Jelajahi Sumber

Updated doxygen documentation

Christophe Riccio 13 tahun lalu
induk
melakukan
214c56cd45
73 mengubah file dengan 82 tambahan dan 84 penghapusan
  1. TEMPAT SAMPAH
      doc/glm-0.9.4.pdf
  2. 2 1
      doc/pages.doxy
  3. 2 2
      glm/core/_swizzle.hpp
  4. 1 1
      glm/gtc/constants.hpp
  5. 1 1
      glm/gtc/epsilon.hpp
  6. 1 1
      glm/gtc/half_float.hpp
  7. 1 1
      glm/gtc/matrix_access.hpp
  8. 1 1
      glm/gtc/matrix_integer.hpp
  9. 1 1
      glm/gtc/matrix_inverse.hpp
  10. 1 1
      glm/gtc/matrix_transform.hpp
  11. 1 1
      glm/gtc/noise.hpp
  12. 9 4
      glm/gtc/quaternion.hpp
  13. 1 1
      glm/gtc/random.hpp
  14. 1 1
      glm/gtc/reciprocal.hpp
  15. 1 9
      glm/gtc/swizzle.hpp
  16. 1 1
      glm/gtc/swizzle.inl
  17. 1 1
      glm/gtc/type_precision.hpp
  18. 1 1
      glm/gtc/type_ptr.hpp
  19. 1 1
      glm/gtc/ulp.hpp
  20. 1 1
      glm/gtx/associated_min_max.hpp
  21. 1 1
      glm/gtx/bit.hpp
  22. 1 1
      glm/gtx/closest_point.hpp
  23. 1 1
      glm/gtx/color_cast.hpp
  24. 1 1
      glm/gtx/color_space.hpp
  25. 1 1
      glm/gtx/color_space_YCoCg.hpp
  26. 1 1
      glm/gtx/compatibility.hpp
  27. 1 1
      glm/gtx/component_wise.hpp
  28. 1 1
      glm/gtx/euler_angles.hpp
  29. 1 1
      glm/gtx/extend.hpp
  30. 1 1
      glm/gtx/extented_min_max.hpp
  31. 1 1
      glm/gtx/fast_exponential.hpp
  32. 1 1
      glm/gtx/fast_square_root.hpp
  33. 1 1
      glm/gtx/fast_trigonometry.hpp
  34. 1 1
      glm/gtx/gradient_paint.hpp
  35. 1 1
      glm/gtx/handed_coordinate_space.hpp
  36. 1 1
      glm/gtx/inertia.hpp
  37. 1 1
      glm/gtx/int_10_10_10_2.hpp
  38. 1 1
      glm/gtx/integer.hpp
  39. 1 1
      glm/gtx/intersect.hpp
  40. 1 1
      glm/gtx/log_base.hpp
  41. 1 1
      glm/gtx/matrix_cross_product.hpp
  42. 1 1
      glm/gtx/matrix_interpolation.hpp
  43. 1 1
      glm/gtx/matrix_major_storage.hpp
  44. 1 1
      glm/gtx/matrix_operation.hpp
  45. 1 1
      glm/gtx/matrix_query.hpp
  46. 1 1
      glm/gtx/mixed_product.hpp
  47. 1 1
      glm/gtx/multiple.hpp
  48. 1 1
      glm/gtx/norm.hpp
  49. 1 1
      glm/gtx/normal.hpp
  50. 1 1
      glm/gtx/normalize_dot.hpp
  51. 1 1
      glm/gtx/number_precision.hpp
  52. 1 1
      glm/gtx/ocl_type.hpp
  53. 1 1
      glm/gtx/optimum_pow.hpp
  54. 1 1
      glm/gtx/orthonormalize.hpp
  55. 1 1
      glm/gtx/perpendicular.hpp
  56. 1 1
      glm/gtx/polar_coordinates.hpp
  57. 1 1
      glm/gtx/projection.hpp
  58. 1 1
      glm/gtx/quaternion.hpp
  59. 1 1
      glm/gtx/raw_data.hpp
  60. 1 1
      glm/gtx/rotate_vector.hpp
  61. 1 1
      glm/gtx/simd_mat4.hpp
  62. 1 1
      glm/gtx/simd_vec4.hpp
  63. 1 1
      glm/gtx/spline.hpp
  64. 1 1
      glm/gtx/std_based_type.hpp
  65. 1 1
      glm/gtx/string_cast.hpp
  66. 1 1
      glm/gtx/transform.hpp
  67. 1 1
      glm/gtx/transform2.hpp
  68. 1 1
      glm/gtx/vec1.hpp
  69. 1 1
      glm/gtx/vector_access.hpp
  70. 1 1
      glm/gtx/vector_angle.hpp
  71. 1 1
      glm/gtx/vector_query.hpp
  72. 1 1
      glm/gtx/verbose_operator.hpp
  73. 1 1
      glm/gtx/wrap.hpp

TEMPAT SAMPAH
doc/glm-0.9.4.pdf


+ 2 - 1
doc/pages.doxy

@@ -14,6 +14,7 @@
 	- Clang 2.6 and higher
 	- CUDA 3.0 and higher
 	- GCC 3.4 and higher
+	- Intel C++ Composer XE 2013 and higher
 	- LLVM 2.3 through GCC 4.2 front-end and higher
 	- Visual Studio 2005 and higher
 	- Any conform C++98 or C++11 compiler
@@ -27,7 +28,7 @@
 
 	These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.
 	 
-	Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets for bug reports and feature requests</a>. 
+	Thanks for contributing to the project by <a href="https://github.com/g-truc/glm/issues">submitting tickets for bug reports and feature requests</a>. 
 	(SF.net account required). Any feedback is welcome at [email protected].
 **/
 

+ 2 - 2
glm/core/_swizzle.hpp

@@ -100,7 +100,7 @@ namespace detail
 		VecType   = class the swizzle is applies to (e.g. tvec3<float>)
 		N         = number of components in the vector (e.g. 3)
 		E0...3    = what index the n-th element of this swizzle refers to in the unswizzled vec
-        
+
 		DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
 			containing duplicate elements so that they cannot be used as r-values).            
 	*/
@@ -197,7 +197,7 @@ namespace detail
 		{
 			static const int offset_dst[4] = { E0, E1, E2, E3 };
 			return this->elem(offset_dst[i]);
-		} 
+		}
 	};
 
 	template <int N,typename ValueType, typename VecType, int E0,int E1,int E2,int E3>

+ 1 - 1
glm/gtc/constants.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtc_half_float (dependence)
 ///
-/// @defgroup gtc_constants GLM_GTC_constants: Provide build-in constants
+/// @defgroup gtc_constants GLM_GTC_constants
 /// @ingroup gtc
 /// 
 /// @brief Allow to perform bit operations on integer values

+ 1 - 1
glm/gtc/epsilon.hpp

@@ -29,7 +29,7 @@
 /// @see gtc_half_float (dependence)
 /// @see gtc_quaternion (dependence)
 ///
-/// @defgroup gtc_epsilon GLM_GTC_epsilon: Epsilon comparison
+/// @defgroup gtc_epsilon GLM_GTC_epsilon
 /// @ingroup gtc
 /// 
 /// @brief Comparison functions for a user defined epsilon values.

+ 1 - 1
glm/gtc/half_float.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtc_half_float GLM_GTC_half_float: Half-precision floating-point based types and functions
+/// @defgroup gtc_half_float GLM_GTC_half_float
 /// @ingroup gtc
 /// 
 /// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.

+ 1 - 1
glm/gtc/matrix_access.hpp

@@ -27,7 +27,7 @@
 /// 
 /// @see core (dependence)
 /// 
-/// @defgroup gtc_matrix_access GLM_GTC_matrix_access: Access matrix rows and columns
+/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
 /// @ingroup gtc
 /// 
 /// Defines functions to access rows or columns of a matrix easily.

+ 1 - 1
glm/gtc/matrix_integer.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer: Integer matrix types
+/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
 /// @ingroup gtc
 /// 
 /// Defines a number of matrices with integer types.

+ 1 - 1
glm/gtc/matrix_inverse.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 /// 
-/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse: Additional matrix inverse function
+/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
 /// @ingroup gtc
 /// 
 /// Defines additional matrix inverting functions.

+ 1 - 1
glm/gtc/matrix_transform.hpp

@@ -29,7 +29,7 @@
 /// @see gtx_transform
 /// @see gtx_transform2
 /// 
-/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform: Matrix transform functions
+/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
 /// @ingroup gtc
 /// 
 /// @brief Defines functions that generate common transformation matrices.

+ 1 - 1
glm/gtc/noise.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtc_noise GLM_GTC_noise: Procedural noise functions
+/// @defgroup gtc_noise GLM_GTC_noise
 /// @ingroup gtc
 /// 
 /// Defines 2D, 3D and 4D procedural noise functions 

+ 9 - 4
glm/gtc/quaternion.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtc_half_float (dependence)
 /// 
-/// @defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
+/// @defgroup gtc_quaternion GLM_GTC_quaternion
 /// @ingroup gtc
 /// 
 /// @brief Defines a templated quaternion type and several quaternion operations.
@@ -197,14 +197,16 @@ namespace detail
 
 	/// Rotates a quaternion from an vector of 3 components axis and an angle.
 	/// 
+	/// @param q Source orientation
 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+	/// @param axis Axis of the rotation, must be normalized.
 	/// 
 	/// @see gtc_quaternion
 	template <typename T> 
 	detail::tquat<T> rotate(
 		detail::tquat<T> const & q, 
 		typename detail::tquat<T>::value_type const & angle, 
-		detail::tvec3<T> const & v);
+		detail::tvec3<T> const & axis);
 
 	/// Returns euler angles, yitch as x, yaw as y, roll as z. 
 	/// 
@@ -258,6 +260,9 @@ namespace detail
 	/// Build a quaternion from an angle and a normalized axis. 
 	///
 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+	/// @param x x component of the x-axis, x, y, z must be a normalized axis
+	/// @param y y component of the y-axis, x, y, z must be a normalized axis
+	/// @param z z component of the z-axis, x, y, z must be a normalized axis
 	///
 	/// @see gtc_quaternion
 	template <typename valType> 
@@ -267,7 +272,7 @@ namespace detail
 		valType const & y, 
 		valType const & z);
 
-    /// Build a quaternion from an angle and a normalized axis.
+	/// Build a quaternion from an angle and a normalized axis.
 	///
 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
 	/// @param axis Axis of the quaternion, must be normalized. 
@@ -281,7 +286,7 @@ namespace detail
 	/// Quaternion of floating-point numbers. 
 	/// 
 	/// @see gtc_quaternion
-    typedef detail::tquat<float> quat;
+	typedef detail::tquat<float> quat;
 
 	/// Quaternion of half-precision floating-point numbers.
 	/// 

+ 1 - 1
glm/gtc/random.hpp

@@ -29,7 +29,7 @@
 /// @see gtc_half_float (dependence)
 /// @see gtx_random (extended)
 ///
-/// @defgroup gtc_random GLM_GTC_random: Random number generation
+/// @defgroup gtc_random GLM_GTC_random
 /// @ingroup gtc
 /// 
 /// @brief Generate random number from various distribution methods.

+ 1 - 1
glm/gtc/reciprocal.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtc_reciprocal GLM_GTC_reciprocal: Reciprocal
+/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
 /// @ingroup gtc
 /// 
 /// @brief Define secant, cosecant and cotangent functions.

+ 1 - 9
glm/gtc/swizzle.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 /// 
-/// @defgroup gtc_swizzle GLM_GTC_swizzle: Swizzle 'operator' implementation
+/// @defgroup gtc_swizzle GLM_GTC_swizzle
 /// @ingroup gtc
 /// 
 /// @brief Provide functions to emulate GLSL swizzle operator fonctionalities.
@@ -50,20 +50,12 @@ namespace glm
 {
 	/// @addtogroup gtc_swizzle
 	/// @{
-	
 
 	template <typename T, template <typename> class vecType>
 	T const & swizzle(	
 		vecType<T> const & v,
 		comp x);
 
-    /// 
-	/// 
-	/// @param v Vector source   
-	/// @param x 
-	/// @tparam T  
-    /// @tparam vecType 
-	/// @see gtc_swizzle
 	template <typename T, template <typename> class vecType>
 	detail::tvec2<T> const & swizzle(
 		vecType<T> const & v,

+ 1 - 1
glm/gtc/swizzle.inl

@@ -30,7 +30,7 @@ namespace glm
 {
 	template <typename T, template <typename> class vecType>
 	GLM_FUNC_QUALIFIER T swizzle
-	(	
+	(
 		vecType<T> const & v,
 		comp x
 	)

+ 1 - 1
glm/gtc/type_precision.hpp

@@ -29,7 +29,7 @@
 /// @see gtc_half_float (dependence)
 /// @see gtc_quaternion (dependence)
 /// 
-/// @defgroup gtc_type_precision GLM_GTC_type_precision: Vector and matrix types with defined precisions
+/// @defgroup gtc_type_precision GLM_GTC_type_precision
 /// @ingroup gtc
 /// 
 /// @brief Defines specific C++-based precision types.

+ 1 - 1
glm/gtc/type_ptr.hpp

@@ -29,7 +29,7 @@
 /// @see gtc_half_float (dependence)
 /// @see gtc_quaternion (dependence)
 ///
-/// @defgroup gtc_type_ptr GLM_GTC_type_ptr: Memory layout access
+/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
 /// @ingroup gtc
 ///
 /// @brief Handles the interaction between pointers and vector, matrix types.

+ 1 - 1
glm/gtc/ulp.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtc_ulp GLM_GTC_ulp: Accuracy measurement
+/// @defgroup gtc_ulp GLM_GTC_ulp
 /// @ingroup gtc
 /// 
 /// @brief Allow the measurement of the accuracy of a function against a reference 

+ 1 - 1
glm/gtx/associated_min_max.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max: Associated Min/Max
+/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max
 /// @ingroup gtx
 /// 
 /// @brief Min and max functions that return associated values not the compared onces.

+ 1 - 1
glm/gtx/bit.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtc_half_float (dependence)
 ///
-/// @defgroup gtx_bit GLM_GTX_bit: Extended bitwise operations
+/// @defgroup gtx_bit GLM_GTX_bit
 /// @ingroup gtx
 /// 
 /// @brief Allow to perform bit operations on integer values

+ 1 - 1
glm/gtx/closest_point.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_closest_point GLM_GTX_closest_point: Find closest point
+/// @defgroup gtx_closest_point GLM_GTX_closest_point
 /// @ingroup gtx
 ///
 /// @brief Find the point on a straight line which is the closet of a point.

+ 1 - 1
glm/gtx/color_cast.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_number_precision (dependence)
 ///
-/// @defgroup gtx_color_cast GLM_GTX_color_cast: Color conversion
+/// @defgroup gtx_color_cast GLM_GTX_color_cast
 /// @ingroup gtx
 ///
 /// @brief Conversion between two color types.

+ 1 - 1
glm/gtx/color_space.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_color_space GLM_GTX_color_space: RGB to HSV conversion
+/// @defgroup gtx_color_space GLM_GTX_color_space
 /// @ingroup gtx
 /// 
 /// @brief Related to RGB to HSV conversions and operations.

+ 1 - 1
glm/gtx/color_space_YCoCg.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg: RGB to YCoCg conversion
+/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg
 /// @ingroup gtx
 ///
 /// @brief RGB to YCoCg conversions and operations

+ 1 - 1
glm/gtx/compatibility.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtc_half_float (dependence)
 ///
-/// @defgroup gtx_compatibility GLM_GTX_compatibility: Cg and HLSL compatibility
+/// @defgroup gtx_compatibility GLM_GTX_compatibility
 /// @ingroup gtx
 /// 
 /// @brief Provide functions to increase the compatibility with Cg and HLSL languages

+ 1 - 1
glm/gtx/component_wise.hpp

@@ -27,7 +27,7 @@
 /// 
 /// @see core (dependence)
 ///
-/// @defgroup gtx_component_wise GLM_GTX_component_wise: Component wise
+/// @defgroup gtx_component_wise GLM_GTX_component_wise
 /// @ingroup gtx
 /// 
 /// @brief Operations between components of a type

+ 1 - 1
glm/gtx/euler_angles.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtc_half_float (dependence)
 ///
-/// @defgroup gtx_euler_angles GLM_GTX_euler_angles: Matrix from euler angles
+/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
 /// @ingroup gtx
 /// 
 /// @brief Build matrices from Euler angles.

+ 1 - 1
glm/gtx/extend.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_extend GLM_GTX_extend: Position extending 
+/// @defgroup gtx_extend GLM_GTX_extend
 /// @ingroup gtx
 /// 
 /// @brief Extend a position from a source to a position at a defined length.

+ 1 - 1
glm/gtx/extented_min_max.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_half_float (dependence)
 ///
-/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max: Extended min max
+/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max
 /// @ingroup gtx
 /// 
 /// Min and max functions for 3 to 4 parameters.

+ 1 - 1
glm/gtx/fast_exponential.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_half_float (dependence)
 ///
-/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential: Fast exponentiation functions
+/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential
 /// @ingroup gtx
 /// 
 /// @brief Fast but less accurate implementations of exponential based functions.

+ 1 - 1
glm/gtx/fast_square_root.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root: Fast square root functions
+/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
 /// @ingroup gtx
 /// 
 /// @brief Fast but less accurate implementations of square root based functions.

+ 1 - 1
glm/gtx/fast_trigonometry.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry: Fast trigonometric functions
+/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry
 /// @ingroup gtx
 /// 
 /// @brief Fast but less accurate implementations of trigonometric functions.

+ 1 - 1
glm/gtx/gradient_paint.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_optimum_pow (dependence)
 ///
-/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint: Procedural gradient color
+/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
 /// @ingroup gtx
 /// 
 /// @brief Functions that return the color of procedural gradient for specific coordinates.

+ 1 - 1
glm/gtx/handed_coordinate_space.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space: Space Handedness
+/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
 /// @ingroup gtx
 /// 
 /// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.

+ 1 - 1
glm/gtx/inertia.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_inertia GLM_GTX_inertia: Intertial matrix
+/// @defgroup gtx_inertia GLM_GTX_inertia
 /// @ingroup gtx
 /// 
 /// @brief Create inertia matrices

+ 1 - 1
glm/gtx/int_10_10_10_2.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_raw_data (dependence)
 ///
-/// @defgroup gtx_int_10_10_10_2 GLM_GTX_int_10_10_10_2: Packed integer
+/// @defgroup gtx_int_10_10_10_2 GLM_GTX_int_10_10_10_2
 /// @ingroup gtx
 /// 
 /// @brief Pack vector to 1010102 integers. Storage only.

+ 1 - 1
glm/gtx/integer.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_integer GLM_GTX_integer: Extended integer functions
+/// @defgroup gtx_integer GLM_GTX_integer
 /// @ingroup gtx
 /// 
 /// @brief Add support for integer for core functions

+ 1 - 1
glm/gtx/intersect.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_closest_point (dependence)
 ///
-/// @defgroup gtx_intersect GLM_GTX_intersect: Intersection tests
+/// @defgroup gtx_intersect GLM_GTX_intersect
 /// @ingroup gtx
 /// 
 /// @brief Add intersection functions

+ 1 - 1
glm/gtx/log_base.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_log_base GLM_GTX_log_base: Log with base
+/// @defgroup gtx_log_base GLM_GTX_log_base
 /// @ingroup gtx
 /// 
 /// @brief Logarithm for any base. base can be a vector or a scalar.

+ 1 - 1
glm/gtx/matrix_cross_product.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product: Cross product matrix form
+/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
 /// @ingroup gtx
 /// 
 /// @brief Build cross product matrices

+ 1 - 1
glm/gtx/matrix_interpolation.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation: Rotation and translation matrix interpolation
+/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
 /// @ingroup gtx
 /// 
 /// @brief Allows to directly interpolate two exiciting matrices.

+ 1 - 1
glm/gtx/matrix_major_storage.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage: Build matrix
+/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage
 /// @ingroup gtx
 /// 
 /// @brief Build matrices with specific matrix order, row or column

+ 1 - 1
glm/gtx/matrix_operation.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation: Extended matrix operations
+/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
 /// @ingroup gtx
 /// 
 /// @brief Build diagonal matrices from vectors.

+ 1 - 1
glm/gtx/matrix_query.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_vector_query (dependence)
 ///
-/// @defgroup gtx_matrix_query GLM_GTX_matrix_query: Query matrix properties
+/// @defgroup gtx_matrix_query GLM_GTX_matrix_query
 /// @ingroup gtx
 /// 
 /// @brief Query to evaluate matrix properties

+ 1 - 1
glm/gtx/mixed_product.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte: Mixed product
+/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte
 /// @ingroup gtx
 /// 
 /// @brief Mixed product of 3 vectors.

+ 1 - 1
glm/gtx/multiple.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_multiple GLM_GTX_multiple: Multiples 
+/// @defgroup gtx_multiple GLM_GTX_multiple
 /// @ingroup gtx
 /// 
 /// @brief Find the closest number of a number multiple of other number.

+ 1 - 1
glm/gtx/norm.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_quaternion (dependence)
 ///
-/// @defgroup gtx_norm GLM_GTX_norm: Vector norm calculations
+/// @defgroup gtx_norm GLM_GTX_norm
 /// @ingroup gtx
 /// 
 /// @brief Various way to compute vector norms.

+ 1 - 1
glm/gtx/normal.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_normal GLM_GTX_normal: Compute normals
+/// @defgroup gtx_normal GLM_GTX_normal
 /// @ingroup gtx
 /// 
 /// @brief Compute the normal of a triangle.

+ 1 - 1
glm/gtx/normalize_dot.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_fast_square_root (dependence)
 ///
-/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot: Normalize dot product
+/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
 /// @ingroup gtx
 /// 
 /// @brief Dot product of vectors that need to be normalize with a single square root.

+ 1 - 1
glm/gtx/number_precision.hpp

@@ -29,7 +29,7 @@
 /// @see gtc_type_precision (dependence)
 /// @see gtc_quaternion (dependence)
 ///
-/// @defgroup gtx_number_precision GLM_GTX_number_precision: Number precision
+/// @defgroup gtx_number_precision GLM_GTX_number_precision
 /// @ingroup gtx
 /// 
 /// @brief Defined size types.

+ 1 - 1
glm/gtx/ocl_type.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_ocl_type GLM_GTX_ocl_type: OpenCL types
+/// @defgroup gtx_ocl_type GLM_GTX_ocl_type
 /// @ingroup gtx
 /// 
 /// @brief OpenCL types.

+ 1 - 1
glm/gtx/optimum_pow.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow: Optimum pow
+/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
 /// @ingroup gtx
 /// 
 /// @brief Integer exponentiation of power functions.

+ 1 - 1
glm/gtx/orthonormalize.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize: Orthonormalize
+/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
 /// @ingroup gtx
 /// 
 /// @brief Orthonormalize matrices.

+ 1 - 1
glm/gtx/perpendicular.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_projection (dependence)
 ///
-/// @defgroup gtx_perpendicular GLM_GTX_perpendicular: Perpendicular
+/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
 /// @ingroup gtx
 /// 
 /// @brief Perpendicular of a vector from other one

+ 1 - 1
glm/gtx/polar_coordinates.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates: Polar coordinates
+/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
 /// @ingroup gtx
 /// 
 /// @brief Conversion from Euclidean space to polar space and revert.

+ 1 - 1
glm/gtx/projection.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_projection GLM_GTX_projection: Projection
+/// @defgroup gtx_projection GLM_GTX_projection
 /// @ingroup gtx
 /// 
 /// @brief Projection of a vector to other one

+ 1 - 1
glm/gtx/quaternion.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_quaternion GLM_GTX_quaternion: Extented quaternion types and functions
+/// @defgroup gtx_quaternion GLM_GTX_quaternion
 /// @ingroup gtx
 /// 
 /// @brief Extented quaternion types and functions

+ 1 - 1
glm/gtx/raw_data.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_raw_data GLM_GTX_raw_data: Raw data
+/// @defgroup gtx_raw_data GLM_GTX_raw_data
 /// @ingroup gtx
 /// 
 /// @brief Projection of a vector to other one

+ 1 - 1
glm/gtx/rotate_vector.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_transform (dependence)
 ///
-/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector: Rotate vector
+/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
 /// @ingroup gtx
 /// 
 /// @brief Function to directly rotate a vector

+ 1 - 1
glm/gtx/simd_mat4.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_simd_mat4 GLM_GTX_simd_mat4: SIMD mat4 type and functions
+/// @defgroup gtx_simd_mat4 GLM_GTX_simd_mat4
 /// @ingroup gtx
 /// 
 /// @brief SIMD implementation of mat4 type.

+ 1 - 1
glm/gtx/simd_vec4.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_simd_vec4 GLM_GTX_simd_vec4: SIMD vec4 type and functions
+/// @defgroup gtx_simd_vec4 GLM_GTX_simd_vec4
 /// @ingroup gtx
 /// 
 /// @brief SIMD implementation of vec4 type.

+ 1 - 1
glm/gtx/spline.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_spline GLM_GTX_spline: Spline
+/// @defgroup gtx_spline GLM_GTX_spline
 /// @ingroup gtx
 /// 
 /// @brief Spline functions

+ 1 - 1
glm/gtx/std_based_type.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_extented_min_max (dependence)
 ///
-/// @defgroup gtx_std_based_type GLM_GTX_std_based_type: Add types based on STL
+/// @defgroup gtx_std_based_type GLM_GTX_std_based_type
 /// @ingroup gtx
 /// 
 /// @brief Adds vector types based on STL value types.

+ 1 - 1
glm/gtx/string_cast.hpp

@@ -30,7 +30,7 @@
 /// @see gtx_integer (dependence)
 /// @see gtx_quaternion (dependence)
 ///
-/// @defgroup gtx_string_cast GLM_GTX_string_cast: String cast
+/// @defgroup gtx_string_cast GLM_GTX_string_cast
 /// @ingroup gtx
 /// 
 /// @brief Setup strings for GLM type values

+ 1 - 1
glm/gtx/transform.hpp

@@ -30,7 +30,7 @@
 /// @see gtx_transform
 /// @see gtx_transform2
 ///
-/// @defgroup gtx_transform GLM_GTX_transform: Extented transformation matrices
+/// @defgroup gtx_transform GLM_GTX_transform
 /// @ingroup gtx
 ///
 /// @brief Add transformation matrices

+ 1 - 1
glm/gtx/transform2.hpp

@@ -28,7 +28,7 @@
 /// @see core (dependence)
 /// @see gtx_transform (dependence)
 ///
-/// @defgroup gtx_transform2 GLM_GTX_transform2: Extra transformation matrices
+/// @defgroup gtx_transform2 GLM_GTX_transform2
 /// @ingroup gtx
 /// 
 /// @brief Add extra transformation matrices

+ 1 - 1
glm/gtx/vec1.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_vec1 GLM_GTX_vec1: Add vec1 types
+/// @defgroup gtx_vec1 GLM_GTX_vec1
 /// @ingroup gtx
 /// 
 /// @brief Add vec1, ivec1, uvec1 and bvec1 types.

+ 1 - 1
glm/gtx/vector_access.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_vector_access GLM_GTX_vector_access: Vector access
+/// @defgroup gtx_vector_access GLM_GTX_vector_access
 /// @ingroup gtx
 /// 
 /// @brief Function to set values to vectors

+ 1 - 1
glm/gtx/vector_angle.hpp

@@ -29,7 +29,7 @@
 /// @see gtx_quaternion (dependence)
 /// @see gtx_epsilon (dependence)
 ///
-/// @defgroup gtx_vector_angle GLM_GTX_vector_angle: Vector angle
+/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
 /// @ingroup gtx
 /// 
 /// @brief Compute angle between vectors

+ 1 - 1
glm/gtx/vector_query.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_vector_query GLM_GTX_vector_query: Vector query
+/// @defgroup gtx_vector_query GLM_GTX_vector_query
 /// @ingroup gtx
 /// 
 /// @brief Query informations of vector types

+ 1 - 1
glm/gtx/verbose_operator.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_verbose_operator GLM_GTX_verbose_operator: Verbose operator
+/// @defgroup gtx_verbose_operator GLM_GTX_verbose_operator
 /// @ingroup gtx
 /// 
 /// @brief Use words to replace operators

+ 1 - 1
glm/gtx/wrap.hpp

@@ -27,7 +27,7 @@
 ///
 /// @see core (dependence)
 ///
-/// @defgroup gtx_wrap GLM_GTX_wrap: Texture coordinate wrap modes
+/// @defgroup gtx_wrap GLM_GTX_wrap
 /// @ingroup gtx
 /// 
 /// @brief Wrapping mode of texture coordinates.