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@@ -1,6 +1,7 @@
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#define GLM_FORCE_SWIZZLE
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-#include <glm/vector_relational.hpp>
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-#include <glm/gtc/vec1.hpp>
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+#include <glm/gtc/constants.hpp>
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+#include <glm/ext/vector_relational.hpp>
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+#include <glm/ext/vec1.hpp>
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#include <glm/vec2.hpp>
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#include <vector>
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@@ -136,7 +137,7 @@ static int test_swizzle()
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glm::vec1 C(A.x);
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//Error += glm::all(glm::equal(A, B)) ? 0 : 1;
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- Error += glm::all(glm::equal(A, C)) ? 0 : 1;
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+ Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
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}
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# endif//GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
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