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@@ -1,720 +0,0 @@
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-/// @ref core
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-/// @file glm/detail/type_mat.hpp
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-
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-#pragma once
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-
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-#include "qualifier.hpp"
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-
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-namespace glm{
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-namespace detail
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-{
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- template<length_t C, length_t R, typename T, qualifier Q>
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- struct outerProduct_trait{};
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-}//namespace detail
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-
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-#if GLM_HAS_TEMPLATE_ALIASES
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- template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
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-#endif//GLM_HAS_TEMPLATE_ALIASES
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-
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- template<length_t C, length_t R, typename T, qualifier Q>
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- GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, float, lowp> lowp_mat2;
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-
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- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, float, mediump> mediump_mat2;
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-
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- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, float, highp> highp_mat2;
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-
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- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, float, lowp> lowp_mat2x2;
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-
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- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, float, mediump> mediump_mat2x2;
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-
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- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, float, highp> highp_mat2x2;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 2 columns of 3 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 3, float, lowp> lowp_mat2x3;
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-
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- /// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 3, float, mediump> mediump_mat2x3;
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-
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- /// 2 columns of 3 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 3, float, highp> highp_mat2x3;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 2 columns of 4 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 4, float, lowp> lowp_mat2x4;
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-
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- /// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 4, float, mediump> mediump_mat2x4;
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-
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- /// 2 columns of 4 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 4, float, highp> highp_mat2x4;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 3 columns of 2 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 2, float, lowp> lowp_mat3x2;
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-
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- /// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 2, float, mediump> mediump_mat3x2;
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-
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- /// 3 columns of 2 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 2, float, highp> highp_mat3x2;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 3, float, lowp> lowp_mat3;
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-
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- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 3, float, mediump> mediump_mat3;
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-
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- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 3, float, highp> highp_mat3;
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-
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- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 3, float, lowp> lowp_mat3x3;
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-
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- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 3, float, mediump> mediump_mat3x3;
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-
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- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 3, float, highp> highp_mat3x3;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 3 columns of 4 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 4, float, lowp> lowp_mat3x4;
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-
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- /// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 4, float, mediump> mediump_mat3x4;
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-
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- /// 3 columns of 4 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<3, 4, float, highp> highp_mat3x4;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 4 columns of 2 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<4, 2, float, lowp> lowp_mat4x2;
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-
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- /// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<4, 2, float, mediump> mediump_mat4x2;
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-
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- /// 4 columns of 2 components matrix of high qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<4, 2, float, highp> highp_mat4x2;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 4 columns of 3 components matrix of low qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<4, 3, float, lowp> lowp_mat4x3;
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-
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- /// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 3, float, mediump> mediump_mat4x3;
|
|
|
-
|
|
|
- /// 4 columns of 3 components matrix of high qualifier floating-point numbers.
|
|
|
- /// There is no guarantee on the actual qualifier.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 3, float, highp> highp_mat4x3;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
|
|
- /// There is no guarantee on the actual qualifier.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, float, lowp> lowp_mat4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
|
|
- /// There is no guarantee on the actual qualifier.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, float, mediump> mediump_mat4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
|
|
- /// There is no guarantee on the actual qualifier.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, float, highp> highp_mat4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
|
|
- /// There is no guarantee on the actual qualifier.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, float, lowp> lowp_mat4x4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
|
|
- /// There is no guarantee on the actual qualifier.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, float, mediump> mediump_mat4x4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
|
|
- /// There is no guarantee on the actual qualifier.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, float, highp> highp_mat4x4;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
- /// @addtogroup core_types
|
|
|
- /// @{
|
|
|
-
|
|
|
- //////////////////////////
|
|
|
- // Float definition
|
|
|
-
|
|
|
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
|
|
|
- typedef lowp_mat2x2 mat2x2;
|
|
|
- typedef lowp_mat2x3 mat2x3;
|
|
|
- typedef lowp_mat2x4 mat2x4;
|
|
|
- typedef lowp_mat3x2 mat3x2;
|
|
|
- typedef lowp_mat3x3 mat3x3;
|
|
|
- typedef lowp_mat3x4 mat3x4;
|
|
|
- typedef lowp_mat4x2 mat4x2;
|
|
|
- typedef lowp_mat4x3 mat4x3;
|
|
|
- typedef lowp_mat4x4 mat4x4;
|
|
|
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
|
|
- typedef mediump_mat2x2 mat2x2;
|
|
|
- typedef mediump_mat2x3 mat2x3;
|
|
|
- typedef mediump_mat2x4 mat2x4;
|
|
|
- typedef mediump_mat3x2 mat3x2;
|
|
|
- typedef mediump_mat3x3 mat3x3;
|
|
|
- typedef mediump_mat3x4 mat3x4;
|
|
|
- typedef mediump_mat4x2 mat4x2;
|
|
|
- typedef mediump_mat4x3 mat4x3;
|
|
|
- typedef mediump_mat4x4 mat4x4;
|
|
|
-#else
|
|
|
- /// 2 columns of 2 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat2x2 mat2x2;
|
|
|
-
|
|
|
- //! 2 columns of 3 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat2x3 mat2x3;
|
|
|
-
|
|
|
- //! 2 columns of 4 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat2x4 mat2x4;
|
|
|
-
|
|
|
- //! 3 columns of 2 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat3x2 mat3x2;
|
|
|
-
|
|
|
- //! 3 columns of 3 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat3x3 mat3x3;
|
|
|
-
|
|
|
- //! 3 columns of 4 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat3x4 mat3x4;
|
|
|
-
|
|
|
- //! 4 columns of 2 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat4x2 mat4x2;
|
|
|
-
|
|
|
- //! 4 columns of 3 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat4x3 mat4x3;
|
|
|
-
|
|
|
- //! 4 columns of 4 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_mat4x4 mat4x4;
|
|
|
-
|
|
|
-#endif//GLM_PRECISION
|
|
|
-
|
|
|
- //! 3 columns of 3 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef mat3x3 mat3;
|
|
|
-
|
|
|
- //! 4 columns of 4 components matrix of floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef mat4x4 mat4;
|
|
|
-
|
|
|
- //////////////////////////
|
|
|
- // Double definition
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
|
|
- /// 2 columns of 3 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<2, 3, double, lowp> lowp_dmat2x3;
|
|
|
-
|
|
|
- /// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<2, 3, double, mediump> mediump_dmat2x3;
|
|
|
-
|
|
|
- /// 2 columns of 3 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<2, 3, double, highp> highp_dmat2x3;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
|
|
- /// 2 columns of 4 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<2, 4, double, lowp> lowp_dmat2x4;
|
|
|
-
|
|
|
- /// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<2, 4, double, mediump> mediump_dmat2x4;
|
|
|
-
|
|
|
- /// 2 columns of 4 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<2, 4, double, highp> highp_dmat2x4;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
|
|
- /// 3 columns of 2 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 2, double, lowp> lowp_dmat3x2;
|
|
|
-
|
|
|
- /// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 2, double, mediump> mediump_dmat3x2;
|
|
|
-
|
|
|
- /// 3 columns of 2 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 2, double, highp> highp_dmat3x2;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
|
|
- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 3, float, lowp> lowp_dmat3;
|
|
|
-
|
|
|
- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 3, double, mediump> mediump_dmat3;
|
|
|
-
|
|
|
- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 3, double, highp> highp_dmat3;
|
|
|
-
|
|
|
- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 3, double, lowp> lowp_dmat3x3;
|
|
|
-
|
|
|
- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 3, double, mediump> mediump_dmat3x3;
|
|
|
-
|
|
|
- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 3, double, highp> highp_dmat3x3;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
|
|
- /// 3 columns of 4 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 4, double, lowp> lowp_dmat3x4;
|
|
|
-
|
|
|
- /// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<3, 4, double, mediump> mediump_dmat3x4;
|
|
|
-
|
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|
- /// 3 columns of 4 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|
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- typedef mat<3, 4, double, highp> highp_dmat3x4;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
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- /// 4 columns of 2 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 2, double, lowp> lowp_dmat4x2;
|
|
|
-
|
|
|
- /// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 2, double, mediump> mediump_dmat4x2;
|
|
|
-
|
|
|
- /// 4 columns of 2 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 2, double, highp> highp_dmat4x2;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
|
|
- /// 4 columns of 3 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 3, double, lowp> lowp_dmat4x3;
|
|
|
-
|
|
|
- /// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 3, double, mediump> mediump_dmat4x3;
|
|
|
-
|
|
|
- /// 4 columns of 3 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 3, double, highp> highp_dmat4x3;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
- /// @addtogroup core_precision
|
|
|
- /// @{
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, double, lowp> lowp_dmat4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, double, mediump> mediump_dmat4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, double, highp> highp_dmat4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, double, lowp> lowp_dmat4x4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, double, mediump> mediump_dmat4x4;
|
|
|
-
|
|
|
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef mat<4, 4, double, highp> highp_dmat4x4;
|
|
|
-
|
|
|
- /// @}
|
|
|
-
|
|
|
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
|
|
- typedef lowp_dmat2x2 dmat2x2;
|
|
|
- typedef lowp_dmat2x3 dmat2x3;
|
|
|
- typedef lowp_dmat2x4 dmat2x4;
|
|
|
- typedef lowp_dmat3x2 dmat3x2;
|
|
|
- typedef lowp_dmat3x3 dmat3x3;
|
|
|
- typedef lowp_dmat3x4 dmat3x4;
|
|
|
- typedef lowp_dmat4x2 dmat4x2;
|
|
|
- typedef lowp_dmat4x3 dmat4x3;
|
|
|
- typedef lowp_dmat4x4 dmat4x4;
|
|
|
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
|
|
- typedef mediump_dmat2x2 dmat2x2;
|
|
|
- typedef mediump_dmat2x3 dmat2x3;
|
|
|
- typedef mediump_dmat2x4 dmat2x4;
|
|
|
- typedef mediump_dmat3x2 dmat3x2;
|
|
|
- typedef mediump_dmat3x3 dmat3x3;
|
|
|
- typedef mediump_dmat3x4 dmat3x4;
|
|
|
- typedef mediump_dmat4x2 dmat4x2;
|
|
|
- typedef mediump_dmat4x3 dmat4x3;
|
|
|
- typedef mediump_dmat4x4 dmat4x4;
|
|
|
-#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
|
|
-
|
|
|
- //! 2 * 2 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat2x2 dmat2;
|
|
|
-
|
|
|
- //! 3 * 3 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat3x3 dmat3;
|
|
|
-
|
|
|
- //! 4 * 4 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat4x4 dmat4;
|
|
|
-
|
|
|
- //! 2 * 2 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat2x2 dmat2x2;
|
|
|
-
|
|
|
- //! 2 * 3 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat2x3 dmat2x3;
|
|
|
-
|
|
|
- //! 2 * 4 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat2x4 dmat2x4;
|
|
|
-
|
|
|
- //! 3 * 2 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat3x2 dmat3x2;
|
|
|
-
|
|
|
- /// 3 * 3 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat3x3 dmat3x3;
|
|
|
-
|
|
|
- /// 3 * 4 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat3x4 dmat3x4;
|
|
|
-
|
|
|
- /// 4 * 2 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat4x2 dmat4x2;
|
|
|
-
|
|
|
- /// 4 * 3 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat4x3 dmat4x3;
|
|
|
-
|
|
|
- /// 4 * 4 matrix of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
- typedef highp_dmat4x4 dmat4x4;
|
|
|
-
|
|
|
-#endif//GLM_PRECISION
|
|
|
-
|
|
|
- /// @}
|
|
|
-}//namespace glm
|