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@@ -419,10 +419,9 @@ namespace glm
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detail::tvec3<T, P> const & up
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)
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{
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- detail::tvec3<T, P> f = normalize(center - eye);
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- detail::tvec3<T, P> u = normalize(up);
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- detail::tvec3<T, P> s = normalize(cross(f, u));
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- u = cross(s, f);
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+ detail::tvec3<T, P> f(normalize(center - eye));
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+ detail::tvec3<T, P> s(normalize(cross(f, up)));
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+ detail::tvec3<T, P> u(cross(s, f));
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detail::tmat4x4<T, P> Result(1);
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Result[0][0] = s.x;
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