|
|
@@ -1,8 +1,166 @@
|
|
|
-#define GLM_FORCE_SWIZZLE
|
|
|
-#include <glm/vec2.hpp>
|
|
|
+enum precision
|
|
|
+{
|
|
|
+ packed_highp,
|
|
|
+ packed_mediump,
|
|
|
+ packed_lowp,
|
|
|
+
|
|
|
+ aligned_highp,
|
|
|
+ aligned_mediump,
|
|
|
+ aligned_lowp,
|
|
|
+ aligned = aligned_highp,
|
|
|
+
|
|
|
+ highp = packed_highp,
|
|
|
+ mediump = packed_mediump,
|
|
|
+ lowp = packed_lowp,
|
|
|
+ packed = packed_highp,
|
|
|
+
|
|
|
+ defaultp = highp
|
|
|
+};
|
|
|
+
|
|
|
+template<precision P>
|
|
|
+struct is_aligned
|
|
|
+{
|
|
|
+ static const bool value = false;
|
|
|
+};
|
|
|
+
|
|
|
+template<>
|
|
|
+struct is_aligned<aligned_lowp>
|
|
|
+{
|
|
|
+ static const bool value = true;
|
|
|
+};
|
|
|
+
|
|
|
+template<>
|
|
|
+struct is_aligned<aligned_mediump>
|
|
|
+{
|
|
|
+ static const bool value = true;
|
|
|
+};
|
|
|
+
|
|
|
+template<>
|
|
|
+struct is_aligned<aligned_highp>
|
|
|
+{
|
|
|
+ static const bool value = true;
|
|
|
+};
|
|
|
+
|
|
|
+template<typename T, precision P = defaultp> struct vec2;
|
|
|
+
|
|
|
+template<typename T>
|
|
|
+struct _swizzle_base0
|
|
|
+{
|
|
|
+protected:
|
|
|
+ T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
|
|
|
+ T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
|
|
|
+
|
|
|
+ char _buffer[1];
|
|
|
+};
|
|
|
+
|
|
|
+template<typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
|
|
|
+struct _swizzle_base1 : public _swizzle_base0<T>
|
|
|
+{
|
|
|
+};
|
|
|
+
|
|
|
+template<typename T, precision P, int E0, int E1, bool Aligned>
|
|
|
+struct _swizzle_base1<T, P, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T>
|
|
|
+{
|
|
|
+ vec2<T, P> operator ()() const { return vec2<T, P>(this->elem(E0), this->elem(E1)); }
|
|
|
+};
|
|
|
+
|
|
|
+template<typename T, precision P, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
|
|
|
+struct _swizzle_base2 : public _swizzle_base1<T, P, E0,E1,E2,E3, is_aligned<P>::value>
|
|
|
+{
|
|
|
+ _swizzle_base2& operator= (const T& t)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < 2; ++i)
|
|
|
+ (*this)[i] = t;
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+
|
|
|
+ _swizzle_base2& operator= (vec2<T, P> const& that)
|
|
|
+ {
|
|
|
+ struct op {
|
|
|
+ void operator() (T& e, T& t) { e = t; }
|
|
|
+ };
|
|
|
+ _apply_op(that, op());
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+
|
|
|
+ T& operator[](size_t i)
|
|
|
+ {
|
|
|
+ const int offset_dst[4] = { E0, E1, E2, E3 };
|
|
|
+ return this->elem(offset_dst[i]);
|
|
|
+ }
|
|
|
+ T operator[](size_t i) const
|
|
|
+ {
|
|
|
+ const int offset_dst[4] = { E0, E1, E2, E3 };
|
|
|
+ return this->elem(offset_dst[i]);
|
|
|
+ }
|
|
|
+
|
|
|
+protected:
|
|
|
+ template<typename U>
|
|
|
+ void _apply_op(vec2<T, P> const& that, U op)
|
|
|
+ {
|
|
|
+ T t[N];
|
|
|
+ for (int i = 0; i < N; ++i)
|
|
|
+ t[i] = that[i];
|
|
|
+ for (int i = 0; i < N; ++i)
|
|
|
+ op( (*this)[i], t[i] );
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+template<typename T, precision P, int E0, int E1, int E2, int E3>
|
|
|
+struct _swizzle_base2<T, P, E0,E1,E2,E3, 1> : public _swizzle_base1<T, P, E0,E1,E2,E3, is_aligned<P>::value>
|
|
|
+{
|
|
|
+ struct Stub {};
|
|
|
+
|
|
|
+ _swizzle_base2& operator= (Stub const &) { return *this; }
|
|
|
+
|
|
|
+ T operator[] (size_t i) const
|
|
|
+ {
|
|
|
+ const int offset_dst[4] = { E0, E1, E2, E3 };
|
|
|
+ return this->elem(offset_dst[i]);
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+template<typename T, precision P, int E0, int E1, int E2, int E3>
|
|
|
+struct _swizzle : public _swizzle_base2<T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
|
|
|
+{
|
|
|
+ typedef _swizzle_base2<T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
|
|
|
+
|
|
|
+ using base_type::operator=;
|
|
|
+
|
|
|
+ operator vec2<T, P> () const { return (*this)(); }
|
|
|
+};
|
|
|
+
|
|
|
+template<typename T, precision P>
|
|
|
+struct vec2
|
|
|
+{
|
|
|
+ constexpr vec2(T x, T y) :
|
|
|
+ x(x), y(y)
|
|
|
+ {}
|
|
|
+
|
|
|
+ union
|
|
|
+ {
|
|
|
+ struct{ T x, y; };
|
|
|
+ struct{ T r, g; };
|
|
|
+ struct{ T s, t; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> xx; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> xy; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> yy; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> yx; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> rr; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> rg; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> gr; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> gg; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> ss; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> st; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> ts; };
|
|
|
+ struct { _swizzle<T, P, 0,0,-1,-2> tt; };
|
|
|
+ };
|
|
|
+};
|
|
|
+
|
|
|
+typedef vec2<float, defaultp> float2;
|
|
|
|
|
|
// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
|
|
|
-glm::vec2 const Bar(1.f, 1.f);
|
|
|
+float2 const Bar(1.f, 1.f);
|
|
|
|
|
|
int main()
|
|
|
{
|