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@@ -12,5 +12,73 @@
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namespace glm{
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+template <>
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+GLM_FUNC_QUALIFIER glm::half linearRand
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+(
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+ glm::half const & Min,
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+ glm::half const & Max
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+)
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+{
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+ return glm::half(float(std::rand()) / float(RAND_MAX) * (float(Max) - float(Min)) + float(Min));
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+}
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+
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+template <>
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+GLM_FUNC_QUALIFIER float linearRand
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+(
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+ float const & Min,
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+ float const & Max
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+)
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+{
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+ return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min;
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+}
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+
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+template <>
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+GLM_FUNC_QUALIFIER double linearRand
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+(
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+ double const & Min,
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+ double const & Max
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+)
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+{
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+ return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min;
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+}
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+
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+template <typename T>
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+GLM_FUNC_QUALIFIER detail::tvec2<T> linearRand
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+(
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+ detail::tvec2<T> const & Min,
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+ detail::tvec2<T> const & Max
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+)
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+{
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+ return detail::tvec2<T>(
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+ linearRand(Min.x, Max.x),
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+ linearRand(Min.y, Max.y));
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+}
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+
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+template <typename T>
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+GLM_FUNC_QUALIFIER detail::tvec3<T> linearRand
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+(
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+ detail::tvec3<T> const & Min,
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+ detail::tvec3<T> const & Max
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+)
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+{
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+ return detail::tvec3<T>(
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+ linearRand(Min.x, Max.x),
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+ linearRand(Min.y, Max.y),
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+ linearRand(Min.z, Max.z));
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+}
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+
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+template <typename T>
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+GLM_FUNC_QUALIFIER detail::tvec4<T> linearRand
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+(
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+ detail::tvec4<T> const & Min,
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+ detail::tvec4<T> const & Max
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+)
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+{
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+ return detail::tvec4<T>(
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+ linearRand(Min.x, Max.x),
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+ linearRand(Min.y, Max.y),
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+ linearRand(Min.z, Max.z),
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+ linearRand(Min.w, Max.w));
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+}
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}//namespace glm
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