: 95%;
+}
+PRE.fragment {
+	border: 1px solid #CCCCCC;
+	background-color: #f5f5f5;
+	margin-top: 4px;
+	margin-bottom: 4px;
+	margin-left: 2px;
+	margin-right: 8px;
+	padding-left: 6px;
+	padding-right: 6px;
+	padding-top: 4px;
+	padding-bottom: 4px;
+}
+DIV.ah { 
+	background-color: black; 
+	font-weight: bold; 
+	color: #ffffff; 
+	margin-bottom: 3px; 
+	margin-top: 3px 
+}
+
+DIV.groupHeader {
+       margin-left: 16px;
+       margin-top: 12px;
+       margin-bottom: 6px;
+       font-weight: bold;
+}
+DIV.groupText { 
+	margin-left: 16px; 
+	font-style: italic; 
+	font-size: 90% 
+}
+BODY {
+	background: white;
+	color: black;
+	margin-right: 20px;
+	margin-left: 20px;
+}
+TD.indexkey {
+	background-color: #fff0e0;/*#e8eef2;*/
+	font-weight	   : normal;
+	padding-right  : 10px;
+	padding-top    : 8px;
+	padding-left   : 10px;
+	padding-bottom : 8px;
+	margin-left    : 0px;
+	margin-right   : 0px;
+	margin-top     : 2px;
+	margin-bottom  : 2px;
+	border: 0px solid #CCCCCC;
+	-moz-border-radius: 8px 8px 8px 8px;
+}
+TD.indexvalue {
+	background-color: #fff0e0;/*#e8eef2;*/
+	font-style: italic;
+	padding-right  : 10px;
+	padding-top    : 8px;
+	padding-left   : 10px;
+	padding-bottom : 8px;
+	margin-left    : 0px;
+	margin-right   : 0px;
+	margin-top     : 2px;
+	margin-bottom  : 2px;
+	border: 0px solid #CCCCCC;
+	-moz-border-radius: 8px 8px 8px 8px;
+}
+TR.memlist {
+	background-color: #f0f0f0; 
+}
+P.formulaDsp { 
+	text-align: center; 
+}
+IMG.formulaDsp {
+}
+IMG.formulaInl { 
+	vertical-align: middle; 
+}
+SPAN.keyword       { color: #008000 }
+SPAN.keywordtype   { color: #604020 }
+SPAN.keywordflow   { color: #e08000 }
+SPAN.comment       { color: #800000 }
+SPAN.preprocessor  { color: #806020 }
+SPAN.stringliteral { color: #002080 }
+SPAN.charliteral   { color: #008080 }
+SPAN.vhdldigit     { color: #ff00ff }
+SPAN.vhdlchar      { color: #000000 }
+SPAN.vhdlkeyword   { color: #700070 }
+SPAN.vhdllogic     { color: #ff0000 }
+
+.mdescLeft {
+	padding: 0px 8px 4px 8px;
+	font-size: 80%;
+	font-style: italic;
+	background-color: #FAFAFA;
+	border-top: 1px none #E0E0E0;
+	border-right: 1px none #E0E0E0;
+	border-bottom: 1px none #E0E0E0;
+	border-left: 1px none #E0E0E0;
+	margin: 0px;
+}
+.mdescRight {
+        padding: 0px 8px 4px 8px;
+	font-size: 80%;
+	font-style: italic;
+	background-color: #FAFAFA;
+	border-top: 1px none #E0E0E0;
+	border-right: 1px none #E0E0E0;
+	border-bottom: 1px none #E0E0E0;
+	border-left: 1px none #E0E0E0;
+	margin: 0px;
+}
+.memItemLeft {
+	padding: 1px 0px 0px 8px;
+	margin: 4px;
+	border-top-width: 1px;
+	border-right-width: 1px;
+	border-bottom-width: 1px;
+	border-left-width: 1px;
+	border-top-color: #E0E0E0;
+	border-right-color: #E0E0E0;
+	border-bottom-color: #E0E0E0;
+	border-left-color: #E0E0E0;
+	border-top-style: solid;
+	border-right-style: none;
+	border-bottom-style: none;
+	border-left-style: none;
+	background-color: #FAFAFA;
+	font-size: 80%;
+}
+.memItemRight {
+	padding: 1px 8px 0px 8px;
+	margin: 4px;
+	border-top-width: 1px;
+	border-right-width: 1px;
+	border-bottom-width: 1px;
+	border-left-width: 1px;
+	border-top-color: #E0E0E0;
+	border-right-color: #E0E0E0;
+	border-bottom-color: #E0E0E0;
+	border-left-color: #E0E0E0;
+	border-top-style: solid;
+	border-right-style: none;
+	border-bottom-style: none;
+	border-left-style: none;
+	background-color: #FAFAFA;
+	font-size: 80%;
+}
+.memTemplItemLeft {
+	padding: 1px 0px 0px 8px;
+	margin: 4px;
+	border-top-width: 1px;
+	border-right-width: 1px;
+	border-bottom-width: 1px;
+	border-left-width: 1px;
+	border-top-color: #E0E0E0;
+	border-right-color: #E0E0E0;
+	border-bottom-color: #E0E0E0;
+	border-left-color: #E0E0E0;
+	border-top-style: none;
+	border-right-style: none;
+	border-bottom-style: none;
+	border-left-style: none;
+	background-color: #FAFAFA;
+	font-size: 80%;
+}
+.memTemplItemRight {
+	padding: 1px 8px 0px 8px;
+	margin: 4px;
+	border-top-width: 1px;
+	border-right-width: 1px;
+	border-bottom-width: 1px;
+	border-left-width: 1px;
+	border-top-color: #E0E0E0;
+	border-right-color: #E0E0E0;
+	border-bottom-color: #E0E0E0;
+	border-left-color: #E0E0E0;
+	border-top-style: none;
+	border-right-style: none;
+	border-bottom-style: none;
+	border-left-style: none;
+	background-color: #FAFAFA;
+	font-size: 80%;
+}
+.memTemplParams {
+	padding: 1px 0px 0px 8px;
+	margin: 4px;
+	border-top-width: 1px;
+	border-right-width: 1px;
+	border-bottom-width: 1px;
+	border-left-width: 1px;
+	border-top-color: #E0E0E0;
+	border-right-color: #E0E0E0;
+	border-bottom-color: #E0E0E0;
+	border-left-color: #E0E0E0;
+	border-top-style: solid;
+	border-right-style: none;
+	border-bottom-style: none;
+	border-left-style: none;
+	color: #606060;
+	background-color: #FAFAFA;
+	font-size: 80%;
+}
+.search { 
+	color: #003399;
+	font-weight: bold;
+}
+FORM.search {
+	margin-bottom: 0px;
+	margin-top: 0px;
+}
+INPUT.search { 
+	font-size: 75%;
+	color: #402000;
+	font-weight: normal;
+	background-color: #ffe0c0;
+}
+TD.tiny { 
+	font-size: 75%;
+}
+a {
+	color: #402000;
+}
+a:visited {
+	color: #804000;
+}
+.dirtab { 
+	padding: 4px;
+	border-collapse: collapse;
+	border: 1px solid #fff0e0;
+}
+TH.dirtab { 
+	background: #fff0e0;
+	font-weight: bold;
+}
+HR { 
+	height: 1px;
+	border: none;
+	border-top: 1px solid black;
+}
+
+/* Style for detailed member documentation */
+.memtemplate {
+	font-size: 80%;
+	color: #606060;
+	font-weight: normal;
+	margin-left: 3px;
+} 
+.memnav { 
+	background-color: #ffe0c0;
+	border: 1px solid #ffe0c0;
+	text-align: center;
+	margin: 2px;
+	margin-right: 15px;
+	padding: 2px;
+}
+.memitem {
+	padding: 4px;
+	background-color: #fff0e0;
+	border-width: 1px;
+	border-style: solid;
+	border-color: #fff0e0;
+	-moz-border-radius: 8px 8px 8px 8px;
+}
+.memname {
+	white-space: nowrap;
+	font-weight: bold;
+}
+.memdoc{
+	padding-left: 10px;
+}
+.memproto {
+	background-color: #ffe0c0;
+	width: 100%;
+	border-width: 1px;
+	border-style: solid;
+	border-color: #ffe0c0;
+	font-weight: bold;
+	-moz-border-radius: 8px 8px 8px 8px;
+}
+.paramkey {
+	text-align: right;
+}
+.paramtype {
+	white-space: nowrap;
+}
+.paramname {
+	color: #602020;
+	font-style: italic;
+	white-space: nowrap;
+}
+/* End Styling for detailed member documentation */
+
+/* for the tree view */
+.ftvtree {
+	font-family: sans-serif;
+	margin:0.5em;
+}
+/* these are for tree view when used as main index */
+.directory { 
+	font-size: 9pt; 
+	font-weight: bold; 
+}
+.directory h3 { 
+	margin: 0px; 
+	margin-top: 1em; 
+	font-size: 11pt; 
+}
+
+/* The following two styles can be used to replace the root node title */
+/* with an image of your choice.  Simply uncomment the next two styles, */
+/* specify the name of your image and be sure to set 'height' to the */
+/* proper pixel height of your image. */
+
+/* .directory h3.swap { */
+/* 	height: 61px; */
+/* 	background-repeat: no-repeat; */
+/* 	background-image: url("yourimage.gif"); */
+/* } */
+/* .directory h3.swap span { */
+/* 	display: none; */
+/* } */
+
+.directory > h3 { 
+	margin-top: 0; 
+}
+.directory p { 
+	margin: 0px; 
+	white-space: nowrap; 
+}
+.directory div { 
+	display: none; 
+	margin: 0px; 
+}
+.directory img { 
+	vertical-align: -30%; 
+}
+/* these are for tree view when not used as main index */
+.directory-alt { 
+	font-size: 100%; 
+	font-weight: bold; 
+}
+.directory-alt h3 { 
+	margin: 0px; 
+	margin-top: 1em; 
+	font-size: 11pt; 
+}
+.directory-alt > h3 { 
+	margin-top: 0; 
+}
+.directory-alt p { 
+	margin: 0px; 
+	white-space: nowrap; 
+}
+.directory-alt div { 
+	display: none; 
+	margin: 0px; 
+}
+.directory-alt img { 
+	vertical-align: -30%; 
+}
+

BIN
doc/common/doxygen/doxygen.png


BIN
doc/common/doxygen/tab_b.gif


BIN
doc/common/doxygen/tab_l.gif


BIN
doc/common/doxygen/tab_r.gif


+ 102 - 0
doc/common/doxygen/tabs.css

@@ -0,0 +1,102 @@
+/* tabs styles, based on http://www.alistapart.com/articles/slidingdoors */
+
+DIV.tabs
+{
+   float            : left;
+   width            : 100%;
+   background       : url("tab_b.gif") repeat-x bottom;
+   margin-bottom    : 4px;
+}
+
+DIV.tabs UL
+{
+   margin           : 0px;
+   padding-left     : 10px;
+   list-style       : none;
+}
+
+DIV.tabs LI, DIV.tabs FORM
+{
+   display          : inline;
+   margin           : 0px;
+   padding          : 0px;
+}
+
+DIV.tabs FORM
+{
+   float            : right;
+}
+
+DIV.tabs A
+{
+   float            : left;
+   background       : url("tab_r.gif") no-repeat right top;
+   border-bottom    : 1px solid #FF8000;
+   font-size        : x-small;
+   font-weight      : bold;
+   text-decoration  : none;
+}
+
+DIV.tabs A:hover
+{
+   background-position: 100% -150px;
+}
+
+DIV.tabs A:link, DIV.tabs A:visited,
+DIV.tabs A:active, DIV.tabs A:hover
+{
+       color: #000000;/*#1A419D;*/
+}
+
+DIV.tabs SPAN
+{
+   float            : left;
+   display          : block;
+   background       : url("tab_l.gif") no-repeat left top;
+   padding          : 5px 9px;
+   white-space      : nowrap;
+}
+
+DIV.tabs INPUT
+{
+   float            : right;
+   display          : inline;
+   font-size        : 1em;
+}
+
+DIV.tabs TD
+{
+   font-size        : x-small;
+   font-weight      : bold;
+   text-decoration  : none;
+}
+
+
+
+/* Commented Backslash Hack hides rule from IE5-Mac \*/
+DIV.tabs SPAN {float : none;}
+/* End IE5-Mac hack */
+
+DIV.tabs A:hover SPAN
+{
+   background-position: 0% -150px;
+}
+
+DIV.tabs LI.current A
+{
+   background-position: 100% -150px;
+   border-width     : 0px;
+}
+
+DIV.tabs LI.current SPAN
+{
+   background-position: 0% -150px;
+   padding-bottom   : 6px;
+}
+
+DIV.navpath
+{
+   background       : none;
+   border           : none;
+   border-bottom    : 1px solid #FF8000;
+}

+ 37 - 1
doc/common/style.css

@@ -1,3 +1,17 @@
+body
+{
+	background-color:#fff8f0;
+	width:100%;
+}
+
+table
+{
+	background-color:#ffffff;
+	width:800px;
+	margin-left:auto;
+	margin-right:auto;
+}
+
 table.principale
 {
 	background-color:#ff8000;
@@ -112,7 +126,29 @@ img.menu-img
 
 div.paragraph
 {
-    text-indent:32px;   
+    /*text-indent:32px;   */
+    text-align:justify;
+}
+
+div.block
+{
+	padding-right: 16px;
+	padding-left: 16px;
+}
+
+div.include
+{
+	color:#0000FF;
+}
+
+spam.key
+{
+	color:#0000FF;
+}
+
+div.comment
+{
+	color:#008000;
 }
 
 td.page

+ 52 - 9
doc/doxyfile

@@ -1,4 +1,4 @@
-# Doxyfile 1.6.1
+# Doxyfile 1.6.2
 
 # This file describes the settings to be used by the documentation system
 # doxygen (www.doxygen.org) for a project
@@ -31,7 +31,7 @@ PROJECT_NAME           = GLM
 # This could be handy for archiving the generated documentation or 
 # if some version control system is used.
 
-PROJECT_NUMBER         = "Version 0.8.4"
+PROJECT_NUMBER         = "Version 0.9.A.1"
 
 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) 
 # base path where the generated documentation will be put. 
@@ -397,6 +397,12 @@ HIDE_SCOPE_NAMES       = YES
 
 SHOW_INCLUDE_FILES     = NO
 
+# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen 
+# will list include files with double quotes in the documentation 
+# rather than with sharp brackets.
+
+FORCE_LOCAL_INCLUDES   = NO
+
 # If the INLINE_INFO tag is set to YES (the default) then a tag [inline] 
 # is inserted in the documentation for inline members.
 
@@ -584,7 +590,7 @@ WARN_LOGFILE           =
 # directories like "/usr/src/myproject". Separate the files or directories 
 # with spaces.
 
-INPUT                  = ../../include/glm
+INPUT                  = ../glm
 
 # This tag can be used to specify the character encoding of the source files 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 
@@ -810,6 +816,12 @@ HTML_FOOTER            =
 
 HTML_STYLESHEET        = 
 
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML 
+# page will contain the date and time when the page was generated. Setting 
+# this to NO can help when comparing the output of multiple runs.
+
+HTML_TIMESTAMP         = NO
+
 # If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, 
 # files or namespaces will be aligned in HTML using tables. If set to 
 # NO a bullet list will be used.
@@ -911,7 +923,7 @@ QCH_FILE               =
 # Qt Help Project output. For more information please see 
 # http://doc.trolltech.com/qthelpproject.html#namespace
 
-QHP_NAMESPACE          = 
+QHP_NAMESPACE          = org.doxygen.Project
 
 # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating 
 # Qt Help Project output. For more information please see 
@@ -943,6 +955,23 @@ QHP_SECT_FILTER_ATTRS  =
 
 QHG_LOCATION           = 
 
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files  
+# will be generated, which together with the HTML files, form an Eclipse help  
+# plugin. To install this plugin and make it available under the help contents 
+# menu in Eclipse, the contents of the directory containing the HTML and XML 
+# files needs to be copied into the plugins directory of eclipse. The name of 
+# the directory within the plugins directory should be the same as 
+# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before
+# the help appears.
+
+GENERATE_ECLIPSEHELP   = NO
+
+# A unique identifier for the eclipse help plugin. When installing the plugin 
+# the directory name containing the HTML and XML files should also have 
+# this name.
+
+ECLIPSE_DOC_ID         = org.doxygen.Project
+
 # The DISABLE_INDEX tag can be used to turn on/off the condensed index at 
 # top of each HTML page. The value NO (the default) enables the index and 
 # the value YES disables it.
@@ -983,15 +1012,26 @@ TREEVIEW_WIDTH         = 250
 
 FORMULA_FONTSIZE       = 10
 
-# When the SEARCHENGINE tag is enable doxygen will generate a search box
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box
 # for the HTML output. The underlying search engine uses javascript 
 # and DHTML and should work on any modern browser. Note that when using
-# HTML help (GENERATE_HTMLHELP) or Qt help (GENERATE_QHP) 
-# there is already a search function so this one should typically 
-# be disabled.
+# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets
+# (GENERATE_DOCSET) there is already a search function so this one should 
+# typically be disabled. For large projects the javascript based search engine 
+# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution.
 
 SEARCHENGINE           = NO
 
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a PHP enabled web server instead of at the web client
+# using Javascript. Doxygen will generate the search PHP script and index 
+# file to put on the web server. The advantage of the server
+# based approach is that it scales better to large projects and allows
+# full text search. The disadvances is that it is more difficult to setup 
+# and does not have live searching capabilities.
+
+SERVER_BASED_SEARCH    = NO
+
 #---------------------------------------------------------------------------
 # configuration options related to the LaTeX output
 #---------------------------------------------------------------------------
@@ -1008,7 +1048,10 @@ GENERATE_LATEX         = NO
 LATEX_OUTPUT           = latex
 
 # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be 
-# invoked. If left blank `latex' will be used as the default command name.
+# invoked. If left blank `latex' will be used as the default command name. 
+# Note that when enabling USE_PDFLATEX this option is only used for 
+# generating bitmaps for formulas in the HTML output, but not in the 
+# Makefile that is written to the output directory.
 
 LATEX_CMD_NAME         = latex
 

BIN
doc/glm-manual.doc


BIN
doc/glm-manual.pdf


BIN
doc/goodies/logo1024x0640.png


BIN
doc/goodies/logo1280x0800.png


BIN
doc/goodies/logo1600x1000.png


BIN
doc/goodies/logo1920x1200.png


BIN
doc/goodies/logo2560x1600.png


BIN
doc/goodies/tenby-five.otf


BIN
doc/image/0029-mini.jpg


BIN
doc/image/0029.jpg


BIN
doc/image/font-mini.png


BIN
doc/image/font.png


BIN
doc/image/logo-mini.png


BIN
doc/image/logo.png


+ 248 - 0
doc/readme.txt

@@ -0,0 +1,248 @@
+=============================
+GLM 0.9.A.1 final: 2010-02-09
+-----------------------------
+- Removed deprecated features
+- Internal redesign
+
+=============================
+GLM 0.8.4.4 final: 2010-01-25
+-----------------------------
+- Fixed warnings
+
+=============================
+GLM 0.8.4.3 final: 2009-11-16
+-----------------------------
+- Fixed Half float arithmetic
+- Fixed setup defines
+
+=============================
+GLM 0.8.4.2 final: 2009-10-19
+-----------------------------
+- Fixed Half float adds
+
+=============================
+GLM 0.8.4.1 final: 2009-10-05
+-----------------------------
+- Updated documentation
+- Fixed MacOS X build
+
+=============================
+GLM 0.8.4.0 final: 2009-09-16
+-----------------------------
+- Added GCC 4.4 and VC2010 support
+- Added matrix optimizations
+
+=============================
+GLM 0.8.3.5 final: 2009-08-11
+-----------------------------
+- Fixed bugs
+
+=============================
+GLM 0.8.3.4 final: 2009-08-10
+-----------------------------
+- Updated GLM according GLSL 1.5 spec
+- Fixed bugs
+
+=============================
+GLM 0.8.3.3 final: 2009-06-25
+-----------------------------
+- Fixed bugs
+
+=============================
+GLM 0.8.3.2 final: 2009-06-04
+-----------------------------
+- Added GLM_GTC_quaternion
+- Added GLM_GTC_type_precision
+
+=============================
+GLM 0.8.3.1 final: 2009-05-21
+-----------------------------
+- Fixed old extension system.
+
+=============================
+GLM 0.8.3.0 final: 2009-05-06
+-----------------------------
+- Added stable extensions.
+- Added new extension system.
+
+=============================
+GLM 0.8.2.3 final: 2009-04-01
+-----------------------------
+- Fixed bugs.
+
+=============================
+GLM 0.8.2.2 final: 2009-02-24
+-----------------------------
+- Fixed bugs.
+
+=============================
+GLM 0.8.2.1 final: 2009-02-13
+-----------------------------
+- Fixed bugs.
+
+=============================
+GLM 0.8.2 final: 2009-01-21
+-----------------------------
+- Fixed bugs.
+
+=============================
+GLM 0.8.1 final: 2008-10-30
+-----------------------------
+- Fixed bugs.
+
+=============================
+GLM 0.8.0 final: 2008-10-23
+-----------------------------
+- New method to use extension.
+
+=============================
+GLM 0.8.0 beta3: 2008-10-10
+-----------------------------
+- Added CMake support for GLM tests.
+
+=============================
+GLM 0.8.0 beta2: 2008-10-04
+-----------------------------
+- Improved half scalars and vectors support.
+
+=============================
+GLM 0.8.0 beta1: 2008-09-26
+-----------------------------
+- Improved GLSL conformance
+- Added GLSL 1.30 support
+- Improved API documentation
+
+=============================
+GLM 0.7.6 final: 2008-08-08
+---------------------------
+- Improved C++ standard comformance
+- Added Static assert for types checking
+
+===========================
+GLM 0.7.5 final: 2008-07-05
+---------------------------
+- Added build message system with Visual Studio
+- Pedantic build with GCC
+
+===========================
+GLM 0.7.4 final: 2008-06-01
+---------------------------
+- Added external dependencies system.
+
+===========================
+GLM 0.7.3 final: 2008-05-24
+---------------------------
+- Fixed bugs
+- Added new extension group
+
+===========================
+GLM 0.7.2 final: 2008-04-27
+---------------------------
+- Updated documentation
+- Added preprocessor options
+
+===========================
+GLM 0.7.1 final: 2008-03-24
+---------------------------
+- Disabled half on GCC
+- Fixed extensions
+
+===========================
+GLM 0.7.0 final: 2008-03-22
+---------------------------
+- Changed to MIT license
+- Added new documentation
+
+===========================
+GLM 0.6.4 : 2007-12-10
+---------------------------
+- Fixed swizzle operators
+
+===========================
+GLM 0.6.3 : 2007-11-05
+---------------------------
+- Fixed type data accesses
+- Fixed 3DSMax sdk conflict
+
+===========================
+GLM 0.6.2 : 2007-10-08
+---------------------------
+- Fixed extension
+
+===========================
+GLM 0.6.1 : 2007-10-07
+---------------------------
+- Fixed a namespace error
+- Added extensions
+
+===========================
+GLM 0.6.0 : 2007-09-16
+---------------------------
+- Added new extension namespace mecanium
+- Added Automatic compiler detection
+
+===========================
+GLM 0.5.1 : 2007-02-19
+---------------------------
+- Fixed swizzle operators
+
+===========================
+GLM 0.5.0 : 2007-01-06
+---------------------------
+- Upgrated to GLSL 1.2
+- Added swizzle operators
+- Added setup settings
+
+===========================
+GLM 0.4.1 : 2006-05-22
+---------------------------
+- Added OpenGL examples
+
+===========================
+GLM 0.4.0 : 2006-05-17
+---------------------------
+- Added missing operators to vec* and mat*
+- Added first GLSL 1.2 features
+- Fixed windows.h before glm.h when windows.h required
+
+===========================
+GLM 0.3.2 : 2006-04-21
+---------------------------
+- Fixed texcoord components access.
+- Fixed mat4 and imat4 division operators.
+
+===========================
+GLM 0.3.1 : 2006-03-28
+---------------------------
+- Added GCC 4.0 support under MacOS X.
+- Added GCC 4.0 and 4.1 support under Linux.
+- Added code optimisations.
+
+===========================
+GLM 0.3 : 2006-02-19
+---------------------------
+- Improved GLSL type conversion and construction compliance.
+- Added experimental extensions.
+- Added Doxygen Documentation.
+- Added code optimisations.
+- Fixed bugs.
+
+===========================
+GLM 0.2: 2005-05-05
+---------------------------
+- Improve adaptative from GLSL.
+- Add experimental extensions based on OpenGL extension process.
+- Fixe bugs.
+
+===========================
+GLM 0.1: 2005-02-21
+---------------------------
+- Add vec2, vec3, vec4 GLSL types
+- Add ivec2, ivec3, ivec4 GLSL types
+- Add bvec2, bvec3, bvec4 GLSL types
+- Add mat2, mat3, mat4 GLSL types
+- Add almost all functions
+
+===========================
+Christophe [Groove] Riccio, glm|AT|g-truc|DOT|net
+

+ 68 - 0
doc/src/about.xsl

@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+    <html>
+      <head>
+        <title>OpenGL Mathematics : About</title>
+        <meta http-equiv="Content-Language" content="en" />
+        <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+        <meta name="copyright" content="G-Truc Creation" />
+        <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+      </head>
+      <body>
+        <table>
+          <tr>
+            <td class="menu">
+              <xsl:apply-templates select="./glm/menu" />
+            </td>
+            <td class="page">
+              <div class="title1">
+                <img src="./common/title.png" alt="OpenGL Mathematics" />
+              </div>
+              <xsl:apply-templates select="./glm/about-short" />
+              <br />
+              <xsl:apply-templates select="./glm/about-long" />
+
+              <div class="email">
+                <img src="./common/email.png" alt="email not available as text" />
+              </div>
+              <div class="news-separator">_________________</div>
+              <br />
+              <div class="title3">
+                <xsl:value-of select="./glm/@copyright" />
+                <a href="http://www.g-truc.net">G-Truc Creation</a>
+              </div>
+            </td>
+          </tr>
+        </table>
+      </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="about-long">
+    <div>
+      <div class="title-date">
+        <xsl:value-of select="./@date" />
+      </div>
+      <div class="title4">
+        <xsl:value-of select="./@title" />
+      </div>
+      <div>
+        <xsl:if test="./paragraph">
+          <xsl:apply-templates select="./paragraph" />
+        </xsl:if>
+        <xsl:if test="./list">
+          <xsl:apply-templates select="./list" />
+        </xsl:if>
+        <xsl:apply-templates select="./source" />
+      </div>
+      <div class="news-separator">_________________</div>
+      <br />
+    </div>
+  </xsl:template>
+
+</xsl:stylesheet>

+ 116 - 0
doc/src/bug.xsl

@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+    <html>
+      <head>
+        <title>OpenGL Mathematics : Bugs</title>
+        <meta http-equiv="Content-Language" content="en" />
+        <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+        <meta name="copyright" content="&#65533; 2005 C-Truc Creation" />
+        <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+      </head>
+      <body>
+        <div class="title1">
+          <img src="./common/title.png" alt="OpenGL Mathematics" />
+        </div>
+        <table>
+          <tr>
+            <td class="menu">
+              <div class="menu1">
+                <a class="menu" href="./glm/downloads/section/download/@link">
+                  Download <xsl:value-of select="./glm/downloads/section/download/@name" />
+                </a>
+              </div>
+              <hr />
+              <div class="menu2">
+                <a class="menu" href="./index.html">News</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./download.html">Downloads</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./changelog.html">Changelog</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./html/index.html">Documentation</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./link.html">Links</a>
+              </div>
+              <hr />
+              <div class="menu2">
+                <a href="http://validator.w3.org/check/referer">
+                  <img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" />
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.opengl.org">
+                  <img class="menu-img" src="./common/opengl.jpg" alt="OpenGL"/>
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.sourceforge.net">
+                  <img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge"/>
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.g-truc.net">
+                  <img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc"/>
+                </a>
+              </div>
+              <hr />
+            </td>
+            <td class="page">
+              <xsl:apply-templates select="./glm/bugs" />
+            </td>
+          </tr>
+        </table>
+        <xsl:value-of select="./glm/@copyright" />
+        <a href="http://www.g-truc.net">G-Truc Creation</a>
+        </div>
+      </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="bugs">
+    <div>
+      <div class="title2">Bugs</div>
+      <br />
+      <xsl:apply-templates select="./bug" />
+    </div>
+  </xsl:template>
+
+  <xsl:template match="bug">
+    <div class="issue-title">
+      <xsl:value-of select="./@number"/>) <xsl:value-of select="./@title"/><br />
+    </div>
+    <div>
+      <xsl:apply-templates select="./entry" />
+      <br />
+      <div class="issue-content">
+        STATUE : <xsl:value-of select="./@statue"/>, <xsl:value-of select="./@date"/>
+      </div>
+    </div>
+    <br />
+  </xsl:template>
+
+  <xsl:template match="entry">
+    <div class="issue-content">
+      <xsl:value-of select="./@title"/>: <xsl:value-of select="."/>
+    </div>
+  </xsl:template>
+
+</xsl:stylesheet>

+ 55 - 0
doc/src/changelog.xsl

@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+    <html>
+      <head>
+        <title>OpenGL Mathematics : Changelog</title>
+        <meta http-equiv="Content-Language" content="en" />
+        <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+        <meta name="copyright" content="G-Truc Creation" />
+        <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+      </head>
+      <body>
+        <table>
+          <tr>
+            <td class="menu">
+              <xsl:apply-templates select="./glm/menu" />
+            </td>
+            <td class="page">
+              <div class="title1">
+                <img src="./common/title.png" alt="OpenGL Mathematics" />
+              </div>
+              <xsl:apply-templates select="./glm/about-short" />
+              <br />
+              <xsl:apply-templates select="./glm/changelog/update" />
+              <div class="title3">
+                <xsl:value-of select="./glm/@copyright" />
+                <a href="http://www.g-truc.net">G-Truc Creation</a>
+              </div>
+            </td>
+          </tr>
+        </table>
+      </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="update">
+    <div class="title4">
+      <xsl:value-of select="./@date"/>: <br />
+    </div>
+    <xsl:apply-templates select="./entry" />
+    <div class="news-separator">_________________</div>
+    <br />
+  </xsl:template>
+
+  <xsl:template match="entry">
+    <div class="issue-content">
+      - <xsl:value-of select="."/><br />
+    </div>
+  </xsl:template>
+
+</xsl:stylesheet>

+ 111 - 0
doc/src/code.xsl

@@ -0,0 +1,111 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+	  <html>
+	  <head>
+		  <title>OpenGL Mathematics: Code</title>
+		  <meta http-equiv="Content-Language" content="en" />
+		  <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+		  <meta name="copyright" content="G-Truc Creation" />
+		  <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+	  </head>
+	  <body>
+      <table>
+        <tr>
+          <td class="menu">
+            <xsl:apply-templates select="./glm/menu" />
+          </td>
+          <td class="page">
+            <!--div class="title1">OpenGL Mathematics</div-->
+            <div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div>
+            <xsl:apply-templates select="./glm/about-short" />
+            <br />
+            <xsl:apply-templates select="./glm/codes/code" />
+            <div class="title3">
+              <xsl:value-of select="./glm/@copyright" /> <a href="http://www.g-truc.net">G-Truc Creation</a>
+            </div>
+          </td>
+        </tr>
+      </table>
+    </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="code">
+    <div>
+      <div class="title4">
+        <xsl:value-of select="./@date" /> | <xsl:value-of select="./@title" />
+      </div>
+      <div>
+        <xsl:apply-templates />
+      </div>
+      <div class="news-separator">_________________</div>
+      <br />
+    </div>
+  </xsl:template>
+  
+<!--
+  <xsl:template match="code">
+    <div>
+      <xsl:apply-templates select="./include" />
+      <br />
+      <xsl:apply-templates select="./function" />
+    </div>
+  </xsl:template>
+
+  <xsl:template match="comment">
+    <div class="comment"><xsl:apply-templates select="." /></div>
+  </xsl:template>
+
+  <xsl:template match="include">
+    <div class="include">
+      <xsl:if test="contains(./@type, 'system')">
+        #include <![CDATA[<]]><xsl:value-of select="./@file" /><![CDATA[>]]>
+      </xsl:if>
+      <xsl:if test="contains(./@type, 'local')">
+        #include <![CDATA["]]><xsl:value-of select="./@file" /><![CDATA["]]>
+      </xsl:if>
+    </div>
+  </xsl:template>
+  
+  <xsl:template match="function">
+    <div>
+      <xsl:value-of select="./@return" /><xsl:text> </xsl:text>
+      <xsl:value-of select="./@name" />(<xsl:apply-templates select="./parameters" />)
+    </div>
+    <xsl:apply-templates select="./content" />
+    <br />
+  </xsl:template>
+
+  <xsl:template match="content">
+    <xsl:apply-templates select="./block" />
+  </xsl:template>
+  
+  <xsl:template match="parameter">
+    <xsl:value-of select="./@type" /> <xsl:value-of select="./@name" />
+    <xsl:text> </xsl:text>
+  </xsl:template>
+
+  <xsl:template match="block">
+    {
+      <div class="block">
+        <xsl:apply-templates />
+      </div>
+      }
+    </xsl:template>
+
+  <xsl:template match="line">
+    <div>
+      <xsl:apply-templates />
+    </div>
+  </xsl:template>
+
+  <xsl:template match="key">
+    <spam class="key"><xsl:apply-templates select="." /></spam>
+  </xsl:template>
+-->
+</xsl:stylesheet>

+ 2302 - 0
doc/src/data.xml

@@ -0,0 +1,2302 @@
+<?xml version="1.0" encoding="utf-8"?>
+
+<glm copyright="Copyright © 2005 - 2010 ">
+	<downloads>
+    <section name="GLM - zip files">
+	  <download name="GLM 0.9.A.2" date="20/02/2010" size="1.3 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.zip/download"/>
+      <download name="GLM 0.9.A.1" date="09/02/2010" size="952 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.zip/download"/>
+      <download name="GLM 0.8.4.4" date="25/01/2010" size="1.1 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.zip/download"/>
+      <download name="GLM 0.8.4.3" date="14/11/2009" size="1.1 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download"/>
+      <download name="GLM 0.8.4.2" date="19/10/2009" size="1.1 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download"/>
+      <download name="GLM 0.8.4.1" date="03/10/2009" size="1.1 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.1/glm-0.8.4.1.zip/download"/>
+      <download name="GLM 0.8.4.0" date="16/09/2009" size="1.1 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.0/glm-0.8.4.0.zip/download"/>
+      <download name="GLM 0.8.3.5" date="11/08/2009" size="971 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.5/glm-0.8.3.5.zip/download"/>
+      <download name="GLM 0.8.3.4" date="10/08/2009" size="971 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.4/glm-0.8.3.4.zip/download"/>
+      <download name="GLM 0.8.3.3" date="25/06/2009" size="971 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.3/glm-0.8.3.3.zip/download"/>
+      <download name="GLM 0.8.3.2" date="04/06/2009" size="971 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.2/glm-0.8.3.2.zip/download"/>
+      <download name="GLM 0.8.3.1" date="21/05/2009" size="945 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.1/glm-0.8.3.1.zip/download"/>
+      <download name="GLM 0.8.3.0" date="06/05/2009" size="896 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.0/glm-0.8.3.0.zip/download"/>
+      <download name="GLM 0.8.2.3" date="01/04/2009" size="961 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.2.3/glm-0.8.2.3.zip/download"/>
+      <download name="GLM 0.8.2.2" date="24/02/2009" size="961 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.2.2/glm-0.8.2.2.zip/download"/>
+      <download name="GLM 0.8.2.1" date="13/02/2009" size="963 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.2.1/glm-0.8.2.1.zip/download"/>
+      <download name="GLM 0.8.2.0" date="21/01/2009" size="963 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.2.0/glm-0.8.2.0.zip/download"/>
+      <download name="GLM 0.8.1.0" date="30/10/2008" size="938 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.1.0/glm-0.8.1.0.zip/download"/>
+      <download name="GLM 0.8.0.0" date="23/10/2008" size="936 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.0.0/glm-0.8.0.0.zip/download"/>
+      <download name="GLM 0.7.6.0" date="08/08/2008" size="907 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.7.6.0/glm-0.7.6.0.zip/download"/>
+      <download name="GLM 0.7.5.0" date="05/07/2008" size="852 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.7.5.0/glm-0.7.5.0.zip/download"/>
+      <download name="GLM 0.7.4.0" date="06/01/2008" size="859 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.7.4.0/glm-0.7.4.0.zip/download"/>
+      <download name="GLM 0.7.3.0" date="05/24/2008" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.7.3.0/glm-0.7.3.0.zip/download"/>
+      <download name="GLM 0.7.2.0" date="04/27/2008" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.7.2.0/glm-0.7.2.0.zip/download"/>
+      <download name="GLM 0.7.1.0" date="03/24/2008" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.7.1.0/glm-0.7.1.0.zip/download"/>
+      <download name="GLM 0.7.0.0" date="03/22/2008" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.7.0.0/glm-0.7.0.0.zip/download"/>
+      <download name="GLM 0.6.4.0" date="12/10/2007" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.6.4.0/glm-0.6.4.0.zip/download"/>
+      <download name="GLM 0.6.3.0" date="11/05/2007" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.6.3.0/glm-0.6.3.0.zip/download"/>
+      <download name="GLM 0.6.2.0" date="10/08/2007" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.6.2.0/glm-0.6.2.0.zip/download"/>
+      <download name="GLM 0.6.1.0" date="10/07/2007" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.6.1.0/glm-0.6.1.0.zip/download"/>
+      <download name="GLM 0.6.0.0" date="09/16/2007" size="1.8 MB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.6.0.0/glm-0.6.0.0.zip/download"/>
+      <download name="GLM 0.5.1.0" date="02/19/2007" size="2.3 MB" link="http://prdownloads.sourceforge.net/glf/glm-0.5.1.zip?download"/>
+      <download name="GLM 0.5.0.0" date="01/06/2007" size="2.4 MB" link="http://prdownloads.sourceforge.net/glf/glm-0.5.0.zip?download"/>
+      <download name="GLM 0.4.1.0" date="05/22/2006" size="1.6 MB" link="http://prdownloads.sourceforge.net/glf/glm-0.4.1.zip?download"/>
+      <download name="GLM 0.4.0.0" date="05/17/2006" size="905 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.4.0.zip?download"/>
+      <download name="GLM 0.3.2.0" date="04/22/2006" size="955 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.3.2.zip?download"/>
+      <download name="GLM 0.3.1.0" date="03/28/2006" size="963 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.3.1.zip?download"/>
+      <download name="GLM 0.3.0.0" date="02/19/2006" size="945 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download"/>
+      <download name="GLM 0.2.0.0" date="05/05/2005" size="194 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.2.zip?download"/>
+      <download name="GLM 0.1.0.0" date="02/21/2005" size="29.2 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download"/>
+    </section>
+    <section name="GLM - 7z files">
+		<download name="GLM 0.9.A.2" date="20/02/2010" size="726 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.7z/download"/>
+		<download name="GLM 0.9.A.1" date="09/02/2010" size="391 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.7z/download"/>
+      <download name="GLM 0.8.4.4" date="25/01/2010" size="479 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.7z/download"/>
+      <download name="GLM 0.8.4.3" date="14/11/2009" size="443 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download"/>
+      <download name="GLM 0.8.4.2" date="19/10/2009" size="443 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download"/>
+      <download name="GLM 0.8.4.1" date="03/10/2009" size="443 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.1/glm-0.8.4.1.7z/download"/>
+      <download name="GLM 0.8.4.0" date="16/09/2009" size="439 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.0/glm-0.8.4.0.7z/download"/>
+      <download name="GLM 0.8.3.5" date="11/08/2009" size="405 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.5/glm-0.8.3.5.7z/download"/>
+      <download name="GLM 0.8.3.4" date="10/08/2009" size="405 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.4/glm-0.8.3.4.7z/download"/>
+      <download name="GLM 0.8.3.3" date="25/06/2009" size="405 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.3/glm-0.8.3.3.7z/download"/>
+      <download name="GLM 0.8.3.2" date="04/06/2009" size="405 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.2/glm-0.8.3.2.7z/download"/>
+      <download name="GLM 0.8.3.1" date="21/05/2009" size="399 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.1/glm-0.8.3.1.7z/download"/>
+      <download name="GLM 0.8.3.0" date="06/05/2009" size="359 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.3.0/glm-0.8.3.0.7z/download"/>
+      <download name="GLM 0.8.2.3" date="01/04/2009" size="378 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.2.3/glm-0.8.2.3.7z/download"/>
+      <download name="GLM 0.8.2.2" date="24/02/2009" size="378 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.2.2/glm-0.8.2.2.7z/download"/>
+      <download name="GLM 0.8.2.1" date="13/02/2009" size="381 KB" link="https://sourceforge.net/projects/glf/files/glm/glm-0.8.2.1/glm-0.8.2.1.7z/download"/>
+      <download name="GLM 0.8.2.0" date="21/01/2009" size="381 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.8.2.7z?download"/>
+      <download name="GLM 0.8.1.0" date="30/10/2008" size="372 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.8.1.7z?download"/>
+      <download name="GLM 0.8.0.0" date="23/10/2008" size="370 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.8.0.7z?download"/>
+      <download name="GLM 0.7.6.0" date="08/08/2008" size="387 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.7.6.7z?download"/>
+			<download name="GLM 0.7.5.0" date="05/07/2008" size="366 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.7.5.7z?download"/>
+			<download name="GLM 0.7.4.0" date="06/01/2008" size="372 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.7.4.7z?download"/>
+			<download name="GLM 0.7.3.0" date="05/24/2008" size="657 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.7.3.7z?download"/>
+			<download name="GLM 0.7.2.0" date="04/27/2008" size="646 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.7.2.7z?download"/>
+			<download name="GLM 0.7.1.0" date="03/24/2008" size="635 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.7.1.7z?download"/>
+			<download name="GLM 0.7.0.0" date="03/22/2008" size="635 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.7.0.7z?download"/>
+			<download name="GLM 0.6.4.0" date="12/10/2007" size="612 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.6.4.7z?download"/>
+			<download name="GLM 0.6.3.0" date="11/05/2007" size="633 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.6.3.7z?download"/>
+			<download name="GLM 0.6.2.0" date="10/08/2007" size="645 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.6.2.7z?download"/>
+			<download name="GLM 0.6.1.0" date="10/07/2007" size="645 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.6.1.7z?download"/>
+			<download name="GLM 0.6.0.0" date="09/16/2007" size="646 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.6.0.7z?download"/>
+			<download name="GLM 0.5.1.0" date="02/19/2007" size="807 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.5.1.7z?download"/>
+			<download name="GLM 0.5.0.0" date="01/06/2007" size="862 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.5.0.7z?download"/>
+			<download name="GLM 0.4.1.0" date="05/22/2006" size="533 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.4.1.7z?download"/>
+			<download name="GLM 0.4.0.0" date="05/17/2006" size="262 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.4.0.7z?download"/>
+		</section>
+		<section name="Raytrace">
+			<download name="Raytrace v1.0 (exe)" date="16-09-2007" size="766 KB" link="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.exe?download"/>
+			<download name="Raytrace v1.0 (zip)" date="16-09-2007" size="1.4 MB" link="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.zip?download"/>
+			<download name="Raytrace b3.0 (exe)" date="06-01-2007" size="751 KB" link="http://prdownloads.sourceforge.net/glf/raytrace-b3.0.exe?download"/>
+			<download name="Raytrace b3.0 (zip)" date="06-01-2007" size="1.1 MB" link="http://prdownloads.sourceforge.net/glf/raytrace-b3.0.zip?download"/>
+			<download name="Raytrace b2.0 (exe)" date="19-02-2006" size="1.0 MB" link="http://prdownloads.sourceforge.net/glf/raytrace-b2.0.exe?download"/>
+			<download name="Raytrace b2.0 (zip)" date="19-02-2006" size="1.4 MB" link="http://prdownloads.sourceforge.net/glf/raytrace-b2.0.zip?download"/>
+			<download name="Raytrace b1.0 (zip)" date="05-05-2005" size="1.3 MB" link="http://prdownloads.sourceforge.net/glf/raytrace-b1.0.zip?download"/>
+			<download name="Raytrace b1.0 (7z )" date="05-05-2005" size="808 KB" link="http://prdownloads.sourceforge.net/glf/raytrace-b1.0.7z?download"/>
+		</section>
+    <section name="Humus's Framework">
+      <download name="AmbientApertureLighting (zip)" date="22-10-2008" size="2.38 MB" link="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download"/>
+    </section>
+		<section name="Philip Rideout's Catmull-Clark Subdivision">
+			<download name="CatmullClark (zip)" date="24-01-2007" size="605 KB" link="http://prdownloads.sourceforge.net/glf/CatmullClark.zip?download"/>
+		</section>
+	</downloads>
+  <ideas>
+    <idea>Euler angles operation with specified rotation order</idea>
+    <idea>Cast to other toolkit (D3D, some engines)</idea>
+    <idea>Arrays</idea>
+    <idea>SIMD optimisations</idea>
+    <idea>Standard output stream</idea>
+    <idea>In place operations</idea>
+  </ideas>
+  <schedule>
+    <release version="0.8.0">GLSL 1.30, more templated code, better API documentation, use of CMake.</release>
+    <release version="0.8.1">Hint.</release>
+    <release version="0.8.2">First GTC extensions.</release>
+    <release version="0.8.3">More tests.</release>
+    <release version="0.8.4">Arrays.</release>
+    <release version="0.8.5">SIMD optimizations.</release>
+    <release version="0.8.6">In place operations.</release>
+  </schedule>
+  <todo>
+    <entry>bit rotation.</entry>
+    <entry>frexp</entry>
+    <entry>RGBE.</entry>
+    <entry>row matrices.</entry>
+    <entry>Optimize *mat4 inverse.</entry>
+    <entry>fixed numbers</entry>
+    <entry>row and column major matrices</entry>
+  </todo>
+  <changelog>
+    <update date="2010-03-17">
+      <entry>Promoted double types</entry>
+    </update>
+    <update date="2010-01-28">
+      <entry>Removed global inclusion.</entry>
+      <entry>Removed auto cast setup.</entry>
+      <entry>Removed compatibility setup.</entry>
+      <entry>Clean up and simplify setup.hpp</entry>
+      <entry>Fixed website links</entry>
+    </update>
+    <update date="2010-01-26">
+      <entry>Added missing inline.</entry>
+      <entry>Added common vecType for vector based types.</entry>
+      <entry>Updated copyright date.</entry>
+      <entry>Refactoring of type precision</entry>
+      <entry>GLM types are now more generic</entry>
+      <entry>Extract vec1 code</entry>
+      <entry>Reduced namespaces count</entry>
+    </update>
+    <update date="2010-01-25">
+      <entry>GLM 0.8.4.4 released.</entry>
+    </update>
+    <update date="2010-01-20">
+      <entry>Fixed warnings.</entry>
+    </update>
+    <update date="2009-11-25">
+      <entry>Added texcoord wrapping through GLM_IMG_wrap extension.</entry>
+    </update>
+    <update date="2009-11-20">
+      <entry>Reorganized SVN directory.</entry>
+    </update>
+    <update date="2009-11-16">
+      <entry>GLM 0.8.4.3 released.</entry>
+    </update>
+    <update date="2009-11-12">
+      <entry>Fixed half arithmetic.</entry>
+    </update>
+    <update date="2009-11-11">
+      <entry>Added scalars support for GLM_IMG_multiple.</entry>
+    </update>
+    <update date="2009-11-05">
+      <entry>Fixed setup defines.</entry>
+    </update>
+    <update date="2009-10-27">
+      <entry>Added GLM_IMG_multiple extensions and unit tests.</entry>
+    </update>  
+    <update date="2009-10-19">
+      <entry>GLM 0.8.4.2 released.</entry>
+    </update>
+    <update date="2009-10-10">
+      <entry>Fixed half.</entry>
+    </update>
+    <update date="2009-10-05">
+      <entry>GLM 0.8.4.1 released.</entry>
+    </update>
+    <update date="2009-10-02">
+      <entry>Updated documentation.</entry>
+    </update>
+    <update date="2009-09-30">
+      <entry>Updated manual.</entry>
+      <entry>Added static assert implementation.</entry>
+      <entry>Removed unuse GLM_SWIZZLE_FUNC.</entry>
+    </update>
+    <update date="2009-09-23">
+      <entry>Some progress on fixing GLM for MacOSX comflics.</entry>
+    </update>
+    <update date="2009-09-22">
+      <entry>Fixed GLM_GTX_quaternion extension: cross and intermediate.</entry>
+    </update>
+    <update date="2009-09-17">
+      <entry>Fixed quaternion angle.</entry>
+    </update>
+    <update date="2009-09-16">
+      <entry>Updated documentation.</entry>
+      <entry>GLM 0.8.4.0 released.</entry>
+    </update>
+    <update date="2009-09-14">
+      <entry>Added Visual Studio 2010 support.</entry>
+      <entry>Fixed build on GCC.</entry>
+      <entry>Added GCC 4.4 support.</entry>
+    </update>
+    <update date="2009-09-03">
+      <entry>Added no initilization constructor to vec4.</entry>
+    </update>
+    <update date="2009-09-01">
+      <entry>Added no initilization constructor to mat4.</entry>
+      <entry>Updated GLM_GTC_matrix_transform: faster rotate.</entry>
+    </update>
+    <update date="2009-08-29">
+      <entry>Added GLM_GTX_matrix_operation: build diagonal matrix.</entry>
+      <entry>Updated GLM_GTC_matrix_transform: faster scaling.</entry>
+    </update>
+    <update date="2009-08-28">
+      <entry>Fixed transpose function for mat4x3.</entry>
+      <entry>Optimized translate function for mat4 matrix: ~184 cycles instead of ~592 cycles on Q6600.</entry>
+    </update>
+    <update date="2009-08-24">
+      <entry>Fixed OpenGL dependence.</entry>
+      <entry>Added OpenGL 3 dependence.</entry>
+    </update>
+    <update date="2009-08-23">
+      <entry>Fixed parameter definition and definition mismatch.</entry>
+    </update>
+    <update date="2009-08-11">
+      <entry>Fixed GLM_GTC_matrix_projection.</entry>
+      <entry>Updated GLM_GTX_transform: Added missing entry points.</entry>
+      <entry>GLM 0.8.3.5 released.</entry>
+    </update>  
+    <update date="2009-08-10">
+      <entry>Move inverse function to core following GLSL 1.4 specification.</entry>
+      <entry>Move determinant function to core following GLSL 1.5 specification.</entry>
+      <entry>GLM 0.8.3.4 released.</entry>
+    </update>
+    <update date="2009-07-22">
+      <entry>Fixed GLM_GTX_matrix_query extension: Fixed row_size and col_size() calls.</entry>
+      <entry>Fixed GLM_GTX_matrix_access extension: Fixed row_size calls.</entry>
+    </update>
+    <update date="2009-07-03">
+      <entry>Fixed GLM_GTX_string_cast extension: Build on GCC 4.</entry>
+      <entry>Fixed GLM_GTC_quaternion extension: rotate function build.</entry>
+    </update>
+    <update date="2009-06-25">
+      <entry>Fixed GLM_GTC_matrix_transform extension: Fixed matrix operation order; like OpenGL instead of like Direct3D.</entry>
+      <entry>GLM 0.8.3.3 released.</entry>
+    </update>
+    <update date="2009-06-16">
+      <entry>Fixed GLM_GTX_rotate_vector extension: Fixed rotate function.</entry>
+    </update>
+    <update date="2009-06-09">
+      <entry>Fixed matrix external operators.</entry>
+    </update>
+    <update date="2009-06-04">
+      <entry>Added GLM_GTC_type_precision extension.</entry>
+      <entry>GLM 0.8.3.2 released.</entry>
+    </update>
+    <update date="2009-06-02">
+      <entry>Fixed GLM_GTC_matrix_transform: Fixed mat4 inverse function.</entry>
+    </update>
+    <update date="2009-05-22">
+      <entry>Added GLM_GTC_quaternion extension.</entry>
+      <entry>Updated GLM_GTC_quaternion extension.</entry>
+      <entry>Fixed GLM_GTC_matrix_transform extension.</entry>
+    </update>
+    <update date="2009-05-21">
+      <entry>GLM 0.8.3.1 released.</entry>
+    </update>
+    <update date="2009-05-20">
+      <entry>Updated GLM_GTX_bit extension: Added lowestBit functions.</entry>
+      <entry>Fixed old extention inclusion method.</entry>
+    </update>
+    <update date="2009-05-19">
+      <entry>Updated sse mat4 implementation.</entry>
+    </update>
+    <update date="2009-05-18">
+      <entry>Updated GLM_GTX_bit extension: Added bitRevert, bitRotateRight and bitRotateLeft functions.</entry>
+    </update>
+    <update date="2009-05-17">
+      <entry>Added intrinsic like functions for mat4 product and inverse.</entry>
+    </update>
+    <update date="2009-05-15">
+      <entry>Added intrinsic like functions for mat4 and vec4 products.</entry>
+    </update>
+    <update date="2009-05-06">
+      <entry>Fixed GLM_GTX_type_ptr extension.</entry>
+      <entry>GLM 0.8.3.0 released.</entry>
+    </update>
+    <update date="2009-05-06">
+      <entry>Fixed GLM_GTC_matrix_projection: glm::project build.</entry>
+    </update>
+    <update date="2009-05-05">
+      <entry>Added new extensions inclusion system.</entry>
+    </update>
+    <update date="2009-05-01">
+      <entry>Fixed GLM_GTX_determinant extension.</entry>
+      <entry>Reorganized extensions.</entry>
+      <entry>Removed GLM_GTX_vector_comp_mult and GLM_GTX_mat4x3 extensions.</entry>
+      <entry>Renamed .h files to .hpp.</entry>
+    </update>
+    <update date="2009-04-30">
+      <entry>Added GLM_GTC_half_float.</entry>
+    </update>
+    <update date="2009-04-29">
+      <entry>Fixed GLM_GTX_perpendicular extension.</entry>
+      <entry>Fixed GLM_GTX_matrix_projection extension.</entry>
+      <entry>Fixed GLM_GTX_transform2 extension.</entry>
+    </update>
+    <update date="2009-04-27">
+      <entry>Added GLM_GTC_matrix_operation.</entry>
+      <entry>Added GLM_GTC_matrix_transform.</entry>
+      <entry>Added GLM_GTC_matrix_projection.</entry>
+      <entry>Added GLM_GTC_double_float.</entry>
+    </update>
+    <update date="2009-04-20">
+      <entry>Fixed bug 2774738.</entry>
+      <entry>Fixed bug 2774015.</entry>
+    </update>
+    <update date="2009-04-01">
+      <entry>GLM 0.8.2.3 released.</entry>
+    </update>
+    <update date="2009-03-30">
+      <entry>Updaded mix function: Makes it more flexible, types wise.</entry>
+    </update>
+    <update date="2009-03-06">
+      <entry>Fixed GLM_GTX_perpendicular and GLM_GTX_projection.</entry>
+      <entry>Added GLM_GTX_radial_gradient extensions.</entry>
+    </update>
+    <update date="2009-02-24">
+      <entry>Fixed GCC 4.3 pedantic build.</entry>
+      <entry>GLM 0.8.2.2 released.</entry>
+    </update>
+    <update date="2009-02-19">
+      <entry>Removed all deprecated ARB conventions.</entry>
+    </update>
+    <update date="2009-02-18">
+      <entry>Fixed highp_int_t and highp_uint_t with Linux 64.</entry>
+      <entry>Fixed GCC 4.3 'extra ;' with pedentic build.</entry>
+    </update>
+    <update date="2009-02-13">
+      <entry>Fixed build.</entry>
+      <entry>GLM 0.8.2.1 released.</entry>
+    </update>
+    <update date="2009-02-02">
+      <entry>Fixed build.</entry>
+      <entry>Added extensions build test.</entry>
+    </update>
+    <update date="2009-01-21">
+      <entry>GLM 0.8.2 released.</entry>
+    </update>
+    <update date="2009-01-20">
+      <entry>Fixed GLM_GTX_intersect: intersectRayTriangle.</entry>
+    </update>
+    <update date="2009-01-17">
+      <entry>Fixed vectors access operators.</entry>
+      <entry>Fixed unresolved with quaternions.</entry>
+    </update>
+    <update date="2009-01-16">
+      <entry>Fixed GLM_GTX_norm: Include issue.</entry>
+    </update>
+    <update date="2009-01-01">
+      <entry>Fixed left value swizzle operators.</entry>
+    </update>
+    <update date="2008-12-03">
+      <entry>Fixed GLM_GTX intersect extension: intersectRayTriangleGTX with GCC.</entry>
+      <entry>Typo.</entry>
+    </update>
+    <update date="2008-12-02">
+      <entry>Fixed GLM_GTX inverse_transpose extension.</entry>
+    </update>
+    <update date="2008-11-27">
+      <entry>Updated quaternion implementation.</entry>
+    </update>
+    <update date="2008-11-19">
+      <entry>Added GLM_GTX_raw_data extension.</entry>
+    </update>
+    <update date="2008-11-18">
+      <entry>Updated GLM_GTX_bit extension: Added mask function.</entry>
+    </update>
+    <update date="2008-11-14">
+      <entry>Updated GLM_GTX_bit extension: Added extractField function.</entry>
+      <entry>Fixed STATIC_ASSERT with 64bits integers.</entry>
+    </update>
+    <update date="2008-10-30">
+      <entry>GLM 0.8.1 released.</entry>
+    </update>
+    <update date="2008-10-29">
+      <entry>Fixed mix function with boolean parameter.</entry>
+      <entry>Fixed value_size issue.</entry>
+    </update>
+    <update date="2008-10-28">
+      <entry>Fixed GLM_GTX_component_wise extension.</entry>
+      <entry>Added GLM_GTX_color_space_YCoCg extension.</entry>
+    </update>
+    <update date="2008-10-27">
+      <entry>Added GLM_GTX_comparison extension: Defined comparison operators for vectors.</entry>
+    </update>
+    <update date="2008-10-25">
+      <entry>Added GLM_GTX_log_base extension.</entry>
+    </update>
+    <update date="2008-10-24">
+      <entry>Fixed 64 bits integers with GCC.</entry>
+      <entry>Deleted deprecated half number setup options.</entry>
+      <entry>Updated GLM_GTX_number_precision: Clean up and added missing type definitions.</entry>
+      <entry>Updated GLM_GTX_color_cast: Clean up and fixes.</entry>
+    </update>
+    <update date="2008-10-23">
+      <entry>Updated manuel and documentation.</entry>
+      <entry>GLM 0.8.0 final released.</entry>
+    </update>
+    <update date="2008-10-22">
+      <entry>Fixed glm::size_t possible collisions with std::size_t. glm::size_t is now named glm::sizeType.</entry>
+      <entry>Updated GLM_VIRTREV_address extension: Added none const fonctions.</entry>
+      <entry>Updated GLM_GTX_double_float extension: Typo.</entry>
+      <entry>Added new API to use extension.</entry>
+    </update>
+    <update date="2008-10-18">
+      <entry>Added logos in varius resolutions.</entry>
+    </update>
+    <update date="2008-10-17">
+      <entry>Updated website.</entry>
+      <entry>Added website builder.</entry>
+    </update>
+    <update date="2008-10-15">
+      <entry>Updated GLM_GTX_number_precision: No more warning with type size tests.</entry>
+      <entry>Fixed none consistent size_t.</entry>
+    </update>
+    <update date="2008-10-12">
+      <entry>Updated website.</entry>
+    </update>
+    <update date="2008-10-10">
+      <entry>Fixed build.</entry>
+      <entry>Updated manual.</entry>
+      <entry>GLM 0.8.0 beta3 released.</entry>
+    </update>
+    <update date="2008-10-09">
+      <entry>Added GLM_GTX_reciprocal extension: Define sec, csc, cot, asec, acsc, acot, sech, csch, coth, asech, acsch and acoth functions.</entry>
+    </update>
+    <update date="2008-10-08">
+      <entry>Updated GLM_GTX_euler_angles extension: Added functions to build rotation matrices.</entry>
+    </update>
+    <update date="2008-10-07">
+      <entry>Fixed GLM_GTX_color_space: Fixed conflits with swizzle operators.</entry>
+      <entry>Fixed virtrev.h, didn't build.</entry>
+      <entry>Fixed genType build.</entry>
+      <entry>Fixed GLM_GTX_compatibility build.</entry>
+      <entry>Added GLM_VIRTREV_address: Get the address of internal vector or matrix contents.</entry>
+      <entry>Fixed code typo and clean up.</entry>
+    </update>
+    <update date="2008-10-06">
+      <entry>Added genType class. For long term base class for all types though template specialization.</entry>
+      <entry>Updated project directory.</entry>
+      <entry>Added CMakeFile in test directory.</entry>
+      <entry>Fixed code typo and clean up.</entry>
+      <entry>Fixed GLM_GTX_string_cast: Missing some matrix definitions, some wrong behaviours with matrices.</entry>
+    </update>
+    <update date="2008-10-05">
+      <entry>Added glm::sizeType type which is used to defined size of all vectors and matrices. Defined as std::size_t.</entry>
+      <entry>row_size, col_size and is_matrix are now functions.</entry>
+      <entry>Fixed use inline on *mat4 function declaration.</entry>
+      <entry>Deleted auto cast from *mat4x3.</entry>
+      <entry>Fixed missing ++ -- and - operators to some matrix types.</entry>
+      <entry>Fixed typo.</entry>
+    </update>
+    <update date="2008-10-04">
+      <entry>GLM 0.8.0 beta2 released.</entry>
+    </update>
+    <update date="2008-10-03">
+      <entry>value_size and is_vector are now functions.</entry>
+    </update>
+    <update date="2008-10-02">
+      <entry>Added GLM_USE_ANONYMOUS_UNION: To use anonymous union to provide multiple component names access for class valType. Visual C++ only.</entry>
+      <entry>Removed noise function from documentation.</entry>
+    </update>
+    <update date="2008-10-01">
+      <entry>Fixed build with GCC.</entry>
+      <entry>Updated manual.</entry>
+    </update>  
+    <update date="2008-09-30">
+      <entry>Updated GLM_GTX_bit implementation.</entry>
+      <entry>Added GLM_USE_ONLY_XYZW to disable multiple component names.</entry>
+      <entry>Updated GLM_GTX_euler_angles extension: added yawPitchRoll function.</entry>
+    </update>
+    <update date="2008-09-29">
+      <entry>Fixed half vector build.</entry>
+      <entry>Updated GLM_GTX_vector_angle: Added orientedAngleFromRef function.</entry>
+      <entry>Deprecated GLM_GTX_mul extension. Features moved in GLM_GTX_verbose_operator.</entry>
+      <entry>Updated GLM_GTX_verbose_operator: Added mad function.</entry>
+    </update>
+    <update date="2008-09-28">
+      <entry>Fixed missing inline in tvec3 and tvec4 definisions.</entry>
+      <entry>New implementation of hvec3 thought specialisation of tvec3 template.</entry>
+      <entry>New implementation of hvec4 thought specialisation of tvec4 template.</entry>
+      <entry>Fixed tvec4 operators than where applied just on 3 components.</entry>
+    </update>
+    <update date="2008-09-27">
+      <entry>Added build option for build that support anonymous structure.</entry>
+      <entry>Fixed missing inline in tvec2 definision.</entry>
+      <entry>New implementation of hvec2 thought specialisation of tvec2 template.</entry>
+    </update>
+    <update date="2008-09-26">
+      <entry>Updated documentation.</entry>
+      <entry>GLM 0.8.0 beta1 released.</entry>
+    </update>
+    <update date="2008-09-25">
+      <entry>Fixed static asserts within vector and matrix types.</entry>
+      <entry>Updated mix function implementation, support for boolean vectors.</entry>
+    </update>
+    <update date="2008-09-24">
+      <entry>Fixed static asserts.</entry>
+      <entry>Added some asserts.</entry>
+      <entry>Updated matrices operator[].</entry>
+    </update>
+    <update date="2008-09-23">
+      <entry>Added GLM_VIRTREV_equal_operator: Operators that compare vectors.</entry>
+      <entry>Fixed build errors from static asserts.</entry>
+    </update>
+    <update date="2008-09-22">
+      <entry>Fixed build errors with GCC.</entry>
+      <entry>Fixed func_trigonometric.h encoding.</entry>
+    </update>
+    <update date="2008-09-21">
+      <entry>Deleted GLM_GTX_INCLUDED.</entry>
+      <entry>Fixed build errors.</entry>
+      <entry>Fixed GLM_GTX_random: Bad assert definition.</entry>
+    </update>
+    <update date="2008-09-20">
+      <entry>Updated manual.</entry>
+      <entry>Updated swizzle operators with swizzle function.</entry>
+      <entry>Added modf definition.</entry>
+    </update>
+    <update date="2008-09-17">
+      <entry>Added namespaces to sort type and function in the API documentation.</entry>
+      <entry>Deleted some documentations from {__}*GTX types and functions from extensions.</entry>
+      <entry>Updated vectors and matrices documentation.</entry>
+      <entry>Updated scalars and precisions documentation.</entry>
+      <entry>Fixed some vectors and matrices declaration missing in some cases.</entry>
+      <entry>Updated overall documentation.</entry>
+    </update>
+    <update date="2008-09-16">
+      <entry>Included all types in type namespace.</entry>
+    </update>
+    <update date="2008-09-15">
+      <entry>Added type namespace in glm namespace for documentation purpose.</entry>
+    </update>
+    <update date="2008-09-14">
+      <entry>Added modf definition for vec2, vec3 and vec4.</entry>
+      <entry>Updated static assert to exponential, geometric, matrix, noise, trigonometric and vector relational functions.</entry>
+      <entry>Added GLM_GTC_matrix_transformation extensions: API and translate, rotate and scale definisions.</entry>
+      <entry>Deprecated GLM_GTX_gpu_shader4, GLM_GTX_hyperbolic, GLM_GTX_flexible_mix, GLM_GTX_round.</entry>
+      <entry>Added definition of mix with last parameter being booleans.</entry>
+      <entry>Added hint classes.</entry>
+      <entry>Updated GLM_GTX_integer, GLM_GTX_unsigned_int, GLM_GTX_half and GLM_GTX_double_float extensions.</entry>
+    </update>
+    <update date="2008-09-13">
+      <entry>Added trait code (class type) to detect bool, float, int and uint numbers.</entry>
+      <entry>Updated static assert to common functions.</entry>
+    </update>
+    <update date="2008-09-12">
+      <entry>Updated noise function definitions... Still unsure for staying in GLM 0.8.0.</entry>
+    </update>
+    <update date="2008-09-11">
+      <entry>Updated overall documentation, doxygen documentation.</entry>
+    </update>
+    <update date="2008-09-10">
+      <entry>Updated documentation and implementation of all matrix functions.</entry>
+      <entry>Added declaration of main functions for each function group namespace.</entry>
+      <entry>Updated documentation and API of all noise functions... Should be deleted becose of bad implementation?</entry>
+    </update>
+    <update date="2008-09-09">
+      <entry>Updated documentation and implementation of all vector relational functions.</entry>
+      <entry>Added transpose_type typedef to all matrix types.</entry>
+      <entry>Added is_matrix static constantes to all matrix types for static assert usage.</entry>
+      <entry>Added is_vector static constantes to all vector types for static assert usage.</entry>
+    </update>
+    <update date="2008-09-08">
+      <entry>Updated documentation and implementation of all geometric functions.</entry>
+    </update>
+    <update date="2008-09-07">
+      <entry>Updated documentation and implementation of all exponential functions.</entry>
+    </update>
+    <update date="2008-09-06">
+      <entry>Added isinf and isnan GLSL 1.3 functions.</entry>
+      <entry>Updated common functions code, mostly syntax.</entry>
+      <entry>Added trunc, round and roundEven GLSL 1.3 functions.</entry>
+      <entry>Added sinh, cosh, tanh, asinh, acosh and atanh GLSL 1.3 functions.</entry>
+      <entry>Updated documentation and implementation of all trigonometric functions.</entry>
+    </update>
+    <update date="2008-09-05">
+      <entry>Added bool_type implementation detail to vector types.</entry>
+    </update>
+    <update date="2008-09-04">
+      <entry>Added API and documentation of all common functions.</entry>
+    </update>
+    <update date="2008-09-03">
+      <entry>Updated GLM_GTX_extensions: Define operator* as a cross product. Still in WIP...</entry>
+    </update>
+    <update date="2008-09-02">
+      <entry>Updated *vec2 and *vec3 with precision types missed and documentation.</entry>
+    </update>
+    <update date="2008-09-01">
+      <entry>Fixed 2085925 bug: rotateGTX didn't use it quaternion parameter.</entry>
+    </update>
+    <update date="2008-08-31">
+      <entry>Added test files.</entry>
+      <entry>Updated *vec4 with precision types missed and documentation.</entry>
+    </update>
+    <update date="2008-08-30">
+      <entry>Renamed implementation files.</entry>
+      <entry>Updated type pre-declarations.</entry>
+    </update>
+    <update date="2008-08-25">
+      <entry>Fixed GLM_GTX_matrix_projection extension: frustum function gave a wrong result.</entry>
+    </update>
+    <update date="2008-08-24">
+      <entry>Updated matrix types functions and extensions according new vectors types.</entry>
+    </update>
+    <update date="2008-08-23">
+      <entry>Added new vector types implementation.</entry>
+    </update>
+    <update date="2008-08-22">
+      <entry>Added support for new GLSL 1.30 precision model.</entry>
+    </update>
+    <update date="2008-08-19">
+      <entry>Added GLSL 1.30.08 unsigned int types support</entry>
+    </update>
+    <update date="2008-08-17">
+      <entry>Added detail::vec1 type.</entry>
+      <entry>Added detail::desc for types description and higher templatisation.</entry>
+    </update>
+    <update date="2008-08-11">
+      <entry>Started work on GLM 0.8.x based on GLSL 1.3 specification.</entry>
+      <entry>Visual Studio .NET 2003 (7.1) is now deprecated.</entry>
+      <entry>GLM_FORCE_HALF_COMPATIBILITY is now deprecated.</entry>
+      <entry>GLM_AUTO_CAST is now deprecated.</entry>
+    </update>
+    <update date="2008-08-09">
+      <entry>Updated GLM_GTX_fast_square_root implementation: Updated fastInverseSqrt</entry>
+    </update>
+    <update date="2008-08-08">
+      <entry>Updated documentation.</entry>
+      <entry>GLM 0.7.6 released.</entry>
+    </update>
+    <update date="2008-08-06">
+      <entry>gl_svec* (for GLshort) added in GLM_virtrev_gl extension.</entry>
+      <entry>Updated detail implementation of vector types.</entry>
+      <entry>Make Visual C++ build with Visual C++ extensions disabled.</entry>
+      <entry>Rename "not" to "not_" for compatibility.</entry>
+      <entry>Fixed GLM_GTX_fast_square_root build.</entry>
+    </update>  
+    <update date="2008-07-31">
+      <entry>Fixed GLM_GTX_component_wise extension.</entry>
+    </update>  
+    <update date="2008-07-29">
+      <entry>Updated mix functions for optimization purpose.</entry>
+      <entry>Fixed mix functions static assert.</entry>
+      <entry>Updated test files.</entry>
+      <entry>Updated GLM_GTX_statistics_operation.</entry>
+    </update>
+    <update date="2008-07-24">
+      <entry>Fixed GLM_GTX_bit extension: isPowerOfTwoGTX works for signed int too.</entry>
+      <entry>Updated GLM_GTX_norm extension: Added distance2, l2norm and lxNorm functions.</entry>
+      <entry>Added some boost static assert.</entry>
+    </update>
+    <update date="2008-07-23">
+      <entry>Added GLM_GTX_std_based_type: Types based on C++ conventions.</entry>
+      <entry>Added files for extension tests.</entry>
+    </update>
+    <update date="2008-07-22">
+      <entry>Fixed GLM_GTX_fast_square_root: Updated fastDistance.</entry>
+    </update>
+    <update date="2008-07-16">
+      <entry>Fixed GLM_GTX_fast_square_root: Wrong const and updated fastLenght.</entry>
+      <entry>Optimized mix core function</entry>
+    </update>
+    <update date="2008-07-14">
+      <entry>Fixed GLM_GTX_epsilon: Wrong function definitions for y, z and w components.</entry>
+    </update>
+    <update date="2008-07-10">
+      <entry>Fixed GLM_GTX_flexible: Flexible with scalar only failed.</entry>
+      <entry>Fixed GLM_GTX_quaternion: One rotate overloaded function undefined.</entry>
+    </update>
+    <update date="2008-07-08">
+      <entry>Some fixes on GLM_GTX_intersect extension.</entry>
+    </update>
+    <update date="2008-07-05">
+      <entry>GLM 0.7.5 released.</entry>
+    </update>
+    <update date="2008-07-03">
+      <entry>Updated documentation.</entry>
+    </update>
+    <update date="2008-07-01">
+      <entry>Updated message system.</entry>
+    </update>
+    <update date="2008-06-26">
+      <entry>Added new message system.</entry>
+    </update>
+    <update date="2008-06-13">
+      <entry>Fixed GLM_GTX_normal extension.</entry>
+    </update>
+    <update date="2008-06-07">
+      <entry>Updated GLM_GTX_unsigned_int extension. (New typedef extensions)</entry>
+    </update>
+    <update date="2008-06-06">
+      <entry>Added new precompiler system.</entry>
+    </update>
+    <update date="2008-06-04">
+      <entry>Increase C++ conformance.</entry>
+    </update>
+    <update date="2008-06-01">
+      <entry>Fixed build errors.</entry>
+      <entry>GLM 0.7.4 released.</entry>
+    </update>
+    <update date="2008-05-30">
+      <entry>Updated external dependencies system.</entry>
+      <entry>Updated manual.</entry>
+      <entry>Fixed GLM_GTX_random extension: Fixed build with GCC.</entry>
+      <entry>Fixed GLM_GTX_string_cast extension: Fixed build with GCC 3.4 due to GCC anonymuous namespace bug.</entry>
+    </update>
+    <update date="2008-05-29">
+      <entry>Fixed GLM_GTX_transform2 extension: scaleBias didn't built.</entry>
+    </update>
+    <update date="2008-05-26">
+      <entry>Added GLM_VIRTREV_xstream extension: XML output for GLM types.</entry>
+      <entry>Added external library system</entry>
+    </update>
+    <update date="2008-05-24">
+      <entry>Updated GLM_GTX_string_cast extension: Support of non-square matrices.</entry>
+      <entry>GLM 0.7.3 released.</entry>
+    </update>
+    <update date="2008-05-23">
+      <entry>Fixed mat2 product.</entry>
+    </update>
+    <update date="2008-05-18">
+      <entry>Fixed GLM_GTX_transform2 dependencies.</entry>
+    </update>
+    <update date="2008-05-01">
+      <entry>Added GLM_VIRTREV_gl extension: Vector and matrix integration with OpenGL.</entry>
+    </update>
+    <update date="2008-04-28">
+      <entry>Updated GLM_GTX_number_precision extension: Added uint type.</entry>
+      <entry>Added GLM_GTX_string_cast extension: Create formated string from GLM type instances.</entry>
+      <entry>Updated GLM_GTX_transform2: added scaleBias matrix build</entry>
+    </update>
+    <update date="2008-04-27">
+      <entry>GLM 0.7.2 released.</entry>
+    </update>
+    <update date="2008-04-26">
+      <entry>Added GLM_AUTO_CAST setup option.</entry>
+      <entry>Updated documentation</entry>
+    </update>
+    <update date="2008-04-23">
+      <entry>Updated GLM_GTX_inverse, added affine inverse functions for fast matrix inverts.</entry>
+      <entry>Updated overall documentation</entry>
+      <entry>Added trait typedef to all GLM data types</entry>
+    </update>
+    <update date="2008-04-22">
+      <entry>Updated GLM_GTX_compatibility documentation.</entry>
+      <entry>Fixed GLM_GTX_random, gauss functions didn't build.</entry>
+    </update>
+    <update date="2008-04-13">
+      <entry>Added few SSE code.</entry>
+      <entry>Fixed matrix projections.</entry>
+    </update>
+    <update date="2008-04-07">
+      <entry>Added GLM_SWIZZLE_FUNC swizzle option.</entry>
+    </update>
+    <update date="2008-04-06">
+      <entry>Updated GLM_GTX_euler_angles documentation.</entry>
+    </update>
+    <update date="2008-03-26">
+      <entry>Updated documentation.</entry>
+    </update>
+    <update date="2008-03-24">
+      <entry>Fixed GLM_GTX_associated_min_max build on GCC.</entry>
+      <entry>Updated GLM_GTX_matrix_projection.</entry>
+      <entry>GLM 0.7.1 released.</entry>
+    </update>
+    <update date="2008-03-22">
+      <entry>GLM 0.7.0 released.</entry>
+    </update>
+    <update date="2008-03-20">
+      <entry>Updated manual.</entry>
+    </update>
+    <update date="2008-03-16">
+      <entry>Updated documentation.</entry>
+      <entry>Added GLM_GTX_associated_min_max extension.</entry>
+    </update>
+    <update date="2008-03-15">
+      <entry>Fixed not function with GCC.</entry>
+    </update>
+    <update date="2008-03-12">
+      <entry>Fixed interger pow function for the case of a null power.</entry>
+    </update>
+    <update date="2008-02-20">
+      <entry>Fixed mat4x2 and mat4x3 GCC build.</entry>
+      <entry>Updated documentation.</entry>
+      <entry>Reseted glmsetup.h to default values.</entry>
+    </update>
+    <update date="2008-02-17">
+      <entry>Fixed missing xvec4 constructor with bool argument definition.</entry>
+      <entry>Fixed namespace collision in quaternion inverse function.</entry>
+      <entry>Fixed swizzle operators involved in operations.</entry>
+      <entry>Change license from GNU LGPL to MIT.</entry>
+    </update>
+    <update date="2008-02-16">
+      <entry>Fixed missing xvec4 ++ and -- operator definition.</entry>
+    </update>
+    <update date="2008-01-05">
+      <entry>Move some implementation details into detail namespace.</entry>
+    </update>
+		<update date="2008-01-04">
+			<entry>Fixed cast between matrices of different sizes.</entry>
+		</update>
+    <update date="2008-01-02">
+      <entry>Fixed matNxM type cast to other matNxM type.</entry>
+    </update>
+    <update date="2007-12-15">
+      <entry>Fixed GLM_GTX_matrix_projection extension.</entry>
+    </update>
+    <update date="2007-12-13">
+      <entry>GLM 0.6.4 released.</entry>
+    </update>
+	<update date="2007-12-09">
+		<entry>Fixed swizzle operators.</entry>
+	</update>
+    <update date="2007-11-21">
+      <entry>Fixed GLM_GTX_matrix_selection extension.</entry>
+    </update>
+    <update date="2007-11-14">
+      <entry>Updated GLM_GTX_color_space extension. Added luminosity function.</entry>
+    </update>
+    <update date="2007-11-05">
+      <entry>GLM 0.6.3 released.</entry>
+    </update>
+    <update date="2007-10-31">
+      <entry>Fixed 3DSMax SDK conflict with GLM.</entry>
+    </update>
+    <update date="2007-10-29">
+      <entry>Updated GLM_GTX_quaternion. Added sqrt function.</entry>
+    </update>
+    <update date="2007-10-28">
+      <entry>Updated GLM_GTX_random extension.</entry>
+      <entry>Updated GLM_GTX_half extension.</entry>
+    </update>
+    <update date="2007-10-21">
+      <entry>Fixed matrices operator const T*() const.</entry>
+    </update>
+    <update date="2007-10-08">
+      <entry>Fixed GLM_GTX_normalize_dot extension.</entry>
+      <entry>GLM 0.6.2 released.</entry>
+    </update>
+    <update date="2007-10-07">
+      <entry>GLM 0.6.1 released.</entry>
+    </update>
+    <update date="2007-10-02">
+			<entry>Added GLM_GTX_normalize_dot extension: Faster way to normalize parameters before a dot product</entry>
+		</update>
+    <update date="2007-09-22">
+      <entry>Fixed namespace error on GLM_GTX_matx extension</entry>
+    </update>
+		<update date="2007-09-21">
+			<entry>Added GLM_GTX_flexible_mix extension: mix function can take different types parameters</entry>
+		</update>
+		<update date="2007-09-16">
+			<entry>Updated documentation.</entry>
+			<entry>GLM 0.6.0 released.</entry>
+		</update>
+		<update date="2007-09-15">
+			<entry>Added GLM_SINGLE_COMP_NAME to fixed multiple component names on half types with GCC.</entry>
+		</update>
+		<update date="2007-09-10">
+			<entry>Added #define GLM_GTX_INCLUDED to automatically include all GTX extensions in the language.</entry>
+		</update>
+		<update date="2007-09-09">
+			<entry>Updated extensions documentation.</entry>
+			<entry>Updated GLM_GTX_quaternion extension: squad, euler angles conversions</entry>
+		</update>
+		<update date="2007-09-06">
+			<entry>Updated GLM_GTX_compatibility extension: Added isfinite isinf, and isnan.</entry>
+		</update>
+		<update date="2007-08-26">
+			<entry>Updated GLM_GTX_random extension: Gauss distribution, spherical distribution, linear distribution.</entry>
+		</update>
+		<update date="2007-08-21">
+			<entry>Fixed namespace issues with Visual Studio 8.0 SP1.</entry>	  
+		</update>
+		<update date="2007-08-20">
+			<entry>Updated GLM_GTX_gpu_shader4 extension: Add bit operators.</entry>
+			<entry>Updated GLM_GTX_integer extension: Delete some code duplications.</entry>
+			<entry>Added GLM_GTX_unsigned_int extension.</entry>
+		</update>
+		<update date="2007-08-19">
+			<entry>Fixed namespace issues with Visual Studio 8.0 SP1.</entry>
+			<entry>Added new namespace management for extensions.</entry>
+			<entry>Added automatic compiler ditection, no more compiler setup.</entry>
+		</update>
+		<update date="2007-07-31">
+			<entry>Updated GLM_GTX_number_precision extension.</entry>
+			<entry>Updated usertype.dat for Visual Studio.</entry>
+			<entry>Updated GLM_GTX_random extension.</entry>
+		</update>
+		<update date="2007-06-21">
+			<entry>Added GLM_GTX_color_cast extension.</entry>
+			<entry>Updated GLM_GTX_quaternion extension.</entry>
+		</update>
+		<update date="2007-05-22">
+			<entry>Added GLM_GTX_verbose_operator extension.</entry>
+		</update>
+		<update date="2007-05-21">
+			<entry>Added GLM_GTX_component_wise extension.</entry>
+		</update>
+		<update date="2007-05-10">
+			<entry>Added GLM_GTX_number_precision extension.</entry>
+		</update>
+		<update date="2007-04-16">
+			<entry>Updated GLM_GTX_bit extension.</entry>
+		</update>
+		<update date="2007-04-10">
+			<entry>Updated GLM_GTX_bit extension.</entry>
+		</update>
+		<update date="2007-04-04">
+			<entry>Updated GLM_GTX_fast_square_root extension.</entry>
+			<entry>Updated GLM_GTX_fast_trigonometry extension.</entry>
+			<entry>Updated GLM_GTX_fast_exponential extension.</entry>
+			<entry>Added GLM_GTX_mul extension.</entry>
+			<entry>Fixed GLM_GTX_epsilon extension.</entry>
+		</update>
+		<update date="2007-04-03">
+			<entry>Added GLM_GTX_mixed_product extension.</entry>
+			<entry>Added GLM_GTX_intersect extension.</entry>
+			<entry>Updated GLM_GTX_matrix_access extension.</entry>
+		</update>
+		<update date="2007-03-20">
+			<entry>Added bits operators in comment for vec2, vec3 and vec4.</entry>
+			<entry>Fixed friendly conformance to GLM_GTX_double.</entry>
+		</update>
+		<update date="2007-03-18">
+			<entry>Fixed size_type errors.</entry>
+		</update>
+		<update date="2007-03-14">
+			<entry>Updated GLM_GTX_quaternion extension.</entry>
+			<entry>Added GLM_GTX_bit extension.</entry>
+			<entry>Added value_type, size_type and value_size typedefs and value to all types.</entry>
+		</update>
+		<update date="2007-03-09">
+			<entry>Updated GLM_GTX_compatibility extension.</entry>
+			<entry>Fixed GLM_GTX_color_space extension.</entry>
+		</update>
+		<update date="2007-03-06">
+			<entry>Added GLM_GTX_polar_coordinates extension.</entry>
+		</update>
+		<update date="2007-03-05">
+			<entry>Added GLM_GTX_vector_query extension.</entry>
+			<entry>Added GLM_GTX_matrix_query extension.</entry>
+		</update>
+		<update date="2007-03-01">
+			<entry>Fixed square matrices division operators.</entry>
+		</update>
+		<update date="2007-02-28">
+			<entry>Added GLM_GTX_mat_mn extension.</entry>
+		</update>
+		<update date="2007-02-22">
+			<entry>Updated GLM_GTX_color_space extension.</entry>
+		</update>
+		<update date="2007-02-21">
+			<entry>Added GLM_GTX_vecx extension.</entry>
+			<entry>Added GLM_GTX_matx extension.</entry>
+		</update>
+		<update date="2007-02-19">
+			<entry>GLM 0.5.1 released.</entry>
+		</update>
+		<update date="2006-02-08">
+			<entry>Updated Visual Studio projects.</entry>
+		</update>
+		<update date="2006-02-01">
+			<entry>Updated GLM_GTX_compatibility extension.</entry>
+		</update>
+		<update date="2006-01-26">
+			<entry>Added GLM_GTX_hyperbolic extension.</entry>
+			<entry>Added GLM_GTX_spline extension.</entry>
+			<entry>Fixed unProject and project functions from GLM_GTX_matrix_projection extension.</entry>
+		</update>
+		<update date="2006-01-24">
+			<entry>Added GLM_GTX_compatibility extension.</entry>
+		</update>
+		<update date="2006-01-19">
+			<entry>Add some undefined write swizzle operators from bvec*</entry>
+			<entry>Fixed vectors component access operators[] from bvec*</entry>
+			<entry>Fixed bvec* equal operators with write swizzle operators</entry>
+			<entry>Fixed various vector constructors</entry>
+			<entry>Updated swizzle operators, _xvec* and _bvec* share the same code</entry>
+		</update>
+		<update date="2006-01-11">
+			<entry>Add some undefined write swizzle operators from xvec*</entry>
+			<entry>Fixed some write operator considered as read operator from xvec*</entry>
+			<entry>Fixed vectors component access operators[] from xvec*</entry>
+			<entry>Fixed not function setup according compilers</entry>
+		</update>
+		<update date="2006-01-06">
+			<entry>Added user manual.</entry>
+			<entry>GLM 0.5.0 released.</entry>
+		</update>
+		<update date="2006-01-05">
+			<entry>Updated overloaded functions of matrixCompMult.</entry>
+			<entry>Added transpose and outerProduct functions in the GLM core.</entry>
+		</update>
+		<update date="2006-12-15">
+			<entry>Fixed GLM_GTX_rotate_vector extension.</entry>
+		</update>
+		<update date="2006-12-07">
+			<entry>Fixed GLM_GTX_interger extension conformance.</entry>
+		</update>
+		<update date="2006-12-06">
+			<entry>Improved "friendly conformance" support.</entry>
+			<entry>Improved quaternion implementation.</entry>
+		</update>
+		<update date="2006-12-03">
+			<entry>Updated setup options.</entry>
+		</update>
+		<update date="2006-11-26">
+			<entry>Added new setup options for swizzle operators.</entry>
+		</update>
+		<update date="2006-11-14">
+			<entry>Updated GLM_GTX_integer extension.</entry>
+		</update>
+		<update date="2006-11-13">
+			<entry>Added GLM_GTX_gpu_shader4 extension.</entry>
+			<entry>Added extension errors management.</entry>
+			<entry>Added compilers management.</entry>
+			<entry>Added conformance management.</entry>
+		</update>
+		<update date="2006-11-02">
+			<entry>Added GLM_GTX_rotate_vector extension.</entry>
+		</update>
+		<update date="2006-10-15">
+			<entry>Updated product operators to non-squared matrices</entry>
+		</update>
+		<update date="2006-10-01">
+			<entry>Updated tmat4x3 and tmat3x4 types</entry>
+			<entry>Added tmat2x3, tmat3x2, tmat2x4 and tmat4x2</entry>
+			<entry>Clarified ToDo comments for missing operators with non-squared matrices types</entry>
+		</update>
+		<update date="2006-08-05">
+			<entry>Added GLSL 1.2 mat4x3 and mat3x4</entry>
+			<entry>Added missing declaration of mat* operators</entry>
+			<entry>Added _xmat* with _xvec* division operators</entry>
+		</update>
+		<update date="2006-08-04">
+			<entry>Added GLSL 1.2 non-squared matrices files</entry>
+		</update>
+		<update date="2006-07-17">
+			<entry>fastCos and fastSin are defined between -2 pi and 2 pi</entry>
+		</update>
+		<update date="2006-06-18">
+			<entry>Added swizzle operators for xvec4</entry>
+			<entry>Added swizzle operators for bvec4</entry>
+		</update>
+		<update date="2006-06-17">
+			<entry>Added swizzle operators for bvec2></entry>
+			<entry>Implicit conversion from *ref* to *vec*</entry>
+			<entry>Added swizzles operators for xvec3</entry>
+			<entry>Added swizzles operators for bvec3</entry>
+		</update>
+		<update date="2006-05-29">
+			<entry>Separated _*ref* types in different files</entry>
+			<entry>Added _bref* types</entry>
+			<entry>Updated _xref* types</entry>
+		</update>
+		<update date="2006-05-28">
+			<entry>Added operators for tvec2 swizzles operators management</entry>
+		</update>
+		<update date="2006-05-23">
+			<entry>GLM 0.4.1 released.</entry>
+		</update>
+		<update date="2006-05-22">
+			<entry>Add 4 examples of use with OpenGL under Windows and Linux</entry>
+		</update>
+		<update date="2006-05-17">
+			<entry>GLM 0.4.0 released.</entry>
+		</update>
+		<update date="2006-05-16">
+			<entry>It's not anymore required to include windows.h before glm.h whether windows.h is required</entry>
+		</update>
+		<update date="2006-05-04">
+			<entry>Improved tvec3 conversions</entry>
+			<entry>Improved tvec2 conversions</entry>
+			<entry>Added left hand side vec2 swizzle operators</entry>
+			<entry>Improved bvec4 conversions</entry>
+			<entry>Improved bvec3 conversions</entry>
+			<entry>Improved bvec2 conversions</entry>
+		</update>
+		<update date="2006-04-28">
+			<entry>Added _xref* structures for swizzle operators implementation</entry>
+			<entry>Seperated bvec* and xvec* types in different files</entry>
+			<entry>Updated core functions code</entry>
+		</update>
+		<update date="2006-04-22">
+			<entry>Fixed texture coordinate components access</entry>
+			<entry>Added GLM_GTX_mul extension.</entry>
+			<entry>Added GLM_GTX_inertia extension.</entry>
+			<entry>GLM 0.3.2 released.</entry>
+		</update>
+		<update date="2006-04-21">
+			<entry>Added right hand side vec2 swizzle operators</entry>
+			<entry>Improved tvec4 conversions</entry>
+		</update>
+		<update date="2006-04-20">
+			<entry>Updated GLM_GTX_quaterion, added log and exp functions</entry>
+			<entry>Added GLM_GTX_matrix_major_storage extension.</entry>
+		</update>
+		<update date="2006-04-19">
+			<entry>Reorganize types code</entry>
+			<entry>Complete addition and subtraction vertrices operators</entry>
+		</update>
+		<update date="2006-04-18">
+			<entry>Complete addition and subtraction matrices operators</entry>
+			<entry>Optimize increment and decrement operators</entry>
+		</update>
+		<update date="2006-04-17">
+			<entry>Fixed tmat4x4 division</entry>
+		</update>
+		<update date="2006-03-30">
+			<entry>Added GLM_GTX_outer_product extension.</entry>
+		</update>
+		<update date="2006-03-28">
+			<entry>GLM 0.3.1 released.</entry>
+		</update>
+		<update date="2006-03-27">
+			<entry>Added Linux support under GCC 4.0 and 4.1.</entry>
+		</update>
+		<update date="2006-03-26">
+			<entry>Optimisation of increment and decrement operators.</entry>
+		</update>
+		<update date="2006-03-20">
+			<entry>Added MacOS X support under GCC 4.0.</entry>
+		</update>
+		<update date="2006-02-19">
+			<entry>Added GLM_GTX_extend extension to wishlist in position 27.</entry>
+			<entry>Added GLM_GTX_euler_angles extension to wishlist in position 28.</entry>
+			<entry>Added Doxygen documentation.</entry>
+			<entry>GLM 0.3.0 released.</entry>
+		</update>
+		<update date="2006-01-30">
+			<entry>Optimized GLM_GTX_integer implementation.</entry>
+		</update>
+		<update date="2006-01-27">
+			<entry>Deleted explicit conversions from array to type to prevent unespected conversions.</entry>
+		</update>
+		<update date="2006-01-16">
+			<entry>Fixed bugs</entry>
+			<entry>Improved types conversions.</entry>
+			<entry>Added GLM_GTX_vector_access extension to wishlist in position 25.</entry>
+			<entry>Added GLM_GTX_random extension to wishlist in position 26.</entry>
+		</update>
+		<update date="2006-01-13">
+			<entry>Fixed bugs</entry>
+		</update>
+		<update date="2006-01-10">
+			<entry>Updated GLM_GTX_integer extension.</entry>
+		</update>
+		<update date="2006-01-09">
+			<entry>Added GLM_GTX_fast_exponential extension to wishlist in position 24.</entry>
+		</update>
+		<update date="2006-01-08">
+			<entry>Optimized _xvec* copy.</entry>
+		</update>
+		<update date="2006-01-07">
+			<entry>Added GLM_GTX_fast_trigonometry extension to wishlist in position 23.</entry>
+			<entry>Added factorial function to GLM_GTX_integer extension.</entry>
+		</update>
+		<update date="2006-01-05">
+			<entry>Added GLM_GTX_half extension to wishlist in position 21.</entry>
+			<entry>Optimized normalize function.</entry>
+			<entry>Global optimisation for debugging time</entry>
+			<entry>Added GLM_GTX_integer extension to wishlist in position 18.</entry>
+			<entry>Optimized clamp function.</entry>
+		</update>
+		<update date="2006-01-04">
+			<entry>Added GLM_GTX_fast_square_root extension to wishlist in position 19.</entry>
+			<entry>Added GLM_GTX_inverse_transpose extension to wishlist in position 20.</entry>
+			<entry>Fixed missing of vec4 * mat4 operator.</entry> 
+		</update>
+		<update date="2005-12-23">
+			<entry>Reorganization of extensions.</entry>
+			<entry>Fixed vec2 constructeur bug.</entry>
+		</update>
+		<update date="2005-11-22">
+			<entry>Updated GLM_GTX_length2 extension.</entry>
+			<entry>Renamed GLM_GTX_length2 extension to GLM_GTX_norm.</entry>
+		</update>
+		<update date="2005-11-12">
+			<entry>Fixed GLM_GTX_quaterion implémentation bugs.</entry>
+		</update>
+		<update date="2005-11-09">
+			<entry>Updated GLM_GTX_projection extension.</entry>
+		</update>	
+		<update date="2005-10-30">
+			<entry>Added GLM_GTX_transform2 extension to wishlist in position 18.</entry>
+		</update>
+		<update date="2005-09-28">
+			<entry>Updated for GCC 4.0.</entry>
+		</update>
+		<update date="2005-08-12">
+			<entry>Fixed normalization bug with LookAtGTX.</entry>
+		</update>
+		<update date="2005-07-15">
+			<entry>Add array conversion to GLM types.</entry>
+		</update>
+		<update date="2005-07-02">
+			<entry>Added GL_GTX_euler_angles extension to wishlist in position 17.</entry>
+		</update>
+		<update date="2005-06-24">
+			<entry>Added GLM_GTX_matrix_selection extension to wishlist in position 16.</entry>
+			<entry>Added GLM_GTX_matrix_selection extension support.</entry>
+		</update>
+		<update date="2005-06-22">
+			<entry>Updated GLM_GTX_projection extension to wishlist in position 15.</entry>
+		</update>
+		<update date="2005-06-21">
+			<entry>Added GLM_GTX_projection extension to wishlist in position 15.</entry>
+		</update>
+		<update date="2005-06-09">
+			<entry>Fixed bug from rotateGTX with quaternion.</entry>
+			<entry>Fixed matrix vector product.</entry>
+			<entry>Add vector usage to describe transformations axis.</entry>
+		</update>
+		<update date="2005-05-05">
+			<entry>Added GLM_GTX_quaternion extension support</entry>
+			<entry>GLM 0.2 released.</entry>
+		</update>
+		<update date="2005-05-02">
+			<entry>Add GLM_GTX_transform 2D transform support</entry>
+		</update>
+		<update date="2005-05-01">
+			<entry>Add GLM_GTX_transform 3D transform support</entry>
+		</update>
+		<update date="2005-04-29">
+			<entry>Updated GLM_GTX_transform extension to wishlist in position 2</entry>
+		</update>
+		<update date="2005-04-23">
+			<entry>Added GLM_GTX_vector_comp_mult extension to whislist in position 14</entry>
+			<entry>Added GLM_GTX_vector_comp_mult extension support</entry>
+		</update>
+		<update date="2005-04-22">
+			<entry>Added GLM_GTX_color_space extension to whislist in position 13</entry>
+			<entry>Added GLM_GTX_color_space extension support</entry>
+			<entry>Added GLM_GTX_double extension support</entry>
+		</update>
+		<update date="2005-04-10">
+			<entry>Overload of GLSL functions used by extentions instead of create new functions</entry>
+		</update>
+		<update date="2005-04-08">
+			<entry>Added GLM_GTX_optimum_pow extension to whislist in position 11</entry>
+			<entry>Added GLM_GTX_double extension to wishlist in position 12</entry>
+		</update>
+		<update date="2005-04-03">
+			<entry>Updated GLM_GTX_matrix_cross_product extension to wishlist in position 8</entry>
+			<entry>Added GLM_GTX_matrix_cross_product extension support</entry>
+			<entry>Added GLM_GTX_projection extension to whislist in position 9</entry>
+			<entry>Added GLM_GTX_perpendicular extension to wishlist in position 10</entry>
+			<entry>Added GLM_GTX_projection extension support</entry>
+			<entry>Added GLM_GTX_perpendicular extension support</entry>
+			<entry>Changed extensions organisation</entry>
+		</update>
+		<update date="2005-03-27">
+			<entry>Added *vec* by *mat* product</entry>
+			<entry>Updated GLM_GTX_determinant extension to wishlist in position 4</entry>
+			<entry>Updated GLM_GTX_inverse extension to wishlist in position 5</entry>
+			<entry>Updated GLM_GTX_length2 extension to wishlist in position 6</entry>
+			<entry>Updated GLM_GTX_orthonormalize extension to wishlist in position 7</entry>
+			<entry>Added GLM_GTX_determinant extension support</entry>
+			<entry>Added GLM_GTX_inverse extension support</entry>
+			<entry>Added GLM_GTX_length2 extension support</entry>
+			<entry>Added GLM_GTX_orthonormalize extension support</entry>
+		</update>
+		<update date="2005-03-21">
+			<entry>Added bug #7 : Vector constructor non conform</entry>
+			<entry>Updated issue #13 : Only ARB can allow extensions adding new operators</entry>
+		</update>
+		<update date="2005-03-13">
+			<entry>Added GLM_GTX_orthonormalize extension to wishlist in position 7</entry>
+			<entry>Added GLM_GTX_matrix_cross_product extension to wishlist in position 8</entry>
+			<entry>Updated issue #10 : Using template functions members</entry>
+			<entry>Updated *vec* types following issue #10 guidance</entry>
+		</update>
+		<update date="2005-03-06">
+			<entry>Fixed bug #2 with '#error'</entry>
+		</update>
+		<update date="2005-03-05">
+			<entry>Updated issue #4</entry>
+		</update>
+		<update date="2005-03-04">
+			<entry>Updated issue #13</entry>
+			<entry>Updated issue #8</entry>
+			<entry>Updated issue #6</entry>
+			<entry>Updated issue #4</entry>
+		</update>
+		<update date="2005-03-03">
+			<entry>Bugs #2 and #5 are now one</entry>
+			<entry>Updated / operator for vec* types with support of the divisibility of two vectors, and the divisibility term to term</entry>
+		</update>
+		<update date="2005-02-28">
+			<entry>Updated GLM_GTX_transpose extension to wishlist in position 8</entry>
+			<entry>Added GLM_GTX_transpose extension support</entry>
+			<entry>Fixed mat* types constructor scalar-parameted</entry>
+		</update>
+		<update date="2005-02-27">
+			<entry>Fixed mat* types product by a scalar</entry>
+		</update>
+		<update date="2005-02-25">
+			<entry>Updated function 'not'</entry>
+			<entry>Defined identificators following compilers</entry>
+			<entry>Added GLM_GTX_length2 extension to wishlist in position 6</entry>
+			<entry>Optimized mat3 type divide operator</entry>
+		</update>
+		<update date="2005-02-21">
+			<entry>GLM 0.1 released</entry>
+		</update>
+		<update date="2005-02-18">
+			<entry>Updated issue #4</entry>
+			<entry>Updated issue #6</entry>
+			<entry>Updated issue #9</entry>
+			<entry>Updated issue #12</entry>
+			<entry>Updated issue #13</entry>
+			<entry>Updated issues ordering</entry>
+		</update>
+		<update date="2005-02-17">
+			<entry>Updated vec* types + operator. Can now add a vector and a scalar, term by term</entry>
+			<entry>Updated vec* types - operator. Can now minus a vector and a scalar, term by term</entry>
+			<entry>Updated vec* types * operator. Can now multiply a vector and a scalar, term by term</entry>
+			<entry>Deleted issue #11, which was erroneous</entry>
+		</update>
+		<update date="2005-02-15">
+			<entry>Deleted from wishlist extension #6 : refract function is defined by version 1.10.59 from GLSL specs</entry>
+			<entry>Updated reflect function tests</entry>
+			<entry>Added fucntion reflect with its tests</entry>
+			<entry>Using typename 'genType' for functions templates</entry>
+			<entry>Added bug #5</entry>
+			<entry>Updated function sqrt</entry>
+			<entry>Added function log with its tests</entry>
+			<entry>Added function exp with its tests</entry>
+			<entry>Added function log2 with its tests</entry>
+			<entry>Updated cross function</entry>
+			<entry>Updated bvec* types data implementation</entry>
+			<entry>Added bug #6</entry>
+		</update>
+		<update date="2005-02-14">
+			<entry>Updated issue #13</entry>
+			<entry>Converted text files into XML</entry>
+			<entry>Modified files hierarchy</entry>
+		</update>
+		<update date="2005-02-13">
+			<entry>Updated clamp function</entry>
+			<entry>Added function noise1 with its tests</entry>
+			<entry>Added function noise2 with its tests</entry>
+			<entry>Added function noise3 with its tests</entry>
+			<entry>Added function noise4 with its tests</entry>
+		</update>
+		<update date="2005-02-08">
+			<entry>Enhanced mat4 type division operator</entry>
+			<entry>Added function sqrt with its tests</entry>
+			<entry>Added function inversesqrt with its tests</entry>
+			<entry>Added function exp2 with its tests</entry>
+			<entry>Added function log2 with its tests</entry>
+		</update>
+		<update date="2005-02-07">
+			<entry>Modified *vec* types constructors implementation, chooses initialisation instead of affectation</entry>
+			<entry>Added function reflect with its tests</entry>
+			<entry>Updated tan function</entry>
+			<entry>Fixed mat4 type * operator</entry>
+		</update>
+		<update date="2005-02-05">
+			<entry>Added GLM_GTX_refract extension to wishlist in position 5.</entry>
+		</update>
+		<update date="2005-02-03">
+			<entry>Added default constructor for mat* types</entry>
+		</update>
+		<update date="2005-02-02">
+			<entry>Added mat2 and vec2 type * operator</entry>
+			<entry>Added mat3 and vec3 type * operator</entry>
+			<entry>Added mat4 and vec4 type * operator</entry>
+		</update>
+		<update date="2005-02-01">
+			<entry>Added GLM_GTX_transpose extension to wishlist in position 3</entry>
+			<entry>Added GLM_GTX_determinant extension to wishlist in position 4</entry>
+			<entry>Added GLM_GTX_inverse extension to wishlist in position 5</entry>
+			<entry>Added / operator for two mat3 types</entry>
+			<entry>Enhanced *vec* types conception</entry>
+			<entry>Enhanced *mat* types conception</entry>
+		</update>
+		<update date="2005-01-31">
+			<entry>Updated bug #3</entry>
+			<entry>Updated issue #10</entry>
+			<entry>Added function matrixCompMult with its tests</entry>
+			<entry>Updated mat* type constant access operators</entry>
+			<entry>Added bug #4 : Conversion problem between two different *vec* types</entry>
+		</update>
+		<update date="2005-01-30">
+			<entry>Added bug #1 : Inability to select multiple components</entry>
+			<entry>Added bug #2 : Some *vec* types conversions are not available</entry>
+			<entry>Added bug #3 : 'not' is a C++ ISO keyword</entry>
+			<entry>Added * operator for two mat3 types</entry>
+			<entry>Added * operator for two mat4 types</entry>
+			<entry>Updated mat* types</entry>
+			<entry>Updated GLM_GTX_quaternion extension to wishlist in position 1</entry>
+			<entry>Updated GLM_GTX_transform extension to wishlist in position 2</entry>
+		</update>
+		<update date="2005-01-27">
+			<entry>Added mat2 type</entry>
+			<entry>Added * operator for two mat2 types</entry>
+			<entry>Added issue #14</entry>
+			<entry>Added issue #15</entry>
+			<entry>Added mat3 type</entry>
+			<entry>Added mat4 type</entry>
+		</update>
+		<update date="2005-01-26">
+			<entry>Added function mix with its tests</entry>
+			<entry>Added function step with its tests</entry>
+			<entry>Added function smoothstep with its tests</entry>
+			<entry>Updated issue #10</entry>
+			<entry>Updated issue #12</entry>
+			<entry>Updated issue #8</entry>
+			<entry>Added type bvec4 forgotten declaration</entry>
+			<entry>Added function lessThan with its tests</entry>
+			<entry>Added function lessThanEqual with its tests</entry>
+			<entry>Added function greaterThan with its tests</entry>
+			<entry>Added function greaterThanEqual with its tests</entry>
+			<entry>Added function equal with its tests</entry>
+			<entry>Added function notEqual with its tests</entry>
+			<entry>Added function any with its tests</entry>
+			<entry>Added function all with its tests</entry>
+			<entry>Added function not with its tests</entry>
+		</update>
+		<update date="2005-01-24">
+			<entry>Added function fract with its tests</entry>
+			<entry>Added function mod with its tests</entry>
+			<entry>Added function clamp with its tests</entry>
+		</update>
+		<update date="2005-01-23">
+			<entry>Added function mod with its tests</entry>
+			<entry>Added function abs with its tests</entry>
+			<entry>Added function sign with its tests</entry>
+			<entry>Added function floor with its tests</entry>
+			<entry>Added function ceil with its tests</entry>
+			<entry>Added function min with its tests</entry>
+			<entry>Added function max with its tests</entry>
+		</update>
+		<update date="2005-01-22">
+			<entry>Updated issue #13</entry>
+			<entry>Added temporary namespace called 'glm'</entry>
+			<entry>Added function pow with its tests</entry>
+		</update>
+		<update date="2005-01-19">
+			<entry>Updated sin function tests</entry>
+			<entry>Enhanced trigonometrics functions</entry>
+			<entry>Enhanced geometric functions</entry>
+		</update>
+		<update date="2005-01-18">
+			<entry>Added xvec* type constructor taking a single scalar as parameter.</entry>
+			<entry>Added xvec* into xvec3 type conversion</entry>
+			<entry>Added xvec* into xvec4 type conversion</entry>
+			<entry>Added xvec* into bvec2 type conversion</entry>
+			<entry>Added xvec* into bvec3 type conversion</entry>
+			<entry>Added xvec* into bvec4 type conversion</entry>
+			<entry>Added function sin with its tests</entry>
+			<entry>Added function cos with its tests</entry>
+			<entry>Added function tan with its tests</entry>
+			<entry>Added function asin with its tests</entry>
+			<entry>Added function acos with its tests</entry>
+			<entry>Added function atan with its tests</entry>
+			<entry>Added issue #13</entry>
+		</update>
+		<update date="2005-01-17">
+			<entry>Added function radians with its tests</entry>
+			<entry>Added function degrees with its tests</entry>
+			<entry>Added issue #9</entry>
+		</update>
+		<update date="2005-01-16">
+			<entry>Separated *vec* types definition from declaration</entry>
+			<entry>Added xvec* into xvec2 type conversion</entry>
+			<entry>Updated issue #11</entry>
+			<entry>Added issue #12</entry>
+		</update>
+		<update date="2005-01-15">
+			<entry>Using 'union' for multiple access to *vec* types components</entry>
+			<entry>Added issue #11</entry>
+			<entry>Deleted __*vec1GT following issue #11 guidance</entry>
+			<entry>Closed issue #2</entry>
+		</update>
+		<update date="2005-01-13">
+			<entry>Added function normalize with its tests</entry>
+			<entry>Added function faceforward with its tests</entry>
+		</update>
+		<update date="2005-01-12">
+			<entry>Added function cross with its tests</entry>
+			<entry>Added a function that can determine *vec* types size, and write beyond GLSL 1.051 specs</entry>
+			<entry>Added function lenght with its tests</entry>
+			<entry>Added function distance with its tests</entry>
+			<entry>Added function dot with its tests</entry>
+			<entry>Closed issue #1</entry>
+		</update>
+		<update date="2005-01-10">
+			<entry>Renamed intern types _vec* into _xvec*</entry>
+			<entry>Separated _xvec* types data, operators and accesses</entry>
+			<entry>Added bvec2 type</entry>
+			<entry>Added __bvec1GT type beyond GLSL 1.051 specs</entry>
+		</update>
+		<update date="2005-01-09">
+			<entry>Added types vec2 and ivec2</entry>
+			<entry>Added types vec3 and ivec3</entry>
+			<entry>Added types vec4 and ivec4</entry>
+			<entry>Added types __vec1GT and __ivec1GT, write beyond GLSL 1.051 specs</entry>
+		</update>
+	</changelog>
+	<page_news>
+
+    <!--paragraph>
+      Finally a part of GLM_GTX_number_precission have been promoted to a the stable extension GLM_GTC_number_precission. This extension provide data types of a defined size.
+    </paragraph-->
+
+		<news index="0048" date="20/02/2010" title="GLM 0.9 Alpha 2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				This update fixes some problem of Alpha 1 but also brings some improvements in case of errors when using GLM to provide more relevant messages.
+			</paragraph>
+			<source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.zip/download">GLM 0.9.A.2 (zip, 1.3 MB)</source>
+			<source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.7z/download">GLM 0.9.A.2 (7z, 726 KB)</source>
+			<source type="Link" adresse="./changelog.html">Full changelog</source>
+		</news>
+		
+    <news index="0047" date="09/02/2010" title="GLM 0.9 Alpha 1 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        First step until a major release for GLM with this first alpha of GLM 0.9.
+      </paragraph>
+      <paragraph>
+        This version brings a large internal redesign to improve the library reliability and optimized some parts.
+        It removed the deprecated features and API which implies that GLM 0.9 isn't backward compatible.
+      </paragraph>
+      <paragraph>
+        For most users the build issues when upgrading to GLM 0.9 should be reduced especially if they follow the deprecation policy.
+      </paragraph>
+      <paragraph>
+        This release is still UNSTABLE and not recommanded for commertial products.
+      </paragraph>
+      <source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.zip/download">GLM 0.9.A.1 (zip, 950 KB)</source>
+      <source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.7z/download">GLM 0.9.A.1 (7z, 391 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0046" date="25/01/2010" title="GLM 0.8.4.4 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This update just removes some warnings
+      </paragraph>
+      <paragraph>
+        By the way, if you have questions about GLM, a good place for those is the <link href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</link>.
+      </paragraph>
+      <source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.zip/download">GLM 0.8.4.4 (zip, 1.1 MB)</source>
+      <source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.7z/download">GLM 0.8.4.4 (7z, 479 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0045" date="16/11/2009" title="GLM 0.8.4.3 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This version fixed half scalars and half vectors arithmetics. 
+        This is a really slow practice that should be avoid. 
+        Half floating point value should be use only to store GPU data. 
+        GPUs have native support for half values, not x86 CPUs. 
+      </paragraph>
+      <source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3 (zip, 1.1 MB)</source>
+      <source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3 (7z, 463 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0044" date="19/10/2009" title="GLM 0.8.4.2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This version is a really minor updates, fixing single issue with half float types.
+      </paragraph>
+      <source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download">GLM 0.8.4.2 (zip, 1.1 MB)</source>
+      <source type="Download" adresse="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download">GLM 0.8.4.2 (7z, 443 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+
+    <news index="0043" date="05/10/2009" title="GLM 0.8.4.1 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This version fixes few bugs and provides an major update of the manual thanks to Damian Trebilco. 
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.zip?download">GLM 0.8.4.1 (zip, 1.1 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.7z?download">GLM 0.8.4.1 (7z, 443 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0042" date="16/09/2009" title="GLM 0.8.4.0 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This new version mainly adds support for Visual Studio 2010 and GCC 4.4. It also provides various code optimization, bug fixes and an extension.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.zip?download">GLM 0.8.4.0 (zip, 1.1 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.7z?download">GLM 0.8.4.0 (7z, 439 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0041" date="11/08/2009" title="GLM 0.8.3.5 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        Fixed extension bugs introduced by core update.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.zip?download">GLM 0.8.3.5 (zip, 971 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.7z?download">GLM 0.8.3.5 (7z, 405 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0040" date="10/08/2009" title="GLM 0.8.3.4 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        Fixed varius bugs. Move determinant fonction to core following GLSL 1.5 specification.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.zip?download">GLM 0.8.3.4 (zip, 971 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.7z?download">GLM 0.8.3.4 (7z, 405 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0039" date="25/06/2009" title="GLM 0.8.3.3 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        Fixed varius bugs.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.zip?download">GLM 0.8.3.3 (zip, 971 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.7z?download">GLM 0.8.3.3 (7z, 405 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0038" date="04/06/2009" title="GLM 0.8.3.2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        Add GLM_GTC_quaternion and GLM_GTC_type_precision extensions both subset of GLM_GTX_quaternion and GLM_GTX_number_precision
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.zip?download">GLM 0.8.3.2 (zip, 971 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.7z?download">GLM 0.8.3.2 (7z, 405 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+
+    <news index="0037" date="21/05/2009" title="GLM 0.8.3.1 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        The old way to use extensions have been fixed and GLM_GTX_bit extension gets updated with more functions to manipulate bit fields.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.zip?download">GLM 0.8.3.1 (zip, 954 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.7z?download">GLM 0.8.3.1 (7z, 402 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0036" date="06/05/2009" title="GLM 0.8.3.0 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This version brings to main changed: Stable extensions and a new extension system.
+      </paragraph>
+      <paragraph>
+        The first stable GLM extensions are: GLM_GTC_double_float and GLM_GTC_half_float for higher and lower vectors and matrices floating point precision. GLM_GTC_matrix_operation provides determinant and inverse matrix calculation. GLM_GTC_matrix_transform allows to build scale, rotate and translate matrices and GLM_GTC_matrix_projection provides varius functions to build projection matrices. Few stable extensions yet but the number is going to grow with the next release!
+      </paragraph>
+      <paragraph>
+        Both GLM 0.8.2.x extensions use method are deprecated (but still working) and replace by a new one. If you wnat to use GLM_GTC_half_float just include "glm/gtc/half_float.hpp" and it is going to be included in GLM namespace.
+      </paragraph>
+      <paragraph>
+        Finally, quite some file have been renamed, using "hpp" instead of ".h". Old file have been deprecated but are still available so that GLM 0.8.3.0 is fully compatible with GLM 0.8.2.x.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.zip?download">GLM 0.8.3.0 (zip, 896 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.7z?download">GLM 0.8.3.0 (7z, 359 KB)</source>
+      <source type="Link" adresse="./code.html">Code samples page</source>
+      <source type="Link" adresse="./glm-manual.pdf">Manual</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+
+    <news index="0035" date="01/04/2009" title="GLM 0.8.2.3 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.zip?download">GLM 0.8.2.3 (zip, 963 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.7z?download">GLM 0.8.2.3 (7z, 381 KB)</source>
+      <source type="Link" adresse="./glm-manual.pdf">Manual</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+
+    <news index="0034" date="13/02/2009" title="GLM 0.8.2.1 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        A new release is available and inogurate a patch number. The goal of this patch number is to release faster fixes from bug reports.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.zip?download">GLM 0.8.2.1 (zip, 963 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.7z?download">GLM 0.8.2.1 (7z, 381 KB)</source>
+      <source type="Link" adresse="./glm-manual.pdf">Manual</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0033" date="21/01/2009" title="GLM 0.8.2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This release only fixes bugs. Left sided swizzle operators, quaternion operators, vectors access operators for the main onces.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.2.zip?download">GLM 0.8.2 (zip, 963 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.2.7z?download">GLM 0.8.2 (7z, 381 KB)</source>
+      <source type="Link" adresse="./glm-manual.pdf">Manual</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+
+    <news index="0032" date="19/11/2008" title="GLM current developments" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        Some artifacts have been added to the tracker to give a picture of what you could expect for the next releases.
+      </paragraph>
+      <paragraph>
+        If you need something else you can add some artifacts to the tracker. Any comment on added entries is welcome.
+      </paragraph>
+      <paragraph>
+        Furthermore, no more release of GLM 0.7.x will be done. Please upgrade to GLM 0.8.1.
+      </paragraph>
+      <paragraph>
+        Finally, a pack of programmable oriented OpenGL samples using GLM is under development and planed to be release in December.
+      </paragraph>
+      <source type="Link" adresse="https://sourceforge.net/tracker2/?group_id=129808&amp;atid=1126032">Tracker</source>
+    </news>
+
+    <news index="0031" date="30/10/2008" title="GLM 0.8.1 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.8.1 is released. This new version mainly fixes 64 bit integers with GCC and various bugs.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.1.zip?download">GLM 0.8.1 (zip, 938 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.1.7z?download">GLM 0.8.1 (7z, 372 KB)</source>
+      <source type="Link" adresse="./glm-manual.pdf">GLM 0.8.1 Manual</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+
+    <news index="0030" date="23/10/2008" title="GLM 0.8.0 final released" image="image/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.8.0 is released. This new version is now based on GLSL 1.30 specification which provided new functions and precision qualifiers.
+      </paragraph>
+      <paragraph>
+        Beyond this, lot of changes have been done to make GLM easier to use, easier to develop, more reliable, more conform to C++ ISO98 standard and GLSL specifications.
+      </paragraph>
+      <paragraph>
+        It involves that GLM 0.8.x is not backward compatible with GLM 0.7.x... However, an application port from GLM 0.7.x to GLM 0.8.x isn't a huge work and actually for some, it won’t be work at all.
+      </paragraph>
+      <paragraph>
+        On GLM core side, based on GLSL features, vector types can't be automatically cast to pointer anymore for code safety purposes. Vector constructors require a single scalar parameter of the exact number of components.
+      </paragraph>
+      <paragraph>
+        On GLM extension side, the mechanism to use them has changed. The old [__]***GTX way doesn't exist anymore. Have a look on the manual for more information.
+      </paragraph>
+      <paragraph>
+        Have a look on the manual and the changelog for more information. Don't forget to send your <link href="./about.html">feedback</link> and enjoy!
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.0.zip?download">GLM 0.8.0 (zip, 936 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.0.7z?download">GLM 0.8.0 (7z, 370 KB)</source>
+      <source type="Link" adresse="./glm-manual.pdf">GLM 0.8.0 Manual</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+      <source type="Link" adresse="http://www.ozone3d.net/smf/index.php/topic,1682.0.html">Post a comment</source>
+    </news>
+
+    <news index="0029" date="22/10/2008" title="A Humus demo to feature GLM 0.8.0" image="image/0029.jpg" image-mini="image/0029-mini.jpg">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        Ambient aperture lighting <link href="http://www.humus.name">Humus</link> demo have been updated to use GLM as math library.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download">Updated demo + all sources (zip, 2.38 MB)</source>
+      <source type="Download" adresse="http://www.humus.name/3D/AmbientApertureLighting.zip">Original demo (zip, 1.40 MB)</source>
+      <source type="Link" adresse="http://www.ozone3d.net/smf/index.php/topic,1681.0.html">Post a comment</source>
+    </news>
+    
+    <news index="0028" date="18/10/2008" title="Webside updated" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        As you can see the website get a little update to prepare GLM 0.8.0 final release.
+      </paragraph>
+      <paragraph>
+        GLM 0.8.0 final should be release during the week.
+      </paragraph>
+    </news>
+    
+    <news index="0027" date="10/10/2008" title="GLM 0.8.0 beta 3 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This release fixes some bugs and add few features though extensions. The development is now based on <link href="http://www.cmake.org">CMake</link> to make easier cross platform tests and project management.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.zip?download">GLM 0.8.0 Beta 3 (zip, 819 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.7z?download">GLM 0.8.0 Beta 3 (7z, 345 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+      <source type="Link" adresse="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</source>
+    </news>
+    
+    <news index="0026" date="04/10/2008" title="GLM 0.8.0 beta 2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        This release mainly improves half float vectors support. By default the low precission vectors are based on float numbers not on half numbers
+      </paragraph>
+      <paragraph>
+        It also provides new setup options. GLM_USE_ONLY_XYZW to disable multiple names to access to a single vector component. GLM_USE_ANONYMOUS_UNION to allow multiple component names on half vectors with Visual C++.
+      </paragraph>
+      <paragraph>
+        Various bugs and updates of extensions have been done too. Final release is coming...
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.zip?download">GLM 0.8.0 Beta 2 (zip, 798 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.7z?download">GLM 0.8.0 Beta 2 (7z, 327 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+      <source type="Link" adresse="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</source>
+    </news>
+
+    <news index="0025" date="26/09/2008" title="GLM 0.8.0 beta 1 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM have been updated to support GLSL 1.30. API documentation had significant improvements to make easier finding of GLSL functions and types.
+      </paragraph>
+      <paragraph>
+        GLM 0.8.x is NOT backward compatible with GLM 0.7.x. Upgrade to GLM 0.8.x could involve build errors for the following cases: A lot of improvements have been made to increase the conformance with GLSL specification. Lot of GLSL 1.30 features were already exposed in extensions that have been deleted. The extension syntaxe based on ARB convension is no long used.
+      </paragraph>
+      <paragraph>
+        Due to the number of changes GLM 0.8.0 is release as beta first. The final release is schedule for october.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.zip?download">GLM 0.8.0 Beta 1 (zip, 786 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.7z?download">GLM 0.8.0 Beta 1 (7z, 321 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+      <source type="Link" adresse="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</source>
+    </news>
+
+    <news index="0024" date="08/08/2008" title="GLM 0.7.6 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.7.6 provides a better C++ conformance so that you can build GLM with –pedantic G++ parameter or without Visual Studio extensions. To make GLM more reliable, BOOST_STATIC_ASSERT are used according developer wishes.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.6.zip?download">GLM 0.7.6 (zip, 907 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.6.7z?download">GLM 0.7.6 (7z, 387 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+      <source type="Link" adresse="./glm-manual.pdf">Manual</source>
+    </news>
+
+  <news index="0023" date="05/07/2008" title="GLM 0.7.5 released">
+		<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+		<paragraph>
+			GLM 0.7.5 is available and introduces a new build messsage system to get information of GLM build configuration with Visual Studio. This mechanism is documented in section 6 of GLM manual. Also, GLM can be built with GCC pedantic options.
+		</paragraph>
+		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.5.zip?download">GLM 0.7.5 (zip, 852 KB)</source>
+		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.5.7z?download">GLM 0.7.5 (7z, 366 KB)</source>
+		<source type="Link" adresse="./changelog.html">Full changelog</source>
+		<source type="Link" adresse="./glm-manual.pdf">Manual</source>
+	</news>
+
+	<news index="0022" date="01/06/2008" title="GLM 0.7.4 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.7.4 introduces a new system to manage external dependencies.
+      </paragraph>
+      <paragraph>
+        It allows developing extension using external dependencies like GLEW, Boost, etc. without making required those dependencies for GLM programmer that doesn't need those external dependent extensions.
+      </paragraph>
+      <paragraph>
+        The mechanism is described into the updated manual.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.4.zip?download">GLM 0.7.4 (zip, 859 KB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.4.7z?download">GLM 0.7.4 (7z, 372 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+      <source type="Link" adresse="./glm-manual.pdf">Manual</source>
+    </news>
+
+     <news index="0021" date="24/05/2008" title="GLM 0.7.3 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.7.3 is released. This version fixes few bugs and add few extensions
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.3.zip?download">GLM 0.7.3 (zip, 1.8 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.3.7z?download">GLM 0.7.3 (7z, 635 KB)</source>
+      <source type="Link" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0020" date="27/04/2008" title="GLM 0.7.2 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.7.2 is released. The documentation have been completed again and several issues handle with precompiler options.
+      </paragraph>
+      <paragraph>
+        #define GLM_SWIZZLE GLM_SWIZZLE_FUNC allows to use swizzle operators with internal functions. For example, glm::vec3(1, 2, 3).zyx is replaced by glm::vec3(1, 2, 3)._zyx() with this option.
+      </paragraph>
+      <paragraph>
+        #define GLM_FORCE_NO_HALF allows to include all extensions (#include "glm/glmext.h") without any support of half-precision floating-point numbers.
+      </paragraph>
+      <paragraph>
+        #define GLM_AUTO_CAST GLM_DISABLE allows to disable automatic cast (eg: glLoadMatrixf(glm::mat4(1.0))) which could involve unfortunate issues in some cases.
+      </paragraph>
+      <paragraph>
+        More information on these topic are available in GLM manual section 5 "Known issues".
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.2.zip?download">GLM 0.7.2 (zip, 1.8 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.2.7z?download">GLM 0.7.2 (7z, 635 KB)</source>
+      <source type="Download" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0019" date="24/03/2008" title="GLM 0.7.1 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.7.1 is available under MIT license. It fixes bugs with GCC.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.1.zip?download">GLM 0.7.1 (zip, 1.8 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.1.7z?download">GLM 0.7.1 (7z, 635 KB)</source>
+      <source type="Download" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0018" date="22/03/2008" title="GLM 0.7.0 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.7.0 is available under MIT license. LGPL lisence have been discard due to an issue of use for console development. This release contains a lot better documentation based on Doxygen. Lot of bugs have been fixed and the documentation completed. Thanks to all people that has contributed thought bug reports and ideas to make this version a lot better!
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.0.zip?download">GLM 0.7.0 (zip, 1.8 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.7.0.7z?download">GLM 0.7.0 (7z, 635 KB)</source>
+      <source type="Download" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+		<news index="0017" date="10/12/2007" title="GLM 0.6.4 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				GLM 0.6.4 is available and fixes some swizzle operator issues. 
+			</paragraph>
+			<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.4.zip?download">GLM 0.6.4 (zip, 1.7 MB)</source>
+			<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.4.7z?download">GLM 0.6.4 (7z, 612 KB)</source>
+			<source type="Download" adresse="./changelog.html">Full changelog</source>
+		</news>
+    
+		<news index="0016" date="05/11/2007" title="GLM 0.6.3 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.6.3 fixes accesses of matrices and a 3DSMax SDK conflict.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.3.zip?download">GLM 0.6.3 (zip, 1.8 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.3.7z?download">GLM 0.6.3 (7z, 633 KB)</source>
+      <source type="Download" adresse="./changelog.html">Full changelog</source>
+    </news>   
+    
+    <news index="0015" date="08/10/2007" title="GLM 0.6.2 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.6.2 fixes an error on an extension.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.2.zip?download">GLM 0.6.2 (zip, 1.8 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.2.7z?download">GLM 0.6.2 (7z, 632 KB)</source>
+      <source type="Download" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0014" date="07/10/2007" title="GLM 0.6.1 released">
+      <redacteur adresse="mailto:[email protected]">Groove</redacteur>
+      <paragraph>
+        GLM 0.6.1 is a minor update that fix an issue on extension namespace and add two more extensions.
+      </paragraph>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.1.zip?download">GLM 0.6.1 (zip, 1.8 MB)</source>
+      <source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.1.7z?download">GLM 0.6.1 (7z, 632 KB)</source>
+      <source type="Download" adresse="./changelog.html">Full changelog</source>
+    </news>
+    
+    <news index="0013" date="16/09/2007" title="GLM 0.6.0 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				GLM 0.6.0 is available. For this release, work focus on extensions. A new mecanisum allows to integrate GLM extensions as it is actually done for GLSL extension by vendors. Lot of new extensions have been added.
+			</paragraph>
+			<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.0.zip?download">GLM 0.6.0 (zip, 1.8 MB)</source>
+			<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.6.0.7z?download">GLM 0.6.0 (7z, 666 KB)</source>
+			<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.exe?download">Raytracer v1.0 (exe)</source>
+			<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.zip?download">Raytracer v1.0 (zip)</source>
+			<source type="Download" adresse="./changelog.html">Full changelog</source>
+		</news>
+    
+		<news index="0012" date="19/02/2007" title="GLM 0.5.1 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				This release fixes some issues with swizzle operators.
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.5.1.zip?download">GLM 0.5.1 (zip, 2.3 MB)</source>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.5.1.7z?download">GLM 0.5.1 (7z, 789 KB)</source>
+		</news>
+    
+		<news index="0011" date="26/01/2007" title="Cattmull Clark subdivision sample">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				A new sample is available. It's an update of Philip Rideout's Catmull Clark subdivision program that uses GLM. Released with pleasant permission of <link href="http://prideout.net">Philip Rideout</link>.
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/CatmullClark.zip?download">CatmullClark sample (zip, 605 KB)</source>
+		</news>
+    
+		<news index="0010" date="06/01/2007" title="GLM 0.5.0 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				This release include GLSL 1.2 new feature in the core implementation. Also, it includes swizzle read and write operators and a custom options system to setup GLM. 
+			</paragraph>
+			<paragraph>
+				It includes some new extensions to extend GLSL features but they remain experimental. The next release should provide the first stable extensions. 
+			</paragraph>
+			<paragraph>
+				The GLM 0.5.0 packages contain some basic samples and some documentation. The ray tracer sample has been updated to GLM 0.5.0. Except for specific cases, especially with extensions, GLM 0.5 is backward compatible. 
+			</paragraph>
+			<paragraph>
+				Now, GLM development is taking advantages of <link href="http://www.sf.net">SourceForge.net</link> services: a <link href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">bug tracker system</link> and the development source code is publicly available on <link href="https://svn.sourceforge.net/svnroot/glf">SF.net SVN server</link>.
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.5.0.zip?download">GLM 0.5.0 (zip, 2.4 MB)</source>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.5.0.7z?download">GLM 0.5.0 (7z, 843 KB)</source>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/raytrace-b3.0.exe?download">Raytracer b3.0 (exe, 751 KB)</source>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/raytrace-b3.0.zip?download">Raytracer b3.0 (zip, 1.1 MB)</source>
+		</news>
+    
+		<news index="0009" date="22/05/2006" title="GLM 0.4.1 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				A GLM update is available. It simply includes some examples for a sweet start with GLM. 
+			</paragraph>
+			<paragraph>
+				The examples show how to use GLM with OpenGL intermediate mode and OpenGL vertex arrays. Also, they show how to use GLM extensions to replace GLU and OpenGL function witch could slightly increase performances by decreasing the number of OpenGL states changes. 
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.4.1.zip?download">GLM 0.4.1 (zip, 1.6 MB)</source>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.4.1.7z?download">GLM 0.4.1 (7z, 521 KB)</source>
+		</news>
+    
+		<news index="0008" date="17/05/2006" title="GLM 0.4.0 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				This release introduces first GLSL 1.2 features as planed. Also, various new extensions have been added and updated. Finally, it's not anymore required to include windows.h before glm.h when windows.h is required.
+			</paragraph>
+			<paragraph>
+				The number of features of GLM, including extensions, start to really increase the compilation time. That's why it's recommended to use precompiled headers.
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.4.0.zip?download">GLM 0.4.0</source>
+		</news>
+    
+		<news index="0007" date="23/04/2006" title="Roadmap for the years">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				Version 0.4 will complete matrices and vectors operators and will add GLSL 1.2 features. First, conversions simplifications will be integrated. Then, 4 per 3 matrices and outer product will be available from extensions. The transpose function is already available from extension.
+			</paragraph>
+			<paragraph>
+				Version 0.5 will integrate GLSL 1.2 features to GLM core.
+			</paragraph>
+			<paragraph>
+				Version 0.6 will add swizzle operators in reading and writing. (eg: vec3 v1(1.0, 2.0, 3.0); vec3 v2 = v1.xxx; v1.zyx = v;).
+			</paragraph>
+		</news>
+    
+		<news index="0006" date="22/04/2006" title="GLM 0.3.2 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				This release corrects two main bugs. First, a bug of the imat4 and mat4 division operators and other correct the vectors components access from texture coordinate way.
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.3.2.zip?download">GLM 0.3.2</source>
+		</news>
+    
+		<news index="0005" date="28/03/2006" title="GLM 0.3.1 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				This update adds GCC 4.0 support for MacOS X and Linux and GCC 4.1 under Linux. Also, its provides some optimisations.
+			</paragraph>
+			<paragraph>
+				Further release will prodive GLSL 1.2 compliances.
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.3.1.zip?download">GLM 0.3.1</source>
+		</news>
+    
+		<news index="0004" date="19/02/2006" title="GLM 0.3 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				A new release of GLM is now available. It improves GLSL data type conversion and construction compliance. Also, It's adds extensions like some to manage double-precision and half-precision float numbers. Finally a Doxygen documentation has been added.
+			</paragraph>
+			<paragraph>
+				This new release have been tested under Visual C++ 7.1, Visual C++ 8.0, GCC 3.2.3 et GCC 3.4.2.
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download">GLM 0.3</source>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/raytrace-b2.0.zip?download">Raytrace</source>
+    		<source type="Documentation" adresse="../html/index.html">Online documentation</source>
+		</news>
+    
+		<news index="0003" date="06/05/2005" title="GLM 0.2 released">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				A new release of GLM is now available. A few bugs have been fixed, the portability of GLSL into C++ has been improved, and new experimental extensions have been implemented, enhancing GLSL features.
+			</paragraph>
+			<paragraph>
+				Project now supports quaternions, adds new features to handle colors, vectors and matrices. For example, GLM allows base colors changing, vector projected operations, and 2D/3D transforms.
+			</paragraph>
+			<paragraph>
+				To demo the features of this new version, a sample program is included. It is a simple Ray Tracer supporting reflected and refracted rays, three lights types (point, directionnal and spot), two objects types (sphere, plan), using all of the GLM possibilities.
+			</paragraph>
+		</news>
+    
+		<news index="0002" date="04/05/2005" title="English pages">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				The english section of this site is now available.
+			</paragraph>
+		</news>
+    
+		<news index="0001" date="21/02/2005" title="GLM 0.1 is available">
+			<redacteur adresse="mailto:[email protected]">Groove</redacteur>
+			<paragraph>
+				This is the first public availability of GLM. This library supports part of GLSL specifications : All vectors and matrices types, and all the operators and associated functions.
+			</paragraph>
+			<paragraph>
+				For now, there isn't detailed documentation, but you can freely have a look on GLSL specifications. Consider any incoherence with GLM as an error. Keep in mind the library is included in the namespace "glm".
+			</paragraph>
+			<paragraph>
+				This project is multi platform and was successfully tested under Visual C++ 7.1, MinGW 3.4 and GCC 3.4.
+			</paragraph>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1 User Release</source>
+    		<source type="Download" adresse="http://prdownloads.sourceforge.net/glf/glm-0.1-uc.zip?download">GLM 0.1 Contributor Release</source>
+    		<source type="Documentation" adresse="http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf">GLSL 1.10.59 specifications</source>
+		</news>
+	</page_news>
+
+  <codes>
+    <code index="0001" date="06/05/2009" title="Compute face normals">
+      <image-list>
+        <image-element title="Compute face normals" small="./code/01.png" normal="./code/01.png" />
+      </image-list>
+    </code>
+    <code index="0002" date="06/05/2009" title="OpenGL render">
+      <image-list>
+        <image-element title="Compute face normals" small="./code/02.png" normal="./code/02.png" />
+      </image-list>
+    </code>
+    <code index="0003" date="06/05/2009" title="Point light computation">
+      <image-list>
+        <image-element title="Compute face normals" small="./code/03.png" normal="./code/03.png" />
+      </image-list>
+    </code>
+  </codes>
+
+  <links>
+		<link name="OpenGL.org" link="http://www.opengl.org">
+			OpenGL's Official site. You would find OpenGL specifications, news and tons of related informations.
+		</link>
+		<link name="OpenGL Registry" link="http://www.opengl.org/registry/">
+			This page contains all OpenGL extensions specifications.
+		</link>
+		<link name="OpenGL 2.0 Specification" link="http://www.opengl.org/registry/doc/glspec21.20061201.pdf">
+			This page contains OpenGL 2.0 specifications.
+		</link>
+		<link name="OpenGL Shading Language Specification" link="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf">
+			This page contains OpenGL Shading Language Specification.
+		</link>
+		<!--link name="How to create extensions ?" link="http://oss.sgi.com/projects/ogl-sample/registry/doc/rules.html">
+			This document explains how to create an OpenGL extension.
+		</link>
+		<link name="Extension template" link="http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt">
+			A commented support of extensions specifications.
+		</link>
+		<link name="Extension example" link="http://oss.sgi.com/projects/ogl-sample/registry/doc/fog_coord.txt">
+			A reference example for extensions specification.
+		</link>
+		<link name="OpenGL syntax rules" link="http://oss.sgi.com/projects/ogl-sample/registry/doc/syntaxrules.txt">
+			This document explains the OpenGL API syntax rules. It also includes all the abbreviations.
+		</link-->
+		<link name="GLSL Extension conventions" link="http://oss.sgi.com/projects/ogl-sample/registry/doc/GLSLExtensionRules.txt">
+			This document lists all the conventions for writing GLSL extensions. These rules are the basics of the GLM extensions system.
+		</link>
+	</links>
+	<issues>
+		<issue number="10" title="Several useful tools are missing in GLSL, is this possible to add them ?" statue="Partially resolved" date="2005-03-21">
+			<entry title="DISCUTION">GLSL is not the ultimate mathematics library, i.e. for matrices operations, specs are very restricted. There aren't any functions to get the determinant, inverse, or a matrix transpose. Moreover, there are a few vector types and no quaternions.</entry>
+			<entry title="PROPOSAL">What about completing the missing features using the extensions ? It will be developed from GLSL conventions and may add for exemple the extension GLM_GTX_quaternion, defining __quatGT type and conjugateGT function.</entry>
+			<entry title="PROPOSAL">Extensions may be available through a separate file called glmext.h instead of being directly into the library core file.</entry>
+			<entry title="PROPOSAL">It would be interesting to suggest GLM extensions implementations directly in GLSL to increase portability. It may hopefully end by submitting extensions to ARB.</entry>
+		</issue>
+		<issue number="9" title="Should GLM be included into a namespace ?" statue="Unresolved" date="2005-02-18">
+			<entry title="DISCUTION">The use of a namespace allows to prevenf from any name collision problem with other libraries like STL. GLSL uses a reserved 'namespace' keyword but does not define it. OpenGL uses a C technic for the namespaces management with the 'gl' prefix. What name should we give to this namespace ? 'gl', 'glsl', 'glm' or 'sl' ? What is the best solution ? C-like or C++-like namespaces ?</entry>
+			<entry title="DISCUTION">Bug #3 says that 'not' is a C++ keyword. C-style namespaces use would resolves this bug but GLSL has been built from C upon a C++ logic.</entry>
+		</issue>
+		<issue number="8" title="Could the OpenGL API be considered ?" statue="Resolved" date="2005-03-04">
+			<entry title="DISCUTION">The interaction with OpenGL is not the purpose of GLM. However, GLM should be easily usable with OpenGL and some features could be welcome. i.e., using vec3 type with Vertex3fv function should simplify and optimize the program. Eventually, semantically speaking, vec3 is more accurate and stronger than addressing on a potential 3 floats table.</entry>
+			<entry title="RESOLUTION">If it is possible to make easy the interoperability between GLM and OpenGL, then this work is recommended if semantic stays correct. GLM must also remain independent towards OpenGL.</entry>
+		</issue>
+		<issue number="7" title="How to consider reserved keywords ?" statue="Partially resolved" date="2005-01-26">
+			<entry title="DISCUTION">GLSL specifications include unimplemented reserved keywords list. Their use must return an error. Some of them already exist in C++.</entry>
+			<entry title="RESOLUTION">GLM can only allow C++ reserved keywords. The others must be undefined so the compiler returns an error.</entry>
+		</issue>
+		<issue number="6" title="How to manage GLSL qualifiers  ?" statue="Partially resolved" date="2005-03-04">
+			<entry title="DISCUTION">GLSL defines six variable qualifiers types : const, varying, uniform, attrib, in, out, inout.</entry>
+			<entry title="RESOLUTION">'const' variables are only usable in a local way into a shader. They are available for vertex and fragments shaders. GLSL's 'const' are similar to C++ 'static const', i.e. the variable only exists inside a compilation unit (.o files with GCC).</entry>
+			<entry title="RESOLUTION">'varying' variables offer a communication interface between vertex and fragment sahder. 'uniform' and 'attrib' variables are a way of communication between C/C++ program and shaders, so 'varying' are useless in the C++ program; so this qualifier is not allowed.</entry>
+			<entry title="SUGGESTION">Some programmers are already using 'in', 'ou' and 'inout' qualifiers for semantic purpose. They define them as empty '#define'.</entry>
+			<entry title="DISCUTION">It seems difficult to keep the same syntax than GLSL for 'uniform' and 'attrib' variables although this notion seems interesting. Why not keeping it only for their semantic properties ?</entry>
+		</issue>
+		<issue number="5" title="Should integrated variables be considered ?" statue="Resolved" date="2005-01-13">
+			<entry title="SUGGESTION">All integrated variables matches with OpenGL state variables. So there are all accessible from the OpenGL API.</entry>
+		</issue>
+		<issue number="4" title="Should sampler* types be considered ?" statue="Resolved" date="2005-03-05">
+			<entry title="DISCUTION">smapler* types come from GL_ARB_multitexure extension. Values matches with a texture unit.</entry>
+			<entry title="SUGGESTION">A sampler type would offer an additionnal semantic value.</entry>
+			<entry title="SUGGESTION">No, this is not the GLM objective.</entry>
+		</issue>
+		<issue number="3" title="How to manage specific access to *vec* types components ?" statue="Unresolved" date="2005-01-22">
+			<entry title="DISCUTION">GLSL allows several components to be accessed at the same time. Moreover, GLSL let the possibility to the user to order components as he wants. To implement such a possibility, 4² * 3 * 2 = 96 fuctions should be added for vec4 type, for example (components number : 4, access types : 3, readonly access and write access : 2).</entry>
+			<entry title="RESOLUTION">A solution witch reach GLSL conformance have been found. However it need lot of functions. This feature is coming in a futur release.</entry>
+		</issue>
+		<issue number="2" title="How to access to *vec* type components ?" statue="Closed" date="2005-01-15">
+			<entry title="DISCUTION">GLSL allows an access to a component with many different names, that explains the component notion. i.e. the first vec3 component is accessible with .x, .r, .s.</entry>
+			<entry title="PROPOSAL">A possibility would be creating three functions for each component.</entry>
+			<entry title="PROPOSAL">Another would be using the keyword 'union'.</entry>
+			<entry title="RESOLUTION">The first solution allows to keep components values in a private classes table, but in this case, the overloaded operator [] must be used to access values and/or functions per component that is not conform to GLSL specifications. The second respect GLSL rules but components are public. In this case, this is not a real problem so this second solution is kept.</entry>
+		</issue>
+		<issue number="1" title="How to consider dedicated functions to fragment shaders and ftransform function ?" statue="Closed" date="2005-01-12">
+			<entry title="RESOLUTION">GLSL specifications tell that 'fragment processing functions' are only available for fragment shaders and function ftransform is only available for vertex shaders. The C/C++ program must be considered as a third program type so this functions are not available.</entry>
+		</issue>
+	</issues>
+	<bugs>
+		<bug number="3" title="_xvec* class data and ISO C++ standard non compliance" statue="Resolved" date="2005-02-15">
+			<entry title="DISCUTION">'union' keyword is here to allow access to vector components with several different variables names. Moreover, templates are also used to create two vector type categories : _vec* and _ivec*. Eventually, anonymous structures are not allowed in ISO C++ norm.</entry>
+			<entry title="DISCUTION">Problem might come from the lack of supporting both templates and unions from Visual C++ 7.1.</entry>
+			<entry title="RESOLUTION">If -pedantic isn't used with G++, then code compiles correctly. As we are waiting for a better compromise, the code stays that way. As notified for the bug #4, the ultimate solution might be to avoid templates in vector definition.</entry>
+		</bug>
+		<bug number="2" title="'not' is a GCC keyword" statue="Partly resolved" date="2005-03-03">
+			<entry title="DISCUTION">GCC supports all C++ keywords that includes 'not', which is equivalent to '!' operator. So there is a problem with GLM because GLSL defines the 'not' function.</entry>
+			<entry title="PROPOSITION">Overloading the '!' operator or the 'not' keyword we can partly resolve the problem but leaving as ignored the GLM namespace concept. If the source code contains 'glm:not' string, then GCC gives an error.</entry>
+			<entry title="PROPOSITION">'not' is a C++ keyword so GLM mustn't define a 'not' function. However, all the compilers don't support this keyword (VC7.1). Does this name has to be changed ? For now, it is recommended to avoid using 'not'.</entry>
+		</bug>
+		<bug number="1" title="*vec* doesn't allow multiple components selection." statue="Unresolved" date="2005-01-30">
+			<entry title="DISCUTION">The GLSL specifications grant access to multiple components for vector types. i.e. with GLSL the following lines are correct : vec3 MyVector = vec4(1.0, 1.0, 1.0, 0.0).xyz.</entry>
+			<entry title="DISCUTION">It seems difficult to create an equal feature in C++ because 'x', 'y', and 'z' according to the previous example can be sorted in any order and be repeated from zero to four to a max of four components.</entry>
+		</bug>
+	</bugs>
+
+  <about-long date=" " title=" ">
+    <paragraph>
+      OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
+    </paragraph>
+    <paragraph>
+      The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation.
+    </paragraph>
+    <paragraph>
+      However, this project isn't limited by GLSL features. An extension system allows to extend GLSL capabilities. It allows GLM to be a great subtitute for some OpenGL 3 deprecated functions, to work following a clean programmable approach.
+    </paragraph>
+    <paragraph>
+      GLM is release under <link href="./copying.txt">MIT license</link> and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library.
+    </paragraph>
+    <paragraph>
+      You can checkout SVN development sources from <link href="https://glf.svn.sourceforge.net/svnroot/glf/Trunk/glm/">https://glf.svn.sourceforge.net/svnroot/glf/Trunk/glm/</link>.
+    </paragraph>
+  </about-long>
+
+  <about-short>
+    <element>GLSL + Optional features = OpenGL Mathematics (GLM).</element>
+    <element>A C++ mathematics library for 3D graphics.</element>
+  </about-short>
+
+  <goodies>
+    <goodie date="16/10/2008" title="GLM Logo" image="goodies/logo.png" image-mini="image/logo-mini.png">
+      <paragraph>
+      </paragraph>
+      <source type="Download" adresse="./goodies/logo2560x1600.png">2560x1600</source>
+      <source type="Download" adresse="./goodies/logo1920x1200.png">1920x1200</source>
+      <source type="Download" adresse="./goodies/logo1600x1000.png">1600x1000</source>
+      <source type="Download" adresse="./goodies/logo1280x0800.png">1280x0800</source>
+      <source type="Download" adresse="./goodies/logo1024x0640.png">1024x0640</source>
+    </goodie>
+    <goodie date="16/10/2008" title="GLM Font" image="goodies/font.png" image-mini="image/font-mini.png">
+      <paragraph>
+      </paragraph>
+      <source type="Download" adresse="./goodies/tenby-five.otf">Font (.otf)</source>
+    </goodie>
+  </goodies>
+    
+  <menu>
+    <menu-group name="Main">
+      <menu-entry name="News" href="./index.html" />
+      <menu-entry name="About" href="./about.html" />
+      <menu-entry name="Downloads" href="./download.html" />
+      <menu-entry name="Changelog" href="./changelog.html" />
+      <menu-entry name="Goodies" href="./goodies.html" />
+    </menu-group>
+
+    <menu-group name="Documentation">
+      <menu-entry name="GLM Manual" href="./glm-manual.pdf" />
+      <menu-entry name="GLM API" href="./html/index.html" />
+      <menu-entry name="Code samples" href="./code.html" />
+      <menu-entry name="GLSL Specification" href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf" />
+      <menu-entry name="OpenGL.org Toolkits forum" href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1" />
+      <!--menu-entry name="Usage" href="./usage.html" /-->
+    </menu-group>
+
+    <menu-group name="Developer">
+      <!--menu-entry name="Contribute" href="./contribute.html" /-->
+      <menu-entry name="Browse SVN" href="https://sourceforge.net/apps/trac/glf/browser/Trunk/glm" />
+      <menu-entry name="Tracker" href="https://sourceforge.net/apps/trac/glf/query?group=status&amp;component=GLM" />
+    </menu-group>
+
+    <menu-link>
+      <menu-pic name="G-Truc" image="./common/g-truc.jpg" href="http://www.g-truc.net" />
+      <menu-pic name="SourceForge" image="./common/sourceforge.gif" href="http://www.sourceforge.net" />
+      <menu-pic name="OpenGL" image="./common/opengl.jpg" href="http://www.opengl.org" />
+    </menu-link>
+  </menu>
+
+</glm>

+ 78 - 0
doc/src/download.xsl

@@ -0,0 +1,78 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+    <html>
+      <head>
+        <title>OpenGL Mathematics : Downloads</title>
+        <meta http-equiv="Content-Language" content="en" />
+        <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+        <meta name="copyright" content="G-Truc Creation" />
+        <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+      </head>
+      <body>
+        <table>
+          <tr>
+            <td class="menu">
+              <xsl:apply-templates select="./glm/menu" />
+            </td>
+            <td class="page">
+              <div class="title1">
+                <img src="./common/title.png" alt="OpenGL Mathematics" />
+              </div>
+              <xsl:apply-templates select="./glm/about-short" />
+              <br />
+              <div>
+                <div class="title4">Current release</div>
+                <xsl:apply-templates select="./download" />
+              </div>
+              <div class="issue-content">
+                <xsl:value-of select="/glm/downloads/section/download/@date"/>:
+                <a href="{/glm/downloads/section/download/@link}">
+                  <xsl:value-of select="/glm/downloads/section/download/@name" />
+                </a>
+                (<xsl:value-of select="/glm/downloads/section/download/@size"/>)
+              </div>
+              <div class="news-separator">_________________</div>
+              <br />
+              <xsl:apply-templates select="./glm/downloads/section" />
+
+              <div class="email">
+                <img src="./common/email.png" alt="email not available as text" />
+              </div>
+              <div class="news-separator">_________________</div>
+              <br />
+              <div class="title3">
+                <xsl:value-of select="./glm/@copyright" />
+                <a href="http://www.g-truc.net">G-Truc Creation</a>
+              </div>
+            </td>
+          </tr>
+        </table>
+      </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="section">
+    <div>
+      <div class="title4">
+        <xsl:value-of select="./@name"/>
+      </div>
+      <xsl:apply-templates select="./download" />
+    </div>
+    <div class="news-separator">_________________</div>
+    <br />
+  </xsl:template>
+
+  <xsl:template match="download">
+    <div class="issue-content">
+      <xsl:value-of select="./@date"/>: <a href="{./@link}">
+        <xsl:value-of select="./@name"/>
+      </a> (<xsl:value-of select="./@size"/>)
+    </div>
+  </xsl:template>
+
+</xsl:stylesheet>

+ 4 - 0
doc/src/dummy.cpp

@@ -0,0 +1,4 @@
+int main()
+{
+
+}

+ 79 - 0
doc/src/goodies.xsl

@@ -0,0 +1,79 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+    <html>
+      <head>
+        <title>OpenGL Mathematics: Goodies</title>
+        <meta http-equiv="Content-Language" content="en" />
+        <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+        <meta name="copyright" content="G-Truc Creation" />
+        <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+      </head>
+      <body>
+        <table>
+          <tr>
+            <td class="menu">
+              <xsl:apply-templates select="./glm/menu" />
+            </td>
+            <td class="page">
+              <div class="title1">
+                <img src="./common/title.png" alt="OpenGL Mathematics" />
+              </div>
+              <xsl:apply-templates select="./glm/about-short" />
+              <br />
+              <xsl:apply-templates select="./glm/goodies/goodie" />
+
+              <div class="email">
+                <img src="./common/email.png" alt="email not available as text" />
+              </div>
+              <div class="news-separator">_________________</div>
+              <br />
+              <div class="title3">
+                <xsl:value-of select="./glm/@copyright" />
+                <a href="http://www.g-truc.net">G-Truc Creation</a>
+              </div>
+            </td>
+          </tr>
+        </table>
+      </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="goodie">
+    <div>
+      <div class="title-date">
+        <xsl:value-of select="./@date" />
+      </div>
+      <div class="title4">
+        <xsl:value-of select="./@title" />
+      </div>
+      <div>
+        <table style="width:100%;">
+          <tr style="width:100%;">
+            <td>
+              <xsl:if test="./paragraph">
+                <xsl:apply-templates select="./paragraph" />
+              </xsl:if>
+              <xsl:if test="./list">
+                <xsl:apply-templates select="./list" />
+              </xsl:if>
+              <xsl:apply-templates select="./source" />
+            </td>
+            <td style="text-align:right;">
+              <a ref="{./@image}">
+                <img src="{./@image-mini}" alt=" " />
+              </a>
+            </td>
+          </tr>
+        </table>
+      </div>
+      <div class="news-separator">_________________</div>
+      <br />
+    </div>
+  </xsl:template>
+
+</xsl:stylesheet>

+ 120 - 0
doc/src/issue.xsl

@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+    <html>
+      <head>
+        <title>OpenGL Mathematics : Issues</title>
+        <meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" />
+        <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+        <meta name="copyright" content="&#65533; 2005 C-Truc Creation" />
+        <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+      </head>
+      <body>
+        <div class="title1">
+          <img src="./common/title.png" alt="OpenGL Mathematics" />
+        </div>
+        <table>
+          <tr>
+            <td class="menu">
+              <div class="menu1">
+                <a class="menu" href="./glm/downloads/section/download/@link">
+                  Download <xsl:value-of select="./glm/downloads/section/download/@name" />
+                </a>
+              </div>
+              <hr />
+              <div class="menu2">
+                <a class="menu" href="./index.html">News</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./download.html">Downloads</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./changelog.html">Changelog</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./glm-manual.pdf">User manual</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./html/index.html">API Documentation</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./link.html">Links</a>
+              </div>
+              <hr />
+              <div class="menu2">
+                <a href="http://validator.w3.org/check/referer">
+                  <img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" />
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.opengl.org">
+                  <img class="menu-img" src="./common/opengl.jpg" alt="OpenGL"/>
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.sourceforge.net">
+                  <img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge"/>
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.g-truc.net">
+                  <img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc"/>
+                </a>
+              </div>
+              <hr />
+            </td>
+            <td class="page">
+              <xsl:apply-templates select="./glm/issues" />
+            </td>
+          </tr>
+        </table>
+        <div class="title3">
+          <xsl:value-of select="./glm/@copyright" />
+          <a href="http://www.g-truc.net">G-Truc Creation</a>
+        </div>
+      </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="issues">
+    <div>
+      <div class="title2">Problématiques</div>
+      <br />
+      <xsl:apply-templates select="./issue" />
+    </div>
+  </xsl:template>
+
+  <xsl:template match="issue">
+    <div class="issue-title">
+      <xsl:value-of select="./@number"/>) <xsl:value-of select="./@title"/><br />
+    </div>
+    <div>
+      <xsl:apply-templates select="./entry" />
+      <br />
+      <div class="issue-content">
+        STATUE : <xsl:value-of select="./@statue"/>, <xsl:value-of select="./@date"/>
+      </div>
+    </div>
+    <br />
+  </xsl:template>
+
+  <xsl:template match="entry">
+    <div class="issue-content">
+      <xsl:value-of select="./@title"/>: <xsl:value-of select="."/>
+    </div>
+  </xsl:template>
+
+</xsl:stylesheet>

+ 115 - 0
doc/src/link.xsl

@@ -0,0 +1,115 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+    <html>
+      <head>
+        <title>OpenGL Mathematics : Links</title>
+        <meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" />
+        <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+        <meta name="copyright" content="&#65533; 2005 C-Truc Creation" />
+        <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+      </head>
+      <body>
+        <div class="title1">
+          <img src="./common/title.png" alt="OpenGL Mathematics" />
+        </div>
+        <table>
+          <tr>
+            <td class="menu">
+              <div class="menu1">
+                <a class="menu" href="./glm/downloads/section/download/@link">
+                  Download <xsl:value-of select="./glm/downloads/section/download/@name" />
+                </a>
+              </div>
+              <hr />
+              <div class="menu2">
+                <a class="menu" href="./index.html">News</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./download.html">Downloads</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./changelog.html">Changelog</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./glm-manual.pdf">User manual</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./html/index.html">API Documentation</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a>
+              </div>
+              <div class="menu2">
+                <a class="menu" href="./link.html">Links</a>
+              </div>
+              <hr />
+              <div class="menu2">
+                <a href="http://validator.w3.org/check/referer">
+                  <img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" />
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.opengl.org">
+                  <img class="menu-img" src="./common/opengl.jpg" alt="OpenGL"/>
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.sourceforge.net">
+                  <img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge"/>
+                </a>
+              </div>
+              <div class="menu2">
+                <a href="http://www.g-truc.net">
+                  <img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc"/>
+                </a>
+              </div>
+              <hr />
+            </td>
+            <td class="page">
+              <xsl:apply-templates select="./glm/links" />
+            </td>
+          </tr>
+        </table>
+        <div class="title3">
+          <xsl:value-of select="./glm/@copyright" />
+          <a href="http://www.g-truc.net">G-Truc Creation</a>
+        </div>
+      </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="links">
+    <div>
+      <div class="title2">Liens</div>
+      <div class="issue-content">
+        This page lists all the documents that helped to develop OpenGL Mathematics.
+      </div>
+      <br />
+      <xsl:apply-templates select="./link" />
+    </div>
+  </xsl:template>
+
+  <xsl:template match="link">
+    <div class="issue-title">
+      <a href="{./@link}">
+        <xsl:value-of select="./@name"/>
+      </a>
+    </div>
+    <div class="issue-content">
+      <xsl:value-of select="."/>
+    </div>
+    <br />
+  </xsl:template>
+
+</xsl:stylesheet>

+ 81 - 0
doc/src/news.xsl

@@ -0,0 +1,81 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:output method="html" media-type="text/html; charset=ISO-8859-1" />
+
+  <xsl:include href="./util.xsl" />
+
+  <xsl:template match="/">
+    <html>
+      <head>
+        <title>OpenGL Mathematics: News</title>
+        <meta http-equiv="Content-Language" content="en" />
+        <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" />
+        <meta name="copyright" content="G-Truc Creation" />
+        <link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" />
+      </head>
+      <body>
+        <table>
+          <tr>
+            <td class="menu">
+              <xsl:apply-templates select="./glm/menu" />
+            </td>
+            <td class="page">
+              <!--div class="title1">OpenGL Mathematics</div-->
+              <div class="title1">
+                <img src="./common/title.png" alt="OpenGL Mathematics" />
+              </div>
+              <xsl:apply-templates select="./glm/about-short" />
+              <br />
+              <xsl:apply-templates select="./glm/page_news/news" />
+              <div class="title3">
+                <xsl:value-of select="./glm/@copyright" />
+                <a href="http://www.g-truc.net">G-Truc Creation</a>
+              </div>
+            </td>
+          </tr>
+        </table>
+      </body>
+    </html>
+  </xsl:template>
+
+  <xsl:template match="news">
+    <div>
+      <div class="title-date">
+        <xsl:value-of select="./@date" />
+      </div>
+      <div class="title4">
+        <xsl:value-of select="./@title" />
+      </div>
+      <div>
+        <xsl:if test="./paragraph">
+          <xsl:apply-templates select="./paragraph" />
+        </xsl:if>
+        <xsl:if test="./list">
+          <xsl:apply-templates select="./list" />
+        </xsl:if>
+        <xsl:apply-templates select="./source" />
+
+        <!--table style="width:100%;">
+        <tr style="width:100%;">
+          <td>
+            <xsl:if test="./paragraph">
+              <xsl:apply-templates select="./paragraph" />
+            </xsl:if>
+            <xsl:if test="./list">
+              <xsl:apply-templates select="./list" />
+            </xsl:if>
+            <xsl:apply-templates select="./source" />
+          </td>
+          <td style="text-align:right;">
+            <a ref="{./@image}"><img src="{./@image-mini}" alt=" " /></a>
+          </td>
+        </tr>
+      </table-->
+
+      </div>
+      <div class="news-separator">_________________</div>
+      <br />
+    </div>
+  </xsl:template>
+
+</xsl:stylesheet>

+ 143 - 0
doc/src/util.xsl

@@ -0,0 +1,143 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+
+<xsl:strip-space elements="*" />
+
+<xsl:output 
+	method="xml"
+	media-type="application/xhtml+xml; charset=iso-8859-1"
+	version="1.0"
+	encoding="iso-8859-1"
+	standalone="no"
+	omit-xml-declaration="no"
+	doctype-public="-//W3C//DTD XHTML 1.1//EN" 
+	doctype-system="http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"
+	indent="no" />
+
+<xsl:template match="link">
+	<a href="{./@href}"><xsl:value-of select="." /></a>
+</xsl:template>
+
+<xsl:template match="image">
+	<xsl:choose>
+		<xsl:when test="./@href">
+			<xsl:element name="a">
+				<xsl:attribute name="class">menu-titre2</xsl:attribute>
+				<xsl:attribute name="href"><xsl:value-of select="./@href" /></xsl:attribute>
+				<xsl:element name="img">
+					<xsl:attribute name="src"><xsl:value-of select="@file" /></xsl:attribute>
+					<xsl:attribute name="alt"><xsl:value-of select="@file" /></xsl:attribute>
+				</xsl:element>
+			</xsl:element>
+		</xsl:when>
+		<xsl:otherwise>
+			<xsl:element name="img">
+				<xsl:attribute name="src"><xsl:value-of select="@file" /></xsl:attribute>
+				<xsl:attribute name="alt"><xsl:value-of select="@file" /></xsl:attribute>
+			</xsl:element>
+		</xsl:otherwise>
+	</xsl:choose>
+</xsl:template>
+
+  <xsl:template match="image-list">
+    <div class="news-image">
+      <xsl:apply-templates select="./image-element" />
+    </div>
+  </xsl:template>
+
+  <xsl:template match="image-element">
+    <a href="{./@normal}">
+      <img src="{./@small}" alt="{./@title}" />
+    </a>
+  </xsl:template>
+
+<xsl:template match="list">
+	<xsl:value-of select="./@nom" /><br />
+	<xsl:apply-templates select="./element"/>
+	<br />
+</xsl:template>
+
+<xsl:template match="element">
+	<xsl:apply-templates /><br />
+</xsl:template>
+
+<xsl:template match="paragraph">
+	<div class="paragraph"><xsl:text /><xsl:apply-templates /><xsl:text /></div><br />
+</xsl:template>
+
+<xsl:template match="about-short">
+  <div class="title3">
+    <xsl:apply-templates select="./element" />
+  </div>
+  <br />
+</xsl:template>
+  
+<xsl:template match="source">
+	<xsl:value-of select="./@type"/>: <a href="{./@adresse}"><xsl:value-of select="."/></a><br />
+</xsl:template>
+
+<xsl:template match="menu">
+  <div class="menu1">
+    <br />
+    <div>
+      <a href="./goodies/logo1920x1200.png">
+        <img class="menu-img" src="./common/logo.png" alt="GLM Logo"/>
+      </a>
+    </div>
+    <br />
+    <div>
+      <a class="menu" href="{/glm/downloads/section/download/@link}">
+        Download <xsl:value-of select="/glm/downloads/section/download/@name" />
+      </a>
+    </div>
+  </div>
+  <br />
+  <xsl:apply-templates select="./menu-group"/>
+  <div class="menu1">
+    <img class="menu-img" src="./common/email.png" alt="contact"/>
+  </div>
+  <br />
+  <xsl:apply-templates select="./menu-link"/>
+  <br />
+  <!--div>
+    <script type="text/javascript" src="http://feedjit.com/map/?bc=FFFFFF&amp;tc=494949&amp;brd1=FFFFFF&amp;lnk=494949&amp;hc=FF8000&amp;dot=FF8000"></script>
+    <noscript>
+      <a href="http://feedjit.com/">Feedjit Live Blog Stats</a>
+    </noscript>
+  </div-->
+</xsl:template>
+
+<xsl:template match="menu-pic">
+  <div class="menu2">
+    <a href="{@href}">
+      <img class="menu-img" src="{@image}" alt="{@name}"/>
+    </a>
+  </div>
+</xsl:template>
+
+<xsl:template match="menu-link">
+  <xsl:apply-templates select="./menu-pic"/>
+</xsl:template>
+  
+<xsl:template match="menu-image">
+  <div class="menu2">
+    <a href="./common/glm.jpg">
+      <img class="menu-img" src="./common/logo.jpg" alt="G-Truc"/>
+    </a>
+  </div>
+</xsl:template>
+  
+<xsl:template match="menu-group">
+  <xsl:apply-templates select="./menu-entry"/>
+  <br />
+</xsl:template>
+
+<xsl:template match="menu-entry">
+  <div class="menu2">
+    <a href="{./@href}">
+      <xsl:value-of select="./@name"/>
+    </a>
+  </div>
+</xsl:template>
+
+</xsl:stylesheet>

+ 646 - 0
doc/usertype.dat

@@ -0,0 +1,646 @@
+attribute 
+const 
+uniform
+varying
+break
+continue
+do
+for
+while
+if
+else
+in
+out
+inout
+float
+int
+void
+bool
+true
+false
+discard
+return
+mat2
+mat3
+mat4
+mat2x2
+mat3x3
+mat4x4
+mat2x3
+mat3x2
+mat2x4
+mat4x2
+mat3x4
+mat4x3
+vec2
+vec3
+vec4
+ivec2
+ivec3
+ivec4
+uvec2
+uvec3
+uvec4
+bvec2
+bvec3
+bvec4
+sampler1D
+sampler2D
+sampler3D
+samplerCube
+sampler1DShadow
+sampler2DShadow
+struct
+
+asm
+class
+union
+enum
+typedef
+template
+this
+packed
+goto
+switch
+default
+inline
+noinline
+volatile
+public
+static
+extern
+external
+interface
+long
+short
+double
+half
+fixed
+unsigned
+input
+output
+sampler2DRect
+sampler3DRect
+sampler2DRectShadow
+sizeof
+cast
+namespace
+using
+
+hvec2
+hvec3
+hvec4
+fvec2
+fvec3
+fvec4
+dvec2
+dvec3
+dvec4
+
+__uvec2GTX
+__uvec3GTX
+__uvec4GTX
+__ivec2GTX
+__ivec3GTX
+__ivec4GTX
+__hvec2GTX
+__hvec3GTX
+__hvec4GTX
+__fvec2GTX
+__fvec3GTX
+__fvec4GTX
+__dvec2GTX
+__dvec3GTX
+__dvec4GTX
+
+on
+
+final
+abstract
+limited
+access
+self
+
+uchar
+schar
+uint
+sint
+
+int8
+int16
+int32
+int64
+
+sint8
+sint16
+sint32
+sint64
+
+uint8
+uint16
+uint32
+uint64
+
+float16
+float32
+float64
+
+quat
+hquat
+fquat
+dquat
+
+__quatGTX
+__hquatGTX
+__fquatGTX
+__dquatGTX
+
+handle
+handle8
+handle16
+handle32
+handle64
+
+flag
+flag8
+flag16
+flag32
+flag64
+
+import
+export
+
+hmat2
+hmat3
+hmat4
+
+fmat2
+fmat3
+fmat4
+
+dmat2
+dmat3
+dmat4
+
+hmat2x3
+hmat3x2
+hmat2x4
+hmat4x2
+hmat3x4
+hmat4x3
+
+fmat2x3
+fmat3x2
+fmat2x4
+fmat4x2
+fmat3x4
+fmat4x3
+
+dmat2x3
+dmat3x2
+dmat2x4
+dmat4x2
+dmat3x4
+dmat4x3
+
+__halfGTX
+
+__hvec2GTX
+__hvec3GTX
+__hvec4GTX
+
+__hmat2GTX
+__hmat3GTX
+__hmat4GTX
+
+__fmat2GTX
+__fmat3GTX
+__fmat4GTX
+
+__dmat2GTX
+__dmat3GTX
+__dmat4GTX
+
+__hmat2x3GTX
+__hmat3x2GTX
+__hmat2x4GTX
+__hmat4x2GTX
+__hmat3x4GTX
+__hmat4x3GTX
+
+__fmat2x3GTX
+__fmat3x2GTX
+__fmat2x4GTX
+__fmat4x2GTX
+__fmat3x4GTX
+__fmat4x3GTX
+
+__dmat2x3GTX
+__dmat3x2GTX
+__dmat2x4GTX
+__dmat4x2GTX
+__dmat3x4GTX
+__dmat4x3GTX
+
+null
+pi
+epsilon
+infinite
+self
+
+byte
+word
+dword
+qword
+
+new_object
+new_array
+delete_object
+delete_array
+
+__int8GTX
+__int16GTX
+__int32GTX
+__int64GTX
+
+__i8GTX
+__i16GTX
+__i32GTX
+__i64GTX
+
+__i8vec2GTX
+__i8vec3GTX
+__i8vec4GTX
+
+__i16vec2GTX
+__i16vec3GTX
+__i16vec4GTX
+
+__i32vec2GTX
+__i32vec3GTX
+__i32vec4GTX
+
+__i64vec2GTX
+__i64vec3GTX
+__i64vec4GTX
+
+__uint8GTX
+__uint16GTX
+__uint32GTX
+__uint64GTX
+
+__u8GTX
+__u16GTX
+__u32GTX
+__u64GTX
+
+__u8vec2GTX
+__u8vec3GTX
+__u8vec4GTX
+
+__u16vec2GTX
+__u16vec3GTX
+__u16vec4GTX
+
+__u32vec2GTX
+__u32vec3GTX
+__u32vec4GTX
+
+__u64vec2GTX
+__u64vec3GTX
+__u64vec4GTX
+
+__float16GTX
+__float32GTX
+__float64GTX
+
+__f16GTX
+__f32GTX
+__f64GTX
+
+__f16vec2GTX
+__f16vec3GTX
+__f16vec4GTX
+
+__f32vec2GTX
+__f32vec3GTX
+__f32vec4GTX
+
+__f64vec2GTX
+__f64vec3GTX
+__f64vec4GTX
+
+__f16mat2GTX
+__f16mat3GTX
+__f16mat4GTX
+
+__f16mat2x3GTX
+__f16mat2x4GTX
+__f16mat3x2GTX
+__f16mat3x4GTX
+__f16mat4x2GTX
+__f16mat4x3GTX
+
+__f32mat2GTX
+__f32mat3GTX
+__f32mat4GTX
+
+__f32mat2x3GTX
+__f32mat2x4GTX
+__f32mat3x2GTX
+__f32mat3x4GTX
+__f32mat4x2GTX
+__f32mat4x3GTX
+
+__f64mat2GTX
+__f64mat3GTX
+__f64mat4GTX
+
+__f64mat2x3GTX
+__f64mat2x4GTX
+__f64mat3x2GTX
+__f64mat3x4GTX
+__f64mat4x2GTX
+__f64mat4x3GTX
+
+__f16quatGTX
+__f32quatGTX
+__f64quatGTX
+
+int8
+int16
+int32
+int64
+
+i8
+i16
+i32
+i64
+
+i8vec2
+i8vec3
+i8vec4
+
+i16vec2
+i16vec3
+i16vec4
+
+i32vec2
+i32vec3
+i32vec4
+
+i64vec2
+i64vec3
+i64vec4
+
+uint8
+uint16
+uint32
+uint64
+
+u8
+u16
+u32
+u64
+
+u8vec2
+u8vec3
+u8vec4
+
+u16vec2
+u16vec3
+u16vec4
+
+u32vec2
+u32vec3
+u32vec4
+
+u64vec2
+u64vec3
+u64vec4
+
+float16
+float32
+float64
+
+f16
+f32
+f64
+
+f16vec2
+f16vec3
+f16vec4
+
+f32vec2
+f32vec3
+f32vec4
+
+f64vec2
+f64vec3
+f64vec4
+
+f16mat2
+f16mat3
+f16mat4
+
+f16mat2x3
+f16mat2x4
+f16mat3x2
+f16mat3x4
+f16mat4x2
+f16mat4x3
+
+f32mat2
+f32mat3
+f32mat4
+
+f32mat2x3
+f32mat2x4
+f32mat3x2
+f32mat3x4
+f32mat4x2
+f32mat4x3
+
+f64mat2
+f64mat3
+f64mat4
+
+f64mat2x3
+f64mat2x4
+f64mat3x2
+f64mat3x4
+f64mat4x2
+f64mat4x3
+
+f16quat
+f32quat
+f64quat
+
+bool1
+bool2
+bool3
+bool4
+
+bool1x1
+bool2x2
+bool3x3
+bool4x4
+
+bool2x3
+bool2x4
+bool3x2
+bool3x4
+bool4x2
+bool4x3
+
+int1
+int2
+int3
+int4
+
+int1x1
+int2x2
+int3x3
+int4x4
+
+int2x3
+int2x4
+int3x2
+int3x4
+int4x2
+int4x3
+
+half1
+half2
+half3
+half4
+
+half2x2
+half3x3
+half4x4
+
+half2x3
+half2x4
+half3x2
+half3x4
+half4x2
+half4x3
+
+float1
+float2
+float3
+float4
+
+float1x1
+float2x2
+float3x3
+float4x4
+
+float2x3
+float2x4
+float3x2
+float3x4
+float4x2
+float4x3
+
+double1
+double2
+double3
+double4
+
+double1x1
+double2x2
+double3x3
+double4x4
+
+double2x3
+double2x4
+double3x2
+double3x4
+double4x2
+double4x3
+
+bool1GTX
+bool2GTX
+bool3GTX
+bool4GTX
+
+bool1x1GTX
+bool2x2GTX
+bool3x3GTX
+bool4x4GTX
+
+bool2x3GTX
+bool2x4GTX
+bool3x2GTX
+bool3x4GTX
+bool4x2GTX
+bool4x3GTX
+
+__int1GTX
+__int2GTX
+__int3GTX
+__int4GTX
+
+__int1x1GTX
+__int2x2GTX
+__int3x3GTX
+__int4x4GTX
+
+__int2x3GTX
+__int2x4GTX
+__int3x2GTX
+__int3x4GTX
+__int4x2GTX
+__int4x3GTX
+
+__half1GTX
+__half2GTX
+__half3GTX
+__half4GTX
+
+__half1x1GTX
+__half2x2GTX
+__half3x3GTX
+__half4x4GTX
+
+__half2x3GTX
+__half2x4GTX
+__half3x2GTX
+__half3x4GTX
+__half4x2GTX
+__half4x3GTX
+
+__float1GTX
+__float2GTX
+__float3GTX
+__float4GTX
+
+__float1x1GTX
+__float2x2GTX
+__float3x3GTX
+__float4x4GTX
+
+__float2x3GTX
+__float2x4GTX
+__float3x2GTX
+__float3x4GTX
+__float4x2GTX
+__float4x3GTX
+
+__double1GTX
+__double2GTX
+__double3GTX
+__double4GTX
+
+__double1x1GTX
+__double2x2GTX
+__double3x3GTX
+__double4x4GTX
+
+__double2x3GTX
+__double2x4GTX
+__double3x2GTX
+__double3x4GTX
+__double4x2GTX
+__double4x3GTX

+ 51 - 0
glm/CMakeLists.txt

@@ -0,0 +1,51 @@
+set(NAME glm)
+
+file(GLOB ROOT_SOURCE *.cpp)
+file(GLOB ROOT_INLINE *.inl)
+file(GLOB ROOT_HEADER *.hpp)
+
+file(GLOB_RECURSE CORE_SOURCE ./core/*.cpp)
+file(GLOB_RECURSE CORE_INLINE ./core/*.inl)
+file(GLOB_RECURSE CORE_HEADER ./core/*.hpp)
+
+file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
+file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
+file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
+
+file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
+file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
+file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
+
+file(GLOB_RECURSE IMG_SOURCE ./img/*.cpp)
+file(GLOB_RECURSE IMG_INLINE ./img/*.inl)
+file(GLOB_RECURSE IMG_HEADER ./img/*.hpp)
+
+file(GLOB_RECURSE VIRTREV_SOURCE ./virtrev/*.cpp)
+file(GLOB_RECURSE VIRTREV_INLINE ./virtrev/*.inl)
+file(GLOB_RECURSE VIRTREV_HEADER ./virtrev/*.hpp)
+
+source_group("Core Files" FILES ${CORE_SOURCE})
+source_group("Core Files" FILES ${CORE_INLINE})
+source_group("Core Files" FILES ${CORE_HEADER})
+source_group("GTC Files" FILES ${GTC_SOURCE})
+source_group("GTC Files" FILES ${GTC_INLINE})
+source_group("GTC Files" FILES ${GTC_HEADER})
+source_group("GTX Files" FILES ${GTX_SOURCE})
+source_group("GTX Files" FILES ${GTX_INLINE})
+source_group("GTX Files" FILES ${GTX_HEADER})
+source_group("IMG Files" FILES ${IMG_SOURCE})
+source_group("IMG Files" FILES ${IMG_INLINE})
+source_group("IMG Files" FILES ${IMG_HEADER})
+source_group("VIRTREV Files" FILES ${VIRTREV_SOURCE})
+source_group("VIRTREV Files" FILES ${VIRTREV_INLINE})
+source_group("VIRTREV Files" FILES ${VIRTREV_HEADER})
+
+include_directories(..)
+
+add_executable(${NAME} 
+	${ROOT_SOURCE}    ${ROOT_INLINE}    ${ROOT_HEADER} 
+	${CORE_SOURCE}    ${CORE_INLINE}    ${CORE_HEADER}
+	${GTC_SOURCE}     ${GTC_INLINE}     ${GTC_HEADER} 
+	${GTX_SOURCE}     ${GTX_INLINE}     ${GTX_HEADER} 
+	${IMG_SOURCE}     ${IMG_INLINE}     ${IMG_HEADER}
+	${VIRTREV_SOURCE} ${VIRTREV_INLINE} ${VIRTREV_HEADER})

+ 1 - 1
glm/core/_detail.hpp

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-07-24
 // Updated : 2008-08-31

+ 1 - 1
glm/core/_swizzle.hpp

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-04-20
 // Updated : 2008-08-22

+ 1 - 1
glm/core/_swizzle.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-04-27
 // Updated : 2006-04-27

+ 113 - 24
glm/core/func_common.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-03-08
-// Updated : 2008-03-08
+// Updated : 2010-01-26
 // Licence : This source is under MIT License
-// File    : glm/core/func_common.h
+// File    : glm/core/func_common.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_common
@@ -72,10 +72,18 @@ namespace glm
 	//! Modulus. Returns x - y * floor(x / y) 
 	//! for each component in x using the floating point value y.
 	//! (From GLSL 1.30.08 specification, section 8.3)
-    template <typename genTypeT, typename genTypeU> 
-	genTypeT mod(
-		genTypeT const & x, 
-		genTypeU const & y);
+    template <typename genType> 
+	genType mod(
+		genType const & x, 
+		genType const & y);
+
+	//! Modulus. Returns x - y * floor(x / y) 
+	//! for each component in x using the floating point value y.
+	//! (From GLSL 1.30.08 specification, section 8.3)
+    template <typename genType> 
+	genType mod(
+		genType const & x, 
+		typename genType::value_type const & y);
 
 	//! Returns the fractional part of x and sets i to the integer
 	//! part (as a whole number floating point value). Both the
@@ -89,26 +97,42 @@ namespace glm
 
     //! Returns y if y < x; otherwise, it returns x.
 	//! (From GLSL 1.30.08 specification, section 8.3)
-	template <typename genUIFTypeT, typename genUIFTypeU> 
-	genUIFTypeT min(
-		genUIFTypeT const & x, 
-		genUIFTypeU const & y);
+	template <typename genType> 
+	genType min(
+		genType const & x, 
+		genType const & y);
+
+	template <typename genType> 
+	genType min(
+		genType const & x, 
+		typename genType::value_type const & y);
 
     //! Returns y if x < y; otherwise, it returns x.
 	//! (From GLSL 1.30.08 specification, section 8.3)
-	template <typename genUIFTypeT, typename genUIFTypeU> 
-	genUIFTypeT max(
-		genUIFTypeT const & x, 
-		genUIFTypeU const & y);
+	template <typename genType> 
+	genType max(
+		genType const & x, 
+		genType const & y);
+
+	template <typename genType> 
+	genType max(
+		genType const & x, 
+		typename genType::value_type const & y);
 
     //! Returns min(max(x, minVal), maxVal) for each component in x 
 	//! using the floating-point values minVal and maxVal.
 	//! (From GLSL 1.30.08 specification, section 8.3)
-	template <typename genUIFTypeT, typename genUIFTypeU> 
-	genUIFTypeT clamp(
-		genUIFTypeT const & x, 
-		genUIFTypeU const & minVal, 
-		genUIFTypeU const & maxVal); 
+	template <typename genType> 
+	genType clamp(
+		genType const & x, 
+		genType const & minVal, 
+		genType const & maxVal); 
+
+	template <typename genType> 
+	genType clamp(
+		genType const & x, 
+		typename genType::value_type const & minVal, 
+		typename genType::value_type const & maxVal); 
 
 	//! \return If genTypeU is a floating scalar or vector: 
 	//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of 
@@ -139,8 +163,15 @@ namespace glm
 
 	//! Returns 0.0 if x < edge, otherwise it returns 1.0.
 	//! (From GLSL 1.30.08 specification, section 8.3)
-	template <typename genTypeT, typename genTypeU> 
-	genTypeU step(genTypeT const & edge, genTypeU const & x);
+	template <typename genType> 
+	genType step(
+		genType const & edge, 
+		genType const & x);
+
+	template <typename genType> 
+	genType step(
+		typename genType::value_type const & edge, 
+		genType const & x);
 
 	//! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
 	//! performs smooth Hermite interpolation between 0 and 1
@@ -152,8 +183,17 @@ namespace glm
 	//! return t * t * (3 – 2 * t);
 	//! Results are undefined if edge0 >= edge1.
 	//! (From GLSL 1.30.08 specification, section 8.3)
-	template <typename genTypeT, typename genTypeU> 
-	genTypeU smoothstep(genTypeT const & edge0, genTypeT const & edge1, genTypeU const & x);
+	template <typename genType> 
+	genType smoothstep(
+		genType const & edge0, 
+		genType const & edge1, 
+		genType const & x);
+
+	template <typename genType> 
+	genType smoothstep(
+		typename genType::value_type const & edge0, 
+		typename genType::value_type const & edge1, 
+		genType const & x);
 
 	//! Returns true if x holds a NaN (not a number)
 	//! representation in the underlying implementation's set of
@@ -173,6 +213,55 @@ namespace glm
 	template <typename genType> 
 	typename genType::bool_type isinf(genType const & x);
 
+	//! Returns a signed or unsigned integer value representing
+	//! the encoding of a floating-point value. The floatingpoint
+	//! value's bit-level representation is preserved.
+	//! (From GLSL 4.00.08 specification, section 8.3)
+	template <typename genType, typename genIType>
+	genIType floatBitsToInt(genType const & value);
+
+	//! Returns a signed or unsigned integer value representing
+	//! the encoding of a floating-point value. The floatingpoint
+	//! value's bit-level representation is preserved.
+	//! (From GLSL 4.00.08 specification, section 8.3)
+	template <typename genType, typename genUType>
+	genUType floatBitsToInt(genType const & value);
+
+	//! Returns a floating-point value corresponding to a signed
+	//! or unsigned integer encoding of a floating-point value.
+	//! If an inf or NaN is passed in, it will not signal, and the
+	//! resulting floating point value is unspecified. Otherwise,
+	//! the bit-level representation is preserved.
+	//! (From GLSL 4.00.08 specification, section 8.3)
+	template <typename genType, typename genIUType>
+	genType intBitsToFloat(genIUType const & value);
+
+	//! Computes and returns a * b + c.
+	//! (From GLSL 4.00.08 specification, section 8.3)
+	template <typename genType>
+	genType fma(genType const & a, genType const & b, genType const & c);
+
+	//! Splits x into a floating-point significand in the range
+	//! [0.5, 1.0) and an integral exponent of two, such that:
+	//! x = significand * exp(2, exponent)
+	//! The significand is returned by the function and the
+	//! exponent is returned in the parameter exp. For a
+	//! floating-point value of zero, the significant and exponent
+	//! are both zero. For a floating-point value that is an
+	//! infinity or is not a number, the results are undefined.
+	//! (From GLSL 4.00.08 specification, section 8.3)
+	template <typename genType, typename genIType>
+	genType frexp(genType const & x, genIType & exp);
+
+	//! Builds a floating-point number from x and the
+	//! corresponding integral exponent of two in exp, returning:
+	//! significand * exp(2, exponent)
+	//! If this product is too large to be represented in the
+	//! floating-point type, the result is undefined.
+	//! (From GLSL 4.00.08 specification, section 8.3)
+	template <typename genType, typename genIType>
+	genType ldexp(genType const & x, genIType const & exp);
+
 	}//namespace common
 	}//namespace function
 	}//namespace core

+ 507 - 264
glm/core/func_common.inl

@@ -1,8 +1,8 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-03
-// Updated : 2008-09-04
+// Updated : 2010-01-26
 // Licence : This source is under MIT License
 // File    : glm/core/func_common.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -11,7 +11,6 @@ namespace glm
 {
 	namespace detail
 	{
-
 		template <typename genFIType, bool /*signed*/>
 		struct Abs_
 		{
@@ -144,6 +143,12 @@ namespace glm
     }
 
     // floor
+    template <>
+	inline detail::thalf floor<detail::thalf>(detail::thalf const& x)
+    {
+        return detail::thalf(::std::floor(float(x)));
+    }
+
     template <typename genType>
     inline genType floor(genType const& x)
     {
@@ -383,78 +388,78 @@ namespace glm
         return x - y * floor(x / y);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> mod
+    template <typename T>
+    inline detail::tvec2<T> mod
 	(
-		detail::tvec2<valType> const & x, 
-		valType y
+		detail::tvec2<T> const & x, 
+		typename detail::tvec2<T>::value_type const & y
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             mod(x.x, y),
             mod(x.y, y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> mod
+    template <typename T>
+    inline detail::tvec3<T> mod
 	(
-		detail::tvec3<valType> const & x, 
-		valType y
+		detail::tvec3<T> const & x, 
+		typename detail::tvec3<T>::value_type const & y
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             mod(x.x, y),
             mod(x.y, y),
             mod(x.z, y));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> mod
+    template <typename T>
+    inline detail::tvec4<T> mod
 	(
-		detail::tvec4<valType> const & x, 
-		valType y
+		detail::tvec4<T> const & x, 
+		typename detail::tvec4<T>::value_type const & y
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             mod(x.x, y),
             mod(x.y, y),
             mod(x.z, y),
             mod(x.w, y));
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> mod
+    template <typename T>
+    inline detail::tvec2<T> mod
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
+		detail::tvec2<T> const & x, 
+		detail::tvec2<T> const & y
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             mod(x.x, y.x),
             mod(x.y, y.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> mod
+    template <typename T>
+    inline detail::tvec3<T> mod
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & y
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             mod(x.x, y.x),
             mod(x.y, y.y),
             mod(x.z, y.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> mod
+    template <typename T>
+    inline detail::tvec4<T> mod
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
+		detail::tvec4<T> const & x, 
+		detail::tvec4<T> const & y
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             mod(x.x, y.x),
             mod(x.y, y.y),
             mod(x.z, y.z),
@@ -539,78 +544,78 @@ namespace glm
         return x < y ? x : y;
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> min
+    template <typename T>
+    inline detail::tvec2<T> min
 	(
-		detail::tvec2<valType> const & x, 
-		valType y
+		detail::tvec2<T> const & x, 
+		typename detail::tvec2<T>::value_type const & y
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             min(x.x, y),
             min(x.y, y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> min
+    template <typename T>
+    inline detail::tvec3<T> min
 	(
-		detail::tvec3<valType> const & x, 
-		valType y
+		detail::tvec3<T> const & x, 
+		typename detail::tvec2<T>::value_type const & y
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             min(x.x, y),
             min(x.y, y),
             min(x.z, y));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> min
+    template <typename T>
+    inline detail::tvec4<T> min
 	(
-		detail::tvec4<valType> const & x, 
-		valType y
+		detail::tvec4<T> const & x, 
+		typename detail::tvec4<T>::value_type const & y
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             min(x.x, y),
             min(x.y, y),
             min(x.z, y),
             min(x.w, y));
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> min
+    template <typename T>
+    inline detail::tvec2<T> min
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
+		detail::tvec2<T> const & x, 
+		detail::tvec2<T> const & y
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             min(x.x, y.x),
             min(x.y, y.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> min
+    template <typename T>
+    inline detail::tvec3<T> min
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & y
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             min(x.x, y.x),
             min(x.y, y.y),
             min(x.z, y.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> min
+    template <typename T>
+    inline detail::tvec4<T> min
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
+		detail::tvec4<T> const & x, 
+		detail::tvec4<T> const & y
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             min(x.x, y.x),
             min(x.y, y.y),
             min(x.z, y.z),
@@ -633,77 +638,77 @@ namespace glm
 		return x > y ? x : y;
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> max
+    template <typename T>
+    inline detail::tvec2<T> max
 	(
-		detail::tvec2<valType> const & x, 
-		valType y
+		detail::tvec2<T> const & x, 
+		typename detail::tvec2<T>::value_type y
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             max(x.x, y),
             max(x.y, y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> max
+    template <typename T>
+    inline detail::tvec3<T> max
 	(
-		detail::tvec3<valType> const & x, 
-		valType y
+		detail::tvec3<T> const & x, 
+		typename detail::tvec3<T>::value_type y
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             max(x.x, y),
             max(x.y, y),
             max(x.z, y));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> max
+    template <typename T>
+    inline detail::tvec4<T> max
 	(
-		detail::tvec4<valType> const & x, 
-		valType y
+		detail::tvec4<T> const & x, 
+		typename detail::tvec4<T>::value_type y
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             max(x.x, y),
             max(x.y, y),
             max(x.z, y),
             max(x.w, y));
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> max
+    template <typename T>
+    inline detail::tvec2<T> max
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
+		detail::tvec2<T> const & x, 
+		detail::tvec2<T> const & y
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             max(x.x, y.x),
             max(x.y, y.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> max
+    template <typename T>
+    inline detail::tvec3<T> max
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & y
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             max(x.x, y.x),
             max(x.y, y.y),
             max(x.z, y.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> max
+    template <typename T>
+    inline detail::tvec4<T> max
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y)
+		detail::tvec4<T> const & x, 
+		detail::tvec4<T> const & y)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             max(x.x, y.x),
             max(x.y, y.y),
             max(x.z, y.z),
@@ -729,84 +734,84 @@ namespace glm
 	    return x;
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> clamp
+    template <typename T>
+    inline detail::tvec2<T> clamp
 	(
-		detail::tvec2<valType> const & x, 
-		valType minVal, 
-		valType maxVal
+		detail::tvec2<T> const & x, 
+		typename detail::tvec2<T>::value_type const & minVal, 
+		typename detail::tvec2<T>::value_type const & maxVal
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             clamp(x.x, minVal, maxVal),
             clamp(x.y, minVal, maxVal));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> clamp
+    template <typename T>
+    inline detail::tvec3<T> clamp
 	(
-		detail::tvec3<valType> const & x, 
-		valType minVal, 
-		valType maxVal
+		detail::tvec3<T> const & x, 
+		typename detail::tvec3<T>::value_type const & minVal, 
+		typename detail::tvec3<T>::value_type const & maxVal
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             clamp(x.x, minVal, maxVal),
             clamp(x.y, minVal, maxVal),
             clamp(x.z, minVal, maxVal));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> clamp
+    template <typename T>
+    inline detail::tvec4<T> clamp
 	(
-		detail::tvec4<valType> const & x, 
-		valType minVal, 
-		valType maxVal
+		detail::tvec4<T> const & x, 
+		typename detail::tvec4<T>::value_type const & minVal, 
+		typename detail::tvec4<T>::value_type const & maxVal
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             clamp(x.x, minVal, maxVal),
             clamp(x.y, minVal, maxVal),
             clamp(x.z, minVal, maxVal),
             clamp(x.w, minVal, maxVal));
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> clamp
+    template <typename T>
+    inline detail::tvec2<T> clamp
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & minVal, 
-		detail::tvec2<valType> const & maxVal
+		detail::tvec2<T> const & x, 
+		detail::tvec2<T> const & minVal, 
+		detail::tvec2<T> const & maxVal
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             clamp(x.x, minVal.x, maxVal.x),
             clamp(x.y, minVal.y, maxVal.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> clamp
+    template <typename T>
+    inline detail::tvec3<T> clamp
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & minVal, 
-		detail::tvec3<valType> const & maxVal
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & minVal, 
+		detail::tvec3<T> const & maxVal
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             clamp(x.x, minVal.x, maxVal.x),
             clamp(x.y, minVal.y, maxVal.y),
             clamp(x.z, minVal.z, maxVal.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> clamp
+    template <typename T>
+    inline detail::tvec4<T> clamp
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & minVal, 
-		detail::tvec4<valType> const & maxVal
+		detail::tvec4<T> const & x, 
+		detail::tvec4<T> const & minVal, 
+		detail::tvec4<T> const & maxVal
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             clamp(x.x, minVal.x, maxVal.x),
             clamp(x.y, minVal.y, maxVal.y),
             clamp(x.z, minVal.z, maxVal.z),
@@ -932,21 +937,21 @@ namespace glm
 		return a ? x : y;
 	}
 
-	template <typename valType>
-	inline detail::tvec2<valType> mix
+	template <typename T>
+	inline detail::tvec2<T> mix
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y, 
-		typename detail::tvec2<valType>::bool_type a
+		detail::tvec2<T> const & x, 
+		detail::tvec2<T> const & y, 
+		typename detail::tvec2<T>::bool_type a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tvec2<valType> result;
+		detail::tvec2<T> result;
 		for
 		(
-			typename detail::tvec2<valType>::size_type i = 0; 
-			i < detail::tvec2<valType>::value_size(); 
+			typename detail::tvec2<T>::size_type i = 0; 
+			i < detail::tvec2<T>::value_size(); 
 			++i
 		)
 		{
@@ -955,21 +960,21 @@ namespace glm
 		return result;
 	}
 
-	template <typename valType>
-	inline detail::tvec3<valType> mix
+	template <typename T>
+	inline detail::tvec3<T> mix
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y, 
-		typename detail::tvec3<valType>::bool_type a
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & y, 
+		typename detail::tvec3<T>::bool_type a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tvec3<valType> result;
+		detail::tvec3<T> result;
 		for
 		(
-			typename detail::tvec3<valType>::size_type i = 0; 
-			i < detail::tvec3<valType>::value_size(); 
+			typename detail::tvec3<T>::size_type i = 0; 
+			i < detail::tvec3<T>::value_size(); 
 			++i
 		)
 		{
@@ -978,21 +983,21 @@ namespace glm
 		return result;
 	}
 
-	template <typename valType>
-	inline detail::tvec4<valType> mix
+	template <typename T>
+	inline detail::tvec4<T> mix
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y, 
-		typename detail::tvec4<valType>::bool_type a
+		detail::tvec4<T> const & x, 
+		detail::tvec4<T> const & y, 
+		typename detail::tvec4<T>::bool_type a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tvec4<valType> result;
+		detail::tvec4<T> result;
 		for
 		(
-			typename detail::tvec4<valType>::size_type i = 0; 
-			i < detail::tvec4<valType>::value_size(); 
+			typename detail::tvec4<T>::size_type i = 0; 
+			i < detail::tvec4<T>::value_size(); 
 			++i
 		)
 		{
@@ -1014,82 +1019,82 @@ namespace glm
         return x <= edge ? genType(0) : genType(1);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> step
+    template <typename T>
+    inline detail::tvec2<T> step
 	(
-		valType const & edge, 
-		detail::tvec2<valType> const & x
+		typename detail::tvec2<T>::value_type const & edge, 
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
-            x.x <= edge ? valType(0) : valType(1),
-            x.y <= edge ? valType(0) : valType(1));
+        return detail::tvec2<T>(
+            x.x <= edge ? T(0) : T(1),
+            x.y <= edge ? T(0) : T(1));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> step
+    template <typename T>
+    inline detail::tvec3<T> step
 	(
-		valType const & edge, 
-		detail::tvec3<valType> const & x
+		typename detail::tvec3<T>::value_type const & edge, 
+		detail::tvec3<T> const & x
 	)
     {
-		return detail::tvec3<valType>(
-			x.x <= edge ? valType(0) : valType(1),
-			x.y <= edge ? valType(0) : valType(1),
-			x.z <= edge ? valType(0) : valType(1));
+		return detail::tvec3<T>(
+			x.x <= edge ? T(0) : T(1),
+			x.y <= edge ? T(0) : T(1),
+			x.z <= edge ? T(0) : T(1));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> step
+    template <typename T>
+    inline detail::tvec4<T> step
 	(
-		valType edge, 
-		detail::tvec4<valType> const & x
+		typename detail::tvec4<T>::value_type const & edge, 
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
-            x.x <= edge ? valType(0) : valType(1),
-            x.y <= edge ? valType(0) : valType(1),
-            x.z <= edge ? valType(0) : valType(1),
-            x.w <= edge ? valType(0) : valType(1));
+        return detail::tvec4<T>(
+            x.x <= edge ? T(0) : T(1),
+            x.y <= edge ? T(0) : T(1),
+            x.z <= edge ? T(0) : T(1),
+            x.w <= edge ? T(0) : T(1));
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> step
+    template <typename T>
+    inline detail::tvec2<T> step
 	(
-		detail::tvec2<valType> const & edge, 
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & edge, 
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
-            x.x <= edge.x ? valType(0) : valType(1),
-            x.y <= edge.y ? valType(0) : valType(1));
+        return detail::tvec2<T>(
+            x.x <= edge.x ? T(0) : T(1),
+            x.y <= edge.y ? T(0) : T(1));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> step
+    template <typename T>
+    inline detail::tvec3<T> step
 	(
-		detail::tvec3<valType> const & edge, 
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & edge, 
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
-            x.x <= edge.x ? valType(0) : valType(1),
-            x.y <= edge.y ? valType(0) : valType(1),
-            x.z <= edge.z ? valType(0) : valType(1));
+        return detail::tvec3<T>(
+            x.x <= edge.x ? T(0) : T(1),
+            x.y <= edge.y ? T(0) : T(1),
+            x.z <= edge.z ? T(0) : T(1));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> step
+    template <typename T>
+    inline detail::tvec4<T> step
 	(
-		detail::tvec4<valType> const & edge, 
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & edge, 
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
-            x.x <= edge.x ? valType(0) : valType(1),
-            x.y <= edge.y ? valType(0) : valType(1),
-            x.z <= edge.z ? valType(0) : valType(1),
-            x.w <= edge.w ? valType(0) : valType(1));
+        return detail::tvec4<T>(
+            x.x <= edge.x ? T(0) : T(1),
+            x.y <= edge.y ? T(0) : T(1),
+            x.z <= edge.z ? T(0) : T(1),
+            x.w <= edge.w ? T(0) : T(1));
     }
 
     // smoothstep
@@ -1107,84 +1112,84 @@ namespace glm
         return tmp * tmp * (genType(3) - genType(2) * tmp);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> smoothstep
+    template <typename T>
+    inline detail::tvec2<T> smoothstep
 	(
-		valType const & edge0, 
-		valType const & edge1, 
-		detail::tvec2<valType> const & x
+		typename detail::tvec2<T>::value_type const & edge0, 
+		typename detail::tvec2<T>::value_type const & edge1, 
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             smoothstep(edge0, edge1, x.x),
             smoothstep(edge0, edge1, x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> smoothstep
+    template <typename T>
+    inline detail::tvec3<T> smoothstep
 	(
-		valType const & edge0, 
-		valType const & edge1, 
-		detail::tvec3<valType> const & x
+		typename detail::tvec3<T>::value_type const & edge0, 
+		typename detail::tvec3<T>::value_type const & edge1, 
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             smoothstep(edge0, edge1, x.x),
             smoothstep(edge0, edge1, x.y),
             smoothstep(edge0, edge1, x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> smoothstep
+    template <typename T>
+    inline detail::tvec4<T> smoothstep
 	(
-		valType const & edge0, 
-		valType const & edge1, 
-		detail::tvec4<valType> const & x
+		typename detail::tvec4<T>::value_type const & edge0, 
+		typename detail::tvec4<T>::value_type const & edge1, 
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             smoothstep(edge0, edge1, x.x),
             smoothstep(edge0, edge1, x.y),
             smoothstep(edge0, edge1, x.z),
             smoothstep(edge0, edge1, x.w));
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> smoothstep
+    template <typename T>
+    inline detail::tvec2<T> smoothstep
 	(
-		detail::tvec2<valType> const & edge0, 
-		detail::tvec2<valType> const & edge1, 
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & edge0, 
+		detail::tvec2<T> const & edge1, 
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             smoothstep(edge0.x, edge1.x, x.x),
             smoothstep(edge0.y, edge1.y, x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> smoothstep
+    template <typename T>
+    inline detail::tvec3<T> smoothstep
 	(
-		detail::tvec3<valType> const & edge0, 
-		detail::tvec3<valType> const & edge1, 
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & edge0, 
+		detail::tvec3<T> const & edge1, 
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             smoothstep(edge0.x, edge1.x, x.x),
             smoothstep(edge0.y, edge1.y, x.y),
             smoothstep(edge0.z, edge1.z, x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> smoothstep
+    template <typename T>
+    inline detail::tvec4<T> smoothstep
 	(
-		detail::tvec4<valType> const & edge0, 
-		detail::tvec4<valType> const & edge1, 
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & edge0, 
+		detail::tvec4<T> const & edge1, 
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             smoothstep(edge0.x, edge1.x, x.x),
             smoothstep(edge0.y, edge1.y, x.y),
             smoothstep(edge0.z, edge1.z, x.z),
@@ -1206,36 +1211,36 @@ namespace glm
 #endif
 	}
 
-    template <typename valType>
-    inline typename detail::tvec2<valType>::bool_type isnan
+    template <typename T>
+    inline typename detail::tvec2<T>::bool_type isnan
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return typename detail::tvec2<valType>::bool_type(
+        return typename detail::tvec2<T>::bool_type(
             isnan(x.x),
             isnan(x.y));
     }
 
-    template <typename valType>
-    inline typename detail::tvec3<valType>::bool_type isnan
+    template <typename T>
+    inline typename detail::tvec3<T>::bool_type isnan
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return typename detail::tvec3<valType>::bool_type(
+        return typename detail::tvec3<T>::bool_type(
             isnan(x.x),
             isnan(x.y),
             isnan(x.z));
     }
 
-    template <typename valType>
-    inline typename detail::tvec4<valType>::bool_type isnan
+    template <typename T>
+    inline typename detail::tvec4<T>::bool_type isnan
 	(
-		const detail::tvec4<valType>& x
+		detail::tvec4<T> const & x
 	)
     {
-        return typename detail::tvec4<valType>::bool_type(
+        return typename detail::tvec4<T>::bool_type(
             isnan(x.x),
             isnan(x.y),
             isnan(x.z),
@@ -1257,42 +1262,280 @@ namespace glm
 #endif
 	}
 
-    template <typename valType>
-    inline typename detail::tvec2<valType>::bool_type isinf
+    template <typename T>
+    inline typename detail::tvec2<T>::bool_type isinf
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return typename detail::tvec2<valType>::bool_type(
+        return typename detail::tvec2<T>::bool_type(
             isnan(x.x),
             isnan(x.y));
     }
 
-    template <typename valType>
-    inline typename detail::tvec3<valType>::bool_type isinf
+    template <typename T>
+    inline typename detail::tvec3<T>::bool_type isinf
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return typename detail::tvec3<valType>::bool_type(
+        return typename detail::tvec3<T>::bool_type(
             isnan(x.x),
             isnan(x.y),
             isnan(x.z));
     }
 
-    template <typename valType>
-    inline typename detail::tvec4<valType>::bool_type isinf
+    template <typename T>
+    inline typename detail::tvec4<T>::bool_type isinf
 	(
-		const detail::tvec4<valType>& x
+		detail::tvec4<T> const & x
 	)
     {
-        return typename detail::tvec4<valType>::bool_type(
+        return typename detail::tvec4<T>::bool_type(
             isnan(x.x),
             isnan(x.y),
             isnan(x.z),
             isnan(x.w));
     }
 
+	inline int floatBitsToInt(float const & value)
+	{
+		union
+		{
+			float f;
+			int i;
+		} fi;
+
+		fi.f = value;
+		return fi.i;
+	}
+
+    template <typename T>
+    inline detail::tvec2<int> floatBitsToInt
+	(
+		detail::tvec2<T> const & value
+	)
+    {
+        return detail::tvec2<T>(
+            floatBitsToInt(value.x),
+            floatBitsToInt(value.y));
+    }
+
+    template <typename T>
+    inline detail::tvec3<int> floatBitsToInt
+	(
+		detail::tvec3<T> const & value
+	)
+    {
+        return detail::tvec3<T>(
+            floatBitsToInt(value.x),
+            floatBitsToInt(value.y));
+    }
+
+    template <typename T>
+    inline detail::tvec4<int> floatBitsToInt
+	(
+		detail::tvec4<T> const & value
+	)
+    {
+        return detail::tvec4<T>(
+            floatBitsToInt(value.x),
+            floatBitsToInt(value.y));
+    }
+
+	inline uint floatBitsToUint(float const & value)
+	{
+		union
+		{
+			float f;
+			uint u;
+		} fu;
+
+		fu.f = value;
+		return fu.u;
+	}
+
+    template <typename T>
+    inline detail::tvec2<uint> floatBitsToUint
+	(
+		detail::tvec2<T> const & value
+	)
+    {
+        return detail::tvec2<T>(
+            floatBitsToUint(value.x),
+            floatBitsToUint(value.y));
+    }
+
+    template <typename T>
+    inline detail::tvec3<uint> floatBitsToUint
+	(
+		detail::tvec3<T> const & value
+	)
+    {
+        return detail::tvec3<T>(
+            floatBitsToUint(value.x),
+            floatBitsToUint(value.y));
+    }
+
+    template <typename T>
+    inline detail::tvec4<uint> floatBitsToUint
+	(
+		detail::tvec4<T> const & value
+	)
+    {
+        return detail::tvec4<T>(
+            floatBitsToUint(value.x),
+            floatBitsToUint(value.y));
+    }
+
+	inline float intBitsToFloat(int const & value)
+	{
+		union
+		{
+			float f;
+			int i;
+		} fi;
+
+		fi.i = value;
+		return fi.f;
+	}
+
+	inline float intBitsToFloat(uint const & value)
+	{
+		union
+		{
+			float f;
+			uint u;
+		} fu;
+
+		fu.u = value;
+		return fu.f;
+	}
+
+    template <typename T>
+    inline detail::tvec2<float> intBitsToFloat
+	(
+		detail::tvec2<T> const & value
+	)
+    {
+        return detail::tvec2<T>(
+            intBitsToFloat(value.x),
+            intBitsToFloat(value.y));
+    }
+
+    template <typename T>
+    inline detail::tvec3<float> intBitsToFloat
+	(
+		detail::tvec3<T> const & value
+	)
+    {
+        return detail::tvec3<T>(
+            intBitsToFloat(value.x),
+            intBitsToFloat(value.y));
+    }
+
+    template <typename T>
+    inline detail::tvec4<float> intBitsToFloat
+	(
+		detail::tvec4<T> const & value
+	)
+    {
+        return detail::tvec4<T>(
+            intBitsToFloat(value.x),
+            intBitsToFloat(value.y));
+    }
+
+	template <typename genType>
+	inline genType fma
+	(
+		genType const & a, 
+		genType const & b, 
+		genType const & c
+	)
+	{
+		return a * b + c;
+	}
+
+	template <typename genType>
+	genType frexp
+	(
+		genType const & x, 
+		int & exp
+	)
+	{
+		return std::frexp(x, exp);
+	}
+
+	template <typename T>
+	detail::tvec2<T> frexp
+	(
+		detail::tvec2<T> const & x, 
+		detail::tvec2<int> & exp
+	)
+	{
+		return std::frexp(x, exp);
+	}
+
+	template <typename T>
+	detail::tvec3<T> frexp
+	(
+		detail::tvec3<T> const & x, 
+		detail::tvec3<int> & exp
+	)
+	{
+		return std::frexp(x, exp);
+	}
+
+	template <typename T>
+	detail::tvec4<T> frexp
+	(
+		detail::tvec4<T> const & x, 
+		detail::tvec4<int> & exp
+	)
+	{
+		return std::frexp(x, exp);
+	}
+
+	template <typename genType>
+	genType ldexp
+	(
+		genType const & x, 
+		int const & exp
+	)
+	{
+		return std::frexp(x, exp);
+	}
+
+	template <typename T>
+	detail::tvec2<T> ldexp
+	(
+		detail::tvec2<T> const & x, 
+		detail::tvec2<int> const & exp
+	)
+	{
+		return std::frexp(x, exp);
+	}
+
+	template <typename T>
+	detail::tvec3<T> ldexp
+	(
+		detail::tvec3<T> const & x, 
+		detail::tvec3<int> const & exp
+	)
+	{
+		return std::frexp(x, exp);
+	}
+
+	template <typename T>
+	detail::tvec4<T> ldexp
+	(
+		detail::tvec4<T> const & x, 
+		detail::tvec4<int> const & exp
+	)
+	{
+		return std::frexp(x, exp);
+	}
+
 	}//namespace common
 	}//namespace function
 	}//namespace core

+ 3 - 3
glm/core/func_exponential.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-08
-// Updated : 2008-09-06
+// Updated : 2010-02-04
 // Licence : This source is under MIT License
-// File    : glm/core/func_exponential.h
+// File    : glm/core/func_exponential.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_exponential

+ 89 - 89
glm/core/func_exponential.inl

@@ -1,8 +1,8 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-03
-// Updated : 2008-09-06
+// Updated : 2010-02-04
 // Licence : This source is under MIT License
 // File    : glm/core/func_exponential.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -26,39 +26,39 @@ namespace glm
         return ::std::pow(x, y);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> pow
+    template <typename T>
+    inline detail::tvec2<T> pow
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
+		detail::tvec2<T> const & x, 
+		detail::tvec2<T> const & y
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             pow(x.x, y.x),
             pow(x.y, y.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> pow
+    template <typename T>
+    inline detail::tvec3<T> pow
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & y
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             pow(x.x, y.x),
             pow(x.y, y.y),
             pow(x.z, y.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> pow
+    template <typename T>
+    inline detail::tvec4<T> pow
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
+		detail::tvec4<T> const & x, 
+		detail::tvec4<T> const & y
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             pow(x.x, y.x),
             pow(x.y, y.y),
             pow(x.z, y.z),
@@ -77,36 +77,36 @@ namespace glm
         return ::std::exp(x);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> exp
+    template <typename T>
+    inline detail::tvec2<T> exp
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             exp(x.x),
             exp(x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> exp
+    template <typename T>
+    inline detail::tvec3<T> exp
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             exp(x.x),
             exp(x.y),
             exp(x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> exp
+    template <typename T>
+    inline detail::tvec4<T> exp
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             exp(x.x),
             exp(x.y),
             exp(x.z),
@@ -125,36 +125,36 @@ namespace glm
         return ::std::log(x);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> log
+    template <typename T>
+    inline detail::tvec2<T> log
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             log(x.x),
             log(x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> log
+    template <typename T>
+    inline detail::tvec3<T> log
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             log(x.x),
             log(x.y),
             log(x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> log
+    template <typename T>
+    inline detail::tvec4<T> log
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             log(x.x),
             log(x.y),
             log(x.z),
@@ -173,36 +173,36 @@ namespace glm
         return ::std::exp(genType(0.69314718055994530941723212145818) * x);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> exp2
+    template <typename T>
+    inline detail::tvec2<T> exp2
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             exp2(x.x),
             exp2(x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> exp2
+    template <typename T>
+    inline detail::tvec3<T> exp2
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             exp2(x.x),
             exp2(x.y),
             exp2(x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> exp2
+    template <typename T>
+    inline detail::tvec4<T> exp2
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             exp2(x.x),
             exp2(x.y),
             exp2(x.z),
@@ -221,36 +221,36 @@ namespace glm
         return ::std::log(x) / genType(0.69314718055994530941723212145818);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> log2
+    template <typename T>
+    inline detail::tvec2<T> log2
 	(
-		const detail::tvec2<valType>& x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             log2(x.x),
             log2(x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> log2
+    template <typename T>
+    inline detail::tvec3<T> log2
 	(
-		const detail::tvec3<valType>& x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             log2(x.x),
             log2(x.y),
             log2(x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> log2
+    template <typename T>
+    inline detail::tvec4<T> log2
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             log2(x.x),
             log2(x.y),
             log2(x.z),
@@ -269,36 +269,36 @@ namespace glm
         return genType(::std::sqrt(double(x)));
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> sqrt
+    template <typename T>
+    inline detail::tvec2<T> sqrt
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             sqrt(x.x),
             sqrt(x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> sqrt
+    template <typename T>
+    inline detail::tvec3<T> sqrt
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             sqrt(x.x),
             sqrt(x.y),
             sqrt(x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> sqrt
+    template <typename T>
+    inline detail::tvec4<T> sqrt
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             sqrt(x.x),
             sqrt(x.y),
             sqrt(x.z),
@@ -316,36 +316,36 @@ namespace glm
         return genType(1) / ::std::sqrt(x);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> inversesqrt
+    template <typename T>
+    inline detail::tvec2<T> inversesqrt
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             inversesqrt(x.x),
             inversesqrt(x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> inversesqrt
+    template <typename T>
+    inline detail::tvec3<T> inversesqrt
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             inversesqrt(x.x),
             inversesqrt(x.y),
             inversesqrt(x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> inversesqrt
+    template <typename T>
+    inline detail::tvec4<T> inversesqrt
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             inversesqrt(x.x),
             inversesqrt(x.y),
             inversesqrt(x.z),

+ 28 - 12
glm/core/func_geometric.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-03
-// Updated : 2008-09-08
+// Updated : 2010-02-04
 // Licence : This source is under MIT License
-// File    : glm/core/func_geometric.h
+// File    : glm/core/func_geometric.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_geometric
@@ -24,45 +24,61 @@ namespace glm
 	//! Returns the length of x, i.e., sqrt(x * x).
 	//! (From GLSL 1.30.08 specification, section 8.4)
 	template <typename genType> 
-	typename genType::value_type length(genType const & x); 
+	typename genType::value_type length(
+		genType const & x); 
 
 	//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
     //! (From GLSL 1.30.08 specification, section 8.4)
 	template <typename genType> 
-	typename genType::value_type distance(genType const & p0, genType const & p1);
+	typename genType::value_type distance(
+		genType const & p0, 
+		genType const & p1);
 
 	//! Returns the dot product of x and y, i.e., result = x * y.
 	//! (From GLSL 1.30.08 specification, section 8.4)
     template <typename genType> 
-	typename genType::value_type dot(genType const & x, genType const & y);
+	typename genType::value_type dot(
+		genType const & x, 
+		genType const & y);
 
 	//! Returns the cross product of x and y.
     //! (From GLSL 1.30.08 specification, section 8.4)
-    template <typename valType> 
-	detail::tvec3<valType> cross(detail::tvec3<valType> const & x, detail::tvec3<valType> const & y);
+    template <typename T> 
+	detail::tvec3<T> cross(
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & y);
 
 	//! Returns a vector in the same direction as x but with length of 1.
 	//! (From GLSL 1.30.08 specification, section 8.4)
 	template <typename genType> 
-	genType normalize(genType const & x);
+	genType normalize(
+		genType const & x);
 
 	//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
 	//! (From GLSL 1.30.08 specification, section 8.4)
     template <typename genType> 
-	genType faceforward(genType const & N, genType const & I, genType const & Nref);
+	genType faceforward(
+		genType const & N, 
+		genType const & I, 
+		genType const & Nref);
   
 	//! For the incident vector I and surface orientation N, 
 	//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
 	//! (From GLSL 1.30.08 specification, section 8.4)
     template <typename genType> 
-	genType reflect(genType const & I, genType const & N);
+	genType reflect(
+		genType const & I, 
+		genType const & N);
   
 	//! For the incident vector I and surface normal N, 
 	//! and the ratio of indices of refraction eta, 
 	//! return the refraction vector.
 	//! (From GLSL 1.30.08 specification, section 8.4)
     template <typename genType> 
-	genType refract(genType const & I, genType const & N, typename genType::value_type const & eta);
+	genType refract(
+		genType const & I, 
+		genType const & N, 
+		typename genType::value_type const & eta);
 
 	}//namespace geometric
 	}//namespace function

+ 69 - 69
glm/core/func_geometric.inl

@@ -1,8 +1,8 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-03
-// Updated : 2008-09-08
+// Updated : 2010-02-04
 // Licence : This source is under MIT License
 // File    : glm/core/func_geometric.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -25,40 +25,40 @@ namespace glm
         genType sqr = x * x;
         return sqrt(sqr);
     }
-		
-	template <typename valType>
-	inline typename detail::tvec2<valType>::value_type length
+
+	template <typename T>
+	inline typename detail::tvec2<T>::value_type length
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & v
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        valType sqr = x.x * x.x + x.y * x.y;
+        typename detail::tvec2<T>::value_type sqr = v.x * v.x + v.y * v.y;
         return sqrt(sqr);
     }
 
-    template <typename valType>
-    inline typename detail::tvec3<valType>::value_type length
+    template <typename T>
+    inline typename detail::tvec3<T>::value_type length
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & v
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
+        typename detail::tvec3<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z;
         return sqrt(sqr);
     }
 
-    template <typename valType>
-    inline typename detail::tvec4<valType>::value_type length
+    template <typename T>
+    inline typename detail::tvec4<T>::value_type length
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & v
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
+        typename detail::tvec4<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
         return sqrt(sqr);
     }
 
@@ -75,38 +75,38 @@ namespace glm
 		return length(p1 - p0);
     }
  
-	template <typename valType>
-	inline typename detail::tvec2<valType>::value_type distance
+	template <typename T>
+	inline typename detail::tvec2<T>::value_type distance
 	(
-		detail::tvec2<valType> const & p0,
-		detail::tvec2<valType> const & p1
+		detail::tvec2<T> const & p0,
+		detail::tvec2<T> const & p1
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
         return length(p1 - p0);
     }
 
-    template <typename valType>
-    inline typename detail::tvec3<valType>::value_type distance
+    template <typename T>
+    inline typename detail::tvec3<T>::value_type distance
 	(
-		detail::tvec3<valType> const & p0,
-		detail::tvec3<valType> const & p1
+		detail::tvec3<T> const & p0,
+		detail::tvec3<T> const & p1
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
 		return length(p1 - p0);
     }
 
-    template <typename valType>
-    inline typename detail::tvec4<valType>::value_type distance
+    template <typename T>
+    inline typename detail::tvec4<T>::value_type distance
 	(
-		detail::tvec4<valType> const & p0,
-		detail::tvec4<valType> const & p1
+		detail::tvec4<T> const & p0,
+		detail::tvec4<T> const & p1
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
 		return length(p1 - p0);
     }
@@ -124,26 +124,26 @@ namespace glm
 		return x * y;
 	}
 
-    template <typename valType>
-	inline typename detail::tvec2<valType>::value_type dot
+    template <typename T>
+	inline typename detail::tvec2<T>::value_type dot
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
+		detail::tvec2<T> const & x, 
+		detail::tvec2<T> const & y
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
 		return x.x * y.x + x.y * y.y;
     }
 
-    template <typename valType>
-    inline valType dot
+    template <typename T>
+    inline T dot
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & y
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
 		return x.x * y.x + x.y * y.y + x.z * y.z;
     }
@@ -164,29 +164,29 @@ namespace glm
 	    return Result;
     }
 */
-    template <typename valType>
-    inline valType dot
+    template <typename T>
+    inline T dot
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
+		detail::tvec4<T> const & x, 
+		detail::tvec4<T> const & y
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
         return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w;
     }
 
     // cross
-    template <typename valType>
-    inline detail::tvec3<valType> cross
+    template <typename T>
+    inline detail::tvec3<T> cross
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
+		detail::tvec3<T> const & x, 
+		detail::tvec3<T> const & y
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             x.y * y.z - y.y * x.z,
             x.z * y.x - y.z * x.x,
             x.x * y.y - y.x * x.y);
@@ -205,39 +205,39 @@ namespace glm
     }
 
     // According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
-    template <typename valType>
-    inline detail::tvec2<valType> normalize
+    template <typename T>
+    inline detail::tvec2<T> normalize
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 		
-		valType sqr = x.x * x.x + x.y * x.y;
+		typename detail::tvec2<T>::value_type sqr = x.x * x.x + x.y * x.y;
 	    return x * inversesqrt(sqr);
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> normalize
+    template <typename T>
+    inline detail::tvec3<T> normalize
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+        GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
+		typename detail::tvec3<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z;
 	    return x * inversesqrt(sqr);
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> normalize
+    template <typename T>
+    inline detail::tvec4<T> normalize
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+        GLM_STATIC_ASSERT(detail::type<T>::is_float);
 		
-		valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
+		typename detail::tvec4<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
 	    return x * inversesqrt(sqr);
     }
 

+ 142 - 0
glm/core/func_integer.hpp

@@ -0,0 +1,142 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-03-17
+// Updated : 2010-03-31
+// Licence : This source is under MIT License
+// File    : glm/core/func_integer.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_integer
+#define glm_core_func_integer
+
+namespace glm
+{
+	namespace test{
+		void main_core_func_integer();
+	}//namespace test
+
+	namespace core{
+	namespace function{
+	//! Define integer functions from Section 8.8 of GLSL 4.00.8 specification. 
+	namespace integer{
+
+		//! Adds 32-bit unsigned integer x and y, returning the sum
+		//! modulo pow(2, 32). The value carry is set to 0 if the sum was
+		//! less than pow(2, 32), or to 1 otherwise.
+		//!
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename genUType>
+		genUType uaddCarry(
+			genUType const & x, 
+			genUType const & y, 
+			genUType & carry);
+
+		//! Subtracts the 32-bit unsigned integer y from x, returning
+		//! the difference if non-negative, or pow(2, 32) plus the difference
+		//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+		//! 
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename genUType>
+		genUType usubBorrow(
+			genUType const & x, 
+			genUType const & y, 
+			genUType & borrow);
+		
+		//! Multiplies 32-bit integers x and y, producing a 64-bit
+		//! result. The 32 least-significant bits are returned in lsb.
+		//! The 32 most-significant bits are returned in msb.
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename genUType>
+		void umulExtended(
+			genUType const & x, 
+			genUType const & y, 
+			genUType & msb, 
+			genUType & lsb);
+		
+		//! Multiplies 32-bit integers x and y, producing a 64-bit
+		//! result. The 32 least-significant bits are returned in lsb.
+		//! The 32 most-significant bits are returned in msb.
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename genIType>
+		void imulExtended(
+			genIType const & x, 
+			genIType const & y, 
+			genIType & msb, 
+			genIType & lsb);
+
+
+		//! Extracts bits [offset, offset + bits - 1] from value,
+		//! returning them in the least significant bits of the result.
+		//! For unsigned data types, the most significant bits of the
+		//! result will be set to zero. For signed data types, the
+		//! most significant bits will be set to the value of bit offset + base – 1.
+		//!
+		//! If bits is zero, the result will be zero. The result will be
+		//! undefined if offset or bits is negative, or if the sum of
+		//! offset and bits is greater than the number of bits used
+		//! to store the operand.
+		//!
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename genIUType>
+		genIUType bitfieldExtract(
+			genIUType const & Value, 
+			int const & Offset, 
+			int const & Bits);
+
+		//! Returns the insertion the bits least-significant bits of insert into base.
+		//!
+		//! The result will have bits [offset, offset + bits - 1] taken
+		//! from bits [0, bits – 1] of insert, and all other bits taken
+		//! directly from the corresponding bits of base. If bits is
+		//! zero, the result will simply be base. The result will be
+		//! undefined if offset or bits is negative, or if the sum of
+		//! offset and bits is greater than the number of bits used to
+		//! store the operand.
+		//!
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename genIUType>
+		genIUType bitfieldInsert(
+			genIUType const & Base, 
+			genIUType const & Insert, 
+			int const & Offset, 
+			int const & Bits);
+
+		//! Returns the reversal of the bits of value. 
+		//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value, 
+		//! where bits is the total number of bits used to represent value.
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename genIUType>
+		genIUType bitfieldReverse(genIUType const & value);
+		
+		//! Returns the number of bits set to 1 in the binary representation of value.
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename T, template <typename> class C>
+		typename C<T>::signed_type bitCount(C<T> const & Value);
+
+		//! Returns the bit number of the least significant bit set to
+		//! 1 in the binary representation of value. 
+		//! If value is zero, -1 will be returned.
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename T, template <typename> class C>
+		typename C<T>::signed_type findLSB(C<T> const & Value);
+
+		//! Returns the bit number of the most significant bit in the binary representation of value.
+		//! For positive integers, the result will be the bit number of the most significant bit set to 1. 
+		//! For negative integers, the result will be the bit number of the most significant
+		//! bit set to 0. For a value of zero or negative one, -1 will be returned.
+		//! (From GLSL 4.00.08 specification, section 8.8)
+		template <typename T, template <typename> class C>
+		typename C<T>::signed_type findMSB(C<T> const & Value);
+
+	}//namespace integer
+	}//namespace function
+	}//namespace core
+
+	using namespace core::function::integer;
+}//namespace glm
+
+#include "func_integer.inl"
+
+#endif//glm_core_func_integer
+

+ 600 - 0
glm/core/func_integer.inl

@@ -0,0 +1,600 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-03-17
+// Updated : 2010-03-31
+// Licence : This source is under MIT License
+// File    : glm/core/func_integer.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+	namespace detail
+	{
+		
+	}//namespace detail
+
+	namespace core{
+	namespace function{
+	namespace integer
+	{
+		// uaddCarry
+		template <typename genUType>
+		inline genUType uaddCarry
+		(
+			genUType const & x, 
+			genUType const & y, 
+			genUType & Carry
+		)
+		{
+			detail::highp_uint_t Value64 = detail::highp_uint_t(x) + detail::highp_uint_t(y);
+			genUType Result = genUType(Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32)));
+			Carry = (Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32))) > 1 ? 1 : 0;
+			return Result;
+		}
+
+		template <typename T>
+		inline detail::tvec2<T> uaddCarry
+		(
+			detail::tvec2<T> const & x, 
+			detail::tvec2<T> const & y, 
+			detail::tvec2<T> & Carry
+		)
+		{
+			return detail::tvec2<T>(
+				uaddCarry(x[0], y[0], Carry[0]),
+				uaddCarry(x[1], y[1], Carry[1]));
+		}
+
+		template <typename T>
+		inline detail::tvec3<T> uaddCarry
+		(
+			detail::tvec3<T> const & x, 
+			detail::tvec3<T> const & y, 
+			detail::tvec3<T> & Carry
+		)
+		{
+			return detail::tvec3<T>(
+				uaddCarry(x[0], y[0], Carry[0]),
+				uaddCarry(x[1], y[1], Carry[1]),
+				uaddCarry(x[2], y[2], Carry[2]));
+		}
+
+		template <typename T>
+		inline detail::tvec4<T> uaddCarry
+		(
+			detail::tvec4<T> const & x, 
+			detail::tvec4<T> const & y, 
+			detail::tvec4<T> & Carry
+		)
+		{
+			return detail::tvec4<T>(
+				uaddCarry(x[0], y[0], Carry[0]),
+				uaddCarry(x[1], y[1], Carry[1]),
+				uaddCarry(x[2], y[2], Carry[2]),
+				uaddCarry(x[3], y[3], Carry[3]));
+		}
+
+		// usubBorrow
+		template <typename genUType>
+		inline genUType usubBorrow
+		(
+			genUType const & x, 
+			genUType const & y, 
+			genUType & Borrow
+		)
+		{
+			Borrow = x >= y ? 0 : 1;
+			if(x > y)
+				return genUType(detail::highp_int_t(x) - detail::highp_int_t(y));
+			else
+				return genUType(detail::highp_int_t(1) << detail::highp_int_t(32) + detail::highp_int_t(x) - detail::highp_int_t(y));
+		}
+
+		template <typename T>
+		inline detail::tvec2<T> usubBorrow
+		(
+			detail::tvec2<T> const & x, 
+			detail::tvec2<T> const & y, 
+			detail::tvec2<T> & Borrow
+		)
+		{
+			return detail::tvec2<T>(
+				usubBorrow(x[0], y[0], Borrow[0]),
+				usubBorrow(x[1], y[1], Borrow[1]));
+		}
+
+		template <typename T>
+		inline detail::tvec3<T> usubBorrow
+		(
+			detail::tvec3<T> const & x, 
+			detail::tvec3<T> const & y, 
+			detail::tvec3<T> & Borrow
+		)
+		{
+			return detail::tvec3<T>(
+				usubBorrow(x[0], y[0], Borrow[0]),
+				usubBorrow(x[1], y[1], Borrow[1]),
+				usubBorrow(x[2], y[2], Borrow[2]));
+		}
+
+		template <typename T>
+		inline detail::tvec4<T> usubBorrow
+		(
+			detail::tvec4<T> const & x, 
+			detail::tvec4<T> const & y, 
+			detail::tvec4<T> & Borrow
+		)
+		{
+			return detail::tvec4<T>(
+				usubBorrow(x[0], y[0], Borrow[0]),
+				usubBorrow(x[1], y[1], Borrow[1]),
+				usubBorrow(x[2], y[2], Borrow[2]),
+				usubBorrow(x[3], y[3], Borrow[3]));
+		}
+
+		// umulExtended
+		template <typename genUType>
+		inline void umulExtended
+		(
+			genUType const & x, 
+			genUType const & y, 
+			genUType & msb, 
+			genUType & lsb
+		)
+		{
+			detail::highp_uint_t ValueX64 = x;
+			detail::highp_uint_t ValueY64 = y;
+			detail::highp_uint_t Value64 = ValueX64 * ValueY64;
+			msb = *(genUType*)&(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1)));
+			lsb = *(genUType*)&(Value64 >> detail::highp_uint_t(32));
+		}
+
+		template <typename T>
+		inline detail::tvec2<T> umulExtended
+		(
+			detail::tvec2<T> const & x, 
+			detail::tvec2<T> const & y, 
+			detail::tvec2<T> & msb, 
+			detail::tvec2<T> & lsb
+		)
+		{
+			return detail::tvec2<T>(
+				umulExtended(x[0], y[0], msb, lsb),
+				umulExtended(x[1], y[1], msb, lsb));
+		}
+
+		template <typename T>
+		inline detail::tvec3<T> umulExtended
+		(
+			detail::tvec3<T> const & x, 
+			detail::tvec3<T> const & y, 
+			detail::tvec3<T> & msb, 
+			detail::tvec3<T> & lsb
+		)
+		{
+			return detail::tvec3<T>(
+				umulExtended(x[0], y[0], msb, lsb),
+				umulExtended(x[1], y[1], msb, lsb),
+				umulExtended(x[2], y[2], msb, lsb));
+		}
+
+		template <typename T>
+		inline detail::tvec4<T> umulExtended
+		(
+			detail::tvec4<T> const & x, 
+			detail::tvec4<T> const & y, 
+			detail::tvec4<T> & msb, 
+			detail::tvec4<T> & lsb
+		)
+		{
+			return detail::tvec4<T>(
+				umulExtended(x[0], y[0], msb, lsb),
+				umulExtended(x[1], y[1], msb, lsb),
+				umulExtended(x[2], y[2], msb, lsb),
+				umulExtended(x[3], y[3], msb, lsb));
+		}
+
+		// imulExtended
+		template <typename genIType>
+		void imulExtended
+		(
+			genIType const & x, 
+			genIType const & y, 
+			genIType & msb, 
+			genIType & lsb
+		)
+		{
+			detail::highp_int_t ValueX64 = x;
+			detail::highp_int_t ValueY64 = y;
+			detail::highp_int_t Value64 = ValueX64 * ValueY64;
+			msb = *(genIType*)&(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1)));
+			lsb = *(genIType*)&(Value64 >> detail::highp_uint_t(32));
+		}
+
+		template <typename T>
+		inline detail::tvec2<T> imulExtended
+		(
+			detail::tvec2<T> const & x, 
+			detail::tvec2<T> const & y, 
+			detail::tvec2<T> & msb, 
+			detail::tvec2<T> & lsb
+		)
+		{
+			return detail::tvec2<T>(
+				imulExtended(x[0], y[0], msb, lsb),
+				imulExtended(x[1], y[1], msb, lsb));
+		}
+
+		template <typename T>
+		inline detail::tvec3<T> imulExtended
+		(
+			detail::tvec3<T> const & x, 
+			detail::tvec3<T> const & y, 
+			detail::tvec3<T> & msb, 
+			detail::tvec3<T> & lsb
+		)
+		{
+			return detail::tvec3<T>(
+				imulExtended(x[0], y[0], msb, lsb),
+				imulExtended(x[1], y[1], msb, lsb),
+				imulExtended(x[2], y[2], msb, lsb));
+		}
+
+		template <typename T>
+		inline detail::tvec4<T> imulExtended
+		(
+			detail::tvec4<T> const & x, 
+			detail::tvec4<T> const & y, 
+			detail::tvec4<T> & msb, 
+			detail::tvec4<T> & lsb
+		)
+		{
+			return detail::tvec4<T>(
+				imulExtended(x[0], y[0], msb, lsb),
+				imulExtended(x[1], y[1], msb, lsb),
+				imulExtended(x[2], y[2], msb, lsb),
+				imulExtended(x[3], y[3], msb, lsb));
+		}
+
+		// bitfieldExtract
+		template <typename genIUType>
+		genIUType bitfieldExtract
+		(
+			genIUType const & Value, 
+			int const & Offset, 
+			int const & Bits
+		)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
+			assert(Offset + Bits <= sizeof(genIUType));
+
+			genIUType Result = 0;
+			if(std::numeric_limits<genIUType>::is_signed)
+				Result |= (1 << (sizeof(genIUType) * 8 - 1)) & (1 << (Offset + Bits - 1));
+
+			genIUType Mask = 0;
+			for(std::size_t Bit = Offset; Bit < Bits; ++Bit)
+				Mask |= (1 << Bit);
+
+			return Result | ((Mask & Value) >> Offset);
+		}
+
+		template <typename T>
+		inline detail::tvec2<T> bitfieldExtract
+		(
+			detail::tvec2<T> const & Value, 
+			int const & Offset, 
+			int const & Bits
+		)
+		{
+			return detail::tvec2<T>(
+				bitfieldExtract(Value[0]),
+				bitfieldExtract(Value[1]));
+		}
+
+		template <typename T>
+		inline detail::tvec3<T> bitfieldExtract
+		(
+			detail::tvec3<T> const & Value, 
+			int const & Offset, 
+			int const & Bits
+		)
+		{
+			return detail::tvec3<T>(
+				bitfieldExtract(Value[0]),
+				bitfieldExtract(Value[1]),
+				bitfieldExtract(Value[2]));
+		}
+
+		template <typename T>
+		inline detail::tvec4<T> bitfieldExtract
+		(
+			detail::tvec4<T> const & Value, 
+			int const & Offset, 
+			int const & Bits
+		)
+		{
+			return detail::tvec4<T>(
+				bitfieldExtract(Value[0]),
+				bitfieldExtract(Value[1]),
+				bitfieldExtract(Value[2]),
+				bitfieldExtract(Value[3]));
+		}
+
+		// bitfieldInsert
+		template <typename genIUType>
+		inline genIUType bitfieldInsert
+		(
+			genIUType const & Base, 
+			genIUType const & Insert, 
+			int const & Offset, 
+			int const & Bits
+		)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
+			assert(Offset + Bits <= sizeof(genIUType));
+
+			if(Bits == 0)
+				return Base;
+
+			genIUType Mask = 0;
+			for(std::size_t Bit = Offset; Bit < Offset + Bits; ++Bit)
+				Mask |= (1 << Bit);
+
+			return (Base & ~Mask) | (Insert & Mask);
+		}
+
+		template <typename T>
+		inline detail::tvec2<T> bitfieldInsert
+		(
+			detail::tvec2<T> const & Base, 
+			detail::tvec2<T> const & Insert, 
+			int const & Offset, 
+			int const & Bits
+		)
+		{
+			return detail::tvec2<T>(
+				bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+				bitfieldInsert(Base[1], Insert[1], Offset, Bits));
+		}
+
+		template <typename T>
+		inline detail::tvec3<T> bitfieldInsert
+		(
+			detail::tvec3<T> const & Base, 
+			detail::tvec3<T> const & Insert, 
+			int const & Offset, 
+			int const & Bits
+		)
+		{
+			return detail::tvec3<T>(
+				bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+				bitfieldInsert(Base[1], Insert[1], Offset, Bits),
+				bitfieldInsert(Base[2], Insert[2], Offset, Bits));
+		}
+
+		template <typename T>
+		inline detail::tvec4<T> bitfieldInsert
+		(
+			detail::tvec4<T> const & Base, 
+			detail::tvec4<T> const & Insert, 
+			int const & Offset, 
+			int const & Bits
+		)
+		{
+			return detail::tvec4<T>(
+				bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+				bitfieldInsert(Base[1], Insert[1], Offset, Bits),
+				bitfieldInsert(Base[2], Insert[2], Offset, Bits),
+				bitfieldInsert(Base[3], Insert[3], Offset, Bits));
+		}
+
+		// bitfieldReverse
+		template <typename genIUType>
+		inline genIUType bitfieldReverse(genIUType const & Value)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
+
+			genIUType Result = 0;
+			for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
+				if(Value & (1 << i))
+					Result |= (genIUType(1) << (sizeof(genIUType) * std::size_t(8)) - genIUType(1) - i);
+			return Result;
+		}	
+
+		template <typename T>
+		inline detail::tvec2<T> bitfieldReverse
+		(
+			detail::tvec2<T> const & value
+		)
+		{
+			return detail::tvec2<T>(
+				bitfieldReverse(value[0]),
+				bitfieldReverse(value[1]));
+		}
+
+		template <typename T>
+		inline detail::tvec3<T> bitfieldReverse
+		(
+			detail::tvec3<T> const & value
+		)
+		{
+			return detail::tvec3<T>(
+				bitfieldReverse(value[0]),
+				bitfieldReverse(value[1]),
+				bitfieldReverse(value[2]));
+		}
+
+		template <typename T>
+		inline detail::tvec4<T> bitfieldReverse
+		(
+			detail::tvec4<T> const & value
+		)
+		{
+			return detail::tvec4<T>(
+				bitfieldReverse(value[0]),
+				bitfieldReverse(value[1]),
+				bitfieldReverse(value[2]),
+				bitfieldReverse(value[3]));
+		}
+
+		// bitCount
+		template <typename genIUType>
+		int bitCount(genIUType const & Value)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
+
+			int Count = 0;
+			for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
+			{
+				if(Value & (1 << i))
+					++Count;
+			}
+			return Count;
+		}
+
+		template <typename T>
+		inline detail::tvec2<int> bitCount
+		(
+			detail::tvec2<T> const & value
+		)
+		{
+			return detail::tvec2<int>(
+				bitCount(value[0]),
+				bitCount(value[1]));
+		}
+
+		template <typename T>
+		inline detail::tvec3<int> bitCount
+		(
+			detail::tvec3<T> const & value
+		)
+		{
+			return detail::tvec3<int>(
+				bitCount(value[0]),
+				bitCount(value[1]),
+				bitCount(value[2]));
+		}
+
+		template <typename T>
+		inline detail::tvec4<int> bitCount
+		(
+			detail::tvec4<T> const & value
+		)
+		{
+			return detail::tvec4<int>(
+				bitCount(value[0]),
+				bitCount(value[1]),
+				bitCount(value[2]),
+				bitCount(value[3]));
+		}
+
+		// findLSB
+		template <typename genIUType>
+		inline int findLSB
+		(
+			genIUType const & Value
+		)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
+			if(Value == 0)
+				return -1;
+
+			genIUType Bit;
+			for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
+			return Bit;
+		}
+
+		template <typename T>
+		inline detail::tvec2<int> findLSB
+		(
+			detail::tvec2<T> const & value
+		)
+		{
+			return detail::tvec2<int>(
+				findLSB(value[0]),
+				findLSB(value[1]));
+		}
+
+		template <typename T>
+		inline detail::tvec3<int> findLSB
+		(
+			detail::tvec3<T> const & value
+		)
+		{
+			return detail::tvec3<int>(
+				findLSB(value[0]),
+				findLSB(value[1]),
+				findLSB(value[2]));
+		}
+
+		template <typename T>
+		inline detail::tvec4<int> findLSB
+		(
+			detail::tvec4<T> const & value
+		)
+		{
+			return detail::tvec4<int>(
+				findLSB(value[0]),
+				findLSB(value[1]),
+				findLSB(value[2]),
+				findLSB(value[3]));
+		}
+
+		// findMSB
+		template <typename genIUType>
+		inline int findMSB
+		(
+			genIUType const & Value
+		)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer);
+			if(Value == 0)
+				return -1;
+
+			genIUType bit = genIUType(-1);
+			for(genIUType tmp = Value; tmp; tmp >>= 1, ++bit){}
+			return bit;
+		}
+
+		template <typename T>
+		inline detail::tvec2<int> findMSB
+		(
+			detail::tvec2<T> const & value
+		)
+		{
+			return detail::tvec2<int>(
+				findMSB(value[0]),
+				findMSB(value[1]));
+		}
+
+		template <typename T>
+		inline detail::tvec3<int> findMSB
+		(
+			detail::tvec3<T> const & value
+		)
+		{
+			return detail::tvec3<int>(
+				findMSB(value[0]),
+				findMSB(value[1]),
+				findMSB(value[2]));
+		}
+
+		template <typename T>
+		inline detail::tvec4<int> findMSB
+		(
+			detail::tvec4<T> const & value
+		)
+		{
+			return detail::tvec4<int>(
+				findMSB(value[0]),
+				findMSB(value[1]),
+				findMSB(value[2]),
+				findMSB(value[3]));
+		}
+
+	}//namespace integer
+	}//namespace function
+	}//namespace core
+}//namespace glm

+ 46 - 17
glm/core/func_matrix.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-03
-// Updated : 2008-08-03
+// Updated : 2010-02-04
 // Licence : This source is under MIT License
-// File    : glm/core/func_matrix.h
+// File    : glm/core/func_matrix.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_matrix
@@ -25,31 +25,60 @@ namespace glm
 	//! result[i][j] is the scalar product of x[i][j] and y[i][j].
 	//! (From GLSL 1.30.08 specification, section 8.5)
 	template <typename matType> 
-	matType matrixCompMult(matType const & x, matType const & y);
+	matType matrixCompMult(
+		matType const & x, 
+		matType const & y);
 
 	//! Treats the first parameter c as a column vector 
 	//! and the second parameter r as a row vector
 	//! and does a linear algebraic matrix multiply c * r.
 	//! (From GLSL 1.30.08 specification, section 8.5)
 	template <typename vecType, typename matType> 
-	matType outerProduct(vecType const & c, vecType const & r);
+	matType outerProduct(
+		vecType const & c, 
+		vecType const & r);
 
 	//! Returns the transposed matrix of x
 	//! (From GLSL 1.30.08 specification, section 8.5)
 	template <typename matType> 
-	typename matType::transpose_type transpose(matType const & x);
+	typename matType::transpose_type transpose(
+		matType const & x);
 	
-	//! Return the determinant of a matrix. 
-	//! (From GLSL 1.50.09 specification, section 8.5). genType: mat2, mat3, mat4.
-	template <typename genType> 
-	typename genType::value_type determinant(
-		genType const & m);
-
-	//! Return the inverse of a matrix. 
-	//! (From GLSL 1.40.07 specification, section 8.5). genType: mat2, mat3, mat4.
-	template <typename genType> 
-	genType inverse(
-		genType const & m);
+	//! Return the determinant of a mat2 matrix. 
+	//! (From GLSL 1.50.09 specification, section 8.5)..
+	template <typename T> 
+	typename detail::tmat2x2<T>::value_type determinant(
+		detail::tmat2x2<T> const & m);
+
+	//! Return the determinant of a mat3 matrix. 
+	//! (From GLSL 1.50.09 specification, section 8.5).
+	template <typename T> 
+	typename detail::tmat3x3<T>::value_type determinant(
+		detail::tmat3x3<T> const & m);
+
+	//! Return the determinant of a mat4 matrix. 
+	//! (From GLSL 1.50.09 specification, section 8.5).
+	template <typename T> 
+	typename detail::tmat4x4<T>::value_type determinant(
+		detail::tmat4x4<T> const & m);
+
+	//! Return the inverse of a mat2 matrix. 
+	//! (From GLSL 1.40.07 specification, section 8.5).
+	template <typename T> 
+	detail::tmat2x2<T> inverse(
+		detail::tmat2x2<T> const & m);
+
+	//! Return the inverse of a mat3 matrix. 
+	//! (From GLSL 1.40.07 specification, section 8.5).
+	template <typename T> 
+	detail::tmat3x3<T> inverse(
+		detail::tmat3x3<T> const & m);
+
+	//! Return the inverse of a mat4 matrix. 
+	//! (From GLSL 1.40.07 specification, section 8.5).
+	template <typename T> 
+	detail::tmat4x4<T> inverse(
+		detail::tmat4x4<T> const & m);
 
 	}//namespace matrix
 	}//namespace function

+ 173 - 374
glm/core/func_matrix.inl

@@ -1,8 +1,8 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-03-08
-// Updated : 2008-03-08
+// Updated : 2010-02-04
 // Licence : This source is under MIT License
 // File    : glm/core/func_matrix.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -14,142 +14,6 @@ namespace glm
 	namespace matrix{
 
     // matrixCompMult
-/*
-    template <typename valType>
-    inline detail::tmat2x2<valType> matrixCompMult
-	(
-		detail::tmat2x2<valType> const & x, 
-		detail::tmat2x2<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat2x2<valType> result;
-		for(std::size_t i = 0; i < detail::tmat2x2<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-
-    template <typename valType>
-	inline detail::tmat3x3<valType> matrixCompMult
-	(
-		detail::tmat3x3<valType> const & x, 
-		detail::tmat3x3<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat3x3<valType> result;
-		for(std::size_t i = 0; i < detail::tmat3x3<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-
-    template <typename valType>
-    inline detail::tmat4x4<valType> matrixCompMult
-	(
-		detail::tmat4x4<valType> const & x, 
-		detail::tmat4x4<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat4x4<valType> result;
-		for(std::size_t i = 0; i < detail::tmat4x4<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-
-    template <typename valType>
-    inline detail::tmat2x3<valType> matrixCompMult
-	(
-		detail::tmat2x3<valType> const & x, 
-		detail::tmat2x3<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat2x3<valType> result;
-		for(std::size_t i = 0; i < detail::tmat2x3<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-
-    template <typename valType>
-    inline detail::tmat3x2<valType> matrixCompMult
-	(
-		detail::tmat3x2<valType> const & x, 
-		detail::tmat3x2<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat3x2<valType> result;
-		for(std::size_t i = 0; i < detail::tmat3x2<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-
-    template <typename valType>
-    inline detail::tmat2x4<valType> matrixCompMult
-	(
-		detail::tmat2x4<valType> const & x, 
-		detail::tmat2x4<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat2x4<valType> result;
-		for(std::size_t i = 0; i < detail::tmat2x4<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-
-    template <typename valType>
-    inline detail::tmat4x2<valType> matrixCompMult
-	(
-		detail::tmat4x2<valType> const & x, 
-		detail::tmat4x2<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat4x2<valType> result;
-		for(std::size_t i = 0; i < detail::tmat4x2<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-
-    template <typename valType>
-    inline detail::tmat3x4<valType> matrixCompMult
-	(
-		detail::tmat3x4<valType> const & x, 
-		detail::tmat3x4<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat3x4<valType> result;
-		for(std::size_t i = 0; i < detail::tmat3x4<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-
-    template <typename valType>
-    inline detail::tmat4x3<valType> matrixCompMult
-	(
-		detail::tmat4x3<valType> const & x, 
-		detail::tmat4x3<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
-
-        detail::tmat4x3<valType> result;
-		for(std::size_t i = 0; i < detail::tmat4x3<valType>::col_size(); ++i)
-			result[i] = x[i] * y[i];
-        return result;
-    }
-*/
     template <typename matType>
     inline matType matrixCompMult
 	(
@@ -159,23 +23,23 @@ namespace glm
     {
 		GLM_STATIC_ASSERT(detail::type<typename matType::value_type>::is_float);
 
-        matType result;
+        matType result(matType::null);
 		for(typename matType::size_type i = 0; i < matType::col_size(); ++i)
 			result[i] = x[i] * y[i];
         return result;
     }
 
 	// outerProduct
-    template <typename valType>
-    inline detail::tmat2x2<valType> outerProduct
+    template <typename T>
+    inline detail::tmat2x2<T> outerProduct
 	(
-		detail::tvec2<valType> const & c, 
-		detail::tvec2<valType> const & r
+		detail::tvec2<T> const & c, 
+		detail::tvec2<T> const & r
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat2x2<valType> m;
+		detail::tmat2x2<T> m(detail::tmat2x2<T>::null);
 		m[0][0] = c[0] * r[0];
 		m[0][1] = c[1] * r[0];
 		m[1][0] = c[0] * r[1];
@@ -183,46 +47,46 @@ namespace glm
         return m;
     }
 
-    template <typename valType>
-    inline detail::tmat3x3<valType> outerProduct
+    template <typename T>
+    inline detail::tmat3x3<T> outerProduct
 	(
-		detail::tvec3<valType> const & c, 
-		detail::tvec3<valType> const & r
+		detail::tvec3<T> const & c, 
+		detail::tvec3<T> const & r
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat3x3<valType> m;
-		for(typename detail::tmat3x3<valType>::size_type i = 0; i < detail::tmat3x3<valType>::col_size(); ++i)
+		detail::tmat3x3<T> m(detail::tmat3x3<T>::null);
+		for(typename detail::tmat3x3<T>::size_type i = 0; i < detail::tmat3x3<T>::col_size(); ++i)
 			m[i] = c * r[i];
         return m;
     }
 
-    template <typename valType>
-    inline detail::tmat4x4<valType> outerProduct
+    template <typename T>
+    inline detail::tmat4x4<T> outerProduct
 	(
-		detail::tvec4<valType> const & c, 
-		detail::tvec4<valType> const & r
+		detail::tvec4<T> const & c, 
+		detail::tvec4<T> const & r
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat4x4<valType> m;
-		for(typename detail::tmat4x4<valType>::size_type i = 0; i < detail::tmat4x4<valType>::col_size(); ++i)
+		detail::tmat4x4<T> m(detail::tmat4x4<T>::null);
+		for(typename detail::tmat4x4<T>::size_type i = 0; i < detail::tmat4x4<T>::col_size(); ++i)
 			m[i] = c * r[i];
         return m;
     }
 
-    template <typename valType>
-	inline detail::tmat2x3<valType> outerProduct
+    template <typename T>
+	inline detail::tmat2x3<T> outerProduct
 	(
-		detail::tvec3<valType> const & c, 
-		detail::tvec2<valType> const & r
+		detail::tvec3<T> const & c, 
+		detail::tvec2<T> const & r
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat2x3<valType> m;
+		detail::tmat2x3<T> m(detail::tmat2x3<T>::null);
 		m[0][0] = c.x * r.x;
 		m[0][1] = c.y * r.x;
 		m[0][2] = c.z * r.x;
@@ -232,16 +96,16 @@ namespace glm
 		return m;
 	}
 
-    template <typename valType>
-	inline detail::tmat3x2<valType> outerProduct
+    template <typename T>
+	inline detail::tmat3x2<T> outerProduct
 	(
-		detail::tvec2<valType> const & c, 
-		detail::tvec3<valType> const & r
+		detail::tvec2<T> const & c, 
+		detail::tvec3<T> const & r
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat3x2<valType> m;
+		detail::tmat3x2<T> m(detail::tmat3x2<T>::null);
 		m[0][0] = c.x * r.x;
 		m[0][1] = c.y * r.x;
 		m[1][0] = c.x * r.y;
@@ -251,16 +115,16 @@ namespace glm
 		return m;
 	}
 
-	template <typename valType>
-	inline detail::tmat2x4<valType> outerProduct
+	template <typename T>
+	inline detail::tmat2x4<T> outerProduct
 	(
-		detail::tvec2<valType> const & c, 
-		detail::tvec4<valType> const & r
+		detail::tvec2<T> const & c, 
+		detail::tvec4<T> const & r
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat2x4<valType> m;
+		detail::tmat2x4<T> m(detail::tmat2x4<T>::null);
 		m[0][0] = c.x * r.x;
 		m[0][1] = c.y * r.x;
 		m[0][2] = c.z * r.x;
@@ -272,16 +136,16 @@ namespace glm
 		return m;
 	}
 
-	template <typename valType>
-	inline detail::tmat4x2<valType> outerProduct
+	template <typename T>
+	inline detail::tmat4x2<T> outerProduct
 	(
-		detail::tvec4<valType> const & c, 
-		detail::tvec2<valType> const & r
+		detail::tvec4<T> const & c, 
+		detail::tvec2<T> const & r
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat4x2<valType> m;
+		detail::tmat4x2<T> m(detail::tmat4x2<T>::null);
 		m[0][0] = c.x * r.x;
 		m[0][1] = c.y * r.x;
 		m[1][0] = c.x * r.y;
@@ -293,16 +157,16 @@ namespace glm
 		return m;
 	}
 
-	template <typename valType>
-	inline detail::tmat3x4<valType> outerProduct
+	template <typename T>
+	inline detail::tmat3x4<T> outerProduct
 	(
-		detail::tvec4<valType> const & c, 
-		detail::tvec3<valType> const & r
+		detail::tvec4<T> const & c, 
+		detail::tvec3<T> const & r
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat3x4<valType> m;
+		detail::tmat3x4<T> m(detail::tmat3x4<T>::null);
 		m[0][0] = c.x * r.x;
 		m[0][1] = c.y * r.x;
 		m[0][2] = c.z * r.x;
@@ -318,16 +182,16 @@ namespace glm
 		return m;
 	}
 
-	template <typename valType>
-	inline detail::tmat4x3<valType> outerProduct
+	template <typename T>
+	inline detail::tmat4x3<T> outerProduct
 	(
-		detail::tvec3<valType> const & c, 
-		detail::tvec4<valType> const & r
+		detail::tvec3<T> const & c, 
+		detail::tvec4<T> const & r
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat4x3<valType> m;
+		detail::tmat4x3<T> m(detail::tmat4x3<T>::null);
 		m[0][0] = c.x * r.x;
 		m[0][1] = c.y * r.x;
 		m[0][2] = c.z * r.x;
@@ -343,15 +207,15 @@ namespace glm
 		return m;
 	}
 
-    template <typename valType>
-    inline detail::tmat2x2<valType> transpose
+    template <typename T>
+    inline detail::tmat2x2<T> transpose
 	(
-		detail::tmat2x2<valType> const & m
+		detail::tmat2x2<T> const & m
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        detail::tmat2x2<valType> result;
+        detail::tmat2x2<T> result(detail::tmat2x2<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
         result[1][0] = m[0][1];
@@ -359,15 +223,15 @@ namespace glm
         return result;
     }
 
-    template <typename valType>
-    inline detail::tmat3x3<valType> transpose
+    template <typename T>
+    inline detail::tmat3x3<T> transpose
 	(
-		detail::tmat3x3<valType> const & m
+		detail::tmat3x3<T> const & m
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        detail::tmat3x3<valType> result;
+        detail::tmat3x3<T> result(detail::tmat3x3<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
         result[0][2] = m[2][0];
@@ -382,15 +246,15 @@ namespace glm
         return result;
     }
 
-    template <typename valType>
-    inline detail::tmat4x4<valType> transpose
+    template <typename T>
+    inline detail::tmat4x4<T> transpose
 	(
-		detail::tmat4x4<valType> const & m
+		detail::tmat4x4<T> const & m
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        detail::tmat4x4<valType> result;
+        detail::tmat4x4<T> result(detail::tmat4x4<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
         result[0][2] = m[2][0];
@@ -413,15 +277,15 @@ namespace glm
         return result;
     }
 
-    template <typename valType>
-    inline detail::tmat2x3<valType> transpose
+    template <typename T>
+    inline detail::tmat2x3<T> transpose
 	(
-		detail::tmat3x2<valType> const & m
+		detail::tmat3x2<T> const & m
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        detail::tmat2x3<valType> result;
+        detail::tmat2x3<T> result(detail::tmat2x3<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
 		result[0][2] = m[2][0];
@@ -431,15 +295,15 @@ namespace glm
         return result;
     }
 
-    template <typename valType>
-    inline detail::tmat3x2<valType> transpose
+    template <typename T>
+    inline detail::tmat3x2<T> transpose
 	(
-		detail::tmat2x3<valType> const & m
+		detail::tmat2x3<T> const & m
 	)
     {
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        detail::tmat3x2<valType> result;
+        detail::tmat3x2<T> result(detail::tmat3x2<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
         result[1][0] = m[0][1];
@@ -449,15 +313,15 @@ namespace glm
         return result;
     }
 
-    template <typename valType>
-	inline detail::tmat2x4<valType> transpose
+    template <typename T>
+	inline detail::tmat2x4<T> transpose
 	(
-		detail::tmat4x2<valType> const & m
+		detail::tmat4x2<T> const & m
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat2x4<valType> result;
+		detail::tmat2x4<T> result(detail::tmat2x4<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
 		result[0][2] = m[2][0];
@@ -469,15 +333,15 @@ namespace glm
 		return result;
 	}
 
-    template <typename valType>
-	inline detail::tmat4x2<valType> transpose
+    template <typename T>
+	inline detail::tmat4x2<T> transpose
 	(
-		detail::tmat2x4<valType> const & m
+		detail::tmat2x4<T> const & m
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        detail::tmat4x2<valType> result;
+        detail::tmat4x2<T> result(detail::tmat4x2<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
         result[1][0] = m[0][1];
@@ -489,15 +353,15 @@ namespace glm
         return result;
 	}
 
-    template <typename valType>
-	inline detail::tmat3x4<valType> transpose
+    template <typename T>
+	inline detail::tmat3x4<T> transpose
 	(
-		detail::tmat4x3<valType> const & m
+		detail::tmat4x3<T> const & m
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		detail::tmat3x4<valType> result;
+		detail::tmat3x4<T> result(detail::tmat3x4<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
 		result[0][2] = m[2][0];
@@ -513,15 +377,15 @@ namespace glm
 		return result;
 	}
 
-    template <typename valType>
-	inline detail::tmat4x3<valType> transpose
+    template <typename T>
+	inline detail::tmat4x3<T> transpose
 	(
-		detail::tmat3x4<valType> const & m
+		detail::tmat3x4<T> const & m
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-        detail::tmat4x3<valType> result;
+        detail::tmat4x3<T> result(detail::tmat4x3<T>::null);
         result[0][0] = m[0][0];
         result[0][1] = m[1][0];
 		result[0][2] = m[2][0];
@@ -537,40 +401,41 @@ namespace glm
         return result;
 	}
 
-	template <typename valType>
-	inline typename detail::tmat2x2<valType>::value_type determinant
+	template <typename T>
+	inline typename detail::tmat2x2<T>::value_type determinant
 	(
-		detail::tmat2x2<valType> const & m
+		detail::tmat2x2<T> const & m
 	)
 	{
 		return m[0][0] * m[1][1] - m[1][0] * m[0][1];
 	}
 
-	template <typename valType>
-	inline typename detail::tmat3x3<valType>::value_type determinant
+	template <typename T>
+	inline typename detail::tmat3x3<T>::value_type determinant
 	(
-		detail::tmat3x3<valType> const & m
+		detail::tmat3x3<T> const & m
 	)
 	{
-		return m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+		return 
+			+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
 			- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
 			+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
 	}
 
-	template <typename valType>
-	inline typename detail::tmat4x4<valType>::value_type determinant
+	template <typename T>
+	inline typename detail::tmat4x4<T>::value_type determinant
 	(
-		detail::tmat4x4<valType> const & m
+		detail::tmat4x4<T> const & m
 	)
 	{
-		valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
-		valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
-		valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
-		valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
-		valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
-		valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
-
-		detail::tvec4<valType> DetCof(
+		T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+		T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+		T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+		T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+		T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+		T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+		detail::tvec4<T> DetCof(
 			+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
 			- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
 			+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
@@ -582,16 +447,16 @@ namespace glm
 			 + m[0][3] * DetCof[3];
 	}
 
-	template <typename valType> 
-	inline detail::tmat2x2<valType> inverse
+	template <typename T> 
+	inline detail::tmat2x2<T> inverse
 	(
-		detail::tmat2x2<valType> const & m
+		detail::tmat2x2<T> const & m
 	)
 	{
 		//valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
-		valType Determinant = determinant(m);
+		T Determinant = determinant(m);
 
-		detail::tmat2x2<valType> Inverse(
+		detail::tmat2x2<T> Inverse(
 			+ m[1][1] / Determinant,
 			- m[1][0] / Determinant,
 			- m[0][1] / Determinant, 
@@ -600,19 +465,19 @@ namespace glm
 		return Inverse;
 	}
 
-	template <typename valType> 
-	inline detail::tmat3x3<valType> inverse
+	template <typename T> 
+	inline detail::tmat3x3<T> inverse
 	(
-		detail::tmat3x3<valType> const & m
+		detail::tmat3x3<T> const & m
 	)
 	{
 		//valType Determinant = m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
 		//					- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
 		//					+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
 
-		valType Determinant = determinant(m);
+		T Determinant = determinant(m);
 
-		detail::tmat3x3<valType> Inverse;
+		detail::tmat3x3<T> Inverse(detail::tmat3x3<T>::null);
 		Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
 		Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
 		Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
@@ -627,127 +492,61 @@ namespace glm
 		return Inverse;
 	}
 
-    template <typename valType> 
-    inline detail::tmat4x4<valType> inverseOgre
-	(
-		detail::tmat4x4<valType> const & m
-	)
-    {
-        valType m00 = m[0][0], m01 = m[0][1], m02 = m[0][2], m03 = m[0][3];
-        valType m10 = m[1][0], m11 = m[1][1], m12 = m[1][2], m13 = m[1][3];
-        valType m20 = m[2][0], m21 = m[2][1], m22 = m[2][2], m23 = m[2][3];
-        valType m30 = m[3][0], m31 = m[3][1], m32 = m[3][2], m33 = m[3][3];
-
-        valType v0 = m20 * m31 - m21 * m30;
-        valType v1 = m20 * m32 - m22 * m30;
-        valType v2 = m20 * m33 - m23 * m30;
-        valType v3 = m21 * m32 - m22 * m31;
-        valType v4 = m21 * m33 - m23 * m31;
-        valType v5 = m22 * m33 - m23 * m32;
-
-        valType t00 = + (v5 * m11 - v4 * m12 + v3 * m13);
-        valType t10 = - (v5 * m10 - v2 * m12 + v1 * m13);
-        valType t20 = + (v4 * m10 - v2 * m11 + v0 * m13);
-        valType t30 = - (v3 * m10 - v1 * m11 + v0 * m12);
-
-        valType invDet = 1 / (t00 * m00 + t10 * m01 + t20 * m02 + t30 * m03);
-
-        valType d00 = t00 * invDet;
-        valType d10 = t10 * invDet;
-        valType d20 = t20 * invDet;
-        valType d30 = t30 * invDet;
-
-        valType d01 = - (v5 * m01 - v4 * m02 + v3 * m03) * invDet;
-        valType d11 = + (v5 * m00 - v2 * m02 + v1 * m03) * invDet;
-        valType d21 = - (v4 * m00 - v2 * m01 + v0 * m03) * invDet;
-        valType d31 = + (v3 * m00 - v1 * m01 + v0 * m02) * invDet;
-
-        v0 = m10 * m31 - m11 * m30;
-        v1 = m10 * m32 - m12 * m30;
-        v2 = m10 * m33 - m13 * m30;
-        v3 = m11 * m32 - m12 * m31;
-        v4 = m11 * m33 - m13 * m31;
-        v5 = m12 * m33 - m13 * m32;
-
-        valType d02 = + (v5 * m01 - v4 * m02 + v3 * m03) * invDet;
-        valType d12 = - (v5 * m00 - v2 * m02 + v1 * m03) * invDet;
-        valType d22 = + (v4 * m00 - v2 * m01 + v0 * m03) * invDet;
-        valType d32 = - (v3 * m00 - v1 * m01 + v0 * m02) * invDet;
-
-        v0 = m21 * m10 - m20 * m11;
-        v1 = m22 * m10 - m20 * m12;
-        v2 = m23 * m10 - m20 * m13;
-        v3 = m22 * m11 - m21 * m12;
-        v4 = m23 * m11 - m21 * m13;
-        v5 = m23 * m12 - m22 * m13;
-
-        valType d03 = - (v5 * m01 - v4 * m02 + v3 * m03) * invDet;
-        valType d13 = + (v5 * m00 - v2 * m02 + v1 * m03) * invDet;
-        valType d23 = - (v4 * m00 - v2 * m01 + v0 * m03) * invDet;
-        valType d33 = + (v3 * m00 - v1 * m01 + v0 * m02) * invDet;
-
-        return detail::tmat4x4<valType>(
-            d00, d01, d02, d03,
-            d10, d11, d12, d13,
-            d20, d21, d22, d23,
-            d30, d31, d32, d33);
-    }
-
-	template <typename valType> 
-	inline detail::tmat4x4<valType> inverse
+	template <typename T> 
+	inline detail::tmat4x4<T> inverse
 	(
-		detail::tmat4x4<valType> const & m
+		detail::tmat4x4<T> const & m
 	)
 	{
-		valType Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
-		valType Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
-		valType Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+		T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+		T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+		T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
 
-		valType Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
-		valType Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
-		valType Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+		T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+		T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+		T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
 
-		valType Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
-		valType Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
-		valType Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+		T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+		T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+		T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
 
-		valType Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
-		valType Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
-		valType Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+		T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+		T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+		T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
 
-		valType Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
-		valType Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
-		valType Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+		T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+		T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+		T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
 
-		valType Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
-		valType Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
-		valType Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+		T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+		T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+		T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
 
-		detail::tvec4<valType> const SignA(+1, -1, +1, -1);
-		detail::tvec4<valType> const SignB(-1, +1, -1, +1);
+		detail::tvec4<T> const SignA(+1, -1, +1, -1);
+		detail::tvec4<T> const SignB(-1, +1, -1, +1);
 
-		detail::tvec4<valType> Fac0(Coef00, Coef00, Coef02, Coef03);
-		detail::tvec4<valType> Fac1(Coef04, Coef04, Coef06, Coef07);
-		detail::tvec4<valType> Fac2(Coef08, Coef08, Coef10, Coef11);
-		detail::tvec4<valType> Fac3(Coef12, Coef12, Coef14, Coef15);
-		detail::tvec4<valType> Fac4(Coef16, Coef16, Coef18, Coef19);
-		detail::tvec4<valType> Fac5(Coef20, Coef20, Coef22, Coef23);
+		detail::tvec4<T> Fac0(Coef00, Coef00, Coef02, Coef03);
+		detail::tvec4<T> Fac1(Coef04, Coef04, Coef06, Coef07);
+		detail::tvec4<T> Fac2(Coef08, Coef08, Coef10, Coef11);
+		detail::tvec4<T> Fac3(Coef12, Coef12, Coef14, Coef15);
+		detail::tvec4<T> Fac4(Coef16, Coef16, Coef18, Coef19);
+		detail::tvec4<T> Fac5(Coef20, Coef20, Coef22, Coef23);
 
-		detail::tvec4<valType> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
-		detail::tvec4<valType> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
-		detail::tvec4<valType> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
-		detail::tvec4<valType> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
+		detail::tvec4<T> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
+		detail::tvec4<T> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
+		detail::tvec4<T> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
+		detail::tvec4<T> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
 
-		detail::tvec4<valType> Inv0 = SignA * (Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
-		detail::tvec4<valType> Inv1 = SignB * (Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
-		detail::tvec4<valType> Inv2 = SignA * (Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
-		detail::tvec4<valType> Inv3 = SignB * (Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
+		detail::tvec4<T> Inv0 = SignA * (Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
+		detail::tvec4<T> Inv1 = SignB * (Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
+		detail::tvec4<T> Inv2 = SignA * (Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
+		detail::tvec4<T> Inv3 = SignB * (Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
 
-		detail::tmat4x4<valType> Inverse(Inv0, Inv1, Inv2, Inv3);
+		detail::tmat4x4<T> Inverse(Inv0, Inv1, Inv2, Inv3);
 
-		detail::tvec4<valType> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
+		detail::tvec4<T> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
 
-		valType Determinant = glm::dot(m[0], Row0);
+		T Determinant = glm::dot(m[0], Row0);
 
 		Inverse /= Determinant;
 	    

+ 2 - 2
glm/core/func_noise.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-01
 // Updated : 2008-09-10
 // Licence : This source is under MIT License
-// File    : glm/core/func_noise.h
+// File    : glm/core/func_noise.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_noise

+ 106 - 106
glm/core/func_noise.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-01
 // Updated : 2008-09-23
@@ -26,38 +26,38 @@ namespace glm
 		return genType(int(iNbr / genType(65536)) % 32768) / genType(32767);
 	}
 
-	template <typename valType>
-	inline typename detail::tvec2<valType>::value_type noise1
+	template <typename T>
+	inline typename detail::tvec2<T>::value_type noise1
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
 	{
-		valType tmp(0);
-		for(typename detail::tvec2<valType>::size_type i = 0; i < detail::tvec2<valType>::value_size(); ++i)
+		T tmp(0);
+		for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
 			tmp += x[i];
 		return noise1(tmp);
 	}
 
-	template <typename valType>
-	inline typename detail::tvec3<valType>::value_type noise1
+	template <typename T>
+	inline typename detail::tvec3<T>::value_type noise1
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
 	{
-		valType tmp(0);
-		for(typename detail::tvec3<valType>::size_type i = 0; i < detail::tvec3<valType>::value_size(); ++i)
+		T tmp(0);
+		for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
 			tmp += x[i];
 		return noise1(tmp);
 	}
 
-	template <typename valType>
-	inline typename detail::tvec4<valType>::value_type noise1
+	template <typename T>
+	inline typename detail::tvec4<T>::value_type noise1
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
 	{
-		valType tmp(0);
-		for(typename detail::tvec4<valType>::size_type i = 0; i < detail::tvec4<valType>::value_size(); ++i)
+		T tmp(0);
+		for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
 			tmp += x[i];
 		return noise1(tmp);
 	}
@@ -78,59 +78,59 @@ namespace glm
 			noise1(f2));
 	}
 
-	template <typename valType>
-	inline detail::tvec2<valType> noise2
+	template <typename T>
+	inline detail::tvec2<T> noise2
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec2<valType>::size_type i = 0; i < detail::tvec2<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
 			f0 += x[i];
 		
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		return detail::tvec2<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		return detail::tvec2<T>(
 			noise1(f1),
 			noise1(f2));
 	}
 
-	template <typename valType>
-	inline detail::tvec2<valType> noise2
+	template <typename T>
+	inline detail::tvec2<T> noise2
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec3<valType>::size_type i = 0; i < detail::tvec3<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
 			f0 += x[i];
 
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		return detail::tvec2<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		return detail::tvec2<T>(
 			noise1(f1),
 			noise1(f2));
 	}
 
-	template <typename valType>
-	inline detail::tvec2<valType> noise2
+	template <typename T>
+	inline detail::tvec2<T> noise2
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec4<valType>::size_type i = 0; i < detail::tvec4<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
 			f0 += x[i];
 		
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		return detail::tvec2<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		return detail::tvec2<T>(
 			noise1(f1),
 			noise1(f2));
 	}
@@ -153,61 +153,61 @@ namespace glm
 			noise1(f3));
 	}
 
-	template <typename valType>
-	inline detail::tvec3<valType> noise3
+	template <typename T>
+	inline detail::tvec3<T> noise3
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec2<valType>::size_type i = 0; i < detail::tvec2<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
 			f0 += x[i];
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		valType f3 = f2 * valType(1103515245) + valType(12345);
-		return detail::tvec3<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		T f3 = f2 * T(1103515245) + T(12345);
+		return detail::tvec3<T>(
 			noise1(f1),
 			noise1(f2),
 			noise1(f3));
 	}
 
-	template <typename valType>
-	inline detail::tvec3<valType> noise3
+	template <typename T>
+	inline detail::tvec3<T> noise3
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec3<valType>::size_type i = 0; i < detail::tvec3<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
 			f0 += x[i];
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		valType f3 = f2 * valType(1103515245) + valType(12345);
-		return detail::tvec3<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		T f3 = f2 * T(1103515245) + T(12345);
+		return detail::tvec3<T>(
 			noise1(f1),
 			noise1(f2),
 			noise1(f3));
 	}
 
-	template <typename valType>
-	inline detail::tvec3<valType> noise3
+	template <typename T>
+	inline detail::tvec3<T> noise3
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec4<valType>::size_type i = 0; i < detail::tvec4<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
 			f0 += x[i];
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		valType f3 = f2 * valType(1103515245) + valType(12345);
-		return detail::tvec3<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		T f3 = f2 * T(1103515245) + T(12345);
+		return detail::tvec3<T>(
 			noise1(f1),
 			noise1(f2),
 			noise1(f3));
@@ -233,66 +233,66 @@ namespace glm
 			noise1(f4));
 	}
 
-	template <typename valType>
-	inline detail::tvec4<valType> noise4
+	template <typename T>
+	inline detail::tvec4<T> noise4
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec2<valType>::size_type i = 0; i < detail::tvec2<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
 			f0 += x[i];
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		valType f3 = f2 * valType(1103515245) + valType(12345);
-		valType f4 = f3 * valType(1103515245) + valType(12345);
-		return detail::tvec4<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		T f3 = f2 * T(1103515245) + T(12345);
+		T f4 = f3 * T(1103515245) + T(12345);
+		return detail::tvec4<T>(
 			noise1(f1),
 			noise1(f2),
 			noise1(f3),
 			noise1(f4));
 	}
 
-	template <typename valType>
-	inline detail::tvec4<valType> noise4
+	template <typename T>
+	inline detail::tvec4<T> noise4
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec3<valType>::size_type i = 0; i < detail::tvec3<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size()(); ++i)
 			f0 += x[i];
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		valType f3 = f2 * valType(1103515245) + valType(12345);
-		valType f4 = f3 * valType(1103515245) + valType(12345);
-		return detail::tvec4<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		T f3 = f2 * T(1103515245) + T(12345);
+		T f4 = f3 * T(1103515245) + T(12345);
+		return detail::tvec4<T>(
 			noise1(f1),
 			noise1(f2),
 			noise1(f3),
 			noise1(f4));
 	}
 
-	template <typename valType>
-	inline detail::tvec4<valType> noise4
+	template <typename T>
+	inline detail::tvec4<T> noise4
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<valType>::is_float);
+		GLM_STATIC_ASSERT(detail::type<T>::is_float);
 
-		valType f0(0);
-		for(typename detail::tvec4<valType>::size_type i = 0; i < detail::tvec4<valType>::value_size(); ++i)
+		T f0(0);
+		for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size()(); ++i)
 			f0 += x[i];
-		valType f1 = f0 * valType(1103515245) + valType(12345);
-		valType f2 = f1 * valType(1103515245) + valType(12345);
-		valType f3 = f2 * valType(1103515245) + valType(12345);
-		valType f4 = f3 * valType(1103515245) + valType(12345);
-		return detail::tvec4<valType>(
+		T f1 = f0 * T(1103515245) + T(12345);
+		T f2 = f1 * T(1103515245) + T(12345);
+		T f3 = f2 * T(1103515245) + T(12345);
+		T f4 = f3 * T(1103515245) + T(12345);
+		return detail::tvec4<T>(
 			noise1(f1),
 			noise1(f2),
 			noise1(f3),

+ 45 - 0
glm/core/func_packing.hpp

@@ -0,0 +1,45 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-03-17
+// Updated : 2010-03-17
+// Licence : This source is under MIT License
+// File    : glm/core/func_packing.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_packing
+#define glm_core_func_packing
+
+namespace glm
+{
+	namespace test{
+		void main_core_func_packing();
+	}//namespace test
+
+	namespace core{
+	namespace function{
+	//! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
+	namespace packing
+	{
+		uint packUnorm2x16(vec2 const & v);
+		uint packUnorm4x8(vec4 const & v);
+		uint packSnorm4x8(vec4 const & v);
+
+		vec2 unpackUnorm2x16(uint const & p);
+		vec4 unpackUnorm4x8(uint const & p);
+		vec4 unpackSnorm4x8(uint const & p);
+
+		double packDouble2x32(uvec2 const & v);
+		uvec2 unpackDouble2x32(double const & v);
+
+	}//namespace packing
+	}//namespace function
+	}//namespace core
+
+	using namespace core::function::packing;
+}//namespace glm
+
+#include "func_packing.inl"
+
+#endif//glm_core_func_packing
+

+ 25 - 0
glm/core/func_packing.inl

@@ -0,0 +1,25 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-03-17
+// Updated : 2010-03-17
+// Licence : This source is under MIT License
+// File    : glm/core/func_packing.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+	namespace detail
+	{
+		
+	}//namespace detail
+
+	namespace core{
+	namespace function{
+	namespace packing{
+
+
+	}//namespace packing
+	}//namespace function
+	}//namespace core
+}//namespace glm

+ 2 - 2
glm/core/func_trigonometric.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-01
 // Updated : 2008-09-10
 // Licence : This source is under MIT License
-// File    : glm/core/func_trigonometric.h
+// File    : glm/core/func_trigonometric.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_trigonometric

+ 184 - 184
glm/core/func_trigonometric.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-03
 // Updated : 2008-09-14
@@ -26,36 +26,36 @@ namespace glm
         return degrees * (pi / genType(180));
     }
 
-    template <typename valType>
-	inline detail::tvec2<valType> radians
+    template <typename T>
+	inline detail::tvec2<T> radians
 	(
-		detail::tvec2<valType> const & degrees
+		detail::tvec2<T> const & degrees
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             radians(degrees.x),
             radians(degrees.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> radians
+    template <typename T>
+    inline detail::tvec3<T> radians
 	(
-		detail::tvec3<valType> const & degrees
+		detail::tvec3<T> const & degrees
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             radians(degrees.x),
             radians(degrees.y),
             radians(degrees.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> radians
+    template <typename T>
+    inline detail::tvec4<T> radians
 	(
-		detail::tvec4<valType> const & degrees
+		detail::tvec4<T> const & degrees
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             radians(degrees.x),
             radians(degrees.y),
             radians(degrees.z),
@@ -75,36 +75,36 @@ namespace glm
         return radians * (genType(180) / pi);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> degrees
+    template <typename T>
+    inline detail::tvec2<T> degrees
 	(
-		detail::tvec2<valType> const & radians
+		detail::tvec2<T> const & radians
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             degrees(radians.x),
             degrees(radians.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> degrees
+    template <typename T>
+    inline detail::tvec3<T> degrees
 	(	
-		detail::tvec3<valType> const & radians
+		detail::tvec3<T> const & radians
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             degrees(radians.x),
             degrees(radians.y),
             degrees(radians.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> degrees
+    template <typename T>
+    inline detail::tvec4<T> degrees
 	(
-		detail::tvec4<valType> const & radians
+		detail::tvec4<T> const & radians
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             degrees(radians.x),
             degrees(radians.y),
             degrees(radians.z),
@@ -123,36 +123,36 @@ namespace glm
 		return ::std::sin(angle);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> sin
+    template <typename T>
+    inline detail::tvec2<T> sin
 	(
-		detail::tvec2<valType> const & angle
+		detail::tvec2<T> const & angle
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             sin(angle.x),
             sin(angle.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> sin
+    template <typename T>
+    inline detail::tvec3<T> sin
 	(
-		detail::tvec3<valType> const & angle
+		detail::tvec3<T> const & angle
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             sin(angle.x),
             sin(angle.y),
             sin(angle.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> sin
+    template <typename T>
+    inline detail::tvec4<T> sin
 	(
-		detail::tvec4<valType> const & angle
+		detail::tvec4<T> const & angle
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             sin(angle.x),
             sin(angle.y),
             sin(angle.z),
@@ -168,36 +168,36 @@ namespace glm
         return ::std::cos(angle);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> cos
+    template <typename T>
+    inline detail::tvec2<T> cos
 	(
-		detail::tvec2<valType> const & angle
+		detail::tvec2<T> const & angle
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             cos(angle.x),
             cos(angle.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> cos
+    template <typename T>
+    inline detail::tvec3<T> cos
 	(
-		detail::tvec3<valType> const & angle
+		detail::tvec3<T> const & angle
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             cos(angle.x),
             cos(angle.y),
             cos(angle.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> cos
+    template <typename T>
+    inline detail::tvec4<T> cos
 	(	
-		detail::tvec4<valType> const & angle
+		detail::tvec4<T> const & angle
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             cos(angle.x),
             cos(angle.y),
             cos(angle.z),
@@ -216,36 +216,36 @@ namespace glm
         return ::std::tan(angle);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> tan
+    template <typename T>
+    inline detail::tvec2<T> tan
 	(
-		detail::tvec2<valType> const & angle
+		detail::tvec2<T> const & angle
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             tan(angle.x),
             tan(angle.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> tan
+    template <typename T>
+    inline detail::tvec3<T> tan
 	(
-		detail::tvec3<valType> const & angle
+		detail::tvec3<T> const & angle
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             tan(angle.x),
             tan(angle.y),
             tan(angle.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> tan
+    template <typename T>
+    inline detail::tvec4<T> tan
 	(
-		detail::tvec4<valType> const & angle
+		detail::tvec4<T> const & angle
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             tan(angle.x),
             tan(angle.y),
             tan(angle.z),
@@ -264,36 +264,36 @@ namespace glm
         return ::std::asin(x);
     }
 
-    template <typename valType>
-	inline detail::tvec2<valType> asin
+    template <typename T>
+	inline detail::tvec2<T> asin
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             asin(x.x),
             asin(x.y));
     }
 
-    template <typename valType>
-	inline detail::tvec3<valType> asin
+    template <typename T>
+	inline detail::tvec3<T> asin
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             asin(x.x),
             asin(x.y),
             asin(x.z));
     }
 
-    template <typename valType>
-	inline detail::tvec4<valType> asin
+    template <typename T>
+	inline detail::tvec4<T> asin
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             asin(x.x),
             asin(x.y),
             asin(x.z),
@@ -312,36 +312,36 @@ namespace glm
         return ::std::acos(x);
     }
 
-    template <typename valType>
-	inline detail::tvec2<valType> acos
+    template <typename T>
+	inline detail::tvec2<T> acos
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             acos(x.x),
             acos(x.y));
     }
 
-    template <typename valType>
-	inline detail::tvec3<valType> acos
+    template <typename T>
+	inline detail::tvec3<T> acos
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             acos(x.x),
             acos(x.y),
             acos(x.z));
     }
 
-    template <typename valType>
-	inline detail::tvec4<valType> acos
+    template <typename T>
+	inline detail::tvec4<T> acos
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             acos(x.x),
             acos(x.y),
             acos(x.z),
@@ -361,39 +361,39 @@ namespace glm
         return ::std::atan2(y, x);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> atan
+    template <typename T>
+    inline detail::tvec2<T> atan
 	(
-		detail::tvec2<valType> const & y, 
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & y, 
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             atan(y.x, x.x),
             atan(y.y, x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> atan
+    template <typename T>
+    inline detail::tvec3<T> atan
 	(
-		detail::tvec3<valType> const & y, 
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & y, 
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             atan(y.x, x.x),
             atan(y.y, x.y),
             atan(y.z, x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> atan
+    template <typename T>
+    inline detail::tvec4<T> atan
 	(
-		detail::tvec4<valType> const & y, 
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & y, 
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             atan(y.x, x.x),
             atan(y.y, x.y),
             atan(y.z, x.z),
@@ -411,36 +411,36 @@ namespace glm
         return ::std::atan(x);
     }
 
-    template <typename valType>
-    inline detail::tvec2<valType> atan
+    template <typename T>
+    inline detail::tvec2<T> atan
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             atan(x.x),
             atan(x.y));
     }
 
-    template <typename valType>
-    inline detail::tvec3<valType> atan
+    template <typename T>
+    inline detail::tvec3<T> atan
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             atan(x.x),
             atan(x.y),
             atan(x.z));
     }
 
-    template <typename valType>
-    inline detail::tvec4<valType> atan
+    template <typename T>
+    inline detail::tvec4<T> atan
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             atan(x.x),
             atan(x.y),
             atan(x.z),
@@ -459,36 +459,36 @@ namespace glm
 		return std::sinh(angle);
     }
 
-    template <typename valType> 
-    inline detail::tvec2<valType> sinh
+    template <typename T> 
+    inline detail::tvec2<T> sinh
 	(
-		detail::tvec2<valType> const & angle
+		detail::tvec2<T> const & angle
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             sinh(angle.x),
             sinh(angle.y));
     }
 
-    template <typename valType> 
-    inline detail::tvec3<valType> sinh
+    template <typename T> 
+    inline detail::tvec3<T> sinh
 	(
-		detail::tvec3<valType> const & angle
+		detail::tvec3<T> const & angle
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             sinh(angle.x),
             sinh(angle.y),
             sinh(angle.z));
     }
 
-    template <typename valType> 
-    inline detail::tvec4<valType> sinh
+    template <typename T> 
+    inline detail::tvec4<T> sinh
 	(
-		detail::tvec4<valType> const & angle
+		detail::tvec4<T> const & angle
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             sinh(angle.x),
             sinh(angle.y),
             sinh(angle.z),
@@ -507,36 +507,36 @@ namespace glm
 		return std::cosh(angle);
     }
 
-    template <typename valType> 
-    inline detail::tvec2<valType> cosh
+    template <typename T> 
+    inline detail::tvec2<T> cosh
 	(
-		detail::tvec2<valType> const & angle
+		detail::tvec2<T> const & angle
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             cosh(angle.x),
             cosh(angle.y));
     }
 
-    template <typename valType> 
-    inline detail::tvec3<valType> cosh
+    template <typename T> 
+    inline detail::tvec3<T> cosh
 	(
-		detail::tvec3<valType> const & angle
+		detail::tvec3<T> const & angle
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             cosh(angle.x),
             cosh(angle.y),
             cosh(angle.z));
     }
 
-    template <typename valType> 
-    inline detail::tvec4<valType> cosh
+    template <typename T> 
+    inline detail::tvec4<T> cosh
 	(
-		detail::tvec4<valType> const & angle
+		detail::tvec4<T> const & angle
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             cosh(angle.x),
             cosh(angle.y),
             cosh(angle.z),
@@ -555,36 +555,36 @@ namespace glm
 		return std::tanh(angle);
     }
 
-    template <typename valType> 
-    inline detail::tvec2<valType> tanh
+    template <typename T> 
+    inline detail::tvec2<T> tanh
 	(
-		detail::tvec2<valType> const & angle
+		detail::tvec2<T> const & angle
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             tanh(angle.x),
             tanh(angle.y));
     }
 
-    template <typename valType> 
-    inline detail::tvec3<valType> tanh
+    template <typename T> 
+    inline detail::tvec3<T> tanh
 	(
-		detail::tvec3<valType> const & angle
+		detail::tvec3<T> const & angle
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             tanh(angle.x),
             tanh(angle.y),
             tanh(angle.z));
     }
 
-    template <typename valType> 
-    inline detail::tvec4<valType> tanh
+    template <typename T> 
+    inline detail::tvec4<T> tanh
 	(
-		detail::tvec4<valType> const & angle
+		detail::tvec4<T> const & angle
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             tanh(angle.x),
             tanh(angle.y),
             tanh(angle.z),
@@ -603,36 +603,36 @@ namespace glm
 		return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
     }
 
-    template <typename valType> 
-    inline detail::tvec2<valType> asinh
+    template <typename T> 
+    inline detail::tvec2<T> asinh
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             asinh(x.x),
             asinh(x.y));
     }
 
-    template <typename valType> 
-    inline detail::tvec3<valType> asinh
+    template <typename T> 
+    inline detail::tvec3<T> asinh
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             asinh(x.x),
             asinh(x.y),
             asinh(x.z));
     }
 
-    template <typename valType> 
-    inline detail::tvec4<valType> asinh
+    template <typename T> 
+    inline detail::tvec4<T> asinh
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             asinh(x.x),
             asinh(x.y),
             asinh(x.z),
@@ -653,36 +653,36 @@ namespace glm
 		return log(x + sqrt(x * x - genType(1)));
     }
 
-	template <typename valType> 
-	inline detail::tvec2<valType> acosh
+	template <typename T> 
+	inline detail::tvec2<T> acosh
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
 	{
-		return detail::tvec2<valType>(
+		return detail::tvec2<T>(
 			acosh(x.x),
 			acosh(x.y));
 	}
 
-    template <typename valType> 
-    inline detail::tvec3<valType> acosh
+    template <typename T> 
+    inline detail::tvec3<T> acosh
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             acosh(x.x),
             acosh(x.y),
             acosh(x.z));
     }
 
-    template <typename valType> 
-    inline detail::tvec4<valType> acosh
+    template <typename T> 
+    inline detail::tvec4<T> acosh
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             acosh(x.x),
             acosh(x.y),
             acosh(x.z),
@@ -703,36 +703,36 @@ namespace glm
 		return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
     }
 
-    template <typename valType> 
-    inline detail::tvec2<valType> atanh
+    template <typename T> 
+    inline detail::tvec2<T> atanh
 	(
-		detail::tvec2<valType> const & x
+		detail::tvec2<T> const & x
 	)
     {
-        return detail::tvec2<valType>(
+        return detail::tvec2<T>(
             atanh(x.x),
             atanh(x.y));
     }
 
-    template <typename valType> 
-    inline detail::tvec3<valType> atanh
+    template <typename T> 
+    inline detail::tvec3<T> atanh
 	(
-		detail::tvec3<valType> const & x
+		detail::tvec3<T> const & x
 	)
     {
-        return detail::tvec3<valType>(
+        return detail::tvec3<T>(
             atanh(x.x),
             atanh(x.y),
             atanh(x.z));
     }
 
-    template <typename valType> 
-    inline detail::tvec4<valType> atanh
+    template <typename T> 
+    inline detail::tvec4<T> atanh
 	(
-		detail::tvec4<valType> const & x
+		detail::tvec4<T> const & x
 	)
     {
-        return detail::tvec4<valType>(
+        return detail::tvec4<T>(
             atanh(x.x),
             atanh(x.y),
             atanh(x.z),

+ 160 - 49
glm/core/func_vector_relational.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-03
 // Updated : 2008-09-09
 // Licence : This source is under MIT License
-// File    : glm/core/func_vector_relational.h
+// File    : glm/core/func_vector_relational.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_vector_relational
@@ -18,53 +18,164 @@ namespace glm
 
 	namespace core{
 	namespace function{
-	//! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.
-	namespace vector_relational{
-
-	//! Returns the component-wise compare of x < y.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-	template <typename vecType> 
-	typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
-
-	//! Returns the component-wise compare of x <= y.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-    template <typename vecType> 
-	typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
-
-	//! Returns the component-wise compare of x > y.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-    template <typename vecType> 
-	typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
-
-	//! Returns the component-wise compare of x >= y.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-    template <typename vecType> 
-	typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
-
-	//! Returns the component-wise compare of x == y.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-    template <typename vecType> 
-	typename vecType::bool_type equal(vecType const & x, vecType const & y);
-
-	//! Returns the component-wise compare of x != y.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-    template <typename vecType> 
-	typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
-
-	//! Returns true if any component of x is true.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-    template <typename vecType> 
-	bool any(vecType const & x);
-
-	//! Returns true if all components of x are true.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-    template <typename vecType> 
-	bool all(vecType const & x);
-
-	//! Returns the component-wise logical complement of x.
-	//! (From GLSL 1.30.08 specification, section 8.6)
-    template <typename vecType> 
-	typename vecType::bool_type not_(vecType const & x);
+	//! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification. 
+	//! Included in glm namespace.
+	namespace vector_relational
+	{
+		//! Returns the component-wise comparison result of x < y.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <typename T, template <typename> class vecType> 
+		inline typename vecType<T>::bool_type lessThan
+		(
+			vecType<T> const & x, 
+			vecType<T> const & y
+		)
+		{
+			GLM_STATIC_ASSERT(
+				detail::type<T>::is_float || 
+				detail::type<T>::is_int || 
+				detail::type<T>::is_uint);
+
+			typename vecType<bool>::bool_type Result(vecType<bool>::null);
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result[i] = x[i] < y[i];
+			return Result;
+		}
+
+		//! Returns the component-wise comparison of result x <= y.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <typename T, template <typename> class vecType> 
+		inline typename vecType<T>::bool_type lessThanEqual
+		(
+			vecType<T> const & x, 
+			vecType<T> const & y
+		)
+		{
+			GLM_STATIC_ASSERT(
+				detail::type<T>::is_float || 
+				detail::type<T>::is_int || 
+				detail::type<T>::is_uint);
+
+			typename vecType<bool>::bool_type Result(vecType<bool>::null);
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result[i] = x[i] <= y[i];
+			return Result;
+		}
+
+		//! Returns the component-wise comparison of result x > y.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <typename T, template <typename> class vecType> 
+		inline typename vecType<T>::bool_type greaterThan
+		(
+			vecType<T> const & x, 
+			vecType<T> const & y
+		)
+		{
+			GLM_STATIC_ASSERT(
+				detail::type<T>::is_float || 
+				detail::type<T>::is_int || 
+				detail::type<T>::is_uint);
+
+			typename vecType<bool>::bool_type Result(vecType<bool>::null);
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result[i] = x[i] > y[i];
+			return Result;
+		}
+
+		//! Returns the component-wise comparison of result x >= y.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <typename T, template <typename> class vecType> 
+		inline typename vecType<T>::bool_type greaterThanEqual
+		(
+			vecType<T> const & x, 
+			vecType<T> const & y
+		)
+		{
+			GLM_STATIC_ASSERT(
+				detail::type<T>::is_float || 
+				detail::type<T>::is_int || 
+				detail::type<T>::is_uint);
+
+			typename vecType<bool>::bool_type Result(vecType<bool>::null);
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result[i] = x[i] >= y[i];
+			return Result;
+		}
+
+		//! Returns the component-wise comparison of result x == y.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <typename T, template <typename> class vecType> 
+		inline typename vecType<T>::bool_type equal
+		(
+			vecType<T> const & x, 
+			vecType<T> const & y
+		)
+		{
+			GLM_STATIC_ASSERT(
+				detail::type<T>::is_float || 
+				detail::type<T>::is_int || 
+				detail::type<T>::is_uint || 
+				detail::type<T>::is_bool);
+
+			typename vecType<bool>::bool_type Result(vecType<bool>::null);
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result[i] = x[i] == y[i];
+			return Result;
+		}
+
+		//! Returns the component-wise comparison of result x != y.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <typename T, template <typename> class vecType> 
+		inline typename vecType<T>::bool_type notEqual
+		(
+			vecType<T> const & x, 
+			vecType<T> const & y
+		)
+		{
+			GLM_STATIC_ASSERT(
+				detail::type<T>::is_float || 
+				detail::type<T>::is_int || 
+				detail::type<T>::is_uint || 
+				detail::type<T>::is_bool);
+
+			typename vecType<bool>::bool_type Result(vecType<bool>::null);
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result[i] = x[i] != y[i];
+			return Result;
+		}
+
+		//! Returns true if any component of x is true.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <template <typename> class vecType> 
+		inline bool any(vecType<bool> const & v)
+		{
+			bool Result = false;
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result = Result || v[i];
+			return Result;
+		}
+
+		//! Returns true if all components of x are true.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <template <typename> class vecType> 
+		inline bool all(vecType<bool> const & v)
+		{
+			bool Result = true;
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result = Result && v[i];
+			return Result;
+		}
+
+		//! Returns the component-wise logical complement of x.
+		//! (From GLSL 1.30.08 specification, section 8.6)
+		template <template <typename> class vecType> 
+		inline vecType<bool> not_(vecType<bool> const & v)
+		{
+			typename vecType<bool>::bool_type Result(vecType<bool>::null);
+			for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+				Result[i] = !v[i];
+			return Result;
+		}
 
 	}//namespace vector_relational
 	}//namespace function

+ 1 - 340
glm/core/func_vector_relational.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-03
 // Updated : 2008-09-14
@@ -13,345 +13,6 @@ namespace glm
 	namespace function{
 	namespace vector_relational{
 
-    // lessThan
-    template <typename valType>
-    inline typename detail::tvec2<valType>::bool_type lessThan
-	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-
-        return typename detail::tvec2<bool>::bool_type(x.x < y.x, x.y < y.y);
-    }
-
-    template <typename valType>
-    inline typename detail::tvec3<valType>::bool_type lessThan
-	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-		
-		return typename detail::tvec3<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z);
-    }
-
-    template <typename valType>
-    inline typename detail::tvec4<valType>::bool_type lessThan
-	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-	
-		return typename detail::tvec4<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z, x.w < y.w);
-    }
-
-    // lessThanEqual
-	template <typename valType>
-	inline typename detail::tvec2<valType>::bool_type lessThanEqual
-	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-
-		return typename detail::tvec2<bool>::bool_type(x.x <= y.x, x.y <= y.y);
-	}
-
-	template <typename valType>
-	inline typename detail::tvec3<valType>::bool_type lessThanEqual
-	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-		
-		return typename detail::tvec3<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec4<valType>::bool_type lessThanEqual
-	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
-	)
-    {
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-		
-		return typename detail::tvec4<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z, x.w <= y.w);
-    }
-
-    // greaterThan
-	template <typename valType>
-	inline typename detail::tvec2<valType>::bool_type greaterThan
-	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-
-		return typename detail::tvec2<bool>::bool_type(x.x > y.x, x.y > y.y);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec3<valType>::bool_type greaterThan
-	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-		
-		return typename detail::tvec3<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec4<valType>::bool_type greaterThan
-	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-		
-		return typename detail::tvec4<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z, x.w > y.w);
-    }
-
-    // greaterThanEqual
-	template <typename valType>
-	inline typename detail::tvec2<valType>::bool_type greaterThanEqual
-	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-
-		return typename detail::tvec2<bool>::bool_type(x.x >= y.x, x.y >= y.y);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec3<valType>::bool_type greaterThanEqual
-	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-
-		return typename detail::tvec3<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec4<valType>::bool_type greaterThanEqual
-	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint);
-
-		return typename detail::tvec4<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z, x.w >= y.w);
-    }
-
-    // equal
-	template <typename valType>
-	inline typename detail::tvec2<valType>::bool_type equal
-	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint || 
-			detail::type<valType>::is_bool);
-
-		return typename detail::tvec2<valType>::bool_type(x.x == y.x, x.y == y.y);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec3<valType>::bool_type equal
-	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint || 
-			detail::type<valType>::is_bool);
-
-		return typename detail::tvec3<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec4<valType>::bool_type equal
-	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint || 
-			detail::type<valType>::is_bool);
-
-		return typename detail::tvec4<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
-    }
-
-    // notEqual
-	template <typename valType>
-	inline typename detail::tvec2<valType>::bool_type notEqual
-	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint || 
-			detail::type<valType>::is_bool);
-
-		return typename detail::tvec2<valType>::bool_type(x.x != y.x, x.y != y.y);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec3<valType>::bool_type notEqual
-	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint || 
-			detail::type<valType>::is_bool);
-
-		return typename detail::tvec3<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
-    }
-
-	template <typename valType>
-	inline typename detail::tvec4<valType>::bool_type notEqual
-	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
-	)
-	{
-		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float || 
-			detail::type<valType>::is_int || 
-			detail::type<valType>::is_uint || 
-			detail::type<valType>::is_bool);
-
-		return typename detail::tvec4<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
-    }
-
-    // any
-    inline bool any(detail::tvec2<bool> const & x)
-    {
-		return x.x || x.y;
-    }
-
-    inline bool any(detail::tvec3<bool> const & x)
-    {
-        return x.x || x.y || x.z;
-    }
-
-    inline bool any(detail::tvec4<bool> const & x)
-    {
-        return x.x || x.y || x.z || x.w;
-    }
-
-    // all
-    inline bool all(const detail::tvec2<bool>& x)
-    {
-        return x.x && x.y;
-    }
-
-    inline bool all(const detail::tvec3<bool>& x)
-    {
-        return x.x && x.y && x.z;
-    }
-
-    inline bool all(const detail::tvec4<bool>& x)
-    {
-        return x.x && x.y && x.z && x.w;
-    }
-
-	// not
-    inline detail::tvec2<bool>::bool_type not_
-	(
-		detail::tvec2<bool> const & v
-	)
-    {
-        return detail::tvec2<bool>::bool_type(!v.x, !v.y);
-    }
-
-    inline detail::tvec3<bool>::bool_type not_
-	(
-		detail::tvec3<bool> const & v
-	)
-    {
-        return detail::tvec3<bool>::bool_type(!v.x, !v.y, !v.z);
-    }
-
-	inline detail::tvec4<bool>::bool_type not_
-	(
-		detail::tvec4<bool> const & v
-	)
-    {
-        return detail::tvec4<bool>::bool_type(!v.x, !v.y, !v.z, !v.w);
-    }
-
 	}//namespace vector_relational
 	}//namespace function
 	}//namespace core

+ 2 - 2
glm/core/hint.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-14
 // Updated : 2008-08-14
 // Licence : This source is under MIT License
-// File    : glm/core/hint.h
+// File    : glm/core/hint.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type

+ 1 - 1
glm/core/intrinsic_common.hpp

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2009-05-11
 // Updated : 2009-05-11

+ 1 - 1
glm/core/intrinsic_common.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2009-05-08
 // Updated : 2009-05-08

+ 34 - 0
glm/core/intrinsic_exponential.hpp

@@ -0,0 +1,34 @@
+/*
+inline __m128 _mm_rsqrt_nr_ss(__m128 const x)
+{
+	__m128 recip = _mm_rsqrt_ss( x );  // "estimate" opcode
+	const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
+	const static __m128 half = { 0.5,0.5,0.5,0.5 };
+	__m128 halfrecip = _mm_mul_ss( half, recip );
+	__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
+	return _mm_mul_ss( halfrecip, threeminus_xrr );
+}
+ 
+inline __m128 __mm_normalize_fast_ps(  float * RESTRICT vOut, float * RESTRICT vIn )
+{
+        __m128 x = _mm_load_ss(&vIn[0]);
+        __m128 y = _mm_load_ss(&vIn[1]);
+        __m128 z = _mm_load_ss(&vIn[2]);
+ 
+        const __m128 l =  // compute x*x + y*y + z*z
+                _mm_add_ss(
+                 _mm_add_ss( _mm_mul_ss(x,x),
+                             _mm_mul_ss(y,y)
+                            ),
+                 _mm_mul_ss( z, z )
+                );
+ 
+ 
+        const __m128 rsqt = _mm_rsqrt_nr_ss( l );
+        _mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
+        _mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
+        _mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
+ 
+        return _mm_mul_ss( l , rsqt );
+}
+*/

+ 1 - 1
glm/core/intrinsic_geometric.hpp

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2009-05-08
 // Updated : 2009-05-08

+ 1 - 1
glm/core/intrinsic_geometric.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2009-05-08
 // Updated : 2009-05-08

+ 1 - 1
glm/core/intrinsic_matrix.hpp

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2009-06-05
 // Updated : 2009-06-05

+ 1 - 1
glm/core/intrinsic_matrix.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2009-06-05
 // Updated : 2009-06-05

+ 1 - 1
glm/core/intrinsic_vector_relational.hpp

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2009-06-09
 // Updated : 2009-06-09

+ 1 - 1
glm/core/intrinsic_vector_relational.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2009-06-09
 // Updated : 2009-06-09

+ 251 - 2
glm/core/type.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-01-08
 // Updated : 2008-01-08
 // Licence : This source is under MIT License
-// File    : glm/core/type.h
+// File    : glm/core/type.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type
@@ -31,4 +31,253 @@
 #include "type_mat4x3.hpp"
 #include "type_mat4x4.hpp"
 
+namespace glm{
+namespace core{
+namespace type
+{
+	//////////////////////////
+	// Float definition
+
+#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
+	typedef precision::highp_vec2		vec2;
+	typedef precision::highp_vec3		vec3;
+	typedef precision::highp_vec4		vec4;
+	typedef precision::highp_mat2x2		mat2x2;
+	typedef precision::highp_mat2x3		mat2x3;
+	typedef precision::highp_mat2x4		mat2x4;
+	typedef precision::highp_mat3x2		mat3x2;
+	typedef precision::highp_mat3x3		mat3x3;
+	typedef precision::highp_mat3x4		mat3x4;
+	typedef precision::highp_mat4x2		mat4x2;
+	typedef precision::highp_mat4x3		mat4x3;
+	typedef precision::highp_mat4x4		mat4x4;
+#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
+	typedef precision::mediump_vec2		vec2;
+	typedef precision::mediump_vec3		vec3;
+	typedef precision::mediump_vec4		vec4;
+	typedef precision::mediump_mat2x2	mat2x2;
+	typedef precision::mediump_mat2x3	mat2x3;
+	typedef precision::mediump_mat2x4	mat2x4;
+	typedef precision::mediump_mat3x2	mat3x2;
+	typedef precision::mediump_mat3x3	mat3x3;
+	typedef precision::mediump_mat3x4	mat3x4;
+	typedef precision::mediump_mat4x2	mat4x2;
+	typedef precision::mediump_mat4x3	mat4x3;
+	typedef precision::mediump_mat4x4	mat4x4;
+#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
+	typedef precision::lowp_vec2			vec2;
+	typedef precision::lowp_vec3			vec3;
+	typedef precision::lowp_vec4			vec4;
+	typedef precision::lowp_mat2x2			mat2x2;
+	typedef precision::lowp_mat2x3			mat2x3;
+	typedef precision::lowp_mat2x4			mat2x4;
+	typedef precision::lowp_mat3x2			mat3x2;
+	typedef precision::lowp_mat3x3			mat3x3;
+	typedef precision::lowp_mat3x4			mat3x4;
+	typedef precision::lowp_mat4x2			mat4x2;
+	typedef precision::lowp_mat4x3			mat4x3;
+	typedef precision::lowp_mat4x4			mat4x4;
+#else
+	//! 2 components vector of floating-point numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_vec2		vec2;
+
+	//! 3 components vector of floating-point numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_vec3		vec3;
+
+	//! 4 components vector of floating-point numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_vec4		vec4;
+
+	//! 2 columns of 2 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat2x2		mat2x2;
+
+	//! 2 columns of 3 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat2x3		mat2x3;
+
+	//! 2 columns of 4 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat2x4		mat2x4;
+
+	//! 3 columns of 2 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat3x2		mat3x2;
+
+	//! 3 columns of 3 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat3x3		mat3x3;
+
+	//! 3 columns of 4 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat3x4		mat3x4;
+
+	//! 4 columns of 2 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat4x2		mat4x2;
+
+	//! 4 columns of 3 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat4x3		mat4x3;
+
+	//! 4 columns of 4 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef precision::mediump_mat4x4		mat4x4;
+
+#endif//GLM_PRECISION
+
+	//! 2 columns of 2 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef mat2x2							mat2;
+
+	//! 3 columns of 3 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef mat3x3							mat3;
+
+	//! 4 columns of 4 components matrix of floating-point numbers. 
+	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+	typedef mat4x4							mat4;
+
+	//////////////////////////
+	// Signed integer definition
+
+#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_INT)
+	typedef precision::highp_ivec2			ivec2;
+	typedef precision::highp_ivec3			ivec3;
+	typedef precision::highp_ivec4			ivec4;
+#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT)
+	typedef precision::mediump_ivec2		ivec2;
+	typedef precision::mediump_ivec3		ivec3;
+	typedef precision::mediump_ivec4		ivec4;
+#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_INT)
+	typedef precision::lowp_ivec2			ivec2;
+	typedef precision::lowp_ivec3			ivec3;
+	typedef precision::lowp_ivec4			ivec4;
+#else
+	//! 2 components vector of signed integer numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_ivec2		ivec2;
+
+	//! 3 components vector of signed integer numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_ivec3		ivec3;
+
+	//! 4 components vector of signed integer numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_ivec4		ivec4;
+#endif//GLM_PRECISION
+
+	//////////////////////////
+	// Unsigned integer definition
+
+#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_UINT)
+	typedef precision::highp_uvec2			uvec2;
+	typedef precision::highp_uvec3			uvec3;
+	typedef precision::highp_uvec4			uvec4;
+#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT)
+	typedef precision::mediump_uvec2		uvec2;
+	typedef precision::mediump_uvec3		uvec3;
+	typedef precision::mediump_uvec4		uvec4;
+#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_UINT)
+	typedef precision::lowp_uvec2			uvec2;
+	typedef precision::lowp_uvec3			uvec3;
+	typedef precision::lowp_uvec4			uvec4;
+#else
+	//! 2 components vector of unsigned integer numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_uvec2		uvec2;
+
+	//! 3 components vector of unsigned integer numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_uvec3		uvec3;
+
+	//! 4 components vector of unsigned integer numbers. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef precision::mediump_uvec4		uvec4;
+#endif//GLM_PRECISION
+
+	//////////////////////////
+	// Boolean definition
+
+	//! 2 components vector of boolean. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef detail::tvec2<bool>		bvec2;
+
+	//! 3 components vector of boolean. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef detail::tvec3<bool>		bvec3;
+
+	//! 4 components vector of boolean. 
+	//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+	typedef detail::tvec4<bool>		bvec4;
+
+	//////////////////////////
+	// Double definition
+
+	//! Vector of 2 double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tvec2<double>	dvec2;
+
+	//! Vector of 3 double-precision floating-point numbers.
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tvec3<double>	dvec3;
+
+	//! Vector of 4 double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tvec4<double>	dvec4;
+
+	//! 2 * 2 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat2x2<double>	dmat2;
+
+	//! 3 * 3 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat3x3<double>	dmat3;
+
+	//! 4 * 4 matrix of double-precision floating-point numbers.
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat4x4<double>	dmat4;
+
+	//! 2 * 2 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat2x2<double>	dmat2x2;
+
+	//! 2 * 3 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat2x3<double>	dmat2x3;
+
+	//! 2 * 4 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat2x4<double>	dmat2x4;
+
+	//! 3 * 2 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat3x2<double>	dmat3x2;
+
+	//! 3 * 3 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat3x3<double>	dmat3x3;
+
+	//! 3 * 4 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat3x4<double>	dmat3x4;
+
+	//! 4 * 2 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat4x2<double>	dmat4x2;
+
+	//! 4 * 3 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat4x3<double>	dmat4x3;
+
+	//! 4 * 4 matrix of double-precision floating-point numbers. 
+	//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+	typedef detail::tmat4x4<double>	dmat4x4;
+
+}//namespace type
+}//namespace core
+}//namespace glm
+
 #endif//glm_core_type

+ 7 - 9
glm/core/type_float.hpp

@@ -1,8 +1,8 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-22
-// Updated : 2008-09-17
+// Updated : 2010-02-08
 // Licence : This source is under MIT License
 // File    : glm/core/type_float.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -26,7 +26,6 @@ namespace glm
 
 	namespace core{
 	namespace type{
-	namespace scalar{
 
 	namespace precision
 	{
@@ -54,19 +53,18 @@ namespace glm
 	//namespace precision
 
 #ifndef GLM_PRECISION 
-	typedef precision::mediump_float_t		float_t;
+	typedef precision::mediump_float		float_t;
 #elif(GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
-	typedef precision::highp_float_t		float_t;
+	typedef precision::highp_float			float_t;
 #elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
-	typedef precision::mediump_float_t		float_t;
+	typedef precision::mediump_float		float_t;
 #elif(GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
-	typedef precision::lowp_float_t			float_t;
+	typedef precision::lowp_float			float_t;
 #else
 	#	pragma message("GLM message: Precisson undefined for float numbers.");
-	typedef precision::mediump_float_t		float_t;
+	typedef precision::mediump_float		float_t;
 #endif//GLM_PRECISION
 
-	}//namespace scalar
 	}//namespace type
 	}//namespace core
 }//namespace glm

+ 133 - 77
glm/core/type_gentype.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-10-05
-// Updated : 2008-10-05
+// Updated : 2010-01-26
 // Licence : This source is under MIT License
-// File    : glm/core/type_gentype.h
+// File    : glm/core/type_gentype.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_gentype
@@ -12,83 +12,139 @@
 
 #include "type_size.hpp"
 
-namespace glm{
-
-enum profile
+namespace glm
 {
-	nice,
-	fast,
-	simd
-};
-
-namespace detail{
-
-template <typename valTypeT, uint colT, uint rowT, profile proT = nice>
-class genType
+	enum profile
+	{
+		nice,
+		fast,
+		simd
+	};
+
+namespace detail
 {
-public:
-	//////////////////////////////////////
-	// Traits
-
-	typedef sizeType							size_type;
-	typedef valTypeT							value_type;
-
-	typedef genType<value_type, colT, rowT>		class_type;
-
-	typedef genType<bool, colT, rowT>			bool_type;
-	typedef genType<value_type, rowT, 1>		col_type;
-	typedef genType<value_type, colT, 1>		row_type;
-	typedef genType<value_type, rowT, colT>		transpose_type;
-
-	static size_type							col_size();
-	static size_type							row_size();
-	static size_type							value_size();
-	static bool									is_scalar();
-	static bool									is_vector();
-	static bool									is_matrix();
-
-private:
-	// Data 
-	col_type value[colT];		
-
-public:
-	//////////////////////////////////////
-	// Constructors
-	genType();
-	genType(class_type const & m);
-
-	explicit genType(value_type const & x);
-	explicit genType(value_type const * const x);
-	explicit genType(col_type const * const x);
-
-	//////////////////////////////////////
-	// Conversions
-	template <typename vU, uint cU, uint rU, profile pU>
-	explicit genType(genType<vU, cU, rU, pU> const & m);
-
-	//////////////////////////////////////
-	// Accesses
-	col_type& operator[](size_type i);
-	col_type const & operator[](size_type i) const;
-
-	//////////////////////////////////////
-	// Unary updatable operators
-	class_type& operator=  (class_type const & x);
-	class_type& operator+= (value_type const & x);
-	class_type& operator+= (class_type const & x);
-	class_type& operator-= (value_type const & x);
-	class_type& operator-= (class_type const & x);
-	class_type& operator*= (value_type const & x);
-	class_type& operator*= (class_type const & x);
-	class_type& operator/= (value_type const & x);
-	class_type& operator/= (class_type const & x);
-	class_type& operator++ ();
-	class_type& operator-- ();
-};
-
-}//namespace detail
+	template
+	<
+		typename VALTYPE, 
+		template <typename> class TYPE
+	>
+	struct genType
+	{
+	public:
+		enum ctor{null};
+
+		typedef VALTYPE value_type;
+		typedef VALTYPE & value_reference;
+		typedef VALTYPE * value_pointer;
+		typedef VALTYPE const * value_const_pointer;
+		typedef TYPE<bool> bool_type;
+
+		typedef sizeType size_type;
+		static bool is_vector();
+		static bool is_matrix();
+		
+		typedef TYPE<VALTYPE> type;
+		typedef TYPE<VALTYPE> * pointer;
+		typedef TYPE<VALTYPE> const * const_pointer;
+		typedef TYPE<VALTYPE> const * const const_pointer_const;
+		typedef TYPE<VALTYPE> * const pointer_const;
+		typedef TYPE<VALTYPE> & reference;
+		typedef TYPE<VALTYPE> const & const_reference;
+		typedef TYPE<VALTYPE> const & param_type;
+
+		//////////////////////////////////////
+		// Address (Implementation details)
+
+		value_const_pointer value_address() const{return value_pointer(this);}
+		value_pointer value_address(){return value_pointer(this);}
+
+	//protected:
+	//	enum kind
+	//	{
+	//		GEN_TYPE,
+	//		VEC_TYPE,
+	//		MAT_TYPE
+	//	};
+
+	//	typedef typename TYPE::kind kind;
+	};
+
+	template
+	<
+		typename VALTYPE, 
+		template <typename> class TYPE
+	>
+	bool genType<VALTYPE, TYPE>::is_vector()
+	{
+		return true;
+	}
+/*
+	template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
+	class base
+	{
+	public:
+		//////////////////////////////////////
+		// Traits
+
+		typedef sizeType							size_type;
+		typedef valTypeT							value_type;
+
+		typedef base<value_type, colT, rowT>		class_type;
+
+		typedef base<bool, colT, rowT>				bool_type;
+		typedef base<value_type, rowT, 1>			col_type;
+		typedef base<value_type, colT, 1>			row_type;
+		typedef base<value_type, rowT, colT>		transpose_type;
+
+		static size_type							col_size();
+		static size_type							row_size();
+		static size_type							value_size();
+		static bool									is_scalar();
+		static bool									is_vector();
+		static bool									is_matrix();
+
+	private:
+		// Data 
+		col_type value[colT];		
+
+	public:
+		//////////////////////////////////////
+		// Constructors
+		base();
+		base(class_type const & m);
+
+		explicit base(value_type const & x);
+		explicit base(value_type const * const x);
+		explicit base(col_type const * const x);
+
+		//////////////////////////////////////
+		// Conversions
+		template <typename vU, uint cU, uint rU, profile pU>
+		explicit base(base<vU, cU, rU, pU> const & m);
+
+		//////////////////////////////////////
+		// Accesses
+		col_type& operator[](size_type i);
+		col_type const & operator[](size_type i) const;
+
+		//////////////////////////////////////
+		// Unary updatable operators
+		class_type& operator=  (class_type const & x);
+		class_type& operator+= (value_type const & x);
+		class_type& operator+= (class_type const & x);
+		class_type& operator-= (value_type const & x);
+		class_type& operator-= (class_type const & x);
+		class_type& operator*= (value_type const & x);
+		class_type& operator*= (class_type const & x);
+		class_type& operator/= (value_type const & x);
+		class_type& operator/= (class_type const & x);
+		class_type& operator++ ();
+		class_type& operator-- ();
+	};
+*/
+	}//namespace detail
 }//namespace glm
 
-#include "type_gentype.inl"
+//#include "type_gentype.inl"
 
 #endif//glm_core_type_gentype

+ 93 - 93
glm/core/type_gentype.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-10-05
 // Updated : 2008-10-05
@@ -14,37 +14,37 @@ namespace detail{
 // Static functions
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::size_type genType<vT, cT, rT, pT>::col_size()
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
 {
 	return cT;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::size_type genType<vT, cT, rT, pT>::row_size()
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
 {
 	return rT;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::size_type genType<vT, cT, rT, pT>::value_size()
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
 {
 	return rT * cT;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-bool genType<vT, cT, rT, pT>::is_scalar()
+bool base<vT, cT, rT, pT>::is_scalar()
 {
 	return rT == 1 && cT == 1;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-bool genType<vT, cT, rT, pT>::is_vector()
+bool base<vT, cT, rT, pT>::is_vector()
 {
 	return rT == 1;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-bool genType<vT, cT, rT, pT>::is_matrix()
+bool base<vT, cT, rT, pT>::is_matrix()
 {
 	return rT != 1;
 }
@@ -53,21 +53,21 @@ bool genType<vT, cT, rT, pT>::is_matrix()
 // Constructor
 
 template <typename vT, uint cT, uint rT, profile pT>
-genType<vT, cT, rT, pT>::genType()
+base<vT, cT, rT, pT>::base()
 {
 	memset(&this->value, 0, cT * rT * sizeof(vT));
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-genType<vT, cT, rT, pT>::genType
+base<vT, cT, rT, pT>::base
 (
-	typename genType<vT, cT, rT, pT>::class_type const & m
+	typename base<vT, cT, rT, pT>::class_type const & m
 )
 {
 	for
 	(
-		typename genType<vT, cT, rT, pT>::size_type i = typename genType<vT, cT, rT, pT>::size_type(0);
-		i < genType<vT, cT, rT, pT>::col_size();
+		typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+		i < base<vT, cT, rT, pT>::col_size();
 		++i
 	)
 	{
@@ -76,17 +76,17 @@ genType<vT, cT, rT, pT>::genType
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-genType<vT, cT, rT, pT>::genType
+base<vT, cT, rT, pT>::base
 (
-	typename genType<vT, cT, rT, pT>::value_type const & x
+	typename base<vT, cT, rT, pT>::value_type const & x
 )
 {
 	if(rT == 1) // vector
 	{
 		for
 		(
-			typename genType<vT, cT, rT, pT>::size_type i = typename genType<vT, cT, rT, pT>::size_type(0);
-			i < genType<vT, cT, rT, pT>::col_size();
+			typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+			i < base<vT, cT, rT, pT>::col_size();
 			++i
 		)
 		{
@@ -97,11 +97,11 @@ genType<vT, cT, rT, pT>::genType
 	{
 		memset(&this->value, 0, cT * rT * sizeof(vT));
 
-		typename genType<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
+		typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
 
 		for
 		(
-			typename genType<vT, cT, rT, pT>::size_type i = typename genType<vT, cT, rT, pT>::size_type(0);
+			typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
 			i < stop;
 			++i
 		)
@@ -112,24 +112,24 @@ genType<vT, cT, rT, pT>::genType
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-genType<vT, cT, rT, pT>::genType
+base<vT, cT, rT, pT>::base
 (
-	typename genType<vT, cT, rT, pT>::value_type const * const x
+	typename base<vT, cT, rT, pT>::value_type const * const x
 )
 {
 	memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-genType<vT, cT, rT, pT>::genType
+base<vT, cT, rT, pT>::base
 (
-	typename genType<vT, cT, rT, pT>::col_type const * const x
+	typename base<vT, cT, rT, pT>::col_type const * const x
 )
 {
 	for
 	(
-		typename genType<vT, cT, rT, pT>::size_type i = typename genType<vT, cT, rT, pT>::size_type(0);
-		i < genType<vT, cT, rT, pT>::col_size();
+		typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+		i < base<vT, cT, rT, pT>::col_size();
 		++i
 	)
 	{
@@ -139,19 +139,19 @@ genType<vT, cT, rT, pT>::genType
 
 template <typename vT, uint cT, uint rT, profile pT>
 template <typename vU, uint cU, uint rU, profile pU>
-genType<vT, cT, rT, pT>::genType
+base<vT, cT, rT, pT>::base
 (
-	genType<vU, cU, rU, pU> const & m
+	base<vU, cU, rU, pU> const & m
 )
 {
 	for
 	(
-		typename genType<vT, cT, rT, pT>::size_type i = typename genType<vT, cT, rT, pT>::size_type(0);
-		i < genType<vT, cT, rT, pT>::col_size();
+		typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+		i < base<vT, cT, rT, pT>::col_size();
 		++i
 	)
 	{
-		this->value[i] = genType<vT, cT, rT, pT>(m[i]);
+		this->value[i] = base<vT, cT, rT, pT>(m[i]);
 	}
 }
 
@@ -159,18 +159,18 @@ genType<vT, cT, rT, pT>::genType
 // Accesses
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::col_type& genType<vT, cT, rT, pT>::operator[]
+typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
 (
-	typename genType<vT, cT, rT, pT>::size_type i
+	typename base<vT, cT, rT, pT>::size_type i
 )
 {
 	return this->value[i];
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::col_type const & genType<vT, cT, rT, pT>::operator[]
+typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
 (
-	typename genType<vT, cT, rT, pT>::size_type i
+	typename base<vT, cT, rT, pT>::size_type i
 ) const
 {
 	return this->value[i];
@@ -180,9 +180,9 @@ typename genType<vT, cT, rT, pT>::col_type const & genType<vT, cT, rT, pT>::oper
 // Unary updatable operators
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator= 
 (
-	typename genType<vT, cT, rT, pT>::class_type const & x
+	typename base<vT, cT, rT, pT>::class_type const & x
 )
 {
 	memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
@@ -190,154 +190,154 @@ typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator=
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator+= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= 
 (
-	typename genType<vT, cT, rT, pT>::value_type const & x
+	typename base<vT, cT, rT, pT>::value_type const & x
 )
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = x.col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		this->value[j][i] += x;
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator+= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= 
 (
-	typename genType<vT, cT, rT, pT>::class_type const & x
+	typename base<vT, cT, rT, pT>::class_type const & x
 )
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = x.col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		this->value[j][i] += x[j][i];
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator-= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= 
 (
-	typename genType<vT, cT, rT, pT>::value_type const & x
+	typename base<vT, cT, rT, pT>::value_type const & x
 )
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = x.col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		this->value[j][i] -= x;
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator-= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= 
 (
-	typename genType<vT, cT, rT, pT>::class_type const & x
+	typename base<vT, cT, rT, pT>::class_type const & x
 )
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = x.col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		this->value[j][i] -= x[j][i];
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator*= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= 
 (
-	typename genType<vT, cT, rT, pT>::value_type const & x
+	typename base<vT, cT, rT, pT>::value_type const & x
 )
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = x.col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		this->value[j][i] *= x;
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator*= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= 
 (
-	typename genType<vT, cT, rT, pT>::class_type const & x
+	typename base<vT, cT, rT, pT>::class_type const & x
 )
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = x.col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		this->value[j][i] *= x[j][i];
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator/= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= 
 (
-	typename genType<vT, cT, rT, pT>::value_type const & x
+	typename base<vT, cT, rT, pT>::value_type const & x
 )
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = x.col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		this->value[j][i] /= x;
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator/= 
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= 
 (
-	typename genType<vT, cT, rT, pT>::class_type const & x
+	typename base<vT, cT, rT, pT>::class_type const & x
 )
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = x.col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		this->value[j][i] /= x[j][i];
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator++ ()
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		++this->value[j][i];
 
 	return *this;
 }
 
 template <typename vT, uint cT, uint rT, profile pT>
-typename genType<vT, cT, rT, pT>::class_type& genType<vT, cT, rT, pT>::operator-- ()
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
 {
-	typename genType<vT, cT, rT, pT>::size_type stop_col = col_size();
-	typename genType<vT, cT, rT, pT>::size_type stop_row = row_size();
+	typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+	typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
 
-	for(typename genType<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
-	for(typename genType<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+	for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+	for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
 		--this->value[j][i];
 
 	return *this;

+ 3 - 3
glm/core/type_half.hpp

@@ -1,8 +1,8 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-17
-// Updated : 2009-11-12
+// Updated : 2010-02-17
 // Licence : This source is under MIT License
 // File    : glm/core/type_half.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -35,7 +35,7 @@ namespace glm
 			thalf(thalf const & s);
 			
 			template <typename U>
-			thalf(U const & s);
+			explicit thalf(U const & s);
 
 			// Cast
 			//operator float();

+ 1 - 1
glm/core/type_half.inl

@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-17
 // Updated : 2009-11-12

+ 31 - 30
glm/core/type_int.hpp

@@ -1,10 +1,10 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2008-08-22
 // Updated : 2008-09-17
 // Licence : This source is under MIT License
-// File    : glm/core/type_int.h
+// File    : glm/core/type_int.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_int
@@ -30,9 +30,12 @@ namespace glm
 //		__extension__ typedef signed long long		highp_int_t;
 //		__extension__ typedef unsigned long long	highp_uint_t;
 //#	endif//GLM_MODEL
+#elif(defined(GLM_COMPILER_BC))
+		typedef Int64								highp_int_t;
+		typedef Uint64								highp_uint_t;
 #else
-		typedef signed long							highp_int_t;
-		typedef unsigned long						highp_uint_t;
+		typedef signed long	long					highp_int_t;
+		typedef unsigned long long					highp_uint_t;
 #endif//GLM_COMPILER
 
 		GLM_DETAIL_IS_INT(signed char);
@@ -46,15 +49,7 @@ namespace glm
 		GLM_DETAIL_IS_UINT(unsigned int);
 		GLM_DETAIL_IS_UINT(unsigned long);
 		GLM_DETAIL_IS_UINT(highp_uint_t);
-	}
-	//namespace detail
 
-	namespace core{
-	namespace type{
-	namespace scalar{
-
-	namespace precision
-	{
 		typedef signed short			lowp_int_t;
 		typedef signed int				mediump_int_t;
 		typedef detail::highp_int_t		highp_int_t;
@@ -62,58 +57,65 @@ namespace glm
 		typedef unsigned short			lowp_uint_t;
 		typedef unsigned int			mediump_uint_t;
 		typedef detail::highp_uint_t	highp_uint_t;
+	}
+	//namespace detail
 
+	namespace core{
+	namespace type{
+
+	namespace precision
+	{
 		//! Low precision signed integer. 
 		//! There is no garanty on the actual precision.
 		//! From GLSL 1.30.8 specification.
-		typedef lowp_int_t				lowp_int;
+		typedef detail::lowp_int_t				lowp_int;
 		//! Medium precision signed integer. 
 		//! There is no garanty on the actual precision.
 		//! From GLSL 1.30.8 specification.
-		typedef mediump_int_t			mediump_int;
+		typedef detail::mediump_int_t			mediump_int;
 		//! High precision signed integer.
 		//! There is no garanty on the actual precision.
 		//! From GLSL 1.30.8 specification.
-		typedef highp_int_t				highp_int;
+		typedef detail::highp_int_t				highp_int;
 
 		//! Low precision unsigned integer. 
 		//! There is no garanty on the actual precision.
 		//! From GLSL 1.30.8 specification.
-		typedef lowp_uint_t				lowp_uint;
+		typedef detail::lowp_uint_t				lowp_uint;
 		//! Medium precision unsigned integer. 
 		//! There is no garanty on the actual precision.
 		//! From GLSL 1.30.8 specification.
-		typedef mediump_uint_t			mediump_uint;
+		typedef detail::mediump_uint_t			mediump_uint;
 		//! High precision unsigned integer. 
 		//! There is no garanty on the actual precision.
 		//! From GLSL 1.30.8 specification.
-		typedef highp_uint_t			highp_uint;
+		typedef detail::highp_uint_t			highp_uint;
 	}
 	//namespace precision
 
 #ifndef GLM_PRECISION 
-	typedef precision::mediump_int_t			int_t;
+	typedef precision::mediump_int				int_t;
 #elif(GLM_PRECISION & GLM_PRECISION_HIGHP_INT)
-	typedef precision::highp_int_t				int_t;
+	typedef precision::highp_int				int_t;
 #elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT)
-	typedef precision::mediump_int_t			int_t;
+	typedef precision::mediump_int				int_t;
 #elif(GLM_PRECISION & GLM_PRECISION_LOWP_INT)
-	typedef precision::lowp_int_t				int_t;
+	typedef precision::lowp_int					int_t;
 #else
-	typedef mediump_int_t			int_t;
+	typedef mediump_int							int_t;
 #	pragma message("GLM message: Precisson undefined for signed integer number.");
 #endif//GLM_PRECISION
 
 #ifndef GLM_PRECISION 
-	typedef precision::mediump_uint_t			uint_t;
+	typedef precision::mediump_uint				uint_t;
 #elif(GLM_PRECISION & GLM_PRECISION_HIGHP_UINT)
-	typedef precision::highp_uint_t				uint_t;
+	typedef precision::highp_uint				uint_t;
 #elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT)
-	typedef precision::mediump_uint_t			uint_t;
+	typedef precision::mediump_uint				uint_t;
 #elif(GLM_PRECISION & GLM_PRECISION_LOWP_UINT)
-	typedef precision::lowp_uint_t				uint_t;
+	typedef precision::lowp_uint				uint_t;
 #else
-	typedef precision::mediump_uint_t			uint_t;
+	typedef precision::mediump_uint				uint_t;
 #	pragma message("GLM message: Precisson undefined for unsigned integer number.");
 #endif//GLM_PRECISION
 
@@ -121,9 +123,8 @@ namespace glm
 	//! From GLSL 1.30.8 specification section 4.1.3 Integers.
 	typedef uint_t								uint;
 
-	}//namespace scalar
 	}//namespace type
 	}//namespace core
-}
+}//namespace glm
 
 #endif//glm_core_type_int

+ 56 - 0
glm/core/type_mat.hpp

@@ -0,0 +1,56 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-01-26
+// Updated : 2010-01-26
+// Licence : This source is under MIT License
+// File    : glm/core/type_mat.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat
+#define glm_core_type_mat
+
+#include "type_gentype.hpp"
+
+namespace glm{
+namespace detail
+{
+	//template 
+	//<
+	//	typename T, 
+	//	template <typename> class C, 
+	//	template <typename> class R
+	//>
+	//struct matType
+	//{
+	//	enum ctor{null};
+	//	typedef T value_type;
+	//	typedef std::size_t size_type;
+	//	typedef C<T> col_type;
+	//	typedef R<T> row_type;
+	//	static size_type const col_size;
+	//	static size_type const row_size;
+	//};
+
+	//template 
+	//<
+	//	typename T, 
+	//	template <typename> class C, 
+	//	template <typename> class R
+	//>
+	//typename matType<T, C, R>::size_type const 
+	//matType<T, C, R>::col_size = matType<T, C, R>::col_type::value_size;
+
+	//template 
+	//<
+	//	typename T, 
+	//	template <typename> class C, 
+	//	template <typename> class R
+	//>
+	//typename matType<T, C, R>::size_type const 
+	//matType<T, C, R>::row_size = matType<T, C, R>::row_type::value_size;
+
+}//namespace detail
+}//namespace glm
+
+#endif//glm_core_type_mat

+ 0 - 0
glm/core/type_mat.inl


+ 114 - 90
glm/core/type_mat2x2.hpp

@@ -1,16 +1,16 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2005-01-27
-// Updated : 2008-08-30
+// Updated : 2010-02-11
 // Licence : This source is under MIT License
-// File    : glm/core/type_mat2x2.h
+// File    : glm/core/type_mat2x2.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_mat2x2
 #define glm_core_type_mat2x2
 
-#include "type_size.hpp"
+#include "type_mat.hpp"
 
 namespace glm
 {
@@ -39,142 +39,185 @@ namespace glm
 		template <typename T> 
 		struct tmat2x2
 		{
-		public:
-			typedef tmat2x2<T>* pointer;
-			typedef const tmat2x2<T>* const_pointer;
-			typedef const tmat2x2<T>*const const_pointer_const;
-			typedef tmat2x2<T>*const pointer_const;
-			typedef tmat2x2<T>& reference;
-			typedef const tmat2x2<T>& const_reference;
-			typedef const tmat2x2<T>& param_type;
-			typedef tmat2x2<T> transpose_type;
-
+			enum ctor{null};
 			typedef T value_type;
-			typedef detail::tvec2<T> col_type;
-			typedef detail::tvec2<T> row_type;
-			typedef glm::sizeType size_type;
-			static size_type value_size();
+			typedef std::size_t size_type;
+			typedef tvec2<T> col_type;
+			typedef tvec2<T> row_type;
 			static size_type col_size();
 			static size_type row_size();
-			static bool is_matrix();
+
+			typedef tmat2x2<T> type;
+			typedef tmat2x2<T> transpose_type;
 
 		public:
+			// Implementation detail
 			tmat2x2<T> _inverse() const;
 
 		private:
 			// Data 
-			detail::tvec2<T> value[2];
+			col_type value[2];
 
 		public:
 			// Constructors
 			tmat2x2();
-			tmat2x2(tmat2x2<T> const & m);
+			tmat2x2(
+				tmat2x2 const & m);
 
-			explicit tmat2x2(const T x);
 			explicit tmat2x2(
-				const T x1, const T y1, 
-				const T x2, const T y2);
+				ctor Null);
 			explicit tmat2x2(
-				const detail::tvec2<T> & v1, 
-				const detail::tvec2<T> & v2);
+				value_type const & x);
+			explicit tmat2x2(
+				value_type const & x1, value_type const & y1, 
+				value_type const & x2, value_type const & y2);
+			explicit tmat2x2(
+				col_type const & v1, 
+				col_type const & v2);
 
 			// Conversions
 			template <typename U> 
-			explicit tmat2x2(const tmat2x2<U>& m);
+			explicit tmat2x2(tmat2x2<U> const & m);
 
-			explicit tmat2x2(const tmat3x3<T>& x);
-			explicit tmat2x2(const tmat4x4<T>& x);
-			explicit tmat2x2(const tmat2x3<T>& x);
-			explicit tmat2x2(const tmat3x2<T>& x);
-			explicit tmat2x2(const tmat2x4<T>& x);
-			explicit tmat2x2(const tmat4x2<T>& x);
-			explicit tmat2x2(const tmat3x4<T>& x);
-			explicit tmat2x2(const tmat4x3<T>& x);
+			explicit tmat2x2(tmat3x3<T> const & x);
+			explicit tmat2x2(tmat4x4<T> const & x);
+			explicit tmat2x2(tmat2x3<T> const & x);
+			explicit tmat2x2(tmat3x2<T> const & x);
+			explicit tmat2x2(tmat2x4<T> const & x);
+			explicit tmat2x2(tmat4x2<T> const & x);
+			explicit tmat2x2(tmat3x4<T> const & x);
+			explicit tmat2x2(tmat4x3<T> const & x);
 
 			//////////////////////////////////////
 			// Accesses
 
-			detail::tvec2<T>& operator[](size_type i);
-			detail::tvec2<T> const & operator[](size_type i) const;
+			col_type & operator[](size_type i);
+			col_type const & operator[](size_type i) const;
 
 			// Unary updatable operators
-			tmat2x2<T>& operator=(tmat2x2<T> const & m);
-			tmat2x2<T>& operator+=(const T & s);
-			tmat2x2<T>& operator+=(tmat2x2<T> const & m);
-			tmat2x2<T>& operator-=(const T & s);
-			tmat2x2<T>& operator-=(tmat2x2<T> const & m);
-			tmat2x2<T>& operator*=(const T & s);
-			tmat2x2<T>& operator*= (tmat2x2<T> const & m);
-			tmat2x2<T>& operator/= (const T & s);
-			tmat2x2<T>& operator/= (tmat2x2<T> const & m);
-			tmat2x2<T>& operator++ ();
-			tmat2x2<T>& operator-- ();
+			tmat2x2<T> & operator=(tmat2x2<T> const & m);
+			template <typename U> 
+			tmat2x2<T> & operator=(tmat2x2<U> const & m);
+			template <typename U> 
+			tmat2x2<T> & operator+=(U const & s);
+			template <typename U> 
+			tmat2x2<T> & operator+=(tmat2x2<U> const & m);
+			template <typename U> 
+			tmat2x2<T> & operator-=(U const & s);
+			template <typename U> 
+			tmat2x2<T> & operator-=(tmat2x2<U> const & m);
+			template <typename U> 
+			tmat2x2<T> & operator*=(U const & s);
+			template <typename U> 
+			tmat2x2<T> & operator*=(tmat2x2<U> const & m);
+			template <typename U> 
+			tmat2x2<T> & operator/=(U const & s);
+			template <typename U> 
+			tmat2x2<T> & operator/=(tmat2x2<U> const & m);
+			tmat2x2<T> & operator++();
+			tmat2x2<T> & operator--();
 		};
 
 		// Binary operators
 		template <typename T> 
-		tmat2x2<T> operator+ (tmat2x2<T> const & m, const T & s);
+		tmat2x2<T> operator+ (
+			tmat2x2<T> const & m, 
+			typename tmat2x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x2<T> operator+ (const T & s, tmat2x2<T> const & m);
+		tmat2x2<T> operator+ (
+			typename tmat2x2<T>::value_type const & s, 
+			tmat2x2<T> const & m);
 
 		template <typename T> 
-		tmat2x2<T> operator+ (tmat2x2<T> const & m1, tmat2x2<T> const & m2);
+		tmat2x2<T> operator+ (
+			tmat2x2<T> const & m1, 
+			tmat2x2<T> const & m2);
 	    
 		template <typename T> 
-		tmat2x2<T> operator- (tmat2x2<T> const & m, const T & s);
+		tmat2x2<T> operator- (
+			tmat2x2<T> const & m, 
+			typename tmat2x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x2<T> operator- (const T & s, tmat2x2<T> const & m);
+		tmat2x2<T> operator- (
+			typename tmat2x2<T>::value_type const & s, 
+			tmat2x2<T> const & m);
 
 		template <typename T> 
-		tmat2x2<T> operator- (tmat2x2<T> const & m1, tmat2x2<T> const & m2);
+		tmat2x2<T> operator- (
+			tmat2x2<T> const & m1, 
+			tmat2x2<T> const & m2);
 
 		template <typename T> 
-		tmat2x2<T> operator* (tmat2x2<T> const & m, const T & s);
+		tmat2x2<T> operator* (
+			tmat2x2<T> const & m, 
+			typename tmat2x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x2<T> operator* (const T & s, tmat2x2<T> const & m);
+		tmat2x2<T> operator* (
+			typename tmat2x2<T>::value_type const & s, 
+			tmat2x2<T> const & m);
 
 		template <typename T> 
-		tvec2<T> operator* (tmat2x2<T> const & m, const tvec2<T>& v);
+		typename tmat2x2<T>::row_type operator* (
+			tmat2x2<T> const & m, 
+			typename tmat2x2<T>::col_type const & s);
 
 		template <typename T> 
-		tvec2<T> operator* (const tvec2<T>& v, tmat2x2<T> const & m);
+		typename tmat2x2<T>::col_type operator* (
+			typename tmat2x2<T>::row_type, 
+			tmat2x2<T> const & m);
 
 		template <typename T> 
-		tmat2x2<T> operator* (tmat2x2<T> const & m1, tmat2x2<T> const & m2);
+		tmat2x2<T> operator* (
+			tmat2x2<T> const & m1, 
+			tmat2x2<T> const & m2);
 
 		template <typename T> 
-		tmat2x2<T> operator/ (tmat2x2<T> const & m, const T & s);
+		tmat2x2<T> operator/ (
+			tmat2x2<T> const & m, 
+			typename tmat2x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x2<T> operator/ (const T & s, tmat2x2<T> const & m);
+		tmat2x2<T> operator/ (
+			typename tmat2x2<T>::value_type const & s,
+			tmat2x2<T> const & m);
 
 		template <typename T> 
-		tvec2<T> operator/ (tmat2x2<T> const & m, const tvec2<T>& v);
+		typename tmat2x2<T>::row_type operator/ (
+			tmat2x2<T> const & m, 
+			typename tmat2x2<T>::col_type const & v);
 
 		template <typename T> 
-		tvec2<T> operator/ (const tvec2<T>& v, tmat2x2<T> const & m);
+		typename tmat2x2<T>::col_type operator/ (
+			typename tmat2x2<T>::row_type & v, 
+			tmat2x2<T> const & m);
 
 		template <typename T> 
-		tmat2x2<T> operator/ (tmat2x2<T> const & m1, tmat2x2<T> const & m2);
+		tmat2x2<T> operator/ (
+			tmat2x2<T> const & m1, 
+			tmat2x2<T> const & m2);
 
 		// Unary constant operators
-		template <typename valType> 
-		tmat2x2<valType> const operator-  (tmat2x2<valType> const & m);
+		template <typename T> 
+		tmat2x2<T> const operator-  (
+			tmat2x2<T> const & m);
 
-		template <typename valType> 
-		tmat2x2<valType> const operator-- (tmat2x2<valType> const & m, int);
+		template <typename T> 
+		tmat2x2<T> const operator-- (
+			tmat2x2<T> const & m, 
+			int);
 
-		template <typename valType> 
-		tmat2x2<valType> const operator++ (tmat2x2<valType> const & m, int);
+		template <typename T> 
+		tmat2x2<T> const operator++ (
+			tmat2x2<T> const & m, 
+			int);
 
 	} //namespace detail
 
 	namespace core{
 	namespace type{
-	namespace matrix{
 
 	namespace precision
 	{
@@ -193,25 +236,6 @@ namespace glm
 	}
 	//namespace precision
 
-#ifndef GLM_PRECISION
-	//! 2 columns of 2 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef detail::tmat2x2<mediump_float>	mat2x2;
-#elif(GLM_PRECISION & GLM_PRECISION_HIGH)
-	typedef detail::tmat2x2<highp_float>	mat2x2;
-#elif(GLM_PRECISION & GLM_PRECISION_MEDIUM)
-	typedef detail::tmat2x2<mediump_float>	mat2x2;
-#elif(GLM_PRECISION & GLM_PRECISION_LOW)
-	typedef detail::tmat2x2<lowp_float>		mat2x2;
-#else
-	typedef detail::tmat2x2<mediump_float>	mat2x2;
-#endif//GLM_PRECISION
-
-	//! 2 columns of 2 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef mat2x2							mat2;
-
-	}//namespace matrix
 	}//namespace type
 	}//namespace core
 } //namespace glm

+ 266 - 149
glm/core/type_mat2x2.inl

@@ -1,95 +1,107 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2005-01-16
-// Updated : 2007-03-01
+// Updated : 2010-02-11
 // Licence : This source is under MIT License
 // File    : glm/core/type_mat2x2.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 namespace glm{
-namespace detail{
-
-	template <typename valType> 
-	typename tmat2x2<valType>::size_type tmat2x2<valType>::value_size()
-	{
-		return typename tmat2x2<valType>::size_type(2);
-	}
-
-	template <typename valType> 
-	typename tmat2x2<valType>::size_type tmat2x2<valType>::col_size()
-	{
-		return typename tmat2x2<valType>::size_type(2);
-	}
-
-	template <typename valType> 
-	typename tmat2x2<valType>::size_type tmat2x2<valType>::row_size()
+namespace detail
+{
+	template <typename T>
+	inline typename tmat2x2<T>::size_type tmat2x2<T>::col_size()
 	{
-		return typename tmat2x2<valType>::size_type(2);
+		return 2;
 	}
 
-	template <typename valType> 
-	bool tmat2x2<valType>::is_matrix()
+	template <typename T>
+	inline typename tmat2x2<T>::size_type tmat2x2<T>::row_size()
 	{
-		return true;
+		return 2;
 	}
 
 	//////////////////////////////////////
 	// Accesses
 
-	template <typename valType>
-	detail::tvec2<valType>& tmat2x2<valType>::operator[](typename tmat2x2<valType>::size_type i)
+	template <typename T>
+	inline typename tmat2x2<T>::col_type &
+	tmat2x2<T>::operator[]
+	(
+		size_type i
+	)
 	{
-		assert(
-			i >= typename tmat2x2<valType>::size_type(0) && 
-			i < tmat2x2<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
-	template <typename valType>
-	const detail::tvec2<valType>& tmat2x2<valType>::operator[](typename tmat2x2<valType>::size_type i) const
+	template <typename T>
+	inline typename tmat2x2<T>::col_type const &
+	tmat2x2<T>::operator[]
+	(
+		size_type i
+	) const
 	{
-		assert(
-			i >= typename tmat2x2<valType>::size_type(0) && 
-			i < tmat2x2<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
     //////////////////////////////////////////////////////////////
-    // mat2 constructors
+    // Constructors
 
     template <typename T> 
     inline tmat2x2<T>::tmat2x2()
     {
-        this->value[0] = detail::tvec2<T>(1, 0);
-        this->value[1] = detail::tvec2<T>(0, 1);
+		this->value[0] = col_type(1, 0);
+        this->value[1] = col_type(0, 1);
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat2x2<T> & m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat2x2<T> const & m
+	)
     {
         this->value[0] = m.value[0];
         this->value[1] = m.value[1];
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const T f)
+    inline tmat2x2<T>::tmat2x2
+	(
+		ctor
+	)
+    {}
+
+    template <typename T> 
+	inline tmat2x2<T>::tmat2x2
+	(
+		value_type const & s
+	)
     {
-        this->value[0] = detail::tvec2<T>(f, 0);
-        this->value[1] = detail::tvec2<T>(0, f);
+		value_type const Zero(0);
+        this->value[0] = col_type(s, Zero);
+        this->value[1] = col_type(Zero, s);
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const T x0, const T y0, const T x1, const T y1)
+    inline tmat2x2<T>::tmat2x2
+	(
+		value_type const & x0, value_type const & y0, 
+		value_type const & x1, value_type const & y1
+	)
     {
-        this->value[0] = detail::tvec2<T>(x0, y0);
-        this->value[1] = detail::tvec2<T>(x1, y1);
+        this->value[0] = col_type(x0, y0);
+        this->value[1] = col_type(x1, y1);
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const detail::tvec2<T>& v0, const detail::tvec2<T>& v1)
+    inline tmat2x2<T>::tmat2x2
+	(
+		col_type const & v0, 
+		col_type const & v1
+	)
     {
         this->value[0] = v0;
         this->value[1] = v1;
@@ -100,87 +112,105 @@ namespace detail{
 
     template <typename T> 
     template <typename U> 
-    inline tmat2x2<T>::tmat2x2(const tmat2x2<U>& m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat2x2<U> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
 	}
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat3x3<T>& m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat3x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat4x4<T>& m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat4x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
 	template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat2x3<T>& m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat2x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat3x2<T>& m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat3x2<T> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat2x4<T>& m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat2x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat4x2<T>& m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat4x2<T> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
     }
 
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat3x4<T>& m)
-    {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
-    }
-
-    template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const tmat4x3<T>& m)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat3x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
-/*
     template <typename T> 
-    inline tmat2x2<T>::tmat2x2(const T* a)
+    inline tmat2x2<T>::tmat2x2
+	(
+		tmat4x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(a[0], a[1]);
-        this->value[1] = detail::tvec2<T>(a[2], a[3]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
-*/
 
     template <typename T> 
     inline tmat2x2<T> tmat2x2<T>::_inverse() const
     {
-        T Determinant = value[0][0] * value[1][1] - value[1][0] * value[0][1];
+        typename tmat2x2<T>::value_type Determinant = this->value[0][0] * this->value[1][1] - this->value[1][0] * this->value[0][1];
 
         tmat2x2<T> Inverse(
-            + value[1][1] / Determinant,
-            - value[1][0] / Determinant,
-            - value[0][1] / Determinant, 
-            + value[0][0] / Determinant);
+            + this->value[1][1] / Determinant,
+            - this->value[1][0] / Determinant,
+            - this->value[0][1] / Determinant, 
+            + this->value[0][0] / Determinant);
         return Inverse;
     }
 
@@ -189,7 +219,22 @@ namespace detail{
 
     // This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator=(tmat2x2<T> const & m)
+    inline tmat2x2<T>& tmat2x2<T>::operator=
+	(
+		tmat2x2<T> const & m
+	)
+    {
+	    this->value[0] = m[0];
+	    this->value[1] = m[1];
+	    return *this;
+    }
+
+	template <typename T> 
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator=
+	(
+		tmat2x2<U> const & m
+	)
     {
 	    this->value[0] = m[0];
 	    this->value[1] = m[1];
@@ -197,7 +242,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator+= (const T & s)
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator+=
+	(
+		U const & s
+	)
     {
 	    this->value[0] += s;
 	    this->value[1] += s;
@@ -205,7 +254,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator+= (tmat2x2<T> const & m)
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator+=
+	(
+		tmat2x2<U> const & m
+	)
     {
 	    this->value[0] += m[0];
 	    this->value[1] += m[1];
@@ -213,7 +266,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator-= (const T & s)
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator-=
+	(
+		U const & s
+	)
     {
 	    this->value[0] -= s;
 	    this->value[1] -= s;
@@ -221,7 +278,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator-= (tmat2x2<T> const & m)
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator-=
+	(
+		tmat2x2<U> const & m
+	)
     {
 	    this->value[0] -= m[0];
 	    this->value[1] -= m[1];
@@ -229,7 +290,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator*= (const T & s)
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator*= 
+	(
+		U const & s
+	)
     {
 	    this->value[0] *= s;
 	    this->value[1] *= s;
@@ -237,13 +302,21 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator*= (tmat2x2<T> const & m)
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator*= 
+	(
+		tmat2x2<U> const & m
+	)
     {
         return (*this = *this * m);
     }
 
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator/= (const T & s)
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator/= 
+	(
+		U const & s
+	)
     {
 	    this->value[0] /= s;
 	    this->value[1] /= s;
@@ -251,7 +324,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T>& tmat2x2<T>::operator/= (tmat2x2<T> const & m)
+	template <typename U> 
+    inline tmat2x2<T>& tmat2x2<T>::operator/= 
+	(
+		tmat2x2<U> const & m
+	)
     {
         return (*this = *this / m);
     }
@@ -276,7 +353,11 @@ namespace detail{
 	// Binary operators
 
     template <typename T> 
-    inline tmat2x2<T> operator+ (tmat2x2<T> const & m, const T & s)
+    inline tmat2x2<T> operator+ 
+	(
+		tmat2x2<T> const & m, 
+		typename tmat2x2<T>::value_type const & s
+	)
     {
         return tmat2x2<T>(
             m[0] + s,
@@ -284,27 +365,23 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T> operator+ (const T & s, tmat2x2<T> const & m)
+    inline tmat2x2<T> operator+ 
+	(
+		typename tmat2x2<T>::value_type const & s, 
+		tmat2x2<T> const & m
+	)
     {
         return tmat2x2<T>(
             m[0] + s,
             m[1] + s);
     }
 
-    //template <typename T> 
-    //inline detail::tvec2<T> operator+ (tmat2x2<T> const & m, const detail::tvec2<T>& v)
-    //{
-
-    //}
-
-    //template <typename T> 
-    //inline detail::tvec2<T> operator+ (const detail::tvec2<T>& v, tmat2x2<T> const & m)
-    //{
-
-    //}
-
     template <typename T> 
-    inline tmat2x2<T> operator+ (tmat2x2<T> const & m1, tmat2x2<T> const & m2)
+    inline tmat2x2<T> operator+ 
+	(
+		tmat2x2<T> const & m1, 
+		tmat2x2<T> const & m2
+	)
     {
         return tmat2x2<T>(
             m1[0] + m2[0],
@@ -312,7 +389,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T> operator- (tmat2x2<T> const & m, const T & s)
+    inline tmat2x2<T> operator- 
+	(
+		tmat2x2<T> const & m, 
+		typename tmat2x2<T>::value_type const & s
+	)
     {
         return tmat2x2<T>(
             m[0] - s,
@@ -320,27 +401,23 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T> operator- (const T & s, tmat2x2<T> const & m)
+    inline tmat2x2<T> operator- 
+	(
+		typename tmat2x2<T>::value_type const & s, 
+		tmat2x2<T> const & m
+	)
     {
         return tmat2x2<T>(
             s - m[0],
             s - m[1]);
     }
 
-    //template <typename T> 
-    //inline tmat2x2<T> operator- (tmat2x2<T> const & m, const detail::tvec2<T>& v)
-    //{
-
-    //}
-
-    //template <typename T> 
-    //inline tmat2x2<T> operator- (const detail::tvec2<T>& v, tmat2x2<T> const & m)
-    //{
-
-    //}
-
     template <typename T> 
-    inline tmat2x2<T> operator- (tmat2x2<T> const & m1, tmat2x2<T> const & m2)
+    inline tmat2x2<T> operator- 
+	(
+		tmat2x2<T> const & m1, 
+		tmat2x2<T> const & m2
+	)
     {
         return tmat2x2<T>(
             m1[0] - m2[0],
@@ -348,7 +425,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T> operator* (tmat2x2<T> const & m, const T & s)
+    inline tmat2x2<T> operator* 
+	(
+		tmat2x2<T> const & m, 
+		typename tmat2x2<T>::value_type const & s
+	)
     {
         return tmat2x2<T>(
             m[0] * s,
@@ -356,7 +437,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T> operator* (const T & s, tmat2x2<T> const & m)
+    inline tmat2x2<T> operator* 
+	(	
+		typename tmat2x2<T>::value_type const & s, 
+		tmat2x2<T> const & m
+	)
     {
         return tmat2x2<T>(
             m[0] * s,
@@ -364,7 +449,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline detail::tvec2<T> operator* (tmat2x2<T> const & m, const detail::tvec2<T>& v)
+    inline typename tmat2x2<T>::row_type operator* 
+	(
+		tmat2x2<T> const & m, 
+		typename tmat2x2<T>::col_type const & v
+	)
     {
         return detail::tvec2<T>(
             m[0][0] * v.x + m[1][0] * v.y,
@@ -372,7 +461,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline detail::tvec2<T> operator* (const detail::tvec2<T>& v, tmat2x2<T> const & m)
+    inline typename tmat2x2<T>::col_type operator* 
+	(
+		typename tmat2x2<T>::row_type const & v, 
+		tmat2x2<T> const & m
+	)
     {
         return detail::tvec2<T>(
             m[0][0] * v.x + m[0][1] * v.y,
@@ -380,7 +473,11 @@ namespace detail{
     }
 
 	template <typename T>
-	inline tmat2x2<T> operator* (tmat2x2<T> const & m1, tmat2x2<T> const & m2)
+	inline tmat2x2<T> operator* 
+	(
+		tmat2x2<T> const & m1, 
+		tmat2x2<T> const & m2
+	)
 	{
 		return tmat2x2<T>(
 			m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
@@ -390,7 +487,11 @@ namespace detail{
 	}
 
     template <typename T> 
-    inline tmat2x2<T> operator/ (tmat2x2<T> const & m, const T & s)
+    inline tmat2x2<T> operator/ 
+	(
+		tmat2x2<T> const & m, 
+		typename tmat2x2<T>::value_type const & s
+	)
     {
         return tmat2x2<T>(
             m[0] / s,
@@ -398,7 +499,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T> operator/ (const T & s, tmat2x2<T> const & m)
+    inline tmat2x2<T> operator/ 
+	(
+		typename tmat2x2<T>::value_type const & s, 
+		tmat2x2<T> const & m
+	)
     {
         return tmat2x2<T>(
             s / m[0],
@@ -406,57 +511,69 @@ namespace detail{
     }
 
     template <typename T> 
-    inline detail::tvec2<T> operator/ (tmat2x2<T> const & m, const detail::tvec2<T>& v)
+    inline typename tmat2x2<T>::row_type operator/ 
+	(
+		tmat2x2<T> const & m, 
+		typename tmat2x2<T>::col_type & v
+	)
     {
         return m._inverse() * v;
     }
 
     template <typename T> 
-    inline detail::tvec2<T> operator/ (const detail::tvec2<T>& v, tmat2x2<T> const & m)
+    inline typename tmat2x2<T>::col_type operator/ 
+	(
+		typename tmat2x2<T>::row_type const & v,
+		tmat2x2<T> const & m
+	)
     {
         return v * m._inverse();
     }
 
     template <typename T> 
-    inline tmat2x2<T> operator/ (tmat2x2<T> const & m1, tmat2x2<T> const & m2)
+    inline tmat2x2<T> operator/ 
+	(
+		tmat2x2<T> const & m1, 
+		tmat2x2<T> const & m2
+	)
     {
         return m1 * m2._inverse();
     }
 
 	// Unary constant operators
-    template <typename valType> 
-    inline tmat2x2<valType> const operator- 
+    template <typename T> 
+    inline tmat2x2<T> const operator- 
 	(
-		tmat2x2<valType> const & m
+		tmat2x2<T> const & m
 	)
     {
-        return tmat2x2<valType>(
+        return tmat2x2<T>(
             -m[0], 
             -m[1]);
     }
 
-    template <typename valType> 
-    inline tmat2x2<valType> const operator++ 
+    template <typename T> 
+    inline tmat2x2<T> const operator++ 
 	(
-		tmat2x2<valType> const & m, 
+		tmat2x2<T> const & m, 
 		int
 	) 
     {
-        return tmat2x2<valType>(
-            m[0] + valType(1),
-            m[1] + valType(1));
+        return tmat2x2<T>(
+            m[0] + T(1),
+            m[1] + T(1));
     }
 
-    template <typename valType> 
-    inline tmat2x2<valType> const operator-- 
+    template <typename T> 
+    inline tmat2x2<T> const operator-- 
 	(
-		tmat2x2<valType> const & m, 
+		tmat2x2<T> const & m, 
 		int
 	) 
     {
-        return tmat2x2<valType>(
-            m[0] - valType(1),
-            m[1] - valType(1));
+        return tmat2x2<T>(
+            m[0] - T(1),
+            m[1] - T(1));
     }
 
 } //namespace detail

+ 96 - 96
glm/core/type_mat2x3.hpp

@@ -1,16 +1,16 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-10-01
-// Updated : 2008-08-30
+// Updated : 2010-02-03
 // Licence : This source is under MIT License
-// File    : glm/core/type_mat2x3.h
+// File    : glm/core/type_mat2x3.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_mat2x3
 #define glm_core_type_mat2x3
 
-#include "type_size.hpp"
+#include "type_mat.hpp"
 
 namespace glm
 {
@@ -39,137 +39,152 @@ namespace glm
 		template <typename T> 
 		struct tmat2x3
 		{
-		public:
-			typedef tmat2x3<T>* pointer;
-			typedef const tmat2x3<T>* const_pointer;
-			typedef const tmat2x3<T>*const const_pointer_const;
-			typedef tmat2x3<T>*const pointer_const;
-			typedef tmat2x3<T>& reference;
-			typedef const tmat2x3<T>& const_reference;
-			typedef const tmat2x3<T>& param_type;
-			typedef tmat3x2<T> transpose_type;
-
+			enum ctor{null};
 			typedef T value_type;
-			typedef detail::tvec3<T> col_type;
-			typedef detail::tvec2<T> row_type;
-			typedef glm::sizeType size_type;
+			typedef std::size_t size_type;
+			typedef tvec3<T> col_type;
+			typedef tvec2<T> row_type;
 			static size_type col_size();
 			static size_type row_size();
-			static bool is_matrix();
 
-		public:
-			tmat3x2<T> _inverse() const;
+			typedef tmat2x3<T> type;
+			typedef tmat3x2<T> transpose_type;
 
 		private:
 			// Data 
-			detail::tvec3<T> value[2];
+			col_type value[2];
 
 		public:
 			// Constructors
 			tmat2x3();
-			explicit tmat2x3(const T x);
+			tmat2x3(tmat2x3 const & m);
+
 			explicit tmat2x3(
-				const T x0, const T y0, const T z0,
-				const T x1, const T y1, const T z1);
+				ctor);
 			explicit tmat2x3(
-				const detail::tvec3<T>& v0, 
-				const detail::tvec3<T>& v1);
+				value_type const & s);
+			explicit tmat2x3(
+				value_type const & x0, value_type const & y0, value_type const & z0,
+				value_type const & x1, value_type const & y1, value_type const & z1);
+			explicit tmat2x3(
+				col_type const & v0, 
+				col_type const & v1);
 
 			// Conversion
 			template <typename U> 
-			explicit tmat2x3(const tmat2x3<U>& m);
+			explicit tmat2x3(tmat2x3<U> const & m);
 
-			explicit tmat2x3(const tmat2x2<T>& x);
-			explicit tmat2x3(const tmat3x3<T>& x);
-			explicit tmat2x3(const tmat4x4<T>& x);
-			explicit tmat2x3(const tmat2x4<T>& x);
-			explicit tmat2x3(const tmat3x2<T>& x);
-			explicit tmat2x3(const tmat3x4<T>& x);
-			explicit tmat2x3(const tmat4x2<T>& x);
-			explicit tmat2x3(const tmat4x3<T>& x);
+			explicit tmat2x3(tmat2x2<T> const & x);
+			explicit tmat2x3(tmat3x3<T> const & x);
+			explicit tmat2x3(tmat4x4<T> const & x);
+			explicit tmat2x3(tmat2x4<T> const & x);
+			explicit tmat2x3(tmat3x2<T> const & x);
+			explicit tmat2x3(tmat3x4<T> const & x);
+			explicit tmat2x3(tmat4x2<T> const & x);
+			explicit tmat2x3(tmat4x3<T> const & x);
 
 			// Accesses
-			detail::tvec3<T>& operator[](size_type i);
-			detail::tvec3<T> const & operator[](size_type i) const;
+			col_type & operator[](size_type i);
+			col_type const & operator[](size_type i) const;
 
 			// Unary updatable operators
-			tmat2x3<T>& operator=  (const tmat2x3<T>& m);
-			tmat2x3<T>& operator+= (const T & s);
-			tmat2x3<T>& operator+= (const tmat2x3<T>& m);
-			tmat2x3<T>& operator-= (const T & s);
-			tmat2x3<T>& operator-= (const tmat2x3<T>& m);
-			tmat2x3<T>& operator*= (const T & s);
-			tmat2x3<T>& operator*= (const tmat3x2<T>& m);
-			tmat2x3<T>& operator/= (const T & s);
-			// tmat2x3<T>& operator/= (const tmat3x2<T>& m);
-
-			tmat2x3<T>& operator++ ();
-			tmat2x3<T>& operator-- ();
-
-			// Unary constant operators
-			const tmat2x3<T> operator- () const;
-			const tmat2x3<T> operator++ (int n) const;
-			const tmat2x3<T> operator-- (int n) const;
+			tmat2x3<T> & operator=  (tmat2x3<T> const & m);
+			template <typename U> 
+			tmat2x3<T> & operator=  (tmat2x3<U> const & m);
+			template <typename U> 
+			tmat2x3<T> & operator+= (U const & s);
+			template <typename U> 
+			tmat2x3<T> & operator+= (tmat2x3<U> const & m);
+			template <typename U> 
+			tmat2x3<T> & operator-= (U const & s);
+			template <typename U> 
+			tmat2x3<T> & operator-= (tmat2x3<U> const & m);
+			template <typename U> 
+			tmat2x3<T> & operator*= (U const & s);
+			template <typename U> 
+			tmat2x3<T> & operator*= (tmat2x3<U> const & m);
+			template <typename U> 
+			tmat2x3<T> & operator/= (U const & s);
+
+			tmat2x3<T> & operator++ ();
+			tmat2x3<T> & operator-- ();
 		};
 
 		// Binary operators
 		template <typename T> 
-		tmat2x3<T> operator+ (const tmat2x3<T>& m, const T & s);
+		tmat2x3<T> operator+ (
+			tmat2x3<T> const & m, 
+			typename tmat2x3<T>::value_type const & s);
 	    
 		template <typename T> 
-		tmat2x3<T> operator+ (const tmat2x3<T>& m1, const tmat2x3<T>& m2);
+		tmat2x3<T> operator+ (
+			tmat2x3<T> const & m1, 
+			tmat2x3<T> const & m2);
 	    
 		template <typename T> 
-		tmat2x3<T> operator- (const tmat2x3<T>& m, const T & s);
+		tmat2x3<T> operator- (
+			tmat2x3<T> const & m, 
+			typename tmat2x3<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x3<T> operator- (const tmat2x3<T>& m1, const tmat2x3<T>& m2);
+		tmat2x3<T> operator- (
+			tmat2x3<T> const & m1, 
+			tmat2x3<T> const & m2);
 
 		template <typename T> 
-		tmat2x3<T> operator* (const tmat2x3<T>& m, const T & s);
+		tmat2x3<T> operator* (
+			tmat2x3<T> const & m, 
+			typename tmat2x3<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x3<T> operator* (const T & s, const tmat2x3<T>& m);
+		tmat2x3<T> operator* (
+			typename tmat2x3<T>::value_type const & s, 
+			tmat2x3<T> const & m);
 
 		template <typename T>
-		detail::tvec3<T> operator* (const tmat2x3<T>& m, const detail::tvec2<T>& v);
+		typename tmat2x3<T>::row_type operator* (
+			tmat2x3<T> const & m, 
+			typename tmat2x3<T>::col_type const & v);
 
 		template <typename T> 
-		detail::tvec3<T> operator* (const detail::tvec3<T>& v, const tmat2x3<T>& m);
+		typename tmat2x3<T>::col_type operator* (
+			typename tmat2x3<T>::row_type const & v, 
+			tmat2x3<T> const & m);
 
 		template <typename T>
-		tmat3x3<T> operator* (const tmat2x3<T>& m1, const tmat3x2<T>& m2);
+		tmat3x3<T> operator* (
+			tmat2x3<T> const & m1, 
+			tmat3x2<T> const & m2);
 
 		template <typename T> 
-		tmat3x2<T> operator/ (const tmat2x3<T>& m, const T & s);
+		tmat3x2<T> operator/ (
+			tmat2x3<T> const & m, 
+			typename tmat2x3<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x2<T> operator/ (const T & s, const tmat2x3<T>& m);
-
-		//template <typename T> 
-		//detail::tvec3<T> operator/ (const tmat2x3<T>& m, const detail::tvec2<T>& v);
-
-		//template <typename T> 
-		//detail::tvec2<T> operator/ (const detail::tvec3<T>& v, const tmat2x3<T>& m);
-
-		//template <typename T> 
-		//tmat3x3<T> operator/ (const tmat3x2<T>& m1, const tmat2x3<T>& m2);
+		tmat3x2<T> operator/ (
+			typename tmat2x3<T>::value_type const & s,
+			tmat2x3<T> const & m);
 
 		// Unary constant operators
-		template <typename valType> 
-		tmat2x3<valType> const operator-  (tmat2x3<valType> const & m);
+		template <typename T> 
+		tmat2x3<T> const operator-  (
+			tmat2x3<T> const & m);
 
-		template <typename valType> 
-		tmat2x3<valType> const operator-- (tmat2x3<valType> const & m, int);
+		template <typename T> 
+		tmat2x3<T> const operator-- (
+			tmat2x3<T> const & m, 
+			int);
 
-		template <typename valType> 
-		tmat2x3<valType> const operator++ (tmat2x3<valType> const & m, int);
+		template <typename T> 
+		tmat2x3<T> const operator++ (
+			tmat2x3<T> const & m, 
+			int);
 
 	} //namespace detail
 
 	namespace core{
 	namespace type{
-	namespace matrix{
 
 	namespace precision
 	{
@@ -188,21 +203,6 @@ namespace glm
 	}
 	//namespace precision
 
-#ifndef GLM_PRECISION 
-	//! 2 columns of 3 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef detail::tmat2x3<mediump_float>	mat2x3;
-#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
-	typedef detail::tmat2x3<highp_float>	mat2x3;
-#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
-	typedef detail::tmat2x3<mediump_float>	mat2x3;
-#elif(GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
-	typedef detail::tmat2x3<lowp_float>		mat2x3;
-#else
-	typedef detail::tmat2x3<mediump_float>	mat2x3;
-#endif//GLM_PRECISION
-
-	}//namespace matrix
 	}//namespace type
 	}//namespace core
 } //namespace glm

+ 264 - 198
glm/core/type_mat2x3.inl

@@ -1,54 +1,50 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-08-05
-// Updated : 2006-10-01
+// Updated : 2010-02-03
 // Licence : This source is under MIT License
 // File    : glm/core/type_mat2x3.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 namespace glm{
-namespace detail{
-
-	template <typename valType> 
-	typename tmat2x3<valType>::size_type tmat2x3<valType>::col_size()
+namespace detail
+{
+	template <typename T>
+	inline typename tmat2x3<T>::size_type tmat2x3<T>::col_size()
 	{
-		return typename tmat2x3<valType>::size_type(2);
+		return 3;
 	}
 
-	template <typename valType> 
-	typename tmat2x3<valType>::size_type tmat2x3<valType>::row_size()
+	template <typename T>
+	inline typename tmat2x3<T>::size_type tmat2x3<T>::row_size()
 	{
-		return typename tmat2x3<valType>::size_type(3);
-	}
-
-	template <typename valType> 
-	bool tmat2x3<valType>::is_matrix()
-	{
-		return true;
+		return 2;
 	}
 
 	//////////////////////////////////////
 	// Accesses
 
-	template <typename valType>
-	detail::tvec3<valType>& tmat2x3<valType>::operator[](typename tmat2x3<valType>::size_type i)
+	template <typename T>
+	inline typename tmat2x3<T>::col_type &
+	tmat2x3<T>::operator[]
+	(
+		size_type i
+	)
 	{
-		assert(
-			i >= typename tmat2x3<valType>::size_type(0) && 
-			i < tmat2x3<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
-	template <typename valType>
-	const detail::tvec3<valType>& tmat2x3<valType>::operator[](typename tmat2x3<valType>::size_type i) const
+	template <typename T>
+	inline typename tmat2x3<T>::col_type const &
+	tmat2x3<T>::operator[]
+	(
+		size_type i
+	) const
 	{
-		assert(
-			i >= typename tmat2x3<valType>::size_type(0) && 
-			i < tmat2x3<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
     //////////////////////////////////////////////////////////////
@@ -57,33 +53,53 @@ namespace detail{
     template <typename T> 
     inline tmat2x3<T>::tmat2x3()
     {
-        this->value[0] = detail::tvec3<T>(T(1), T(0), T(0));
-        this->value[1] = detail::tvec3<T>(T(0), T(1), T(0));
+        this->value[0] = col_type(T(1), T(0), T(0));
+        this->value[1] = col_type(T(0), T(1), T(0));
     }
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(const T f)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat2x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(f, T(0), T(0));
-        this->value[1] = detail::tvec3<T>(T(0), f, T(0));
+        this->value[0] = m.value[0];
+        this->value[1] = m.value[1];
+    }
+
+    template <typename T> 
+    inline tmat2x3<T>::tmat2x3
+	(
+		ctor
+	)
+    {}
+
+    template <typename T> 
+    inline tmat2x3<T>::tmat2x3
+	(
+		value_type const & s
+	)
+    {
+        this->value[0] = col_type(s, T(0), T(0));
+        this->value[1] = col_type(T(0), s, T(0));
     }
 
     template <typename T> 
     inline tmat2x3<T>::tmat2x3
     (
-        const T x0, const T y0, const T z0,
-        const T x1, const T y1, const T z1
+        value_type const & x0, value_type const & y0, value_type const & z0,
+        value_type const & x1, value_type const & y1, value_type const & z1
     )
     {
-        this->value[0] = detail::tvec3<T>(x0, y0, z0);
-        this->value[1] = detail::tvec3<T>(x1, y1, z1);
+        this->value[0] = col_type(x0, y0, z0);
+        this->value[1] = col_type(x1, y1, z1);
     }
 
     template <typename T> 
     inline tmat2x3<T>::tmat2x3
     (
-        const detail::tvec3<T> & v0, 
-        const detail::tvec3<T> & v1
+        col_type const & v0, 
+        col_type const & v1
     )
     {
         this->value[0] = v0;
@@ -93,63 +109,90 @@ namespace detail{
     // Conversion
     template <typename T> 
     template <typename U> 
-    inline tmat2x3<T>::tmat2x3(const tmat2x3<U>& m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat2x3<U> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
 	}
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(tmat2x2<T> const & m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat2x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0], T(0));
-        this->value[1] = detail::tvec3<T>(m[1], T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
     }
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(const tmat3x3<T>& m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat3x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(const tmat4x4<T>& m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat4x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(const tmat2x4<T>& m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat2x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(const tmat3x2<T>& m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat3x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0], T(0));
-        this->value[1] = detail::tvec3<T>(m[1], T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
     }
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(const tmat3x4<T>& m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat3x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(const tmat4x2<T>& m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat4x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0], T(0));
-        this->value[1] = detail::tvec3<T>(m[1], T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
     }
 
     template <typename T> 
-    inline tmat2x3<T>::tmat2x3(const tmat4x3<T>& m)
+    inline tmat2x3<T>::tmat2x3
+	(
+		tmat4x3<T> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
@@ -159,7 +202,22 @@ namespace detail{
     // Unary updatable operators
 
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator= (const tmat2x3<T>& m)
+    inline tmat2x3<T>& tmat2x3<T>::operator= 
+	(
+		tmat2x3<T> const & m
+	)
+    {
+        this->value[0] = m[0];
+        this->value[1] = m[1];
+        return *this;
+    }
+
+    template <typename T> 
+	template <typename U> 
+    inline tmat2x3<T>& tmat2x3<T>::operator= 
+	(
+		tmat2x3<U> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
@@ -167,7 +225,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator+= (const T & s)
+	template <typename U> 
+    inline tmat2x3<T> & tmat2x3<T>::operator+= 
+	(
+		U const & s
+	)
     {
         this->value[0] += s;
         this->value[1] += s;
@@ -175,7 +237,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator+= (const tmat2x3<T>& m)
+	template <typename U> 
+    inline tmat2x3<T>& tmat2x3<T>::operator+=
+	(
+		tmat2x3<U> const & m
+	)
     {
         this->value[0] += m[0];
         this->value[1] += m[1];
@@ -183,7 +249,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator-= (const T & s)
+	template <typename U> 
+    inline tmat2x3<T>& tmat2x3<T>::operator-= 
+	(
+		U const & s
+	)
     {
         this->value[0] -= s;
         this->value[1] -= s;
@@ -191,7 +261,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator-= (const tmat2x3<T>& m)
+	template <typename U> 
+    inline tmat2x3<T>& tmat2x3<T>::operator-= 
+	(
+		tmat2x3<U> const & m
+	)
     {
         this->value[0] -= m[0];
         this->value[1] -= m[1];
@@ -199,7 +273,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator*= (const T & s)
+	template <typename U> 
+    inline tmat2x3<T>& tmat2x3<T>::operator*= 
+	(
+		U const & s
+	)
     {
         this->value[0] *= s;
         this->value[1] *= s;
@@ -207,27 +285,29 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator*= (const tmat3x2<T>& m)
+	template <typename U> 
+    inline tmat2x3<T> & tmat2x3<T>::operator*= 
+	(
+		tmat2x3<U> const & m
+	)
     {
-        return (*this = tmat2x3<T>(*this * m));
+        return (*this = tmat2x3<U>(*this * m));
     }
 
-    template <typename T> 
-    inline tmat2x3<T> & tmat2x3<T>::operator/= (const T & s)
+    template <typename T>
+	template <typename U> 
+    inline tmat2x3<T> & tmat2x3<T>::operator/= 
+	(
+		U const & s
+	)
     {
         this->value[0] /= s;
         this->value[1] /= s;
         return *this;
     }
-/* ToDo
-    template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator/= (const tmat3x2<T>& m)
-    {
-        return (*this = tmat2x3<T>(*this / m));
-    }
-*/
+
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator++ ()
+    inline tmat2x3<T> & tmat2x3<T>::operator++ ()
     {
         ++this->value[0];
         ++this->value[1];
@@ -235,46 +315,22 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T>& tmat2x3<T>::operator-- ()
+    inline tmat2x3<T> & tmat2x3<T>::operator-- ()
     {
         --this->value[0];
         --this->value[1];
         return *this;
     }
     
-    //////////////////////////////////////////////////////////////
-    // Unary constant operators
-    template <typename T> 
-    inline const tmat2x3<T> tmat2x3<T>::operator- () const
-    {
-        return tmat2x3<T>(
-            -this->value[0], 
-            -this->value[1]);
-    }
-
-    template <typename T> 
-    inline const tmat2x3<T> tmat2x3<T>::operator-- (int n) const 
-    {
-        tmat2x3<T> m = *this;
-        --m[0];
-        --m[1];
-        return m;
-    }
-
-    template <typename T> 
-    inline const tmat2x3<T> tmat2x3<T>::operator++ (int n) const
-    {
-        tmat2x3<T> m = *this;
-        ++m[0];
-        ++m[1];
-        return m;
-    }
-
     //////////////////////////////////////////////////////////////
     // Binary operators
 
     template <typename T> 
-    inline tmat2x3<T> operator+ (const tmat2x3<T>& m, const T & s)
+    inline tmat2x3<T> operator+ 
+	(
+		tmat2x3<T> const & m, 
+		typename tmat2x3<T>::value_type const & s
+	)
     {
         return tmat2x3<T>(
             m[0] + s,
@@ -282,7 +338,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T> operator+ (const tmat2x3<T>& m1, const tmat2x3<T>& m2)
+    inline tmat2x3<T> operator+ 
+	(
+		tmat2x3<T> const & m1, 
+		tmat2x3<T> const & m2
+	)
     {
         return tmat2x3<T>(
             m1[0] + m2[0],
@@ -290,7 +350,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T> operator- (const tmat2x3<T>& m, const T & s)
+    inline tmat2x3<T> operator- 
+	(
+		tmat2x3<T> const & m, 
+		typename tmat2x3<T>::value_type const & s
+	)
     {
         return tmat2x3<T>(
             m[0] - s,
@@ -298,7 +362,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T> operator- (const tmat2x3<T>& m1, const tmat2x3<T>& m2)
+    inline tmat2x3<T> operator- 
+	(
+		tmat2x3<T> const & m1, 
+		tmat2x3<T> const & m2
+	)
     {
         return tmat2x3<T>(
             m1[0] - m2[0],
@@ -306,7 +374,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T> operator* (const tmat2x3<T>& m, const T & s)
+    inline tmat2x3<T> operator* 
+	(
+		tmat2x3<T> const & m, 
+		typename tmat2x3<T>::value_type const & s
+	)
     {
         return tmat2x3<T>(
             m[0] * s,
@@ -314,7 +386,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T> operator* (const T & s, const tmat2x3<T> & m)
+    inline tmat2x3<T> operator* 
+	(
+		typename tmat2x3<T>::value_type const & s, 
+		tmat2x3<T> const & m
+	)
     {
         return tmat2x3<T>(
             m[0] * s,
@@ -322,7 +398,11 @@ namespace detail{
     }
    
     template <typename T>
-    inline detail::tvec3<T> operator* (const tmat2x3<T>& m, const detail::tvec2<T>& v)
+    inline typename tmat2x3<T>::row_type operator* 
+	(
+		tmat2x3<T> const & m, 
+		typename tmat2x3<T>::col_type const & v
+	)
     {
         return detail::tvec3<T>(
             m[0][0] * v.x + m[1][0] * v.y,
@@ -332,7 +412,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline detail::tvec2<T> operator* (const detail::tvec3<T>& v, const tmat2x3<T>& m) 
+    inline typename tmat2x3<T>::col_type operator* 
+	(
+		typename tmat2x3<T>::row_type const & v, 
+		tmat2x3<T> const & m
+	) 
     {
         return detail::tvec2<T>(
             m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
@@ -340,37 +424,45 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T> operator* (const tmat2x3<T>& m1, const tmat3x2<T>& m2)
+    inline tmat3x3<T> operator* 
+	(
+		tmat2x3<T> const & m1, 
+		tmat3x2<T> const & m2
+	)
     {
-        const T SrcA00 = m1[0][0];
-        const T SrcA01 = m1[0][1];
-        const T SrcA02 = m1[0][2];
-        const T SrcA10 = m1[1][0];
-        const T SrcA11 = m1[1][1];
-        const T SrcA12 = m1[1][2];
-
-        const T SrcB00 = m2[0][0];
-        const T SrcB01 = m2[0][1];
-        const T SrcB10 = m2[1][0];
-        const T SrcB11 = m2[1][1];
-        const T SrcB20 = m2[2][0];
-        const T SrcB21 = m2[2][1];
-
-        tmat3x3<T> Result;
-        Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
-        Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
-        Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
-        Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
-        Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
-        Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
-        Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
-        Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
-        Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
-        return Result;
-    }
-
-    template <typename T> 
-    inline tmat2x3<T> operator/ (const tmat2x3<T>& m, const T & s)
+		typename tmat2x3<T>::value_type SrcA00 = m1[0][0];
+		typename tmat2x3<T>::value_type SrcA01 = m1[0][1];
+		typename tmat2x3<T>::value_type SrcA02 = m1[0][2];
+		typename tmat2x3<T>::value_type SrcA10 = m1[1][0];
+		typename tmat2x3<T>::value_type SrcA11 = m1[1][1];
+		typename tmat2x3<T>::value_type SrcA12 = m1[1][2];
+
+		typename tmat2x3<T>::value_type SrcB00 = m2[0][0];
+		typename tmat2x3<T>::value_type SrcB01 = m2[0][1];
+		typename tmat2x3<T>::value_type SrcB10 = m2[1][0];
+		typename tmat2x3<T>::value_type SrcB11 = m2[1][1];
+		typename tmat2x3<T>::value_type SrcB20 = m2[2][0];
+		typename tmat2x3<T>::value_type SrcB21 = m2[2][1];
+
+		tmat3x3<T> Result(tmat3x3<T>::null);
+		Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+		Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+		Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+		Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+		Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+		Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+		Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+		Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+		Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+		return Result;
+    }
+
+    template <typename T> 
+    inline tmat2x3<T> operator/ 
+	(
+		tmat2x3<T> const & m, 
+		typename tmat2x3<T>::value_type const & s
+	)
     {
         return tmat2x3<T>(
             m[0] / s,
@@ -379,7 +471,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x3<T> operator/ (const T & s, const tmat2x3<T>& m)
+    inline tmat2x3<T> operator/ 
+	(
+		typename tmat2x3<T>::value_type const & s, 
+		tmat2x3<T> const & m
+	)
     {
         return tmat2x3<T>(
             s / m[0],
@@ -387,70 +483,40 @@ namespace detail{
             s / m[2]);        
     }
 
-	//template <typename valType> 
-	//tvec3<valType> operator/ 
-	//(
-	//	tmat3x2<valType> const & m, 
-	//	tvec2<valType> const & v
-	//)
-	//{
-	//	return m._inverse() * v;
-	//}
-
-	//template <typename valType> 
-	//tvec3<valType> operator/ 
-	//(
-	//	tvec2<valType> const & v, 
-	//	tmat3x2<valType> const & m
-	//)
-	//{
-	//	return v * m._inverse();
-	//}
-
-	//template <typename valType> 
-	//inline tmat2x2<valType> operator/ 
-	//(
-	//	tmat3x2<valType> const & m1, 
-	//	tmat2x3<valType> const & m2
-	//)
-	//{
-	//	return m1 * m2._inverse();
-	//}
-
 	// Unary constant operators
-    template <typename valType> 
-    inline tmat2x3<valType> const operator- 
+    template <typename T> 
+    inline tmat2x3<T> const operator- 
 	(
-		tmat2x3<valType> const & m
+		tmat2x3<T> const & m
 	)
     {
-        return tmat2x3<valType>(
+        return tmat2x3<T>(
             -m[0], 
             -m[1]);
     }
 
-    template <typename valType> 
-    inline tmat2x3<valType> const operator++ 
+    template <typename T> 
+    inline tmat2x3<T> const operator++ 
 	(
-		tmat2x3<valType> const & m, 
+		tmat2x3<T> const & m, 
 		int
 	) 
     {
-        return tmat2x3<valType>(
-            m[0] + valType(1),
-            m[1] + valType(1));
+        return tmat2x3<T>(
+            m[0] + typename tmat2x3<T>::value_type(1),
+            m[1] + typename tmat2x3<T>::value_type(1));
     }
 
-    template <typename valType> 
-    inline tmat2x3<valType> const operator-- 
+    template <typename T> 
+    inline tmat2x3<T> const operator-- 
 	(
-		tmat2x3<valType> const & m, 
+		tmat2x3<T> const & m, 
 		int
 	) 
     {
-        return tmat2x3<valType>(
-            m[0] - valType(1),
-            m[1] - valType(1));
+        return tmat2x3<T>(
+            m[0] - typename tmat2x3<T>::value_type(1),
+            m[1] - typename tmat2x3<T>::value_type(1));
     }
 
 } //namespace detail

+ 94 - 90
glm/core/type_mat2x4.hpp

@@ -1,16 +1,16 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-08-05
-// Updated : 2008-08-25
+// Updated : 2010-02-11
 // Licence : This source is under MIT License
-// File    : glm/core/type_mat2x4.h
+// File    : glm/core/type_mat2x4.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_mat2x4
 #define glm_core_type_mat2x4
 
-#include "type_size.hpp"
+#include "type_mat.hpp"
 
 namespace glm
 {
@@ -39,70 +39,72 @@ namespace glm
 		template <typename T> 
 		struct tmat2x4
 		{
-		public:
-			typedef tmat2x4<T>* pointer;
-			typedef const tmat2x4<T>* const_pointer;
-			typedef const tmat2x4<T>*const const_pointer_const;
-			typedef tmat2x4<T>*const pointer_const;
-			typedef tmat2x4<T>& reference;
-			typedef const tmat2x4<T>& const_reference;
-			typedef const tmat2x4<T>& param_type;
-			typedef tmat4x2<T> transpose_type;
-
+			enum ctor{null};
 			typedef T value_type;
-			typedef detail::tvec2<T> col_type;
-			typedef detail::tvec4<T> row_type;
-			typedef glm::sizeType size_type;
+			typedef std::size_t size_type;
+			typedef tvec4<T> col_type;
+			typedef tvec2<T> row_type;
 			static size_type col_size();
 			static size_type row_size();
-			static bool is_matrix();
 
-		public:
-			tmat4x2<T> _inverse() const;
+			typedef tmat2x4<T> type;
+			typedef tmat4x2<T> transpose_type;
 
 		private:
 			// Data 
-			detail::tvec4<T> value[2];
+			col_type value[2];
 
 		public:
 			// Constructors
 			tmat2x4();
-			explicit tmat2x4(const T x);
+			tmat2x4(tmat2x4 const & m);
+
 			explicit tmat2x4(
-				const T x0, const T y0, const T z0, const T w0,
-				const T x1, const T y1, const T z1, const T w1);
+				ctor Null);
 			explicit tmat2x4(
-				const detail::tvec4<T>& v0, 
-				const detail::tvec4<T>& v1);
+				value_type const & s);
+			explicit tmat2x4(
+				value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+				value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1);
+			explicit tmat2x4(
+				col_type const & v0, 
+				col_type const & v1);
 
 			// Conversion
 			template <typename U> 
-			explicit tmat2x4(const tmat2x4<U>& m);
-
-			explicit tmat2x4(const tmat2x2<T>& x);
-			explicit tmat2x4(const tmat3x3<T>& x);
-			explicit tmat2x4(const tmat4x4<T>& x);
-			explicit tmat2x4(const tmat2x3<T>& x);
-			//explicit tmat2x4(const tmat2x4<T>& x);
-			explicit tmat2x4(const tmat3x2<T>& x);
-			explicit tmat2x4(const tmat3x4<T>& x);
-			explicit tmat2x4(const tmat4x2<T>& x);
-			explicit tmat2x4(const tmat4x3<T>& x);
+			explicit tmat2x4(tmat2x4<U> const & m);
+
+			explicit tmat2x4(tmat2x2<T> const & x);
+			explicit tmat2x4(tmat3x3<T> const & x);
+			explicit tmat2x4(tmat4x4<T> const & x);
+			explicit tmat2x4(tmat2x3<T> const & x);
+			explicit tmat2x4(tmat3x2<T> const & x);
+			explicit tmat2x4(tmat3x4<T> const & x);
+			explicit tmat2x4(tmat4x2<T> const & x);
+			explicit tmat2x4(tmat4x3<T> const & x);
 
 			// Accesses
-			detail::tvec4<T>& operator[](size_type i);
-			detail::tvec4<T> const & operator[](size_type i) const;
+			col_type & operator[](size_type i);
+			col_type const & operator[](size_type i) const;
 
 			// Unary updatable operators
-			tmat2x4<T>& operator=  (const tmat2x4<T>& m);
-			tmat2x4<T>& operator+= (const T & s);
-			tmat2x4<T>& operator+= (const tmat2x4<T>& m);
-			tmat2x4<T>& operator-= (const T & s);
-			tmat2x4<T>& operator-= (const tmat2x4<T>& m);
-			tmat2x4<T>& operator*= (const T & s);
-			tmat2x4<T>& operator*= (const tmat4x2<T>& m);
-			tmat2x4<T>& operator/= (const T & s);
-			//tmat2x4<T>& operator/= (const tmat4x2<T>& m);
+			tmat2x4<T>& operator=  (tmat2x4<T> const & m);
+			template <typename U> 
+			tmat2x4<T>& operator=  (tmat2x4<U> const & m);
+			template <typename U> 
+			tmat2x4<T>& operator+= (U const & s);
+			template <typename U> 
+			tmat2x4<T>& operator+= (tmat2x4<U> const & m);
+			template <typename U> 
+			tmat2x4<T>& operator-= (U const & s);
+			template <typename U> 
+			tmat2x4<T>& operator-= (tmat2x4<U> const & m);
+			template <typename U> 
+			tmat2x4<T>& operator*= (U const & s);
+			template <typename U> 
+			tmat2x4<T>& operator*= (tmat2x4<U> const & m);
+			template <typename U> 
+			tmat2x4<T>& operator/= (U const & s);
 
 			tmat2x4<T>& operator++ ();
 			tmat2x4<T>& operator-- ();
@@ -110,62 +112,79 @@ namespace glm
 
 		// Binary operators
 		template <typename T> 
-		tmat2x4<T> operator+ (const tmat2x4<T>& m, const T & s);
+		tmat2x4<T> operator+ (
+			tmat2x4<T> const & m, 
+			typename tmat2x4<T>::value_type const & s);
 	    
 		template <typename T> 
-		tmat2x4<T> operator+ (const tmat2x4<T>& m1, const tmat2x4<T>& m2);
+		tmat2x4<T> operator+ (
+			tmat2x4<T> const & m1, 
+			tmat2x4<T> const & m2);
 	    
 		template <typename T> 
-		tmat2x4<T> operator- (const tmat2x4<T>& m, const T & s);
+		tmat2x4<T> operator- (
+			tmat2x4<T> const & m, 
+			typename tmat2x4<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x4<T> operator- (const tmat2x4<T>& m1, const tmat2x4<T>& m2);
+		tmat2x4<T> operator- (
+			tmat2x4<T> const & m1, 
+			tmat2x4<T> const & m2);
 
 		template <typename T> 
-		tmat2x4<T> operator* (const tmat2x4<T>& m, const T & s);
+		tmat2x4<T> operator* (
+			tmat2x4<T> const & m, 
+			typename tmat2x4<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x4<T> operator* (const T & s, const tmat2x4<T>& m);
+		tmat2x4<T> operator* (
+			typename tmat2x4<T>::value_type const & s, 
+			tmat2x4<T> const & m);
 
 		template <typename T>
-		detail::tvec4<T> operator* (const tmat2x4<T>& m, const detail::tvec2<T>& v);
+		typename tmat2x4<T>::row_type operator* (
+			tmat2x4<T> const & m, 
+			typename tmat2x4<T>::col_type const & v);
 
 		template <typename T> 
-		detail::tvec2<T> operator* (const detail::tvec4<T>& v, const tmat2x4<T>& m);
+		typename tmat2x4<T>::col_type operator* (
+			typename tmat2x4<T>::row_type const & v, 
+			tmat2x4<T> const & m);
 
 		template <typename T>
-		tmat4x4<T> operator* (const tmat2x4<T>& m1, const tmat4x2<T>& m2);
+		tmat2x4<T> operator* (
+			tmat2x4<T> const & m1, 
+			tmat2x4<T> const & m2);
 
 		template <typename T> 
-		tmat4x2<T> operator/ (const tmat2x4<T>& m, const T & s);
+		tmat2x4<T> operator/ (
+			tmat2x4<T> const & m, 
+			typename tmat2x4<T>::value_type const & s);
 
 		template <typename T> 
-		tmat4x2<T> operator/ (const T & s, const tmat2x4<T>& m);
-
-		//template <typename T> 
-		//detail::tvec4<T> operator/ (const tmat2x4<T>& m, const detail::tvec2<T>& v);
-
-		//template <typename T> 
-		//detail::tvec2<T> operator/ (const detail::tvec4<T>& v, const tmat2x4<T>& m);
-
-		//template <typename T> 
-		//tmat4x4<T> operator/ (const tmat4x2<T>& m1, const tmat2x4<T>& m2);
+		tmat2x4<T> operator/ (
+			typename tmat2x4<T>::value_type const & s, 
+			tmat2x4<T> const & m);
 
 		// Unary constant operators
-		template <typename valType> 
-		tmat2x4<valType> const operator-  (tmat2x4<valType> const & m);
+		template <typename T> 
+		tmat2x4<T> const operator-  (
+			tmat2x4<T> const & m);
 
-		template <typename valType> 
-		tmat2x4<valType> const operator-- (tmat2x4<valType> const & m, int);
+		template <typename T> 
+		tmat2x4<T> const operator-- (
+			tmat2x4<T> const & m, 
+			int);
 
-		template <typename valType> 
-		tmat2x4<valType> const operator++ (tmat2x4<valType> const & m, int);
+		template <typename T> 
+		tmat2x4<T> const operator++ (
+			tmat2x4<T> const & m, 
+			int);
 
 	} //namespace detail
 
 	namespace core{
 	namespace type{
-	namespace matrix{
 
 	namespace precision
 	{
@@ -184,21 +203,6 @@ namespace glm
 	}
 	//namespace precision
 
-#ifndef GLM_PRECISION
-	//! 2 columns of 4 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef detail::tmat2x4<mediump_float>	mat2x4;
-#elif(GLM_PRECISION & GLM_PRECISION_HIGH)
-	typedef detail::tmat2x4<highp_float>	mat2x4;
-#elif(GLM_PRECISION & GLM_PRECISION_MEDIUM)
-	typedef detail::tmat2x4<mediump_float>	mat2x4;
-#elif(GLM_PRECISION & GLM_PRECISION_LOW)
-	typedef detail::tmat2x4<lowp_float>		mat2x4;
-#else
-	typedef detail::tmat2x4<mediump_float>	mat2x4;
-#endif//GLM_PRECISION
-
-	}//namespace matrix
 	}//namespace type
 	}//namespace core
 } //namespace glm

+ 277 - 188
glm/core/type_mat2x4.inl

@@ -1,54 +1,50 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-08-05
-// Updated : 2006-10-01
+// Updated : 2010-02-03
 // Licence : This source is under MIT License
 // File    : glm/core/type_mat2x4.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 namespace glm{
-namespace detail{
-
-	template <typename valType> 
-	typename tmat2x4<valType>::size_type tmat2x4<valType>::col_size()
-	{
-		return typename tmat2x4<valType>::size_type(2);
-	}
-
-	template <typename valType> 
-	typename tmat2x4<valType>::size_type tmat2x4<valType>::row_size()
+namespace detail
+{
+	template <typename T>
+	inline typename tmat2x4<T>::size_type tmat2x4<T>::col_size()
 	{
-		return typename tmat2x4<valType>::size_type(4);
+		return 4;
 	}
 
-	template <typename valType> 
-	bool tmat2x4<valType>::is_matrix()
+	template <typename T>
+	inline typename tmat2x4<T>::size_type tmat2x4<T>::row_size()
 	{
-		return true;
+		return 2;
 	}
 
 	//////////////////////////////////////
 	// Accesses
 
-	template <typename valType>
-	detail::tvec4<valType>& tmat2x4<valType>::operator[](typename tmat2x4<valType>::size_type i)
+	template <typename T>
+	inline typename tmat2x4<T>::col_type &
+	tmat2x4<T>::operator[]
+	(
+		size_type i
+	)
 	{
-		assert(
-			i >= typename tmat2x4<valType>::size_type(0) && 
-			i < tmat2x4<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
-	template <typename valType>
-	const detail::tvec4<valType>& tmat2x4<valType>::operator[](typename tmat2x4<valType>::size_type i) const
+	template <typename T>
+	inline typename tmat2x4<T>::col_type const &
+	tmat2x4<T>::operator[]
+	(
+		size_type i
+	) const
 	{
-		assert(
-			i >= typename tmat2x4<valType>::size_type(0) && 
-			i < tmat2x4<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
     //////////////////////////////////////////////////////////////
@@ -57,33 +53,56 @@ namespace detail{
     template <typename T> 
     inline tmat2x4<T>::tmat2x4()
     {
-        this->value[0] = detail::tvec4<T>(1, 0, 0, 0);
-        this->value[1] = detail::tvec4<T>(0, 1, 0, 0);
+		value_type const Zero(0);
+		value_type const One(1);
+        this->value[0] = col_type(One, Zero, Zero, Zero);
+        this->value[1] = col_type(Zero, One, Zero, Zero);
     }
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(const T f)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat2x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(f, 0, 0, 0);
-        this->value[1] = detail::tvec4<T>(0, f, 0, 0);
+        this->value[0] = m.value[0];
+        this->value[1] = m.value[1];
+    }
+
+    template <typename T> 
+    inline tmat2x4<T>::tmat2x4
+	(
+		ctor
+	)
+    {}
+
+    template <typename T> 
+    inline tmat2x4<T>::tmat2x4
+	(
+		value_type const & s
+	)
+    {
+		value_type const Zero(0);
+        this->value[0] = col_type(s, Zero, Zero, Zero);
+        this->value[1] = col_type(Zero, Zero, Zero, Zero);
     }
 
     template <typename T> 
     inline tmat2x4<T>::tmat2x4
     (
-        const T x0, const T y0, const T z0, const T w0,
-        const T x1, const T y1, const T z1, const T w1
+        value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+        value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1
     )
     {
-        this->value[0] = detail::tvec4<T>(x0, y0, z0, w0);
-        this->value[1] = detail::tvec4<T>(x1, y1, z1, w1);
+        this->value[0] = col_type(x0, y0, z0, w0);
+        this->value[1] = col_type(x1, y1, z1, w1);
     }
 
     template <typename T> 
     inline tmat2x4<T>::tmat2x4
     (
-        const detail::tvec4<T> & v0, 
-        const detail::tvec4<T> & v1
+        col_type const & v0, 
+        col_type const & v1
     )
     {
         this->value[0] = v0;
@@ -93,73 +112,115 @@ namespace detail{
     // Conversion
     template <typename T> 
     template <typename U> 
-    inline tmat2x4<T>::tmat2x4(const tmat2x4<U>& m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat2x4<U> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0]);
-        this->value[1] = detail::tvec4<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
 	}
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(tmat2x2<T> const & m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat2x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], detail::tvec2<T>(0));
-        this->value[1] = detail::tvec4<T>(m[1], detail::tvec2<T>(0));
+        this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+        this->value[1] = col_type(m[1], detail::tvec2<T>(0));
     }
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(const tmat3x3<T>& m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat3x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], T(0));
-        this->value[1] = detail::tvec4<T>(m[1], T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
     }
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(const tmat4x4<T>& m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat4x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0]);
-        this->value[1] = detail::tvec4<T>(m[1]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
     }
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(const tmat2x3<T>& m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat2x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], T(0));
-        this->value[1] = detail::tvec4<T>(m[1], T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
     }
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(const tmat3x2<T>& m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat3x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], detail::tvec2<T>(0));
-        this->value[1] = detail::tvec4<T>(m[1], detail::tvec2<T>(0));
+        this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+        this->value[1] = col_type(m[1], detail::tvec2<T>(0));
     }
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(const tmat3x4<T>& m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat3x4<T> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
     }
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(const tmat4x2<T>& m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat4x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], detail::tvec2<T>(T(0)));
-        this->value[1] = detail::tvec4<T>(m[1], detail::tvec2<T>(T(0)));
+        this->value[0] = col_type(m[0], detail::tvec2<T>(T(0)));
+        this->value[1] = col_type(m[1], detail::tvec2<T>(T(0)));
     }
 
     template <typename T> 
-    inline tmat2x4<T>::tmat2x4(const tmat4x3<T>& m)
+    inline tmat2x4<T>::tmat2x4
+	(
+		tmat4x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], T(0));
-        this->value[1] = detail::tvec4<T>(m[1], T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
     }
 
     //////////////////////////////////////////////////////////////
     // Unary updatable operators
 
     template <typename T> 
-    inline tmat2x4<T>& tmat2x4<T>::operator= (const tmat2x4<T>& m)
+    inline tmat2x4<T>& tmat2x4<T>::operator= 
+	(
+		tmat2x4<T> const & m
+	)
+    {
+        this->value[0] = m[0];
+        this->value[1] = m[1];
+        return *this;
+    }
+
+    template <typename T> 
+	template <typename U> 
+    inline tmat2x4<T>& tmat2x4<T>::operator= 
+	(
+		tmat2x4<U> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
@@ -167,7 +228,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T>& tmat2x4<T>::operator+= (const T & s)
+	template <typename U> 
+    inline tmat2x4<T>& tmat2x4<T>::operator+= 
+	(
+		U const & s
+	)
     {
         this->value[0] += s;
         this->value[1] += s;
@@ -175,7 +240,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T>& tmat2x4<T>::operator+= (const tmat2x4<T>& m)
+	template <typename U> 
+    inline tmat2x4<T>& tmat2x4<T>::operator+= 
+	(
+		tmat2x4<U> const & m
+	)
     {
         this->value[0] += m[0];
         this->value[1] += m[1];
@@ -183,7 +252,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T>& tmat2x4<T>::operator-= (const T & s)
+	template <typename U> 
+    inline tmat2x4<T>& tmat2x4<T>::operator-= 
+	(
+		U const & s
+	)
     {
         this->value[0] -= s;
         this->value[1] -= s;
@@ -191,7 +264,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T>& tmat2x4<T>::operator-= (const tmat2x4<T>& m)
+	template <typename U> 
+    inline tmat2x4<T>& tmat2x4<T>::operator-= 
+	(
+		tmat2x4<U> const & m
+	)
     {
         this->value[0] -= m[0];
         this->value[1] -= m[1];
@@ -199,7 +276,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T>& tmat2x4<T>::operator*= (const T & s)
+	template <typename U> 
+    inline tmat2x4<T>& tmat2x4<T>::operator*= 
+	(
+		U const & s
+	)
     {
         this->value[0] *= s;
         this->value[1] *= s;
@@ -207,25 +288,27 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T>& tmat2x4<T>::operator*= (const tmat4x2<T>& m)
+	template <typename U> 
+    inline tmat2x4<T>& tmat2x4<T>::operator*=
+	(
+		tmat2x4<U> const & m
+	)
     {
         return (*this = tmat2x4<T>(*this * m));
     }
 
     template <typename T> 
-    inline tmat2x4<T> & tmat2x4<T>::operator/= (const T & s)
+	template <typename U> 
+    inline tmat2x4<T> & tmat2x4<T>::operator/= 
+	(
+		U const & s
+	)
     {
         this->value[0] /= s;
         this->value[1] /= s;
         return *this;
     }
-/* ToDo
-    template <typename T> 
-    inline tmat2x4<T>& tmat2x4<T>::operator/= (const tmat4x2<T>& m)
-    {
-        return (*this = tmat2x4<T>(*this / m));
-    }
-*/
+
     template <typename T> 
     inline tmat2x4<T>& tmat2x4<T>::operator++ ()
     {
@@ -242,19 +325,15 @@ namespace detail{
         return *this;
     }
 
-    //////////////////////////////////////////////////////////////
-    // inverse
-    template <typename valType> 
-    inline tmat4x2<valType> tmat2x4<valType>::_inverse() const
-    {
-		assert(0); //g.truc.creation[at]gmail.com
-    }
-
     //////////////////////////////////////////////////////////////
     // Binary operators
 
     template <typename T> 
-    inline tmat2x4<T> operator+ (const tmat2x4<T>& m, const T & s)
+    inline tmat2x4<T> operator+
+	(
+		tmat2x4<T> const & m, 
+		typename tmat2x4<T>::value_type const & s
+	)
     {
         return tmat2x4<T>(
             m[0] + s,
@@ -262,7 +341,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T> operator+ (const tmat2x4<T>& m1, const tmat2x4<T>& m2)
+    inline tmat2x4<T> operator+ 
+	(
+		tmat2x4<T> const & m1, 
+		tmat2x4<T> const & m2
+	)
     {
         return tmat2x4<T>(
             m1[0] + m2[0],
@@ -270,7 +353,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T> operator- (const tmat2x4<T>& m, const T & s)
+    inline tmat2x4<T> operator- 
+	(
+		tmat2x4<T> const & m, 
+		typename tmat2x4<T>::value_type const & s
+	)
     {
         return tmat2x4<T>(
             m[0] - s,
@@ -278,7 +365,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T> operator- (const tmat2x4<T>& m1, const tmat2x4<T>& m2)
+    inline tmat2x4<T> operator- 
+	(
+		tmat2x4<T> const & m1, 
+		tmat2x4<T> const & m2
+	)
     {
         return tmat2x4<T>(
             m1[0] - m2[0],
@@ -286,7 +377,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T> operator* (const tmat2x4<T>& m, const T & s)
+    inline tmat2x4<T> operator* 
+	(
+		tmat2x4<T> const & m, 
+		typename tmat2x4<T>::value_type const & s
+	)
     {
         return tmat2x4<T>(
             m[0] * s,
@@ -294,7 +389,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T> operator* (const T & s, const tmat2x4<T> & m)
+    inline tmat2x4<T> operator*
+	(
+		typename tmat2x4<T>::value_type const & s, 
+		tmat2x4<T> const & m
+	)
     {
         return tmat2x4<T>(
             m[0] * s,
@@ -302,9 +401,13 @@ namespace detail{
     }
    
     template <typename T>
-    inline detail::tvec4<T> operator* (const tmat2x4<T>& m, const detail::tvec2<T>& v)
+    inline typename tmat2x4<T>::row_type operator* 
+	(
+		tmat2x4<T> const & m, 
+		typename tmat2x4<T>::col_type const & v
+	)
     {
-        return detail::tvec4<T>(
+        return typename tmat2x4<T>::row_type(
             m[0][0] * v.x + m[1][0] * v.y,
             m[0][1] * v.x + m[1][1] * v.y,
             m[0][2] * v.x + m[1][2] * v.y,
@@ -312,56 +415,68 @@ namespace detail{
     }
 
     template <typename T> 
-    inline detail::tvec2<T> operator* (const detail::tvec4<T>& v, const tmat2x4<T>& m) 
+    inline typename tmat2x4<T>::col_type operator* 
+	(
+		typename tmat2x4<T>::row_type const & v, 
+		tmat2x4<T> const & m
+	) 
     {
-        return detail::tvec4<T>(
+        return typename tmat2x4<T>::col_type(
             m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
             m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
     }
 
     template <typename T> 
-    inline tmat4x4<T> operator* (const tmat2x4<T>& m1, const tmat4x2<T>& m2)
-    {
-        const T SrcA00 = m1[0][0];
-        const T SrcA01 = m1[0][1];
-        const T SrcA02 = m1[0][2];
-        const T SrcA03 = m1[0][3];
-        const T SrcA10 = m1[1][0];
-        const T SrcA11 = m1[1][1];
-        const T SrcA12 = m1[1][2];
-        const T SrcA13 = m1[1][3];
-
-        const T SrcB00 = m2[0][0];
-        const T SrcB01 = m2[0][1];
-        const T SrcB10 = m2[1][0];
-        const T SrcB11 = m2[1][1];
-        const T SrcB20 = m2[2][0];
-        const T SrcB21 = m2[2][1];
-        const T SrcB30 = m2[3][0];
-        const T SrcB31 = m2[3][1];
-
-        tmat4x4<T> Result;
-        Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
-        Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
-        Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
-        Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
-        Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
-        Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
-        Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
-        Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
-        Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
-        Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
-        Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
-        Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
-        Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
-        Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
-        Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
-        Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
-        return Result;
-    }
-
-    template <typename T> 
-    inline tmat2x4<T> operator/ (const tmat2x4<T>& m, const T & s)
+    inline tmat4x4<T> operator* 
+	(
+		tmat2x4<T> const & m1, 
+		tmat4x2<T> const & m2
+	)
+    {
+		typename tmat2x4<T>::value_type SrcA00 = m1[0][0];
+		typename tmat2x4<T>::value_type SrcA01 = m1[0][1];
+		typename tmat2x4<T>::value_type SrcA02 = m1[0][2];
+		typename tmat2x4<T>::value_type SrcA03 = m1[0][3];
+		typename tmat2x4<T>::value_type SrcA10 = m1[1][0];
+		typename tmat2x4<T>::value_type SrcA11 = m1[1][1];
+		typename tmat2x4<T>::value_type SrcA12 = m1[1][2];
+		typename tmat2x4<T>::value_type SrcA13 = m1[1][3];
+
+		typename tmat2x4<T>::value_type SrcB00 = m2[0][0];
+		typename tmat2x4<T>::value_type SrcB01 = m2[0][1];
+		typename tmat2x4<T>::value_type SrcB10 = m2[1][0];
+		typename tmat2x4<T>::value_type SrcB11 = m2[1][1];
+		typename tmat2x4<T>::value_type SrcB20 = m2[2][0];
+		typename tmat2x4<T>::value_type SrcB21 = m2[2][1];
+		typename tmat2x4<T>::value_type SrcB30 = m2[3][0];
+		typename tmat2x4<T>::value_type SrcB31 = m2[3][1];
+
+		tmat4x4<T> Result(tmat4x4<T>::null);
+		Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+		Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+		Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+		Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
+		Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+		Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+		Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+		Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
+		Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+		Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+		Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+		Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
+		Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
+		Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
+		Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
+		Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
+		return Result;
+    }
+
+    template <typename T> 
+    inline tmat2x4<T> operator/ 
+	(
+		tmat2x4<T> const & m, 
+		typename tmat2x4<T>::value_type const & s
+	)
     {
         return tmat2x4<T>(
             m[0] / s,
@@ -371,7 +486,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x4<T> operator/ (const T & s, const tmat2x4<T>& m)
+    inline tmat2x4<T> operator/ 
+	(
+		typename tmat2x4<T>::value_type const & s, 
+		tmat2x4<T> const & m
+	)
     {
         return tmat2x4<T>(
             s / m[0],
@@ -380,70 +499,40 @@ namespace detail{
             s / m[3]);        
     }
 
-	//template <typename valType> 
-	//tvec4<valType> operator/ 
-	//(
-	//	tmat4x2<valType> const & m, 
-	//	tvec2<valType> const & v
-	//)
-	//{
-	//	return m._inverse() * v;
-	//}
-
-	//template <typename valType> 
-	//tvec4<valType> operator/ 
-	//(
-	//	tvec2<valType> const & v, 
-	//	tmat4x2<valType> const & m
-	//)
-	//{
-	//	return v * m._inverse();
-	//}
-
-	//template <typename valType> 
-	//inline tmat2x2<valType> operator/ 
-	//(
-	//	tmat4x2<valType> const & m1, 
-	//	tmat2x4<valType> const & m2
-	//)
-	//{
-	//	return m1 * m2._inverse();
-	//}
-
 	// Unary constant operators
-    template <typename valType> 
-    inline tmat2x4<valType> const operator- 
+    template <typename T> 
+    inline tmat2x4<T> const operator- 
 	(
-		tmat2x4<valType> const & m
+		tmat2x4<T> const & m
 	)
     {
-        return tmat2x4<valType>(
+        return tmat2x4<T>(
             -m[0], 
             -m[1]);
     }
 
-    template <typename valType> 
-    inline tmat2x4<valType> const operator++ 
+    template <typename T> 
+    inline tmat2x4<T> const operator++ 
 	(
-		tmat2x4<valType> const & m, 
+		tmat2x4<T> const & m, 
 		int
 	) 
     {
-        return tmat2x4<valType>(
-            m[0] + valType(1),
-            m[1] + valType(1));
+        return tmat2x4<T>(
+            m[0] + typename tmat2x4<T>::value_type(1),
+            m[1] + typename tmat2x4<T>::value_type(1));
     }
 
-    template <typename valType> 
-    inline tmat2x4<valType> const operator-- 
+    template <typename T> 
+    inline tmat2x4<T> const operator-- 
 	(
-		tmat2x4<valType> const & m, 
+		tmat2x4<T> const & m, 
 		int
 	) 
     {
-        return tmat2x4<valType>(
-            m[0] - valType(1),
-            m[1] - valType(1));
+        return tmat2x4<T>(
+            m[0] - typename tmat2x4<T>::value_type(1),
+            m[1] - typename tmat2x4<T>::value_type(1));
     }
 
 } //namespace detail

+ 98 - 93
glm/core/type_mat3x2.hpp

@@ -1,16 +1,16 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-08-05
-// Updated : 2008-08-30
+// Updated : 2010-02-05
 // Licence : This source is under MIT License
-// File    : glm/core/type_mat3x2.h
+// File    : glm/core/type_mat3x2.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_mat3x2
 #define glm_core_type_mat3x2
 
-#include "type_size.hpp"
+#include "type_mat.hpp"
 
 namespace glm
 {
@@ -39,134 +39,154 @@ namespace glm
 		template <typename T> 
 		struct tmat3x2
 		{
-		public:
-			typedef tmat3x2<T>* pointer;
-			typedef const tmat3x2<T>* const_pointer;
-			typedef const tmat3x2<T>*const const_pointer_const;
-			typedef tmat3x2<T>*const pointer_const;
-			typedef tmat3x2<T>& reference;
-			typedef const tmat3x2<T>& const_reference;
-			typedef const tmat3x2<T>& param_type;
-			typedef tmat2x3<T> transpose_type;
-
+			enum ctor{null};
 			typedef T value_type;
-			typedef detail::tvec3<T> col_type;
-			typedef detail::tvec2<T> row_type;
-			typedef glm::sizeType size_type;
+			typedef std::size_t size_type;
+			typedef tvec2<T> col_type;
+			typedef tvec3<T> row_type;
 			static size_type col_size();
 			static size_type row_size();
-			static bool is_matrix();
 
-		public:
-			tmat2x3<T> _inverse() const;
+			typedef tmat3x2<T> type;
+			typedef tmat2x3<T> transpose_type;
 
 		private:
 			// Data
-			detail::tvec2<T> value[3];
+			col_type value[3];
 
 		public:
 			// Constructors
 			tmat3x2();
-			explicit tmat3x2(const T x);
+			tmat3x2(tmat3x2 const & m);
+
 			explicit tmat3x2(
-				const T x0, const T y0,
-				const T x1, const T y1,
-				const T x2, const T y2);
+				ctor);
 			explicit tmat3x2(
-				const detail::tvec2<T>& v0, 
-				const detail::tvec2<T>& v1,
-				const detail::tvec2<T>& v2);
+				value_type const & s);
+			explicit tmat3x2(
+				value_type const & x0, value_type const & y0,
+				value_type const & x1, value_type const & y1,
+				value_type const & x2, value_type const & y2);
+			explicit tmat3x2(
+				col_type const & v0, 
+				col_type const & v1,
+				col_type const & v2);
 
 			// Conversion
 			template <typename U> 
-			explicit tmat3x2(const tmat3x2<U>& m);
+			explicit tmat3x2(tmat3x2<U> const & m);
 
-			explicit tmat3x2(const tmat2x2<T>& x);
-			explicit tmat3x2(const tmat3x3<T>& x);
-			explicit tmat3x2(const tmat4x4<T>& x);
-			explicit tmat3x2(const tmat2x3<T>& x);
-			explicit tmat3x2(const tmat2x4<T>& x);
-			explicit tmat3x2(const tmat3x4<T>& x);
-			explicit tmat3x2(const tmat4x2<T>& x);
-			explicit tmat3x2(const tmat4x3<T>& x);
+			explicit tmat3x2(tmat2x2<T> const & x);
+			explicit tmat3x2(tmat3x3<T> const & x);
+			explicit tmat3x2(tmat4x4<T> const & x);
+			explicit tmat3x2(tmat2x3<T> const & x);
+			explicit tmat3x2(tmat2x4<T> const & x);
+			explicit tmat3x2(tmat3x4<T> const & x);
+			explicit tmat3x2(tmat4x2<T> const & x);
+			explicit tmat3x2(tmat4x3<T> const & x);
 
 			// Accesses
-			detail::tvec2<T>& operator[](size_type i);
-			const detail::tvec2<T>& operator[](size_type i) const;
+			col_type & operator[](size_type i);
+			col_type const & operator[](size_type i) const;
 
 			// Unary updatable operators
-			tmat3x2<T>& operator=  (const tmat3x2<T>& m);
-			tmat3x2<T>& operator+= (const T & s);
-			tmat3x2<T>& operator+= (const tmat3x2<T>& m);
-			tmat3x2<T>& operator-= (const T & s);
-			tmat3x2<T>& operator-= (const tmat3x2<T>& m);
-			tmat3x2<T>& operator*= (const T & s);
-			tmat3x2<T>& operator*= (const tmat2x3<T>& m);
-			tmat3x2<T>& operator/= (const T & s);
-			//tmat3x2<T>& operator/= (const tmat2x3<T>& m);
-
-			tmat3x2<T>& operator++ ();
-			tmat3x2<T>& operator-- ();
+			tmat3x2<T> & operator=  (tmat3x2<T> const & m);
+			template <typename U> 
+			tmat3x2<T> & operator=  (tmat3x2<U> const & m);
+			template <typename U> 
+			tmat3x2<T> & operator+= (U const & s);
+			template <typename U> 
+			tmat3x2<T> & operator+= (tmat3x2<U> const & m);
+			template <typename U> 
+			tmat3x2<T> & operator-= (U const & s);
+			template <typename U> 
+			tmat3x2<T> & operator-= (tmat3x2<U> const & m);
+			template <typename U> 
+			tmat3x2<T> & operator*= (U const & s);
+			template <typename U> 
+			tmat3x2<T> & operator*= (tmat3x2<U> const & m);
+			template <typename U> 
+			tmat3x2<T> & operator/= (U const & s);
+
+			tmat3x2<T> & operator++ ();
+			tmat3x2<T> & operator-- ();
 		};
 
 		// Binary operators
 		template <typename T> 
-		tmat3x2<T> operator+ (const tmat3x2<T>& m, const T & s);
+		tmat3x2<T> operator+ (
+			tmat3x2<T> const & m, 
+			typename tmat3x2<T>::value_type const & s);
 	    
 		template <typename T> 
-		tmat3x2<T> operator+ (const tmat3x2<T>& m1, const tmat3x2<T>& m2);
+		tmat3x2<T> operator+ (
+			tmat3x2<T> const & m1, 
+			tmat3x2<T> const & m2);
 	    
 		template <typename T> 
-		tmat3x2<T> operator- (const tmat3x2<T>& m, const T & s);
+		tmat3x2<T> operator- (
+			tmat3x2<T> const & m, 
+			typename tmat3x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x2<T> operator- (const tmat3x2<T>& m1, const tmat3x2<T>& m2);
+		tmat3x2<T> operator- (
+			tmat3x2<T> const & m1, 
+			tmat3x2<T> const & m2);
 
 		template <typename T> 
-		tmat3x2<T> operator* (const tmat3x2<T>& m, const T & s);
+		tmat3x2<T> operator* (
+			tmat3x2<T> const & m, 
+			typename tmat3x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x2<T> operator* (const T & s, const tmat3x4<T>& m);
+		tmat3x2<T> operator* (
+			typename tmat3x2<T>::value_type const & s, 
+			tmat3x2<T> const & m);
 
 		template <typename T>
-		detail::tvec2<T> operator* (const tmat3x2<T>& m, const detail::tvec3<T>& v);
+		typename tmat3x2<T>::row_type operator* (
+			tmat3x2<T> const & m, 
+			typename tmat3x2<T>::col_type const & v);
 
 		template <typename T> 
-		detail::tvec3<T> operator* (const detail::tvec2<T>& v, const tmat3x2<T>& m);
+		typename tmat3x2<T>::col_type operator* (
+			typename tmat3x2<T>::row_type const & v,
+			tmat3x2<T> const & m);
 
 		template <typename T>
-		tmat2x2<T> operator* (const tmat3x2<T>& m1, const tmat2x3<T>& m2);
+		tmat2x2<T> operator* (
+			tmat3x2<T> const & m1, 
+			tmat2x3<T> const & m2);
 
 		template <typename T> 
-		tmat2x3<T> operator/ (const tmat2x3<T>& m, const T & s);
+		tmat3x2<T> operator/ (
+			tmat3x2<T> const & m, 
+			typename tmat3x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat2x3<T> operator/ (const T s, const tmat2x3<T>& m);
-
-		//template <typename T> 
-		//detail::tvec2<T> operator/ (const tmat3x2<T>& m, const detail::tvec3<T>& v);
-
-		//template <typename T> 
-		//detail::tvec3<T> operator/ (const detail::tvec2<T>& v, const tmat3x2<T>& m);
-
-		//template <typename T> 
-		//tmat2x2<T> operator/ (const tmat2x3<T>& m1, const tmat3x2<T>& m2);
+		tmat3x2<T> operator/ (
+			typename tmat3x2<T>::value_type const & s, 
+			tmat3x2<T> const & m);
 
 		// Unary constant operators
-		template <typename valType> 
-		tmat3x2<valType> const operator-  (tmat3x2<valType> const & m);
+		template <typename T> 
+		tmat3x2<T> const operator-  (
+			tmat3x2<T> const & m);
 
-		template <typename valType> 
-		tmat3x2<valType> const operator-- (tmat3x2<valType> const & m, int);
+		template <typename T> 
+		tmat3x2<T> const operator-- (
+			tmat3x2<T> const & m, 
+			int);
 
-		template <typename valType> 
-		tmat3x2<valType> const operator++ (tmat3x2<valType> const & m, int);
+		template <typename T> 
+		tmat3x2<T> const operator++ (
+			tmat3x2<T> const & m, 
+			int);
 
 	} //namespace detail
 
 	namespace core{
 	namespace type{
-	namespace matrix{
 
 	namespace precision
 	{
@@ -185,21 +205,6 @@ namespace glm
 	}
 	//namespace precision
 
-#ifndef GLM_PRECISION 
-	//! 3 columns of 2 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef detail::tmat3x2<mediump_float>	mat3x2;
-#elif(GLM_PRECISION & GLM_PRECISION_HIGH)
-	typedef detail::tmat3x2<highp_float>	mat3x2;
-#elif(GLM_PRECISION & GLM_PRECISION_MEDIUM)
-	typedef detail::tmat3x2<mediump_float>	mat3x2;
-#elif(GLM_PRECISION & GLM_PRECISION_LOW)
-	typedef detail::tmat3x2<lowp_float>		mat3x2;
-#else
-	typedef detail::tmat3x2<mediump_float>	mat3x2;
-#endif//GLM_PRECISION
-
-	}//namespace matrix
 	}//namespace type
 	}//namespace core
 } //namespace glm

+ 231 - 159
glm/core/type_mat3x2.inl

@@ -1,54 +1,50 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-08-05
-// Updated : 2006-10-01
+// Updated : 2010-01-05
 // Licence : This source is under MIT License
 // File    : glm/core/type_mat3x2.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 namespace glm{
-namespace detail{
-
-	template <typename valType> 
-	typename tmat3x2<valType>::size_type tmat3x2<valType>::col_size()
-	{
-		return typename tmat3x2<valType>::size_type(3);
-	}
-
-	template <typename valType> 
-	typename tmat3x2<valType>::size_type tmat3x2<valType>::row_size()
+namespace detail
+{
+	template <typename T>
+	inline typename tmat3x2<T>::size_type tmat3x2<T>::col_size()
 	{
-		return typename tmat3x2<valType>::size_type(2);
+		return 2;
 	}
 
-	template <typename valType> 
-	bool tmat3x2<valType>::is_matrix()
+	template <typename T>
+	inline typename tmat3x2<T>::size_type tmat3x2<T>::row_size()
 	{
-		return true;
+		return 3;
 	}
 
 	//////////////////////////////////////
 	// Accesses
 
-	template <typename valType>
-	detail::tvec2<valType>& tmat3x2<valType>::operator[](typename tmat3x2<valType>::size_type i)
+	template <typename T>
+	inline typename tmat3x2<T>::col_type &
+	tmat3x2<T>::operator[]
+	(
+		size_type i
+	)
 	{
-		assert(
-			i >= typename tmat3x2<valType>::size_type(0) && 
-			i < tmat3x2<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
-	template <typename valType>
-	const detail::tvec2<valType>& tmat3x2<valType>::operator[](typename tmat3x2<valType>::size_type i) const
+	template <typename T>
+	inline typename tmat3x2<T>::col_type const & 
+	tmat3x2<T>::operator[]
+	(
+		size_type i
+	) const
 	{
-		assert(
-			i >= typename tmat3x2<valType>::size_type(0) && 
-			i < tmat3x2<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
     //////////////////////////////////////////////////////////////
@@ -57,38 +53,41 @@ namespace detail{
     template <typename T> 
     inline tmat3x2<T>::tmat3x2()
     {
-        this->value[0] = detail::tvec2<T>(1, 0);
-        this->value[1] = detail::tvec2<T>(0, 1);
-        this->value[2] = detail::tvec2<T>(0, 0);
+        this->value[0] = col_type(1, 0);
+        this->value[1] = col_type(0, 1);
+        this->value[2] = col_type(0, 0);
     }
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(const T f)
+    inline tmat3x2<T>::tmat3x2
+	(
+		value_type const & s
+	)
     {
-        this->value[0] = detail::tvec2<T>(f, 0);
-        this->value[1] = detail::tvec2<T>(0, f);
-        this->value[2] = detail::tvec2<T>(0, 0);
+        this->value[0] = col_type(s, 0);
+        this->value[1] = col_type(0, s);
+        this->value[2] = col_type(0, 0);
     }
 
     template <typename T> 
     inline tmat3x2<T>::tmat3x2
     (
-        const T x0, const T y0,
-        const T x1, const T y1,
-        const T x2, const T y2
+        value_type const & x0, value_type const & y0,
+        value_type const & x1, value_type const & y1,
+        value_type const & x2, value_type const & y2
     )
     {
-        this->value[0] = detail::tvec2<T>(x0, y0);
-        this->value[1] = detail::tvec2<T>(x1, y1);
-        this->value[2] = detail::tvec2<T>(x2, y2);
+        this->value[0] = col_type(x0, y0);
+        this->value[1] = col_type(x1, y1);
+        this->value[2] = col_type(x2, y2);
     }
 
     template <typename T> 
     inline tmat3x2<T>::tmat3x2
     (
-        const detail::tvec2<T> & v0, 
-        const detail::tvec2<T> & v1, 
-        const detail::tvec2<T> & v2
+        col_type const & v0, 
+        col_type const & v1, 
+        col_type const & v2
     )
     {
         this->value[0] = v0;
@@ -99,63 +98,87 @@ namespace detail{
     // Conversion
     template <typename T> 
     template <typename U> 
-    inline tmat3x2<T>::tmat3x2(const tmat3x2<U>& m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat3x2<U> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
-        this->value[2] = detail::tvec2<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
 	}
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(tmat2x2<T> const & m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat2x2<T> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
-        this->value[2] = detail::tvec2<T>(T(0));
+        this->value[2] = col_type(T(0));
     }
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(const tmat3x3<T>& m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat3x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
-        this->value[2] = detail::tvec2<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
     }
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(const tmat4x4<T>& m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat4x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
-        this->value[2] = detail::tvec2<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
     }
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(const tmat2x3<T>& m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat2x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
-        this->value[2] = detail::tvec2<T>(T(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(T(0));
     }
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(const tmat2x4<T>& m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat2x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
-        this->value[2] = detail::tvec2<T>(T(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(T(0));
     }
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(const tmat3x4<T>& m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat3x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
-        this->value[2] = detail::tvec2<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
     }
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(const tmat4x2<T>& m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat4x2<T> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
@@ -163,18 +186,37 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T>::tmat3x2(const tmat4x3<T>& m)
+    inline tmat3x2<T>::tmat3x2
+	(
+		tmat4x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<T>(m[0]);
-        this->value[1] = detail::tvec2<T>(m[1]);
-        this->value[2] = detail::tvec2<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
     }
 
     //////////////////////////////////////////////////////////////
     // Unary updatable operators
 
     template <typename T> 
-    inline tmat3x2<T>& tmat3x2<T>::operator= (const tmat3x2<T>& m)
+    inline tmat3x2<T>& tmat3x2<T>::operator= 
+	(
+		tmat3x2<T> const & m
+	)
+    {
+        this->value[0] = m[0];
+        this->value[1] = m[1];
+        this->value[2] = m[2];
+        return *this;
+    }
+
+    template <typename T> 
+	template <typename U> 
+    inline tmat3x2<T>& tmat3x2<T>::operator= 
+	(
+		tmat3x2<U> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
@@ -183,7 +225,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T>& tmat3x2<T>::operator+= (const T & s)
+	template <typename U> 
+    inline tmat3x2<T>& tmat3x2<T>::operator+= 
+	(
+		U const & s
+	)
     {
         this->value[0] += s;
         this->value[1] += s;
@@ -192,7 +238,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T>& tmat3x2<T>::operator+= (const tmat3x2<T>& m)
+	template <typename U> 
+    inline tmat3x2<T>& tmat3x2<T>::operator+= 
+	(
+		tmat3x2<U> const & m
+	)
     {
         this->value[0] += m[0];
         this->value[1] += m[1];
@@ -201,7 +251,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T>& tmat3x2<T>::operator-= (const T & s)
+	template <typename U> 
+    inline tmat3x2<T>& tmat3x2<T>::operator-= 
+	(
+		U const & s
+	)
     {
         this->value[0] -= s;
         this->value[1] -= s;
@@ -210,7 +264,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T>& tmat3x2<T>::operator-= (const tmat3x2<T>& m)
+	template <typename U> 
+    inline tmat3x2<T>& tmat3x2<T>::operator-= 
+	(
+		tmat3x2<U> const & m
+	)
     {
         this->value[0] -= m[0];
         this->value[1] -= m[1];
@@ -219,7 +277,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T>& tmat3x2<T>::operator*= (const T & s)
+	template <typename U> 
+    inline tmat3x2<T>& tmat3x2<T>::operator*= 
+	(
+		U const & s
+	)
     {
         this->value[0] *= s;
         this->value[1] *= s;
@@ -228,13 +290,21 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T>& tmat3x2<T>::operator*= (const tmat2x3<T>& m)
+	template <typename U> 
+    inline tmat3x2<T>& tmat3x2<T>::operator*= 
+	(
+		tmat3x2<U> const & m
+	)
     {
         return (*this = tmat3x2<T>(*this * m));
     }
 
     template <typename T> 
-    inline tmat3x2<T> & tmat3x2<T>::operator/= (const T & s)
+	template <typename U> 
+    inline tmat3x2<T> & tmat3x2<T>::operator/= 
+	(
+		U const & s
+	)
     {
         this->value[0] /= s;
         this->value[1] /= s;
@@ -242,12 +312,6 @@ namespace detail{
         return *this;
     }
 
-    //template <typename T> 
-    //inline tmat3x2<T>& tmat3x2<T>::operator/= (const tmat3x2<T>& m)
-    //{
-    //    return (*this = tmat3x2<T>(*this / m));
-    //}
-
     template <typename T> 
     inline tmat3x2<T>& tmat3x2<T>::operator++ ()
     {
@@ -266,19 +330,15 @@ namespace detail{
         return *this;
     }
 
-    //////////////////////////////////////////////////////////////
-    // inverse
-    template <typename valType> 
-    inline tmat2x3<valType> tmat3x2<valType>::_inverse() const
-    {
-		assert(0); //g.truc.creation[at]gmail.com
-    }
-
     //////////////////////////////////////////////////////////////
     // Binary operators
 
     template <typename T> 
-    inline tmat3x2<T> operator+ (const tmat3x2<T>& m, const T & s)
+    inline tmat3x2<T> operator+ 
+	(
+		tmat3x2<T> const & m, 
+		typename tmat3x2<T>::value_type const & s
+	)
     {
         return tmat3x2<T>(
             m[0] + s,
@@ -287,7 +347,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T> operator+ (const tmat3x2<T>& m1, const tmat3x2<T>& m2)
+    inline tmat3x2<T> operator+ 
+	(
+		tmat3x2<T> const & m1, 
+		tmat3x2<T> const & m2
+	)
     {
         return tmat3x2<T>(
             m1[0] + m2[0],
@@ -296,7 +360,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T> operator- (const tmat3x2<T>& m, const T & s)
+    inline tmat3x2<T> operator- 
+	(
+		tmat3x2<T> const & m, 
+		typename tmat3x2<T>::value_type const & s
+	)
     {
         return tmat3x4<T>(
             m[0] - s,
@@ -305,7 +373,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T> operator- (const tmat3x2<T>& m1, const tmat3x2<T>& m2)
+    inline tmat3x2<T> operator- 
+	(	
+		tmat3x2<T> const & m1, 
+		tmat3x2<T> const & m2
+	)
     {
         return tmat3x2<T>(
             m1[0] - m2[0],
@@ -314,7 +386,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T> operator* (const tmat3x2<T>& m, const T & s)
+    inline tmat3x2<T> operator* 
+	(
+		tmat3x2<T> const & m, 
+		typename tmat3x2<T>::value_type const & s
+	)
     {
         return tmat3x2<T>(
             m[0] * s,
@@ -323,7 +399,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T> operator* (const T & s, const tmat3x2<T> & m)
+    inline tmat3x2<T> operator* 
+	(
+		typename tmat3x2<T>::value_type const & s, 
+		const tmat3x2<T> & m
+	)
     {
         return tmat3x2<T>(
             m[0] * s,
@@ -332,7 +412,11 @@ namespace detail{
     }
    
     template <typename T>
-    inline detail::tvec2<T> operator* (const tmat3x2<T>& m, const detail::tvec3<T>& v)
+    inline detail::tvec2<T> operator* 
+	(
+		tmat3x2<T> const & m, 
+		detail::tvec3<T> const & v
+	)
     {
         return detail::tvec2<T>(
             m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
@@ -340,7 +424,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline detail::tvec3<T> operator* (const detail::tvec2<T>& v, const tmat3x2<T>& m) 
+    inline detail::tvec3<T> operator* 
+	(
+		detail::tvec2<T> const & v, 
+		tmat3x2<T> const & m
+	)
     {
         return detail::tvec3<T>(
             m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
@@ -348,7 +436,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat2x2<T> operator* (const tmat3x2<T>& m1, const tmat2x3<T>& m2)
+    inline tmat2x2<T> operator* 
+	(
+		tmat3x2<T> const & m1, 
+		tmat2x3<T> const & m2
+	)
     {
         const T SrcA00 = m1[0][0];
         const T SrcA01 = m1[0][1];
@@ -364,7 +456,7 @@ namespace detail{
         const T SrcB11 = m2[1][1];
         const T SrcB12 = m2[1][2];
 
-        tmat2x2<T> Result;
+        tmat2x2<T> Result(tmat2x2<T>::null);
         Result[0][0] = SrcA00 * SrcB00 + SrcA01 * SrcB01 + SrcA20 * SrcB02;
         Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
         Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
@@ -373,7 +465,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T> operator/ (const tmat3x2<T>& m, const T & s)
+    inline tmat3x2<T> operator/ 
+	(
+		tmat3x2<T> const & m, 
+		typename tmat3x2<T>::value_type const & s
+	)
     {
         return tmat3x2<T>(
             m[0] / s,
@@ -383,7 +479,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x2<T> operator/ (const T & s, const tmat3x2<T>& m)
+    inline tmat3x2<T> operator/ 
+	(
+		typename tmat3x2<T>::value_type const & s, 
+		tmat3x2<T> const & m
+	)
     {
         return tmat3x2<T>(
             s / m[0],
@@ -392,73 +492,45 @@ namespace detail{
             s / m[3]);        
     }
 
-	//template <typename valType> 
-	//inline tvec2<valType> operator/ 
-	//(
-	//	tmat3x2<valType> const & m, 
-	//	tvec2<valType> const & v
-	//)
-	//{
-	//	return m._inverse() * v;
-	//}
-
-	//template <typename valType> 
-	//inline tvec3<valType> operator/ 
-	//(
-	//	tvec2<valType> const & v, 
-	//	tmat3x2<valType> const & m
-	//)
-	//{
-	//	return v * m._inverse();
-	//}
-
-	//template <typename valType> 
-	//inline tmat3x3<valType> operator/ 
-	//(
-	//	tmat3x2<valType> const & m1, 
-	//	tmat2x3<valType> const & m2
-	//)
-	//{
-	//	return m1 * m2._inverse();
-	//}
-
 	// Unary constant operators
-    template <typename valType> 
-    inline tmat3x2<valType> const operator- 
+    template <typename T> 
+    inline tmat3x2<T> const operator- 
 	(
-		tmat3x2<valType> const & m
+		tmat3x2<T> const & m
 	)
     {
-        return tmat3x2<valType>(
+        return tmat3x2<T>(
             -m[0], 
             -m[1],
             -m[2]);
     }
 
-    template <typename valType> 
-    inline tmat3x2<valType> const operator++ 
+    template <typename T> 
+    inline tmat3x2<T> const operator++ 
 	(
-		tmat3x2<valType> const & m, 
+		tmat3x2<T> const & m, 
 		int
 	) 
     {
-        return tmat3x2<valType>(
-            m[0] + valType(1),
-            m[1] + valType(1),
-            m[2] + valType(1));
+		typename tmat3x2<T>::value_type One(1);
+        return tmat3x2<T>(
+            m[0] + One,
+            m[1] + One,
+            m[2] + One);
     }
 
-    template <typename valType> 
-    inline tmat3x2<valType> const operator-- 
+    template <typename T> 
+    inline tmat3x2<T> const operator-- 
 	(
-		tmat3x2<valType> const & m, 
+		tmat3x2<T> const & m, 
 		int
 	) 
     {
-        return tmat3x2<valType>(
-            m[0] - valType(1),
-            m[1] - valType(1),
-            m[2] - valType(1));
+		typename tmat3x2<T>::value_type One(1);
+        return tmat3x2<T>(
+            m[0] - One,
+            m[1] - One,
+            m[2] - One);
     }
 
 } //namespace detail

+ 114 - 89
glm/core/type_mat3x3.hpp

@@ -1,16 +1,16 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2005-01-27
-// Updated : 2008-08-30
+// Updated : 2010-02-03
 // Licence : This source is under MIT License
-// File    : glm/core/type_mat3x3.h
+// File    : glm/core/type_mat3x3.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_mat3x3
 #define glm_core_type_mat3x3
 
-#include "type_size.hpp"
+#include "type_mat.hpp"
 
 namespace glm
 {
@@ -39,140 +39,184 @@ namespace glm
 		template <typename T> 
 		struct tmat3x3
 		{
-		public:
-			typedef tmat3x3<T>* pointer;
-			typedef const tmat3x3<T>* const_pointer;
-			typedef const tmat3x3<T>*const const_pointer_const;
-			typedef tmat3x3<T>*const pointer_const;
-			typedef tmat3x3<T>& reference;
-			typedef const tmat3x3<T>& const_reference;
-			typedef const tmat3x3<T>& param_type;
-			typedef tmat3x3<T> transpose_type;
-
+			enum ctor{null};
 			typedef T value_type;
-			typedef detail::tvec3<T> col_type;
-			typedef detail::tvec3<T> row_type;
-			typedef glm::sizeType size_type;
-			static size_type value_size();
+			typedef std::size_t size_type;
+			typedef tvec3<T> col_type;
+			typedef tvec3<T> row_type;
 			static size_type col_size();
 			static size_type row_size();
-			static bool is_matrix();
+
+			typedef tmat3x3<T> type;
+			typedef tmat3x3<T> transpose_type;
 
 		public:
+			// Implementation detail
 			tmat3x3<T> _inverse() const;
 
 		private:
 			// Data
-			tvec3<T> value[3];
+			col_type value[3];
 
 		public:
 			// Constructors
 			tmat3x3();
-			explicit tmat3x3(const T x);
+			tmat3x3(tmat3x3 const & m);
+
+			explicit tmat3x3(
+				ctor Null);
+			explicit tmat3x3(
+				value_type const & s);
 			explicit tmat3x3(
-				const T x0, const T y0, const T z0,
-				const T x1, const T y1, const T z1,
-				const T x2, const T y2, const T z2);
+				value_type const & x0, value_type const & y0, value_type const & z0,
+				value_type const & x1, value_type const & y1, value_type const & z1,
+				value_type const & x2, value_type const & y2, value_type const & z2);
 			explicit tmat3x3(
-				const detail::tvec3<T> & v0, 
-				const detail::tvec3<T> & v1,
-				const detail::tvec3<T> & v2);
+				col_type const & v0, 
+				col_type const & v1,
+				col_type const & v2);
 
 			// Conversions
 			template <typename U> 
-			explicit tmat3x3(const tmat3x3<U>& m);
+			explicit tmat3x3(tmat3x3<U> const & m);
 
-			explicit tmat3x3(const tmat2x2<T>& x);
-			explicit tmat3x3(const tmat4x4<T>& x);
-			explicit tmat3x3(const tmat2x3<T>& x);
-			explicit tmat3x3(const tmat3x2<T>& x);
-			explicit tmat3x3(const tmat2x4<T>& x);
-			explicit tmat3x3(const tmat4x2<T>& x);
-			explicit tmat3x3(const tmat3x4<T>& x);
-			explicit tmat3x3(const tmat4x3<T>& x);
+			explicit tmat3x3(tmat2x2<T> const & x);
+			explicit tmat3x3(tmat4x4<T> const & x);
+			explicit tmat3x3(tmat2x3<T> const & x);
+			explicit tmat3x3(tmat3x2<T> const & x);
+			explicit tmat3x3(tmat2x4<T> const & x);
+			explicit tmat3x3(tmat4x2<T> const & x);
+			explicit tmat3x3(tmat3x4<T> const & x);
+			explicit tmat3x3(tmat4x3<T> const & x);
 
 			// Accesses
-			detail::tvec3<T>& operator[](size_type i);
-			detail::tvec3<T> const & operator[](size_type i) const;
+			col_type & operator[](size_type i);
+			col_type const & operator[](size_type i) const;
 
 			// Unary updatable operators
-			tmat3x3<T>& operator=(const tmat3x3<T>& m);
-			tmat3x3<T>& operator+= (const T & s);
-			tmat3x3<T>& operator+= (const tmat3x3<T>& m);
-			tmat3x3<T>& operator-= (const T & s);
-			tmat3x3<T>& operator-= (const tmat3x3<T>& m);
-			tmat3x3<T>& operator*= (const T & s);
-			tmat3x3<T>& operator*= (const tmat3x3<T>& m);
-			tmat3x3<T>& operator/= (const T & s);
-			tmat3x3<T>& operator/= (const tmat3x3<T>& m);
+			tmat3x3<T>& operator=  (tmat3x3<T> const & m);
+			template <typename U> 
+			tmat3x3<T>& operator=  (tmat3x3<U> const & m);
+			template <typename U> 
+			tmat3x3<T>& operator+= (U const & s);
+			template <typename U> 
+			tmat3x3<T>& operator+= (tmat3x3<U> const & m);
+			template <typename U> 
+			tmat3x3<T>& operator-= (U const & s);
+			template <typename U> 
+			tmat3x3<T>& operator-= (tmat3x3<U> const & m);
+			template <typename U> 
+			tmat3x3<T>& operator*= (U const & s);
+			template <typename U> 
+			tmat3x3<T>& operator*= (tmat3x3<U> const & m);
+			template <typename U> 
+			tmat3x3<T>& operator/= (U const & s);
+			template <typename U> 
+			tmat3x3<T>& operator/= (tmat3x3<U> const & m);
 			tmat3x3<T>& operator++ ();
 			tmat3x3<T>& operator-- ();
 		};
 
 		// Binary operators
 		template <typename T> 
-		tmat3x3<T> operator+ (const tmat3x3<T>& m, const T & s);
+		tmat3x3<T> operator+ (
+			tmat3x3<T> const & m, 
+			typename tmat3x3<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x3<T> operator+ (const T & s, const tmat3x3<T>& m);
+		tmat3x3<T> operator+ (
+			typename tmat3x3<T>::value_type const & s, 
+			tmat3x3<T> const & m);
 
 		template <typename T> 
-		tmat3x3<T> operator+ (const tmat3x3<T>& m1, const tmat3x3<T>& m2);
+		tmat3x3<T> operator+ (
+			tmat3x3<T> const & m1, 
+			tmat3x3<T> const & m2);
 	    
 		template <typename T> 
-		tmat3x3<T> operator- (const tmat3x3<T>& m, const T & s);
+		tmat3x3<T> operator- (
+			tmat3x3<T> const & m, 
+			typename tmat3x3<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x3<T> operator- (const T & s, const tmat3x3<T>& m);
+		tmat3x3<T> operator- (
+			typename tmat3x3<T>::value_type const & s, 
+			tmat3x3<T> const & m);
 
 		template <typename T> 
-		tmat3x3<T> operator- (const tmat3x3<T>& m1, const tmat3x3<T>& m2);
+		tmat3x3<T> operator- (
+			tmat3x3<T> const & m1, 
+			tmat3x3<T> const & m2);
 
 		template <typename T> 
-		tmat3x3<T> operator* (const tmat3x3<T>& m, const T & s);
+		tmat3x3<T> operator* (
+			tmat3x3<T> const & m, 
+			typename tmat3x3<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x3<T> operator* (const T & s, const tmat3x3<T>& m);
+		tmat3x3<T> operator* (
+			typename tmat3x3<T>::value_type const & s, 
+			tmat3x3<T> const & m);
 
 		template <typename T> 
-		detail::tvec3<T> operator* (const tmat3x3<T>& m, const detail::tvec3<T>& v);
+		typename tmat3x3<T>::row_type operator* (
+			tmat3x3<T> const & m, 
+			typename tmat3x3<T>::col_type const & v);
 
 		template <typename T> 
-		detail::tvec3<T> operator* (const detail::tvec3<T>& v, const tmat3x3<T>& m);
+		typename tmat3x3<T>::col_type operator* (
+			typename tmat3x3<T>::row_type const & v, 
+			tmat3x3<T> const & m);
 
 		template <typename T> 
-		tmat3x3<T> operator* (const tmat3x3<T>& m1, const tmat3x3<T>& m2);
+		tmat3x3<T> operator* (
+			tmat3x3<T> const & m1, 
+			tmat3x3<T> const & m2);
 
 		template <typename T> 
-		tmat3x3<T> operator/ (const tmat3x3<T>& m, const T & s);
+		tmat3x3<T> operator/ (
+			tmat3x3<T> const & m, 
+			typename tmat3x3<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x3<T> operator/ (const T & s, const tmat3x3<T>& m);
+		tmat3x3<T> operator/ (
+			typename tmat3x3<T>::value_type const & s, 
+			tmat3x3<T> const & m);
 
 		template <typename T> 
-		detail::tvec3<T> operator/ (const tmat3x3<T>& m, const detail::tvec3<T>& v);
+		typename tmat3x3<T>::row_type operator/ (
+			tmat3x3<T> const & m, 
+			typename tmat3x3<T>::col_type const & v);
 
 		template <typename T> 
-		detail::tvec3<T> operator/ (const detail::tvec3<T>& v, const tmat3x3<T>& m);
+		typename tmat3x3<T>::col_type operator/ (
+			typename tmat3x3<T>::row_type const & v, 
+			tmat3x3<T> const & m);
 
 		template <typename T> 
-		tmat3x3<T> operator/ (const tmat3x3<T>& m1, const tmat3x3<T>& m2);
+		tmat3x3<T> operator/ (
+			tmat3x3<T> const & m1, 
+			tmat3x3<T> const & m2);
 
 		// Unary constant operators
-		template <typename valType> 
-		tmat3x3<valType> const operator-  (tmat3x3<valType> const & m);
+		template <typename T> 
+		tmat3x3<T> const operator-  (
+			tmat3x3<T> const & m);
 
-		template <typename valType> 
-		tmat3x3<valType> const operator-- (tmat3x3<valType> const & m, int);
+		template <typename T> 
+		tmat3x3<T> const operator-- (
+			tmat3x3<T> const & m, 
+			int);
 
-		template <typename valType> 
-		tmat3x3<valType> const operator++ (tmat3x3<valType> const & m, int);
+		template <typename T> 
+		tmat3x3<T> const operator++ (
+			tmat3x3<T> const & m, 
+			int);
 
 	} //namespace detail
 
 	namespace core{
 	namespace type{
-	namespace matrix{
 
 	namespace precision
 	{
@@ -191,25 +235,6 @@ namespace glm
 	}
 	//namespace precision
 
-#ifndef GLM_PRECISION
-	//! 3 columns of 3 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef detail::tmat3x3<mediump_float>	mat3x3;
-#elif(GLM_PRECISION & GLM_PRECISION_HIGH)
-	typedef detail::tmat3x3<highp_float>	mat3x3;
-#elif(GLM_PRECISION & GLM_PRECISION_MEDIUM)
-	typedef detail::tmat3x3<mediump_float>	mat3x3;
-#elif(GLM_PRECISION & GLM_PRECISION_LOW)
-	typedef detail::tmat3x3<lowp_float>		mat3x3;
-#else
-	typedef detail::tmat3x3<mediump_float>	mat3x3;
-#endif//GLM_PRECISION
-
-	//! 3 columns of 3 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef mat3x3							mat3;
-
-	}//namespace matrix
 	}//namespace type
 	}//namespace core
 } //namespace glm

+ 307 - 241
glm/core/type_mat3x3.inl

@@ -1,100 +1,114 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2005-01-27
-// Updated : 2008-08-25
+// Updated : 2010-02-03
 // Licence : This source is under MIT License
 // File    : glm/core/type_mat3x3.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 namespace glm{
-namespace detail{
-
-	template <typename valType> 
-	typename tmat3x3<valType>::size_type tmat3x3<valType>::value_size()
-	{
-		return typename tmat3x3<valType>::size_type(3);
-	}
-
-	template <typename valType> 
-	typename tmat3x3<valType>::size_type tmat3x3<valType>::col_size()
-	{
-		return typename tmat3x3<valType>::size_type(3);
-	}
-
-	template <typename valType> 
-	typename tmat3x3<valType>::size_type tmat3x3<valType>::row_size()
+namespace detail
+{
+	template <typename T>
+	inline typename tmat3x3<T>::size_type tmat3x3<T>::col_size()
 	{
-		return typename tmat3x3<valType>::size_type(3);
+		return 3;
 	}
 
-	template <typename valType> 
-	bool tmat3x3<valType>::is_matrix()
+	template <typename T>
+	inline typename tmat3x3<T>::size_type tmat3x3<T>::row_size()
 	{
-		return true;
+		return 3;
 	}
 
 	//////////////////////////////////////
 	// Accesses
 
-	template <typename valType>
-	detail::tvec3<valType>& tmat3x3<valType>::operator[](typename tmat3x3<valType>::size_type i)
+	template <typename T>
+	inline typename tmat3x3<T>::col_type &
+	tmat3x3<T>::operator[]
+	(
+		size_type i
+	)
 	{
-		assert(
-			i >= typename tmat3x3<valType>::size_type(0) && 
-			i < tmat3x3<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
-	template <typename valType>
-	const detail::tvec3<valType>& tmat3x3<valType>::operator[](typename tmat3x3<valType>::size_type i) const
+	template <typename T>
+	inline typename tmat3x3<T>::col_type const &
+	tmat3x3<T>::operator[]
+	(
+		size_type i
+	) const
 	{
-		assert(
-			i >= typename tmat3x3<valType>::size_type(0) &&
-			i < tmat3x3<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
     //////////////////////////////////////////////////////////////
-    // mat3 constructors
+    // Constructors
 
     template <typename T> 
     inline tmat3x3<T>::tmat3x3()
     {
-        this->value[0] = detail::tvec3<T>(1, 0, 0);
-        this->value[1] = detail::tvec3<T>(0, 1, 0);
-        this->value[2] = detail::tvec3<T>(0, 0, 1);
+		value_type const Zero(0);
+		value_type const One(1);
+        this->value[0] = col_type(One, Zero, Zero);
+        this->value[1] = col_type(Zero, One, Zero);
+        this->value[2] = col_type(Zero, Zero, One);
+    }
+
+    template <typename T> 
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat3x3<T> const & m
+	)
+    {
+        this->value[0] = m.value[0];
+        this->value[1] = m.value[1];
+        this->value[2] = m.value[2];
     }
 
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const T f)
+    inline tmat3x3<T>::tmat3x3
+	(
+		ctor
+	)
+    {}
+
+    template <typename T> 
+    inline tmat3x3<T>::tmat3x3
+	(
+		value_type const & s
+	)
     {
-        this->value[0] = detail::tvec3<T>(f, 0, 0);
-        this->value[1] = detail::tvec3<T>(0, f, 0);
-        this->value[2] = detail::tvec3<T>(0, 0, f);
+		value_type const Zero(0);
+        this->value[0] = col_type(s, Zero, Zero);
+        this->value[1] = col_type(Zero, s, Zero);
+        this->value[2] = col_type(Zero, Zero, s);
     }
 
     template <typename T> 
     inline tmat3x3<T>::tmat3x3
     (
-        const T x0, const T y0, const T z0, 
-        const T x1, const T y1, const T z1,
-        const T x2, const T y2, const T z2
+        value_type const & x0, value_type const & y0, value_type const & z0, 
+        value_type const & x1, value_type const & y1, value_type const & z1,
+        value_type const & x2, value_type const & y2, value_type const & z2
     )
     {
-        this->value[0] = detail::tvec3<T>(x0, y0, z0);
-        this->value[1] = detail::tvec3<T>(x1, y1, z1);
-        this->value[2] = detail::tvec3<T>(x2, y2, z2);
+        this->value[0] = col_type(x0, y0, z0);
+        this->value[1] = col_type(x1, y1, z1);
+        this->value[2] = col_type(x2, y2, z2);
     }
 
     template <typename T> 
     inline tmat3x3<T>::tmat3x3
     (
-        const detail::tvec3<T>& v0, 
-        const detail::tvec3<T>& v1, 
-        const detail::tvec3<T>& v2
+        col_type const & v0, 
+        col_type const & v1, 
+        col_type const & v2
     )
     {
         this->value[0] = v0;
@@ -103,137 +117,129 @@ namespace detail{
     }
 
     //////////////////////////////////////////////////////////////
-    // mat3 conversions
+    // Conversions
 
     template <typename T> 
     template <typename U> 
-    inline tmat3x3<T>::tmat3x3(const tmat3x3<U>& m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat3x3<U> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
-        this->value[2] = detail::tvec3<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
 	}
 
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(tmat2x2<T> const & m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat2x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0], T(0));
-        this->value[1] = detail::tvec3<T>(m[1], T(0));
-        this->value[2] = detail::tvec3<T>(detail::tvec2<T>(0), T(1));
+        this->value[0] = col_type(m[0], value_type(0));
+        this->value[1] = col_type(m[1], value_type(0));
+        this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
     }
 
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const tmat4x4<T>& m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat4x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
-        this->value[2] = detail::tvec3<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
     }
 
 	template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const tmat2x3<T>& m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat2x3<T> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
-        this->value[2] = detail::tvec3<T>(detail::tvec2<T>(0), T(1));
+        this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
     }
 
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const tmat3x2<T>& m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat3x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0], T(0));
-        this->value[1] = detail::tvec3<T>(m[1], T(0));
-        this->value[2] = detail::tvec3<T>(m[2], T(1));
+        this->value[0] = col_type(m[0], value_type(0));
+        this->value[1] = col_type(m[1], value_type(0));
+        this->value[2] = col_type(m[2], value_type(1));
     }
 
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const tmat2x4<T>& m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat2x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
-        this->value[2] = detail::tvec3<T>(detail::tvec2<T>(0), T(1));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
     }
 
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const tmat4x2<T>& m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat4x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0], T(0));
-        this->value[1] = detail::tvec3<T>(m[1], T(0));
-        this->value[2] = detail::tvec3<T>(m[2], T(1));
+        this->value[0] = col_type(m[0], value_type(0));
+        this->value[1] = col_type(m[1], value_type(0));
+        this->value[2] = col_type(m[2], value_type(1));
     }
 
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const tmat3x4<T>& m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat3x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec3<T>(m[0]);
-        this->value[1] = detail::tvec3<T>(m[1]);
-        this->value[2] = detail::tvec3<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
     }
 
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const tmat4x3<T>& m)
+    inline tmat3x3<T>::tmat3x3
+	(
+		tmat4x3<T> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
         this->value[2] = m[2];
     }
 
-/*
-    template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const T* a)
-    {
-        this->value[0] = detail::tvec3<T>(a[0], a[1], a[2]);
-        this->value[1] = detail::tvec3<T>(a[3], a[4], a[5]);
-        this->value[2] = detail::tvec3<T>(a[6], a[7], a[8]);
-    }
-*/
-    /*
-    // GL_GTX_euler_angles
-    template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const detail::tvec3<T> & angles)
-    {
-        T ch = cos(angles.x);
-        T sh = sin(angles.x);
-        T cp = cos(angles.y);
-        T sp = sin(angles.y);
-        T cb = cos(angles.z);
-        T sb = sin(angles.z);
-
-        value[0][0] = ch * cb + sh * sp * sb;
-        value[0][1] = sb * cp;
-        value[0][2] = -sh * cb + ch * sp * sb;
-        value[1][0] = -ch * sb + sh * sp * cb;
-        value[1][1] = cb * cp;
-        value[1][2] = sb * sh + ch * sp * cb;
-        value[2][0] = sh * cp;
-        value[2][1] = -sp;
-        value[2][2] = ch * cp;
-    }
-    */
     //////////////////////////////////////////////////////////////
-    // mat3 conversions
-    /*
+    // Operators
+
     template <typename T> 
-    inline tmat3x3<T>::tmat3x3(const tquat<T> & q)
+    inline tmat3x3<T> & tmat3x3<T>::operator=
+	(
+		tmat3x3<T> const & m
+	)
     {
-        this->value[0][0] = 1 - 2 * q.y * q.y - 2 * q.z * q.z;
-        this->value[0][1] = 2 * q.x * q.y + 2 * q.w * q.z;
-        this->value[0][2] = 2 * q.x * q.z - 2 * q.w * q.y;
-
-        this->value[1][0] = 2 * q.x * q.y - 2 * q.w * q.z;
-        this->value[1][1] = 1 - 2 * q.x * q.x - 2 * q.z * q.z;
-        this->value[1][2] = 2 * q.y * q.z + 2 * q.w * q.x;
-
-        this->value[2][0] = 2 * q.x * q.z + 2 * q.w * q.y;
-        this->value[2][1] = 2 * q.y * q.z - 2 * q.w * q.x;
-        this->value[2][2] = 1 - 2 * q.x * q.x - 2 * q.y * q.y;
+	    this->value[0] = m[0];
+	    this->value[1] = m[1];
+        this->value[2] = m[2];
+	    return *this;
     }
-    */
-    //////////////////////////////////////////////////////////////
-    // mat3 operators
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator=(const tmat3x3<T>& m)
+    template <typename U> 
+	inline tmat3x3<T> & tmat3x3<T>::operator=
+	(
+		tmat3x3<U> const & m
+	)
     {
 	    this->value[0] = m[0];
 	    this->value[1] = m[1];
@@ -242,7 +248,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator+= (const T & s)
+	template <typename U> 
+	inline tmat3x3<T> & tmat3x3<T>::operator+= 
+	(
+		U const & s
+	)
     {
 	    this->value[0] += s;
 	    this->value[1] += s;
@@ -251,7 +261,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator+= (const tmat3x3<T>& m)
+	template <typename U> 
+    inline tmat3x3<T> & tmat3x3<T>::operator+=
+	(
+		tmat3x3<U> const & m
+	)
     {
 	    this->value[0] += m[0];
 	    this->value[1] += m[1];
@@ -260,7 +274,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator-= (const T & s)
+	template <typename U> 
+    inline tmat3x3<T> & tmat3x3<T>::operator-= 
+	(
+		U const & s
+	)
     {
 	    this->value[0] -= s;
 	    this->value[1] -= s;
@@ -269,7 +287,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator-= (const tmat3x3<T>& m)
+	template <typename U> 
+    inline tmat3x3<T> & tmat3x3<T>::operator-= 
+	(
+		tmat3x3<U> const & m
+	)
     {
 	    this->value[0] -= m[0];
 	    this->value[1] -= m[1];
@@ -278,7 +300,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator*= (const T & s)
+	template <typename U> 
+    inline tmat3x3<T> & tmat3x3<T>::operator*= 
+	(
+		U const & s
+	)
     {
 	    this->value[0] *= s;
 	    this->value[1] *= s;
@@ -287,13 +313,21 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator*= (const tmat3x3<T>& m)
+	template <typename U> 
+    inline tmat3x3<T> & tmat3x3<T>::operator*= 
+	(
+		tmat3x3<U> const & m
+	)
     {
         return (*this = *this * m);
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator/= (const T & s)
+	template <typename U> 
+    inline tmat3x3<T> & tmat3x3<T>::operator/= 
+	(
+		U const & s
+	)
     {
 	    this->value[0] /= s;
 	    this->value[1] /= s;
@@ -302,13 +336,17 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator/= (const tmat3x3<T>& m)
+	template <typename U> 
+    inline tmat3x3<T> & tmat3x3<T>::operator/= 
+	(
+		tmat3x3<U> const & m
+	)
     {
         return (*this = *this / m);
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator++ ()
+    inline tmat3x3<T> & tmat3x3<T>::operator++ ()
     {
 	    this->value[0]++;
 	    this->value[1]++;
@@ -317,7 +355,7 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T>& tmat3x3<T>::operator-- ()
+    inline tmat3x3<T> & tmat3x3<T>::operator-- ()
     {
 	    this->value[0]--;
 	    this->value[1]--;
@@ -363,7 +401,11 @@ namespace detail{
 	// Binary operators
 
     template <typename T> 
-    inline tmat3x3<T> operator+ (const tmat3x3<T>& m, const T & s)
+    inline tmat3x3<T> operator+ 
+	(
+		tmat3x3<T> const & m, 
+		typename tmat3x3<T>::value_type const & s
+	)
     {
         return tmat3x3<T>(
             m[0] + s,
@@ -372,7 +414,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T> operator+ (const T & s, const tmat3x3<T>& m)
+    inline tmat3x3<T> operator+ 
+	(
+		typename tmat3x3<T>::value_type const & s, 
+		tmat3x3<T> const & m
+	)
     {
         return tmat3x3<T>(
             m[0] + s,
@@ -380,20 +426,12 @@ namespace detail{
             m[2] + s);
     }
 
-    //template <typename T> 
-    //inline tvec3<T> operator+ (const tmat3x3<T>& m, const tvec3<T>& v)
-    //{
-
-    //}
-
-    //template <typename T> 
-    //inline tvec3<T> operator+ (const tvec3<T>& v, const tmat3x3<T>& m)
-    //{
-
-    //}
-
     template <typename T> 
-    inline tmat3x3<T> operator+ (const tmat3x3<T>& m1, const tmat3x3<T>& m2)
+    inline tmat3x3<T> operator+ 
+	(
+		tmat3x3<T> const & m1, 
+		tmat3x3<T> const & m2
+	)
     {
         return tmat3x3<T>(
             m1[0] + m2[0],
@@ -402,7 +440,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T> operator- (const tmat3x3<T>& m, const T & s)
+    inline tmat3x3<T> operator- 
+	(
+		tmat3x3<T> const & m, 
+		typename tmat3x3<T>::value_type const & s
+	)
     {
         return tmat3x3<T>(
             m[0] - s,
@@ -411,7 +453,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T> operator- (const T & s, const tmat3x3<T>& m)
+    inline tmat3x3<T> operator- 
+	(
+		typename tmat3x3<T>::value_type const & s, 
+		tmat3x3<T> const & m
+	)
     {
         return tmat3x3<T>(
             s - m[0],
@@ -419,20 +465,12 @@ namespace detail{
             s - m[2]);
     }
 
-    //template <typename T> 
-    //inline detail::tvec3<T> operator- (const tmat3x3<T>& m, const detail::tvec3<T>& v)
-    //{
-
-    //}
-
-    //template <typename T> 
-    //inline detail::tvec3<T> operator- (const detail::tvec3<T>& v, const tmat3x3<T>& m)
-    //{
-
-    //}
-
     template <typename T> 
-    inline tmat3x3<T> operator- (const tmat3x3<T>& m1, const tmat3x3<T>& m2)
+    inline tmat3x3<T> operator- 
+	(
+		tmat3x3<T> const & m1, 
+		tmat3x3<T> const & m2
+	)
     {
         return tmat3x3<T>(
             m1[0] - m2[0],
@@ -441,7 +479,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T> operator* (const tmat3x3<T>& m, const T & s)
+    inline tmat3x3<T> operator* 
+	(
+		tmat3x3<T> const & m, 
+		typename tmat3x3<T>::value_type const & s
+	)
     {
         return tmat3x3<T>(
             m[0] * s,
@@ -450,7 +492,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T> operator* (const T & s, const tmat3x3<T>& m)
+    inline tmat3x3<T> operator* 
+	(
+		typename tmat3x3<T>::value_type const & s, 
+		tmat3x3<T> const & m
+	)
     {
         return tmat3x3<T>(
             m[0] * s,
@@ -459,62 +505,78 @@ namespace detail{
     }
 
     template <typename T> 
-    inline detail::tvec3<T> operator* (const tmat3x3<T>& m, const detail::tvec3<T>& v)
+    inline typename tmat3x3<T>::row_type operator* 
+	(
+		tmat3x3<T> const & m, 
+		typename tmat3x3<T>::col_type const & v
+	)
     {
-        return detail::tvec3<T>(
+        return typename tmat3x3<T>::row_type(
             m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
             m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
             m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
     }
 
     template <typename T> 
-    inline detail::tvec3<T> operator* (const detail::tvec3<T>& v, const tmat3x3<T>& m)
+    inline typename tmat3x3<T>::col_type operator* 
+	(
+		typename tmat3x3<T>::row_type const & v, 
+		tmat3x3<T> const & m
+	)
     {
-        return detail::tvec3<T>(
+        return typename tmat3x3<T>::col_type(
             m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
             m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
             m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
     }
 
     template <typename T> 
-    inline tmat3x3<T> operator* (const tmat3x3<T>& m1, const tmat3x3<T>& m2)
+    inline tmat3x3<T> operator* 
+	(
+		tmat3x3<T> const & m1, 
+		tmat3x3<T> const & m2
+	)
     {
-        const T SrcA00 = m1[0][0];
-        const T SrcA01 = m1[0][1];
-        const T SrcA02 = m1[0][2];
-        const T SrcA10 = m1[1][0];
-        const T SrcA11 = m1[1][1];
-        const T SrcA12 = m1[1][2];
-        const T SrcA20 = m1[2][0];
-        const T SrcA21 = m1[2][1];
-        const T SrcA22 = m1[2][2];
-
-        const T SrcB00 = m2[0][0];
-        const T SrcB01 = m2[0][1];
-        const T SrcB02 = m2[0][2];
-        const T SrcB10 = m2[1][0];
-        const T SrcB11 = m2[1][1];
-        const T SrcB12 = m2[1][2];
-        const T SrcB20 = m2[2][0];
-        const T SrcB21 = m2[2][1];
-        const T SrcB22 = m2[2][2];
-
-        tmat3x3<T> Result;
-        Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
-        Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
-        Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
-        Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
-        Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
-        Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
-        Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
-        Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
-        Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
-        return Result;
-    }
-
-
-    template <typename T> 
-    inline tmat3x3<T> operator/ (const tmat3x3<T>& m, const T & s)
+		typename tmat3x3<T>::value_type const SrcA00 = m1[0][0];
+		typename tmat3x3<T>::value_type const SrcA01 = m1[0][1];
+		typename tmat3x3<T>::value_type const SrcA02 = m1[0][2];
+		typename tmat3x3<T>::value_type const SrcA10 = m1[1][0];
+		typename tmat3x3<T>::value_type const SrcA11 = m1[1][1];
+		typename tmat3x3<T>::value_type const SrcA12 = m1[1][2];
+		typename tmat3x3<T>::value_type const SrcA20 = m1[2][0];
+		typename tmat3x3<T>::value_type const SrcA21 = m1[2][1];
+		typename tmat3x3<T>::value_type const SrcA22 = m1[2][2];
+
+		typename tmat3x3<T>::value_type const SrcB00 = m2[0][0];
+		typename tmat3x3<T>::value_type const SrcB01 = m2[0][1];
+		typename tmat3x3<T>::value_type const SrcB02 = m2[0][2];
+		typename tmat3x3<T>::value_type const SrcB10 = m2[1][0];
+		typename tmat3x3<T>::value_type const SrcB11 = m2[1][1];
+		typename tmat3x3<T>::value_type const SrcB12 = m2[1][2];
+		typename tmat3x3<T>::value_type const SrcB20 = m2[2][0];
+		typename tmat3x3<T>::value_type const SrcB21 = m2[2][1];
+		typename tmat3x3<T>::value_type const SrcB22 = m2[2][2];
+
+		tmat3x3<T> Result(tmat3x3<T>::null);
+		Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+		Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+		Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+		Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+		Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+		Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+		Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+		Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+		Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+		return Result;
+    }
+
+
+    template <typename T> 
+    inline tmat3x3<T> operator/ 
+	(
+		tmat3x3<T> const & m, 
+		typename tmat3x3<T>::value_type const & s
+	)
     {
         return tmat3x3<T>(
             m[0] / s,
@@ -523,7 +585,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x3<T> operator/ (const T & s, const tmat3x3<T>& m)
+    inline tmat3x3<T> operator/ 
+	(
+		typename tmat3x3<T>::value_type const & s, 
+		tmat3x3<T> const & m
+	)
     {
         return tmat3x3<T>(
             s / m[0],
@@ -532,19 +598,19 @@ namespace detail{
     }
 
 	template <typename T> 
-	inline detail::tvec3<T> operator/ 
+	inline typename tmat3x3<T>::row_type operator/ 
 	(
 		tmat3x3<T> const & m, 
-		tvec3<T> const & v
+		typename tmat3x3<T>::col_type const & v
 	)
 	{
 		return m._inverse() * v;
 	}
 
 	template <typename T> 
-	inline detail::tvec3<T> operator/ 
+	inline typename tmat3x3<T>::col_type operator/ 
 	(
-		tvec3<T> const & v, 
+		typename tmat3x3<T>::row_type const & v, 
 		tmat3x3<T> const & m
 	)
 	{
@@ -562,42 +628,42 @@ namespace detail{
 	}
 
 	// Unary constant operators
-    template <typename valType> 
-    inline tmat3x3<valType> const operator- 
+    template <typename T> 
+    inline tmat3x3<T> const operator- 
 	(
-		tmat3x3<valType> const & m
+		tmat3x3<T> const & m
 	)
     {
-        return tmat3x3<valType>(
+        return tmat3x3<T>(
             -m[0], 
             -m[1],
             -m[2]);
     }
 
-    template <typename valType> 
-    inline tmat3x3<valType> const operator++ 
+    template <typename T> 
+    inline tmat3x3<T> const operator++ 
 	(
-		tmat3x3<valType> const & m, 
+		tmat3x3<T> const & m, 
 		int
 	) 
     {
-        return tmat3x3<valType>(
-            m[0] + valType(1),
-            m[1] + valType(1),
-            m[2] + valType(1));
+        return tmat3x3<T>(
+            m[0] + T(1),
+            m[1] + T(1),
+            m[2] + T(1));
     }
 
-    template <typename valType> 
-    inline tmat3x3<valType> const operator-- 
+    template <typename T> 
+    inline tmat3x3<T> const operator-- 
 	(
-		tmat3x3<valType> const & m, 
+		tmat3x3<T> const & m, 
 		int
 	) 
     {
-        return tmat3x3<valType>(
-            m[0] - valType(1),
-            m[1] - valType(1),
-            m[2] - valType(1));
+        return tmat3x3<T>(
+            m[0] - T(1),
+            m[1] - T(1),
+            m[2] - T(1));
     }
 
 } //namespace detail

+ 98 - 93
glm/core/type_mat3x4.hpp

@@ -1,16 +1,16 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-08-05
-// Updated : 2008-08-30
+// Updated : 2010-02-05
 // Licence : This source is under MIT License
-// File    : glm/core/type_mat3x4.h
+// File    : glm/core/type_mat3x4.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_mat3x4
 #define glm_core_type_mat3x4
 
-#include "type_size.hpp"
+#include "type_mat.hpp"
 
 namespace glm
 {
@@ -39,134 +39,154 @@ namespace glm
 		template <typename T> 
 		struct tmat3x4
 		{
-		public:
-			typedef tmat3x4<T>* pointer;
-			typedef const tmat3x4<T>* const_pointer;
-			typedef const tmat3x4<T>*const const_pointer_const;
-			typedef tmat3x4<T>*const pointer_const;
-			typedef tmat3x4<T>& reference;
-			typedef const tmat3x4<T>& const_reference;
-			typedef const tmat3x4<T>& param_type;
-			typedef tmat4x3<T> transpose_type;
-
+			enum ctor{null};
 			typedef T value_type;
-			typedef detail::tvec3<T> col_type;
-			typedef detail::tvec4<T> row_type;
-			typedef glm::sizeType size_type;
+			typedef std::size_t size_type;
+			typedef tvec4<T> col_type;
+			typedef tvec3<T> row_type;
 			static size_type col_size();
 			static size_type row_size();
-			static bool is_matrix();
 
-		public:
-			tmat4x3<T> _inverse() const;
+			typedef tmat3x4<T> type;
+			typedef tmat4x3<T> transpose_type;
 
 		private:
 			// Data 
-			detail::tvec4<T> value[3];
+			col_type value[3];
 
 		public:
 			// Constructors
 			tmat3x4();
-			explicit tmat3x4(const T x);
+			tmat3x4(tmat3x4 const & m);
+
 			explicit tmat3x4(
-				const T x0, const T y0, const T z0, const T w0,
-				const T x1, const T y1, const T z1, const T w1,
-				const T x2, const T y2, const T z2, const T w2);
+				ctor Null);
 			explicit tmat3x4(
-				const detail::tvec4<T>& v0, 
-				const detail::tvec4<T>& v1,
-				const detail::tvec4<T>& v2);
+				value_type const & s);
+			explicit tmat3x4(
+				value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+				value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
+				value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2);
+			explicit tmat3x4(
+				col_type const & v0, 
+				col_type const & v1,
+				col_type const & v2);
 
 			// Conversion
 			template <typename U> 
-			explicit tmat3x4(const tmat3x4<U>& m);
+			explicit tmat3x4(tmat3x4<U> const & m);
 
-			explicit tmat3x4(const tmat2x2<T>& x);
-			explicit tmat3x4(const tmat3x3<T>& x);
-			explicit tmat3x4(const tmat4x4<T>& x);
-			explicit tmat3x4(const tmat2x3<T>& x);
-			explicit tmat3x4(const tmat3x2<T>& x);
-			explicit tmat3x4(const tmat2x4<T>& x);
-			explicit tmat3x4(const tmat4x2<T>& x);
-			explicit tmat3x4(const tmat4x3<T>& x);
+			explicit tmat3x4(tmat2x2<T> const & x);
+			explicit tmat3x4(tmat3x3<T> const & x);
+			explicit tmat3x4(tmat4x4<T> const & x);
+			explicit tmat3x4(tmat2x3<T> const & x);
+			explicit tmat3x4(tmat3x2<T> const & x);
+			explicit tmat3x4(tmat2x4<T> const & x);
+			explicit tmat3x4(tmat4x2<T> const & x);
+			explicit tmat3x4(tmat4x3<T> const & x);
 
 			// Accesses
-			detail::tvec4<T>& operator[](size_type i);
-			detail::tvec4<T> const & operator[](size_type i) const;
+			col_type & operator[](size_type i);
+			col_type const & operator[](size_type i) const;
 
 			// Unary updatable operators
-			tmat3x4<T>& operator=  (const tmat3x4<T>& m);
-			tmat3x4<T>& operator+= (const T & s);
-			tmat3x4<T>& operator+= (const tmat3x4<T>& m);
-			tmat3x4<T>& operator-= (const T & s);
-			tmat3x4<T>& operator-= (const tmat3x4<T>& m);
-			tmat3x4<T>& operator*= (const T & s);
-			tmat3x4<T>& operator*= (const tmat4x3<T>& m);
-			tmat3x4<T>& operator/= (const T & s);
-			//tmat3x4<T>& operator/= (const tmat4x3<T>& m);
-
-			tmat3x4<T>& operator++ ();
-			tmat3x4<T>& operator-- ();
+			tmat3x4<T> & operator=  (tmat3x4<T> const & m);
+			template <typename U> 
+			tmat3x4<T> & operator=  (tmat3x4<U> const & m);
+			template <typename U> 
+			tmat3x4<T> & operator+= (U const & s);
+			template <typename U> 
+			tmat3x4<T> & operator+= (tmat3x4<U> const & m);
+			template <typename U> 
+			tmat3x4<T> & operator-= (U const & s);
+			template <typename U> 
+			tmat3x4<T> & operator-= (tmat3x4<U> const & m);
+			template <typename U> 
+			tmat3x4<T> & operator*= (U const & s);
+			template <typename U> 
+			tmat3x4<T> & operator*= (tmat3x4<U> const & m);
+			template <typename U> 
+			tmat3x4<T> & operator/= (U const & s);
+
+			tmat3x4<T> & operator++ ();
+			tmat3x4<T> & operator-- ();
 		};
 
 		// Binary operators
 		template <typename T> 
-		tmat3x4<T> operator+ (const tmat3x4<T>& m, const T & s);
+		tmat3x4<T> operator+ (
+			tmat3x4<T> const & m, 
+			typename tmat3x4<T>::value_type const & s);
 	    
 		template <typename T> 
-		tmat3x4<T> operator+ (const tmat3x4<T>& m1, const tmat3x4<T>& m2);
+		tmat3x4<T> operator+ (
+			tmat3x4<T> const & m1, 
+			tmat3x4<T> const & m2);
 	    
 		template <typename T> 
-		tmat3x4<T> operator- (const tmat3x4<T>& m, const T & s);
+		tmat3x4<T> operator- (
+			tmat3x4<T> const & m, 
+			typename tmat3x4<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x4<T> operator- (const tmat3x4<T>& m1, const tmat3x4<T>& m2);
+		tmat3x4<T> operator- (
+			tmat3x4<T> const & m1, 
+			tmat3x4<T> const & m2);
 
 		template <typename T> 
-		tmat3x4<T> operator* (const tmat3x4<T>& m, const T & s);
+		tmat3x4<T> operator* (
+			tmat3x4<T> const & m, 
+			typename tmat3x4<T>::value_type const & s);
 
 		template <typename T> 
-		tmat3x4<T> operator* (const T & s, const tmat3x4<T>& m);
+		tmat3x4<T> operator* (
+			typename tmat3x4<T>::value_type const & s, 
+			tmat3x4<T> const & m);
 
 		template <typename T>
-		detail::tvec4<T> operator* (const tmat3x4<T>& m, const detail::tvec3<T>& v);
+		typename tmat3x4<T>::row_type operator* (
+			tmat3x4<T> const & m, 
+			typename tmat3x4<T>::col_type const & v);
 
 		template <typename T> 
-		detail::tvec3<T> operator* (const detail::tvec4<T>& v, const tmat3x4<T>& m);
+		typename tmat3x4<T>::col_type operator* (
+			typename tmat3x4<T>::row_type const & v, 
+			tmat3x4<T> const & m);
 
 		template <typename T>
-		tmat4x4<T> operator* (const tmat3x4<T>& m1, const tmat4x3<T>& m2);
+		tmat4x4<T> operator* (
+			tmat3x4<T> const & m1, 
+			tmat4x3<T> const & m2);
 
 		template <typename T> 
-		tmat4x3<T> operator/ (const tmat4x3<T>& m, const T & s);
+		tmat3x4<T> operator/ (
+			tmat3x4<T> const & m, 
+			typename tmat3x4<T>::value_type const & s);
 
 		template <typename T> 
-		tmat4x3<T> operator/ (const T & s, const tmat4x3<T>& m);
-
-		//template <typename T> 
-		//detail::tvec4<T> operator/ (const tmat3x4<T>& m, const detail::tvec3<T>& v);
-
-		//template <typename T> 
-		//detail::tvec3<T> operator/ (const detail::tvec4<T>& v, const tmat3x4<T>& m);
-
-		//template <typename T> 
-		//tmat4x4<T> operator/ (const tmat4x3<T>& m1, const tmat3x4<T>& m2);
+		tmat3x4<T> operator/ (
+			typename tmat3x4<T>::value_type const & s, 
+			tmat3x4<T> const & m);
 
 		// Unary constant operators
-		template <typename valType> 
-		tmat3x4<valType> const operator-  (tmat3x4<valType> const & m);
+		template <typename T> 
+		tmat3x4<T> const operator-  (
+			tmat3x4<T> const & m);
 
-		template <typename valType> 
-		tmat3x4<valType> const operator-- (tmat3x4<valType> const & m, int);
+		template <typename T> 
+		tmat3x4<T> const operator-- (
+			tmat3x4<T> const & m, 
+			int);
 
-		template <typename valType> 
-		tmat3x4<valType> const operator++ (tmat3x4<valType> const & m, int);
+		template <typename T> 
+		tmat3x4<T> const operator++ (
+			tmat3x4<T> const & m, 
+			int);
 
 	} //namespace detail
 
 	namespace core{
 	namespace type{
-	namespace matrix{
 
 	namespace precision
 	{
@@ -185,21 +205,6 @@ namespace glm
 	}
 	//namespace precision
 
-#ifndef GLM_PRECISION 
-	//! 3 columns of 4 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef detail::tmat3x4<mediump_float>	mat3x4;
-#elif(GLM_PRECISION & GLM_PRECISION_HIGH)
-	typedef detail::tmat3x4<highp_float>	mat3x4;
-#elif(GLM_PRECISION & GLM_PRECISION_MEDIUM)
-	typedef detail::tmat3x4<mediump_float>	mat3x4;
-#elif(GLM_PRECISION & GLM_PRECISION_LOW)
-	typedef detail::tmat3x4<lowp_float>		mat3x4;
-#else
-	typedef detail::tmat3x4<mediump_float>	mat3x4;
-#endif//GLM_PRECISION
-
-	}//namespace matrix
 	}//namespace type
 	}//namespace core
 } //namespace glm

+ 258 - 159
glm/core/type_mat3x4.inl

@@ -1,54 +1,50 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-08-05
-// Updated : 2006-10-01
+// Updated : 2010-02-05
 // Licence : This source is under MIT License
 // File    : glm/core/type_mat3x4.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 namespace glm{
-namespace detail{
-
-	template <typename valType> 
-	typename tmat3x4<valType>::size_type tmat3x4<valType>::col_size()
-	{
-		return typename tmat3x4<valType>::size_type(3);
-	}
-
-	template <typename valType> 
-	typename tmat3x4<valType>::size_type tmat3x4<valType>::row_size()
+namespace detail
+{
+	template <typename T>
+	inline typename tmat3x4<T>::size_type tmat3x4<T>::col_size()
 	{
-		return typename tmat3x4<valType>::size_type(4);
+		return 4;
 	}
 
-	template <typename valType> 
-	bool tmat3x4<valType>::is_matrix()
+	template <typename T>
+	inline typename tmat3x4<T>::size_type tmat3x4<T>::row_size()
 	{
-		return true;
+		return 3;
 	}
 
 	//////////////////////////////////////
 	// Accesses
 
-	template <typename valType>
-	detail::tvec4<valType>& tmat3x4<valType>::operator[](typename tmat3x4<valType>::size_type i)
+	template <typename T>
+	inline typename tmat3x4<T>::col_type & 
+	tmat3x4<T>::operator[]
+	(
+		size_type i
+	)
 	{
-		assert(
-			i >= typename tmat3x4<valType>::size_type(0) && 
-			i < tmat3x4<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
-	template <typename valType>
-	const detail::tvec4<valType>& tmat3x4<valType>::operator[](typename tmat3x4<valType>::size_type i) const
+	template <typename T>
+	inline typename tmat3x4<T>::col_type const & 
+	tmat3x4<T>::operator[]
+	(
+		size_type i
+	) const
 	{
-		assert(
-			i >= typename tmat3x4<valType>::size_type(0) && 
-			i < tmat3x4<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
     //////////////////////////////////////////////////////////////
@@ -57,38 +53,62 @@ namespace detail{
     template <typename T> 
     inline tmat3x4<T>::tmat3x4()
     {
-        this->value[0] = detail::tvec4<T>(1, 0, 0, 0);
-        this->value[1] = detail::tvec4<T>(0, 1, 0, 0);
-        this->value[2] = detail::tvec4<T>(0, 0, 1, 0);
+		value_type const Zero(0);
+		value_type const One(1);
+        this->value[0] = col_type(1, 0, 0, 0);
+        this->value[1] = col_type(0, 1, 0, 0);
+        this->value[2] = col_type(0, 0, 1, 0);
+    }
+
+    template <typename T> 
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat3x4<T> const & m
+	)
+    {
+        this->value[0] = m.value[0];
+        this->value[1] = m.value[1];
+        this->value[2] = m.value[2];
     }
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(const T f)
+    inline tmat3x4<T>::tmat3x4
+	(
+		ctor
+	)
+    {}
+
+    template <typename T> 
+    inline tmat3x4<T>::tmat3x4
+	(
+		value_type const & s
+	)
     {
-        this->value[0] = detail::tvec4<T>(f, 0, 0, 0);
-        this->value[1] = detail::tvec4<T>(0, f, 0, 0);
-        this->value[2] = detail::tvec4<T>(0, 0, f, 0);
+		value_type const Zero(0);
+        this->value[0] = col_type(s, Zero, Zero, Zero);
+        this->value[1] = col_type(Zero, s, Zero, Zero);
+        this->value[2] = col_type(Zero, Zero, s, Zero);
     }
 
     template <typename T> 
     inline tmat3x4<T>::tmat3x4
     (
-        const T x0, const T y0, const T z0, const T w0,
-        const T x1, const T y1, const T z1, const T w1,
-        const T x2, const T y2, const T z2, const T w2
+		value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+        value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
+        value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2
     )
     {
-        this->value[0] = detail::tvec4<T>(x0, y0, z0, w0);
-        this->value[1] = detail::tvec4<T>(x1, y1, z1, w1);
-        this->value[2] = detail::tvec4<T>(x2, y2, z2, w2);
+        this->value[0] = col_type(x0, y0, z0, w0);
+        this->value[1] = col_type(x1, y1, z1, w1);
+        this->value[2] = col_type(x2, y2, z2, w2);
     }
 
     template <typename T> 
     inline tmat3x4<T>::tmat3x4
     (
-        const detail::tvec4<T> & v0, 
-        const detail::tvec4<T> & v1, 
-        const detail::tvec4<T> & v2
+        col_type const & v0, 
+        col_type const & v1, 
+        col_type const & v2
     )
     {
         this->value[0] = v0;
@@ -99,82 +119,125 @@ namespace detail{
     // Conversion
     template <typename T> 
     template <typename U> 
-    inline tmat3x4<T>::tmat3x4(const tmat3x4<U>& m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat3x4<U> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0]);
-        this->value[1] = detail::tvec4<T>(m[1]);
-        this->value[2] = detail::tvec4<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
 	}
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(tmat2x2<T> const & m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat2x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], detail::tvec2<T>(0));
-        this->value[1] = detail::tvec4<T>(m[1], detail::tvec2<T>(0));
-        this->value[2] = detail::tvec4<T>(T(0), T(0), T(1), T(0));
+        this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+        this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+        this->value[2] = col_type(T(0), T(0), T(1), T(0));
     }
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(const tmat3x3<T>& m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat3x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], T(0));
-        this->value[1] = detail::tvec4<T>(m[1], T(0));
-        this->value[2] = detail::tvec4<T>(m[2], T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
+        this->value[2] = col_type(m[2], T(0));
     }
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(const tmat4x4<T>& m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat4x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0]);
-        this->value[1] = detail::tvec4<T>(m[1]);
-        this->value[2] = detail::tvec4<T>(m[2]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
     }
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(const tmat2x3<T>& m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat2x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], T(0));
-        this->value[1] = detail::tvec4<T>(m[1], T(0));
-        this->value[2] = detail::tvec4<T>(T(0), T(0), T(1), T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
+        this->value[2] = col_type(T(0), T(0), T(1), T(0));
     }
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(const tmat3x2<T>& m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat3x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], detail::tvec2<T>(0));
-        this->value[1] = detail::tvec4<T>(m[1], detail::tvec2<T>(0));
-        this->value[2] = detail::tvec4<T>(m[2], T(0), T(1));
+        this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+        this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+        this->value[2] = col_type(m[2], T(0), T(1));
     }
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(const tmat2x4<T>& m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat2x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0]);
-        this->value[1] = detail::tvec4<T>(m[1]);
-        this->value[2] = detail::tvec4<T>(T(0), T(0), T(1), T(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(T(0), T(0), T(1), T(0));
     }
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(const tmat4x2<T>& m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat4x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], detail::tvec2<T>(T(0)));
-        this->value[1] = detail::tvec4<T>(m[1], detail::tvec2<T>(T(0)));
-        this->value[2] = detail::tvec4<T>(m[2], detail::tvec2<T>(T(1), T(0)));
+        this->value[0] = col_type(m[0], detail::tvec2<T>(T(0)));
+        this->value[1] = col_type(m[1], detail::tvec2<T>(T(0)));
+        this->value[2] = col_type(m[2], detail::tvec2<T>(T(1), T(0)));
     }
 
     template <typename T> 
-    inline tmat3x4<T>::tmat3x4(const tmat4x3<T>& m)
+    inline tmat3x4<T>::tmat3x4
+	(
+		tmat4x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec4<T>(m[0], T(0));
-        this->value[1] = detail::tvec4<T>(m[1], T(0));
-        this->value[2] = detail::tvec4<T>(m[2], T(0));
+        this->value[0] = col_type(m[0], T(0));
+        this->value[1] = col_type(m[1], T(0));
+        this->value[2] = col_type(m[2], T(0));
     }
 
     //////////////////////////////////////////////////////////////
     // Unary updatable operators
 
     template <typename T> 
-    inline tmat3x4<T>& tmat3x4<T>::operator= (const tmat3x4<T>& m)
+    inline tmat3x4<T>& tmat3x4<T>::operator= 
+	(
+		tmat3x4<T> const & m
+	)
+    {
+        this->value[0] = m[0];
+        this->value[1] = m[1];
+        this->value[2] = m[2];
+        return *this;
+    }
+
+    template <typename T> 
+	template <typename U> 
+    inline tmat3x4<T>& tmat3x4<T>::operator= 
+	(
+		tmat3x4<U> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
@@ -183,7 +246,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T>& tmat3x4<T>::operator+= (const T & s)
+	template <typename U> 
+    inline tmat3x4<T>& tmat3x4<T>::operator+= 
+	(
+		U const & s
+	)
     {
         this->value[0] += s;
         this->value[1] += s;
@@ -192,7 +259,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T>& tmat3x4<T>::operator+= (const tmat3x4<T>& m)
+	template <typename U> 
+    inline tmat3x4<T>& tmat3x4<T>::operator+= 
+	(
+		tmat3x4<U> const & m
+	)
     {
         this->value[0] += m[0];
         this->value[1] += m[1];
@@ -201,7 +272,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T>& tmat3x4<T>::operator-= (const T & s)
+	template <typename U> 
+    inline tmat3x4<T>& tmat3x4<T>::operator-= 
+	(
+		U const & s
+	)
     {
         this->value[0] -= s;
         this->value[1] -= s;
@@ -210,7 +285,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T>& tmat3x4<T>::operator-= (const tmat3x4<T>& m)
+	template <typename U> 
+    inline tmat3x4<T>& tmat3x4<T>::operator-= 
+	(
+		tmat3x4<U> const & m
+	)
     {
         this->value[0] -= m[0];
         this->value[1] -= m[1];
@@ -219,7 +298,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T>& tmat3x4<T>::operator*= (const T & s)
+	template <typename U> 
+    inline tmat3x4<T>& tmat3x4<T>::operator*= 
+	(
+		U const & s
+	)
     {
         this->value[0] *= s;
         this->value[1] *= s;
@@ -228,26 +311,28 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T>& tmat3x4<T>::operator*= (const tmat4x3<T>& m)
+	template <typename U> 
+    inline tmat3x4<T>& tmat3x4<T>::operator*= 
+	(
+		tmat3x4<U> const & m
+	)
     {
         return (*this = tmat3x4<T>(*this * m));
     }
 
     template <typename T> 
-    inline tmat3x4<T> & tmat3x4<T>::operator/= (const T & s)
+	template <typename U> 
+    inline tmat3x4<T> & tmat3x4<T>::operator/= 
+	(
+		U const & s
+	)
     {
         this->value[0] /= s;
         this->value[1] /= s;
         this->value[2] /= s;
         return *this;
     }
-/* ToDo
-    template <typename T> 
-    inline tmat3x4<T>& tmat3x4<T>::operator/= (const tmat4x3<T>& m)
-    {
-        return (*this = tmat3x4<T>(*this / m));
-    }
-*/
+
     template <typename T> 
     inline tmat3x4<T>& tmat3x4<T>::operator++ ()
     {
@@ -270,7 +355,11 @@ namespace detail{
     // Binary operators
 
     template <typename T> 
-    inline tmat3x4<T> operator+ (const tmat3x4<T>& m, const T & s)
+    inline tmat3x4<T> operator+ 
+	(
+		tmat3x4<T> const & m, 
+		typename tmat3x4<T>::value_type const & s
+	)
     {
         return tmat3x4<T>(
             m[0] + s,
@@ -279,7 +368,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T> operator+ (const tmat3x4<T>& m1, const tmat3x4<T>& m2)
+    inline tmat3x4<T> operator+ 
+	(
+		tmat3x4<T> const & m1, 
+		tmat3x4<T> const & m2
+	)
     {
         return tmat3x4<T>(
             m1[0] + m2[0],
@@ -288,7 +381,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T> operator- (const tmat3x4<T>& m, const T & s)
+	inline tmat3x4<T> operator- 
+	(
+		tmat3x4<T> const & m, 
+		typename tmat3x4<T>::value_type const & s
+	)
     {
         return tmat3x4<T>(
             m[0] - s,
@@ -297,7 +394,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T> operator- (const tmat3x4<T>& m1, const tmat3x4<T>& m2)
+    inline tmat3x4<T> operator- 
+	(
+		tmat3x4<T> const & m1, 
+		tmat3x4<T> const & m2
+	)
     {
         return tmat3x4<T>(
             m1[0] - m2[0],
@@ -306,7 +407,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T> operator* (const tmat3x4<T>& m, const T & s)
+    inline tmat3x4<T> operator* 
+	(
+		tmat3x4<T> const & m, 
+		typename tmat3x4<T>::value_type const & s
+	)
     {
         return tmat3x4<T>(
             m[0] * s,
@@ -315,7 +420,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T> operator* (const T & s, const tmat3x4<T> & m)
+    inline tmat3x4<T> operator* 
+	(
+		typename tmat3x4<T>::value_type const & s, 
+		tmat3x4<T> const & m
+	)
     {
         return tmat3x4<T>(
             m[0] * s,
@@ -324,9 +433,13 @@ namespace detail{
     }
    
     template <typename T>
-    inline detail::tvec4<T> operator* (const tmat3x4<T>& m, const detail::tvec3<T>& v)
+    inline typename tmat3x4<T>::row_type operator* 
+	(
+		tmat3x4<T> const & m, 
+		typename tmat3x4<T>::col_type const & v
+	)
     {
-        return detail::tvec4<T>(
+        return typename tmat3x4<T>::row_type(
             m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
             m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
             m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
@@ -334,16 +447,24 @@ namespace detail{
     }
 
     template <typename T> 
-    inline detail::tvec3<T> operator* (const detail::tvec4<T>& v, const tmat3x4<T>& m) 
+    inline typename tmat3x4<T>::col_type operator* 
+	(
+		typename tmat3x4<T>::row_type const & v, 
+		tmat3x4<T> const & m
+	)
     {
-        return detail::tvec3<T>(
+		return typename tmat3x4<T>::col_type(
             m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
             m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
             m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
     }
 
     template <typename T> 
-    inline tmat4x4<T> operator* (const tmat3x4<T>& m1, const tmat4x3<T>& m2)
+    inline tmat4x4<T> operator* 
+	(
+		tmat3x4<T> const & m1, 
+		tmat4x3<T> const & m2
+	)
     {
         const T SrcA00 = m1[0][0];
         const T SrcA01 = m1[0][1];
@@ -371,7 +492,7 @@ namespace detail{
         const T SrcB31 = m2[3][1];
         const T SrcB32 = m2[3][2];
 
-        tmat4x4<T> Result;
+        tmat4x4<T> Result(tmat4x4<T>::null);
         Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
         Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
         Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
@@ -392,7 +513,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T> operator/ (const tmat3x4<T>& m, const T & s)
+    inline tmat3x4<T> operator/ 
+	(
+		tmat3x4<T> const & m, 
+		typename tmat3x4<T>::value_type const & s
+	)
     {
         return tmat3x4<T>(
             m[0] / s,
@@ -402,7 +527,11 @@ namespace detail{
     }
 
     template <typename T> 
-    inline tmat3x4<T> operator/ (const T & s, const tmat3x4<T>& m)
+    inline tmat3x4<T> operator/
+	(
+		typename tmat3x4<T>::value_type const & s, 
+		tmat3x4<T> const & m
+	)
     {
         return tmat3x4<T>(
             s / m[0],
@@ -411,73 +540,43 @@ namespace detail{
             s / m[3]);        
     }
 
-	//template <typename valType> 
-	//inline tvec4<valType> operator/ 
-	//(
-	//	tmat3x4<valType> const & m, 
-	//	tvec4<valType> const & v
-	//)
-	//{
-	//	return m._inverse() * v;
-	//}
-
-	//template <typename valType> 
-	//inline tvec3<valType> operator/ 
-	//(
-	//	tvec4<valType> const & v, 
-	//	tmat3x4<valType> const & m
-	//)
-	//{
-	//	return v * m._inverse();
-	//}
-
-	//template <typename valType> 
-	//inline tmat4x4<valType> operator/ 
-	//(
-	//	tmat3x4<valType> const & m1, 
-	//	tmat4x3<valType> const & m2
-	//)
-	//{
-	//	return m1 * m2._inverse();
-	//}
-
 	// Unary constant operators
-    template <typename valType> 
-    inline tmat3x4<valType> const operator- 
+    template <typename T> 
+    inline tmat3x4<T> const operator- 
 	(
-		tmat3x4<valType> const & m
+		tmat3x4<T> const & m
 	)
     {
-        return tmat3x4<valType>(
+        return tmat3x4<T>(
             -m[0], 
             -m[1],
             -m[2]);
     }
 
-    template <typename valType> 
-    inline tmat3x4<valType> const operator++ 
+    template <typename T> 
+    inline tmat3x4<T> const operator++ 
 	(
-		tmat3x4<valType> const & m, 
+		tmat3x4<T> const & m, 
 		int
 	) 
     {
-        return tmat3x4<valType>(
-            m[0] + valType(1),
-            m[1] + valType(1),
-            m[2] + valType(1));
+        return tmat3x4<T>(
+            m[0] + T(1),
+            m[1] + T(1),
+            m[2] + T(1));
     }
 
-    template <typename valType> 
-    inline tmat3x4<valType> const operator-- 
+    template <typename T> 
+    inline tmat3x4<T> const operator-- 
 	(
-		tmat3x4<valType> const & m, 
+		tmat3x4<T> const & m, 
 		int
 	) 
     {
-        return tmat3x4<valType>(
-            m[0] - valType(1),
-            m[1] - valType(1),
-            m[2] - valType(1));
+        return tmat3x4<T>(
+            m[0] - T(1),
+            m[1] - T(1),
+            m[2] - T(1));
 	}
 
 } //namespace detail

+ 98 - 93
glm/core/type_mat4x2.hpp

@@ -1,16 +1,16 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-10-01
-// Updated : 2008-08-30
+// Updated : 2010-02-11
 // Licence : This source is under MIT License
-// File    : glm/core/type_mat4x2.h
+// File    : glm/core/type_mat4x2.hpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_type_mat4x2
 #define glm_core_type_mat4x2
 
-#include "type_size.hpp"
+#include "type_mat.hpp"
 
 namespace glm
 {
@@ -35,77 +35,80 @@ namespace glm
 		template <typename T> struct tmat4x3;
 		template <typename T> struct tmat4x4;
 
-		//!< \brief Template for 4 * 2 matrix of floating-point numbers.
+		//!< \brief Template for 4 columns and 2 rows matrix of floating-point numbers.
 		template <typename T> 
 		struct tmat4x2
 		{
-		public:
-			typedef tmat4x2<T>* pointer;
-			typedef const tmat4x2<T>* const_pointer;
-			typedef const tmat4x2<T>*const const_pointer_const;
-			typedef tmat4x2<T>*const pointer_const;
-			typedef tmat4x2<T>& reference;
-			typedef const tmat4x2<T>& const_reference;
-			typedef const tmat4x2<T>& param_type;
-			typedef tmat2x4<T> transpose_type;
-
+			enum ctor{null};
 			typedef T value_type;
-			typedef detail::tvec4<T> col_type;
-			typedef detail::tvec2<T> row_type;
-			typedef glm::sizeType size_type;
+			typedef std::size_t size_type;
+			typedef tvec2<T> col_type;
+			typedef tvec4<T> row_type;
 			static size_type col_size();
 			static size_type row_size();
-			static bool is_matrix();
 
-		public:
-			tmat2x4<T> _inverse() const;
+			typedef tmat4x2<T> type;
+			typedef tmat2x4<T> transpose_type;
 
 		private:
 			// Data 
-			detail::tvec2<T> value[4];
+			col_type value[4];
 
 		public:
 			// Constructors
 			tmat4x2();
-			explicit tmat4x2(T const & x);
+			tmat4x2(tmat4x2 const & m);
+
 			explicit tmat4x2(
-				T const & x0, T const & y0,
-				T const & x1, T const & y1,
-				T const & x2, T const & y2,
-				T const & x3, T const & y3);
+				ctor Null);
 			explicit tmat4x2(
-				detail::tvec2<T> const & v0, 
-				detail::tvec2<T> const & v1,
-				detail::tvec2<T> const & v2,
-				detail::tvec2<T> const & v3);
+				value_type const & x);
+			explicit tmat4x2(
+				value_type const & x0, value_type const & y0,
+				value_type const & x1, value_type const & y1,
+				value_type const & x2, value_type const & y2,
+				value_type const & x3, value_type const & y3);
+			explicit tmat4x2(
+				col_type const & v0, 
+				col_type const & v1,
+				col_type const & v2,
+				col_type const & v3);
 
 			// Conversions
 			template <typename U> 
-			explicit tmat4x2(const tmat4x2<U>& m);
+			explicit tmat4x2(tmat4x2<U> const & m);
 			
-			explicit tmat4x2(const tmat2x2<T>& x);
-			explicit tmat4x2(const tmat3x3<T>& x);
-			explicit tmat4x2(const tmat4x4<T>& x);
-			explicit tmat4x2(const tmat2x3<T>& x);
-			explicit tmat4x2(const tmat3x2<T>& x);
-			explicit tmat4x2(const tmat2x4<T>& x);
-			explicit tmat4x2(const tmat4x3<T>& x);
-			explicit tmat4x2(const tmat3x4<T>& x);
+			explicit tmat4x2(tmat2x2<T> const & x);
+			explicit tmat4x2(tmat3x3<T> const & x);
+			explicit tmat4x2(tmat4x4<T> const & x);
+			explicit tmat4x2(tmat2x3<T> const & x);
+			explicit tmat4x2(tmat3x2<T> const & x);
+			explicit tmat4x2(tmat2x4<T> const & x);
+			explicit tmat4x2(tmat4x3<T> const & x);
+			explicit tmat4x2(tmat3x4<T> const & x);
 
 			// Accesses
-			detail::tvec2<T>& operator[](size_type i);
-			detail::tvec2<T> const & operator[](size_type i) const;
+			col_type & operator[](size_type i);
+			col_type const & operator[](size_type i) const;
 
 			// Unary updatable operators
-			tmat4x2<T>& operator= (const tmat4x2<T>& m);
-			tmat4x2<T>& operator+= (const T & s);
-			tmat4x2<T>& operator+= (const tmat4x2<T>& m);
-			tmat4x2<T>& operator-= (const T & s);
-			tmat4x2<T>& operator-= (const tmat4x2<T>& m);
-			tmat4x2<T>& operator*= (const T & s);
-			tmat4x2<T>& operator*= (const tmat2x4<T>& m);
-			tmat4x2<T>& operator/= (const T & s);
-			tmat4x2<T>& operator/= (const tmat2x4<T>& m);
+			tmat4x2<T>& operator=  (tmat4x2<T> const & m);
+			template <typename U> 
+			tmat4x2<T>& operator=  (tmat4x2<U> const & m);
+			template <typename U> 
+			tmat4x2<T>& operator+= (U const & s);
+			template <typename U> 
+			tmat4x2<T>& operator+= (tmat4x2<U> const & m);
+			template <typename U> 
+			tmat4x2<T>& operator-= (U const & s);
+			template <typename U> 
+			tmat4x2<T>& operator-= (tmat4x2<U> const & m);
+			template <typename U> 
+			tmat4x2<T>& operator*= (U const & s);
+			template <typename U> 
+			tmat4x2<T>& operator*= (tmat4x2<U> const & m);
+			template <typename U> 
+			tmat4x2<T>& operator/= (U const & s);
 
 			tmat4x2<T>& operator++ ();
 			tmat4x2<T>& operator-- ();
@@ -113,62 +116,79 @@ namespace glm
 
 		// Binary operators
 		template <typename T> 
-		tmat4x2<T> operator+ (const tmat4x2<T>& m, const T & s);
+		tmat4x2<T> operator+ (
+			tmat4x2<T> const & m, 
+			typename tmat4x2<T>::value_type const & s);
 	    
 		template <typename T> 
-		tmat4x2<T> operator+ (const tmat4x2<T>& m1, const tmat4x2<T>& m2);
+		tmat4x2<T> operator+ (
+			tmat4x2<T> const & m1, 
+			tmat4x2<T> const & m2);
 	    
 		template <typename T> 
-		tmat4x2<T> operator- (const tmat4x2<T>& m, const T & s);
+		tmat4x2<T> operator- (
+			tmat4x2<T> const & m, 
+			typename tmat4x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat4x2<T> operator- (const tmat4x2<T>& m1, const tmat4x2<T>& m2);
+		tmat4x2<T> operator- (
+			tmat4x2<T> const & m1, 
+			tmat4x2<T> const & m2);
 
 		template <typename T> 
-		tmat4x2<T> operator* (const tmat4x2<T>& m, const T & s);
+		tmat4x2<T> operator* (
+			tmat4x2<T> const & m, 
+			typename tmat4x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat4x2<T> operator* (const T & s, const tmat4x2<T>& m);
+		tmat4x2<T> operator* (
+			typename tmat4x2<T>::value_type const & s, 
+			tmat4x2<T> const & m);
 
 		template <typename T>
-		detail::tvec2<T> operator* (const tmat4x2<T>& m, const detail::tvec4<T>& v);
+		typename tmat4x2<T>::row_type operator* (
+			tmat4x2<T> const & m, 
+			typename tmat4x2<T>::col_type const & v);
 
 		template <typename T> 
-		detail::tvec4<T> operator* (const detail::tvec2<T>& v, const tmat4x2<T>& m);
+		typename tmat4x2<T>::col_type operator* (
+			typename tmat4x2<T>::row_type const & v, 
+			tmat4x2<T> const & m);
 
 		template <typename T> 
-		tmat2x2<T> operator* (const tmat4x2<T>& m1, const tmat2x4<T>& m2);
+		tmat2x2<T> operator* (
+			tmat4x2<T> const & m1, 
+			tmat2x4<T> const & m2);
 
 		template <typename T> 
-		tmat4x2<T> operator/ (const tmat4x2<T>& m, const T & s);
+		tmat4x2<T> operator/ (
+			tmat4x2<T> const & m, 
+			typename tmat4x2<T>::value_type const & s);
 
 		template <typename T> 
-		tmat4x2<T> operator/ (const T & s, const tmat4x2<T>& m);
-
-		//template <typename T> 
-		//detail::tvec2<T> operator/ (const tmat4x2<T>& m, const detail::tvec4<T>& v);
-
-		//template <typename T> 
-		//detail::tvec4<T> operator/ (const detail::tvec2<T>& v, const tmat4x2<T>& m);
-
-		//template <typename T> 
-		//tmat2x2<T> operator/ (const tmat4x2<T>& m1, const tmat2x4<T>& m2);
+		tmat4x2<T> operator/ (
+			typename tmat4x2<T>::value_type const & s, 
+			tmat4x2<T> const & m);
 
 		// Unary constant operators
-		template <typename valType> 
-		tmat4x2<valType> const operator-  (tmat4x2<valType> const & m);
+		template <typename T> 
+		tmat4x2<T> const operator-  (
+			tmat4x2<T> const & m);
 
-		template <typename valType> 
-		tmat4x2<valType> const operator-- (tmat4x2<valType> const & m, int);
+		template <typename T> 
+		tmat4x2<T> const operator-- (
+			tmat4x2<T> const & m, 
+			int);
 
-		template <typename valType> 
-		tmat4x2<valType> const operator++ (tmat4x2<valType> const & m, int);
+		template <typename T> 
+		tmat4x2<T> const operator++ (
+			tmat4x2<T> const & m, 
+			int);
 
 	} //namespace detail
 
 	namespace core{
 	namespace type{
-	namespace matrix{
 
 	namespace precision
 	{
@@ -187,21 +207,6 @@ namespace glm
 	}
 	//namespace precision
 
-#ifndef GLM_PRECISION
-	//! 4 columns of 2 components matrix of floating-point numbers. 
-	//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
-	typedef detail::tmat4x2<mediump_float>	mat4x2;
-#elif(GLM_PRECISION & GLM_PRECISION_HIGH)
-	typedef detail::tmat4x2<highp_float>	mat4x2;
-#elif(GLM_PRECISION & GLM_PRECISION_MEDIUM)
-	typedef detail::tmat4x2<mediump_float>	mat4x2;
-#elif(GLM_PRECISION & GLM_PRECISION_LOW)
-	typedef detail::tmat4x2<lowp_float>		mat4x2;
-#else
-	typedef detail::tmat4x2<mediump_float>	mat4x2;
-#endif//GLM_PRECISION
-
-	}//namespace matrix
 	}//namespace type
 	}//namespace core
 } //namespace glm

+ 336 - 252
glm/core/type_mat4x2.inl

@@ -1,108 +1,120 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
+// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Created : 2006-10-01
-// Updated : 2008-10-05
+// Updated : 2010-02-03
 // Licence : This source is under MIT License
 // File    : glm/core/type_mat4x2.inl
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 namespace glm{
-namespace detail{
-
-	template <typename valType> 
-	typename tmat4x2<valType>::size_type tmat4x2<valType>::col_size()
-	{
-		return typename tmat4x2<valType>::size_type(4);
-	}
-
-	template <typename valType> 
-	typename tmat4x2<valType>::size_type tmat4x2<valType>::row_size()
+namespace detail
+{
+	template <typename T>
+	inline typename tmat4x2<T>::size_type tmat4x2<T>::col_size()
 	{
-		return typename tmat4x2<valType>::size_type(2);
+		return 2;
 	}
 
-	template <typename valType> 
-	bool tmat4x2<valType>::is_matrix()
+	template <typename T>
+	inline typename tmat4x2<T>::size_type tmat4x2<T>::row_size()
 	{
-		return true;
+		return 4;
 	}
 
 	//////////////////////////////////////
 	// Accesses
 
-	template <typename valType>
-	detail::tvec2<valType>& tmat4x2<valType>::operator[]
+	template <typename T>
+	inline typename tmat4x2<T>::col_type & 
+	tmat4x2<T>::operator[]
 	(
-		typename tmat4x2<valType>::size_type i
+		size_type i
 	)
 	{
-		assert(
-			i >= typename tmat4x2<valType>::size_type(0) && 
-			i < tmat4x2<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
-	template <typename valType>
-	const detail::tvec2<valType>& tmat4x2<valType>::operator[]
+	template <typename T>
+	inline typename tmat4x2<T>::col_type const & 
+	tmat4x2<T>::operator[]
 	(
-		typename tmat4x2<valType>::size_type i
+		size_type i
 	) const
 	{
-		assert(
-			i >= typename tmat4x2<valType>::size_type(0) && 
-			i < tmat4x2<valType>::col_size());
-
-		return value[i];
+		assert(i >= size_type(0) && i < col_size());
+		return this->value[i];
 	}
 
     //////////////////////////////////////////////////////////////
     // Constructors
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2()
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2()
     {
-        this->value[0] = detail::tvec2<valType>(1, 0);
-        this->value[1] = detail::tvec2<valType>(0, 1);
-        this->value[2] = detail::tvec2<valType>(0, 0);
-        this->value[3] = detail::tvec2<valType>(0, 0);
+		value_type const Zero(0);
+		value_type const One(1);
+        this->value[0] = col_type(One, Zero);
+        this->value[1] = col_type(Zero, One);
+        this->value[2] = col_type(Zero, Zero);
+        this->value[3] = col_type(Zero, Zero);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
 	(
-		valType const & s
+		tmat4x2<T> const & m
 	)
     {
-        this->value[0] = detail::tvec2<valType>(s, 0);
-        this->value[1] = detail::tvec2<valType>(0, s);
-        this->value[2] = detail::tvec2<valType>(0, 0);
-        this->value[3] = detail::tvec2<valType>(0, 0);
+        this->value[0] = m.value[0];
+        this->value[1] = m.value[1];
+        this->value[2] = m.value[2];
+        this->value[3] = m.value[3];
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		ctor
+	)
+    {}
+
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		value_type const & s
+	)
+    {
+		value_type const Zero(0);
+        this->value[0] = col_type(s, Zero);
+        this->value[1] = col_type(Zero, s);
+        this->value[2] = col_type(Zero, Zero);
+        this->value[3] = col_type(Zero, Zero);
+    }
+
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
     (
-        valType const & x0, valType const & y0,
-        valType const & x1, valType const & y1,
-        valType const & x2, valType const & y2,
-        valType const & x3, valType const & y3
+        value_type const & x0, value_type const & y0,
+        value_type const & x1, value_type const & y1,
+        value_type const & x2, value_type const & y2,
+        value_type const & x3, value_type const & y3
     )
     {
-        this->value[0] = detail::tvec2<valType>(x0, y0);
-        this->value[1] = detail::tvec2<valType>(x1, y1);
-        this->value[2] = detail::tvec2<valType>(x2, y2);
-        this->value[3] = detail::tvec2<valType>(x3, y3);
+        this->value[0] = col_type(x0, y0);
+        this->value[1] = col_type(x1, y1);
+        this->value[2] = col_type(x2, y2);
+        this->value[3] = col_type(x3, y3);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
     (
-        const detail::tvec2<valType> & v0, 
-        const detail::tvec2<valType> & v1, 
-        const detail::tvec2<valType> & v2,
-        const detail::tvec2<valType> & v3
+        col_type const & v0, 
+        col_type const & v1, 
+        col_type const & v2,
+        col_type const & v3
     )
     {
         this->value[0] = v0;
@@ -112,93 +124,137 @@ namespace detail{
     }
 
     // Conversion
-    template <typename valType> 
+    template <typename T> 
     template <typename U> 
-    inline tmat4x2<valType>::tmat4x2(const tmat4x2<U>& m)
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat4x2<U> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(m[2]);
-        this->value[3] = detail::tvec2<valType>(m[3]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
+        this->value[3] = col_type(m[3]);
 	}
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2(tmat2x2<valType> const & m)
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat2x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(valType(0));
-        this->value[3] = detail::tvec2<valType>(valType(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(value_type(0));
+        this->value[3] = col_type(value_type(0));
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2(const tmat3x3<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat3x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(m[2]);
-        this->value[3] = detail::tvec2<valType>(valType(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
+        this->value[3] = col_type(value_type(0));
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2(const tmat4x4<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat4x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(m[2]);
-        this->value[3] = detail::tvec2<valType>(m[3]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
+        this->value[3] = col_type(m[3]);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2(const tmat2x3<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat2x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(valType(0));
-        this->value[3] = detail::tvec2<valType>(valType(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(value_type(0));
+        this->value[3] = col_type(value_type(0));
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2(const tmat3x2<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat3x2<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(m[2]);
-        this->value[3] = detail::tvec2<valType>(valType(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
+        this->value[3] = col_type(value_type(0));
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2(const tmat2x4<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat2x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(valType(0));
-        this->value[3] = detail::tvec2<valType>(valType(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(value_type(0));
+        this->value[3] = col_type(value_type(0));
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2(const tmat4x3<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat4x3<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(m[2]);
-        this->value[3] = detail::tvec2<valType>(m[3]);
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
+        this->value[3] = col_type(m[3]);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>::tmat4x2(const tmat3x4<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T>::tmat4x2
+	(
+		tmat3x4<T> const & m
+	)
     {
-        this->value[0] = detail::tvec2<valType>(m[0]);
-        this->value[1] = detail::tvec2<valType>(m[1]);
-        this->value[2] = detail::tvec2<valType>(m[2]);
-        this->value[3] = detail::tvec2<valType>(valType(0));
+        this->value[0] = col_type(m[0]);
+        this->value[1] = col_type(m[1]);
+        this->value[2] = col_type(m[2]);
+        this->value[3] = col_type(value_type(0));
     }
 
     //////////////////////////////////////////////////////////////
     // Unary updatable operators
 
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator= (const tmat4x2<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T>& tmat4x2<T>::operator= 
+	(
+		tmat4x2<T> const & m
+	)
+    {
+        this->value[0] = m[0];
+        this->value[1] = m[1];
+        this->value[2] = m[2];
+        this->value[3] = m[3];
+        return *this;
+    }
+
+    template <typename T> 
+	template <typename U> 
+    inline tmat4x2<T>& tmat4x2<T>::operator= 
+	(
+		tmat4x2<U> const & m
+	)
     {
         this->value[0] = m[0];
         this->value[1] = m[1];
@@ -207,8 +263,12 @@ namespace detail{
         return *this;
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator+= (const valType & s)
+    template <typename T> 
+	template <typename U> 
+    inline tmat4x2<T> & tmat4x2<T>::operator+= 
+	(
+		U const & s
+	)
     {
         this->value[0] += s;
         this->value[1] += s;
@@ -217,8 +277,12 @@ namespace detail{
         return *this;
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator+= (const tmat4x2<valType>& m)
+    template <typename T> 
+	template <typename U> 
+    inline tmat4x2<T> & tmat4x2<T>::operator+= 
+	(
+		tmat4x2<U> const & m
+	)
     {
         this->value[0] += m[0];
         this->value[1] += m[1];
@@ -227,8 +291,12 @@ namespace detail{
         return *this;
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator-= (const valType & s)
+    template <typename T> 
+	template <typename U> 
+    inline tmat4x2<T> & tmat4x2<T>::operator-= 
+	(
+		U const & s
+	)
     {
         this->value[0] -= s;
         this->value[1] -= s;
@@ -237,8 +305,12 @@ namespace detail{
         return *this;
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator-= (const tmat4x2<valType>& m)
+    template <typename T> 
+	template <typename U> 
+    inline tmat4x2<T> & tmat4x2<T>::operator-= 
+	(
+		tmat4x2<U> const & m
+	)
     {
         this->value[0] -= m[0];
         this->value[1] -= m[1];
@@ -247,8 +319,12 @@ namespace detail{
         return *this;
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator*= (const valType & s)
+    template <typename T> 
+	template <typename U> 
+    inline tmat4x2<T> & tmat4x2<T>::operator*= 
+	(
+		U const & s
+	)
     {
         this->value[0] *= s;
         this->value[1] *= s;
@@ -257,14 +333,22 @@ namespace detail{
         return *this;
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator*= (const tmat2x4<valType>& m)
+    template <typename T> 
+	template <typename U> 
+    inline tmat4x2<T> & tmat4x2<T>::operator*= 
+	(
+		tmat4x2<U> const & m
+	)
     {
-        return (*this = tmat4x2<valType>(*this * m));
+        return (*this = tmat4x2<T>(*this * m));
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> & tmat4x2<valType>::operator/= (const valType & s)
+    template <typename T>
+	template <typename U> 
+    inline tmat4x2<T> & tmat4x2<T>::operator/= 
+	(
+		U const & s
+	)
     {
         this->value[0] /= s;
         this->value[1] /= s;
@@ -273,14 +357,8 @@ namespace detail{
         return *this;
     }
 
-    //template <typename valType> 
-    //inline tmat2x2<valType>& tmat4x2<valType>::operator/= (const tmat2x4<valType>& m)
-    //{
-    //    return (*this = *this / m);
-    //}
-
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator++ ()
+    template <typename T> 
+    inline tmat4x2<T> & tmat4x2<T>::operator++ ()
     {
         ++this->value[0];
         ++this->value[1];
@@ -289,8 +367,8 @@ namespace detail{
         return *this;
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType>& tmat4x2<valType>::operator-- ()
+    template <typename T> 
+    inline tmat4x2<T> & tmat4x2<T>::operator-- ()
     {
         --this->value[0];
         --this->value[1];
@@ -298,118 +376,146 @@ namespace detail{
         --this->value[3];
         return *this;
     }
-    
-    //////////////////////////////////////////////////////////////
-    // inverse
-	template <typename valType> 
-    inline tmat2x4<valType> tmat4x2<valType>::_inverse() const
-    {
-		assert(0); //g.truc.creation[at]gmail.com
-    }
 
     //////////////////////////////////////////////////////////////
     // Binary operators
 
-    template <typename valType> 
-    inline tmat4x2<valType> operator+ (const tmat4x2<valType>& m, const valType & s)
+    template <typename T> 
+    inline tmat4x2<T> operator+ 
+	(
+		tmat4x2<T> const & m, 
+		typename tmat4x2<T>::value_type const & s
+	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             m[0] + s,
             m[1] + s,
             m[2] + s,
             m[3] + s);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> operator+ (const tmat4x2<valType>& m1, const tmat4x2<valType>& m2)
+    template <typename T> 
+    inline tmat4x2<T> operator+ 
+	(	
+		tmat4x2<T> const & m1, 
+		tmat4x2<T> const & m2
+	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             m1[0] + m2[0],
             m1[1] + m2[1],
             m1[2] + m2[2],
             m1[3] + m2[3]);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> operator- (const tmat4x2<valType>& m, const valType & s)
+    template <typename T> 
+    inline tmat4x2<T> operator- 
+	(
+		tmat4x2<T> const & m, 
+		typename tmat4x2<T>::value_type const & s
+	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             m[0] - s,
             m[1] - s,
             m[2] - s,
             m[3] - s);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> operator- (const tmat4x2<valType>& m1, const tmat4x2<valType>& m2)
+    template <typename T> 
+    inline tmat4x2<T> operator- 
+	(	
+		tmat4x2<T> const & m1, 
+		tmat4x2<T> const & m2
+	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             m1[0] - m2[0],
             m1[1] - m2[1],
             m1[2] - m2[2],
             m1[3] - m2[3]);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> operator* (const tmat4x2<valType>& m, const valType & s)
+    template <typename T> 
+    inline tmat4x2<T> operator* 
+	(
+		tmat4x2<T> const & m, 
+		typename tmat4x2<T>::value_type const & s
+	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             m[0] * s,
             m[1] * s,
             m[2] * s,
             m[3] * s);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> operator* (const valType & s, const tmat4x2<valType> & m)
+    template <typename T> 
+    inline tmat4x2<T> operator* 
+	(
+		typename tmat4x2<T>::value_type const & s, 
+		tmat4x2<T> const & m
+	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             m[0] * s,
             m[1] * s,
             m[2] * s,
             m[3] * s);
     }
    
-    template <typename valType>
-    inline detail::tvec2<valType> operator* (const tmat4x2<valType>& m, const tvec4<valType>& v)
+    template <typename T>
+    inline typename tmat4x2<T>::row_type operator* 
+	(
+		tmat4x2<T> const & m, 
+		typename tmat4x2<T>::col_type const & v
+	)
     {
-        return detail::tvec2<valType>(
+        return typename tmat4x2<T>::row_type(
             m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
             m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
     }
 
-    template <typename valType> 
-    inline tvec4<valType> operator* (const detail::tvec2<valType>& v, const tmat4x2<valType>& m) 
+    template <typename T> 
+    inline typename tmat4x2<T>::row_type operator* 
+	(
+		typename tmat4x2<T>::row_type const & v, 
+		tmat4x2<T> const & m
+	)
     {
-        return tvec4<valType>(
+		return typename tmat4x2<T>::row_type(
             v.x * m[0][0] + v.y * m[0][1],
             v.x * m[1][0] + v.y * m[1][1],
             v.x * m[2][0] + v.y * m[2][1],
             v.x * m[3][0] + v.y * m[3][1]);
     }
 
-    template <typename valType> 
-    inline tmat2x2<valType> operator* (const tmat4x2<valType>& m1, const tmat2x4<valType>& m2)
-    {
-        const valType SrcA00 = m1[0][0];
-        const valType SrcA01 = m1[0][1];
-        const valType SrcA10 = m1[1][0];
-        const valType SrcA11 = m1[1][1];
-        const valType SrcA20 = m1[2][0];
-        const valType SrcA21 = m1[2][1];
-        const valType SrcA30 = m1[3][0];
-        const valType SrcA31 = m1[3][1];
-
-        const valType SrcB00 = m2[0][0];
-        const valType SrcB01 = m2[0][1];
-        const valType SrcB02 = m2[0][2];
-        const valType SrcB03 = m2[0][3];
-        const valType SrcB10 = m2[1][0];
-        const valType SrcB11 = m2[1][1];
-        const valType SrcB12 = m2[1][2];
-        const valType SrcB13 = m2[1][3];
-
-        tmat2x2<valType> Result;
+    template <typename T> 
+    inline tmat2x2<T> operator* 
+	(
+		tmat4x2<T> const & m1, 
+		tmat2x4<T> const & m2
+	)
+    {
+        T const SrcA00 = m1[0][0];
+        T const SrcA01 = m1[0][1];
+        T const SrcA10 = m1[1][0];
+        T const SrcA11 = m1[1][1];
+        T const SrcA20 = m1[2][0];
+        T const SrcA21 = m1[2][1];
+        T const SrcA30 = m1[3][0];
+        T const SrcA31 = m1[3][1];
+
+        T const SrcB00 = m2[0][0];
+        T const SrcB01 = m2[0][1];
+        T const SrcB02 = m2[0][2];
+        T const SrcB03 = m2[0][3];
+        T const SrcB10 = m2[1][0];
+        T const SrcB11 = m2[1][1];
+        T const SrcB12 = m2[1][2];
+        T const SrcB13 = m2[1][3];
+
+        tmat2x2<T> Result(tmat2x2<T>::null);
         Result[0][0] = SrcA00 * SrcB00 + SrcA01 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
         Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
         Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
@@ -417,96 +523,74 @@ namespace detail{
         return Result;
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> operator/ (const tmat4x2<valType>& m, const valType & s)
+    template <typename T> 
+    inline tmat4x2<T> operator/ 
+	(
+		tmat4x2<T> const & m, 
+		typename tmat4x2<T>::value_type const & s
+	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             m[0] / s,
             m[1] / s,
             m[2] / s,
             m[3] / s);        
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> operator/ (const valType & s, const tmat4x2<valType>& m)
+    template <typename T> 
+    inline tmat4x2<T> operator/ 
+	(
+		typename tmat4x2<T>::value_type const & s, 
+		tmat4x2<T> const & m
+	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             s / m[0],
             s / m[1],
             s / m[2],
             s / m[3]);        
     }
 
-	//template <typename valType> 
-	//tvec2<valType> operator/ 
-	//(
-	//	tmat4x2<valType> const & m, 
-	//	tvec4<valType> const & v
-	//)
-	//{
-	//	return m._inverse() * v;
-	//}
-
-	//template <typename valType> 
-	//tvec4<valType> operator/ 
-	//(
-	//	tvec2<valType> const & v, 
-	//	tmat4x2<valType> const & m
-	//)
-	//{
-	//	return v * m._inverse();
-	//}
-
-	//template <typename valType> 
-	//inline tmat2x2<valType> operator/ 
-	//(
-	//	tmat4x2<valType> const & m1, 
-	//	tmat2x4<valType> const & m2
-	//)
-	//{
-	//	return m1 * m2._inverse();
-	//}
-
 	// Unary constant operators
-    template <typename valType> 
-    inline tmat4x2<valType> const operator- 
+    template <typename T> 
+    inline tmat4x2<T> const operator- 
 	(
-		tmat4x2<valType> const & m
+		tmat4x2<T> const & m
 	)
     {
-        return tmat4x2<valType>(
+        return tmat4x2<T>(
             -m[0], 
             -m[1], 
             -m[2], 
             -m[3]);
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> const operator++ 
+    template <typename T> 
+    inline tmat4x2<T> const operator++ 
 	(
-		tmat4x2<valType> const & m, 
+		tmat4x2<T> const & m, 
 		int
 	) 
     {
-        return tmat4x2<valType>(
-            m[0] + valType(1),
-            m[1] + valType(1),
-            m[2] + valType(1),
-            m[3] + valType(1));
+        return tmat4x2<T>(
+			m[0] + typename tmat4x2<T>::value_type(1),
+            m[1] + typename tmat4x2<T>::value_type(1),
+            m[2] + typename tmat4x2<T>::value_type(1),
+            m[3] + typename tmat4x2<T>::value_type(1));
     }
 
-    template <typename valType> 
-    inline tmat4x2<valType> const operator-- 
+    template <typename T> 
+    inline tmat4x2<T> const operator-- 
 	(
-		tmat4x2<valType> const & m, 
+		tmat4x2<T> const & m, 
 		int
 	) 
     {
-        return tmat4x2<valType>(
-            m[0] - valType(1),
-            m[1] - valType(1),
-            m[2] - valType(1),
-            m[3] - valType(1));
+        return tmat4x2<T>(
+            m[0] - typename tmat4x2<T>::value_type(1),
+            m[1] - typename tmat4x2<T>::value_type(1),
+            m[2] - typename tmat4x2<T>::value_type(1),
+            m[3] - typename tmat4x2<T>::value_type(1));
     }
 
 } //namespace detail

Vissa filer visades inte eftersom för många filer har ändrats