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Repro case of MS compiler crash

Christophe Riccio 9 years ago
parent
commit
353d4ea7b7
1 changed files with 161 additions and 3 deletions
  1. 161 3
      test/bug/bug_ms_vec_static.cpp

+ 161 - 3
test/bug/bug_ms_vec_static.cpp

@@ -1,8 +1,166 @@
-#define GLM_FORCE_SWIZZLE
-#include <glm/vec2.hpp>
+enum precision
+{
+	packed_highp,
+	packed_mediump,
+	packed_lowp,
+
+	aligned_highp,
+	aligned_mediump,
+	aligned_lowp,
+	aligned = aligned_highp,
+
+	highp = packed_highp,
+	mediump = packed_mediump,
+	lowp = packed_lowp,
+	packed = packed_highp,
+
+	defaultp = highp
+};
+
+template<precision P>
+struct is_aligned
+{
+	static const bool value = false;
+};
+
+template<>
+struct is_aligned<aligned_lowp>
+{
+	static const bool value = true;
+};
+
+template<>
+struct is_aligned<aligned_mediump>
+{
+	static const bool value = true;
+};
+
+template<>
+struct is_aligned<aligned_highp>
+{
+	static const bool value = true;
+};
+
+template<typename T, precision P = defaultp> struct vec2;
+
+template<typename T>
+struct _swizzle_base0
+{
+protected:
+	T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
+	T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
+
+	char _buffer[1];
+};
+
+template<typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
+struct _swizzle_base1 : public _swizzle_base0<T>
+{
+};
+
+template<typename T, precision P, int E0, int E1, bool Aligned>
+struct _swizzle_base1<T, P, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T>
+{
+	vec2<T, P> operator ()()  const { return vec2<T, P>(this->elem(E0), this->elem(E1)); }
+};
+
+template<typename T, precision P, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+struct _swizzle_base2 : public _swizzle_base1<T, P, E0,E1,E2,E3, is_aligned<P>::value>
+{
+	_swizzle_base2& operator= (const T& t)
+	{
+		for (int i = 0; i < 2; ++i)
+			(*this)[i] = t;
+		return *this;
+	}
+
+	_swizzle_base2& operator= (vec2<T, P> const& that)
+	{
+		struct op { 
+			void operator() (T& e, T& t) { e = t; } 
+		};
+		_apply_op(that, op());
+		return *this;
+	}
+
+	T& operator[](size_t i)
+	{
+		const int offset_dst[4] = { E0, E1, E2, E3 };
+		return this->elem(offset_dst[i]);
+	}
+	T operator[](size_t i) const
+	{
+		const int offset_dst[4] = { E0, E1, E2, E3 };
+		return this->elem(offset_dst[i]);
+	}
+
+protected:
+	template<typename U>
+	void _apply_op(vec2<T, P> const& that, U op)
+	{
+		T t[N];
+		for (int i = 0; i < N; ++i)
+			t[i] = that[i];
+		for (int i = 0; i < N; ++i)
+			op( (*this)[i], t[i] );
+	}
+};
+
+template<typename T, precision P, int E0, int E1, int E2, int E3>
+struct _swizzle_base2<T, P, E0,E1,E2,E3, 1> : public _swizzle_base1<T, P, E0,E1,E2,E3, is_aligned<P>::value>
+{
+	struct Stub {};
+
+	_swizzle_base2& operator= (Stub const &) { return *this; }
+
+	T operator[]  (size_t i) const
+	{
+		const int offset_dst[4] = { E0, E1, E2, E3 };
+		return this->elem(offset_dst[i]);
+	}
+};
+
+template<typename T, precision P, int E0, int E1, int E2, int E3>
+struct _swizzle : public _swizzle_base2<T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
+{
+	typedef _swizzle_base2<T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
+
+	using base_type::operator=;
+
+	operator vec2<T, P> () const { return (*this)(); }
+};
+
+template<typename T, precision P>
+struct vec2
+{
+	constexpr vec2(T x, T y) :
+		x(x), y(y)
+	{}
+
+	union
+	{
+		struct{ T x, y; };
+		struct{ T r, g; };
+		struct{ T s, t; };
+		struct { _swizzle<T, P, 0,0,-1,-2> xx; };
+		struct { _swizzle<T, P, 0,0,-1,-2> xy; };
+		struct { _swizzle<T, P, 0,0,-1,-2> yy; };
+		struct { _swizzle<T, P, 0,0,-1,-2> yx; };
+		struct { _swizzle<T, P, 0,0,-1,-2> rr; };
+		struct { _swizzle<T, P, 0,0,-1,-2> rg; };
+		struct { _swizzle<T, P, 0,0,-1,-2> gr; };
+		struct { _swizzle<T, P, 0,0,-1,-2> gg; };
+		struct { _swizzle<T, P, 0,0,-1,-2> ss; };
+		struct { _swizzle<T, P, 0,0,-1,-2> st; };
+		struct { _swizzle<T, P, 0,0,-1,-2> ts; };
+		struct { _swizzle<T, P, 0,0,-1,-2> tt; };
+	};
+};
+
+typedef vec2<float, defaultp> float2;
 
 // Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
-glm::vec2 const Bar(1.f, 1.f);
+float2 const Bar(1.f, 1.f);
 
 int main()
 {