Browse Source

Added compNormalize function to GTX_component_wise

Christophe Riccio 10 years ago
parent
commit
a9ab80d5fd

+ 10 - 10
glm/detail/func_geometric.inl

@@ -86,7 +86,7 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType length(genType x)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
 
 		return abs(x);
 	}
@@ -94,7 +94,7 @@ namespace detail
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
 
 		return sqrt(dot(v, v));
 	}
@@ -103,7 +103,7 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
 
 		return length(p1 - p0);
 	}
@@ -118,14 +118,14 @@ namespace detail
 	template <typename T>
 	GLM_FUNC_QUALIFIER T dot(T x, T y)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
 		return x * y;
 	}
 
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
 		return detail::compute_dot<vecType, T, P>::call(x, y);
 	}
 
@@ -133,7 +133,7 @@ namespace detail
 	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
 
 		return tvec3<T, P>(
 			x.y * y.z - y.y * x.z,
@@ -145,7 +145,7 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType normalize(genType const & x)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
 
 		return x < genType(0) ? genType(-1) : genType(1);
 	}
@@ -153,7 +153,7 @@ namespace detail
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 
 		return x * inversesqrt(dot(x, x));
 	}
@@ -182,7 +182,7 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
 
 		genType const dotValue(dot(N, I));
 		genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
@@ -192,7 +192,7 @@ namespace detail
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
 
 		T const dotValue(dot(N, I));
 		T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));

+ 0 - 1
glm/ext.hpp

@@ -94,7 +94,6 @@
 #include "./gtx/fast_exponential.hpp"
 #include "./gtx/fast_square_root.hpp"
 #include "./gtx/fast_trigonometry.hpp"
-#include "./gtx/float_normalize.hpp"
 #include "./gtx/gradient_paint.hpp"
 #include "./gtx/handed_coordinate_space.hpp"
 #include "./gtx/integer.hpp"

+ 10 - 8
glm/gtx/component_wise.hpp

@@ -54,29 +54,31 @@ namespace glm
 	/// @addtogroup gtx_component_wise
 	/// @{
 
+	/// Convert an integer vector to a normalized float vector.
+	/// If the parameter value type is already a floating precision type, the value is passed through.
+	/// @see gtx_component_wise
+	template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v);
+
 	/// Add all vector components together. 
 	/// @see gtx_component_wise
 	template <typename genType> 
-	GLM_FUNC_DECL typename genType::value_type compAdd(
-		genType const & v);
+	GLM_FUNC_DECL typename genType::value_type compAdd(genType const & v);
 
 	/// Multiply all vector components together. 
 	/// @see gtx_component_wise
 	template <typename genType> 
-	GLM_FUNC_DECL typename genType::value_type compMul(
-		genType const & v);
+	GLM_FUNC_DECL typename genType::value_type compMul(genType const & v);
 
 	/// Find the minimum value between single vector components.
 	/// @see gtx_component_wise
 	template <typename genType> 
-	GLM_FUNC_DECL typename genType::value_type compMin(
-		genType const & v);
+	GLM_FUNC_DECL typename genType::value_type compMin(genType const & v);
 
 	/// Find the maximum value between single vector components.
 	/// @see gtx_component_wise
 	template <typename genType> 
-	GLM_FUNC_DECL typename genType::value_type compMax(
-		genType const & v);
+	GLM_FUNC_DECL typename genType::value_type compMax(genType const & v);
 
 	/// @}
 }//namespace glm

+ 44 - 1
glm/gtx/component_wise.inl

@@ -30,8 +30,51 @@
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-namespace glm
+namespace glm{
+namespace detail
 {
+	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
+	struct compute_compNormalize
+	{};
+
+	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	struct compute_compNormalize<T, floatType, P, vecType, true, true>
+	{
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		{
+			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
+			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
+			return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
+		}
+	};
+
+	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	struct compute_compNormalize<T, floatType, P, vecType, true, false>
+	{
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		{
+			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
+		}
+	};
+
+	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	struct compute_compNormalize<T, floatType, P, vecType, false, true>
+	{
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		{
+			return v;
+		}
+	};
+}//namespace detail
+
+	template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v)
+	{
+		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
+
+		return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
+	}
+
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
 	{

+ 0 - 64
glm/gtx/float_normalize.hpp

@@ -1,64 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-/// 
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-/// 
-/// Restrictions:
-///		By making use of the Software for military purposes, you choose to make
-///		a Bunny unhappy.
-/// 
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_float_normalize
-/// @file glm/gtx/float_normalize.hpp
-/// @date 2015-09-25 / 2015-09-25
-/// @author Christophe Riccio
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_float_normalize GLM_GTX_float_normalize
-/// @ingroup gtx
-/// 
-/// @brief Convert integer vectors into normalized float vectors.
-/// 
-/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
-#	pragma message("GLM: GLM_GTX_float_normalize extension included")
-#endif
-
-namespace glm
-{
-	/// @addtogroup gtx_float_normalize
-	/// @{
-
-	/// Converts a color from HSV color space to its color in RGB color space.
-	/// @see gtx_float_normalize
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<float, P> floatNormalize(vecType<T, P> const & v);
-
-	/// @}
-}//namespace glm
-
-#include "float_normalize.inl"

+ 0 - 77
glm/gtx/float_normalize.inl

@@ -1,77 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-/// 
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-/// 
-/// Restrictions:
-///		By making use of the Software for military purposes, you choose to make
-///		a Bunny unhappy.
-/// 
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_float_normalize
-/// @file glm/gtx/float_normalize.inl
-/// @date 2015-09-25 / 2015-09-25
-/// @author Christophe Riccio
-///////////////////////////////////////////////////////////////////////////////////
-
-#include <limits>
-
-namespace glm{
-namespace detail
-{
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
-	struct compute_floatNormalize
-	{};
-
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_floatNormalize<T, floatType, P, vecType, true, true>
-	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
-		{
-			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
-			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
-			return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
-		}
-	};
-
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_floatNormalize<T, floatType, P, vecType, true, false>
-	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
-		{
-			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
-		}
-	};
-
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_floatNormalize<T, floatType, P, vecType, false, true>
-	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
-		{
-			return v;
-		}
-	};
-}//namespace detail
-
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v)
-	{
-		return detail::compute_floatNormalize<T, float, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
-	}
-}//namespace glm

+ 0 - 1
test/gtx/CMakeLists.txt

@@ -11,7 +11,6 @@ glmCreateTestGTC(gtx_extented_min_max)
 glmCreateTestGTC(gtx_fast_exponential)
 glmCreateTestGTC(gtx_fast_square_root)
 glmCreateTestGTC(gtx_fast_trigonometry)
-glmCreateTestGTC(gtx_float_normalize)
 glmCreateTestGTC(gtx_gradient_paint)
 glmCreateTestGTC(gtx_handed_coordinate_space)
 glmCreateTestGTC(gtx_integer)

+ 72 - 1
test/gtx/gtx_component_wise.cpp

@@ -25,15 +25,86 @@
 /// THE SOFTWARE.
 ///
 /// @file test/gtx/gtx_component_wise.cpp
-/// @date 2013-10-25 / 2014-11-25
+/// @date 2013-10-25 / 2015-09-25
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////
 
 #include <glm/gtx/component_wise.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtc/epsilon.hpp>
+#include <glm/gtc/constants.hpp>
+#include <limits>
+
+namespace integer_8bit_test
+{
+	int run()
+	{
+		int Error(0);
+
+		{
+			glm::vec4 const A = glm::compNormalize<float>(glm::u8vec4(0, 127, 128, 255));
+
+			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+			Error += A.y < 0.5f ? 0 : 1;
+			Error += A.z > 0.5f ? 0 : 1;
+			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+		}
+
+		{
+			glm::vec4 const A = glm::compNormalize<float>(glm::i8vec4(-128, -1, 0, 127));
+
+			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
+			Error += A.y < 0.0f ? 0 : 1;
+			Error += A.z > 0.0f ? 0 : 1;
+			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+		}
+
+		return Error;
+	}
+}//namespace integer_8bit_test
+
+namespace integer_16bit_test
+{
+	int run()
+	{
+		int Error(0);
+
+		{
+			glm::vec4 const A = glm::compNormalize<float>(glm::u16vec4(
+				std::numeric_limits<glm::u16>::min(),
+				(std::numeric_limits<glm::u16>::max() >> 1) + 0,
+				(std::numeric_limits<glm::u16>::max() >> 1) + 1,
+				std::numeric_limits<glm::u16>::max()));
+
+			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+			Error += A.y < 0.5f ? 0 : 1;
+			Error += A.z > 0.5f ? 0 : 1;
+			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+		}
+
+		{
+			glm::vec4 const A = glm::compNormalize<float>(glm::i16vec4(
+				std::numeric_limits<glm::i16>::min(),
+				static_cast<glm::i16>(-1),
+				static_cast<glm::i16>(0),
+				std::numeric_limits<glm::i16>::max()));
+
+			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
+			Error += A.y < 0.0f ? 0 : 1;
+			Error += A.z > 0.0f ? 0 : 1;
+			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+		}
+
+		return Error;
+	}
+}//namespace integer_16bit_test
 
 int main()
 {
 	int Error(0);
 
+	Error += integer_8bit_test::run();
+	Error += integer_16bit_test::run();
+
 	return Error;
 }

+ 0 - 110
test/gtx/gtx_float_normalize.cpp

@@ -1,110 +0,0 @@
-//////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-/// 
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-/// 
-/// Restrictions:
-///		By making use of the Software for military purposes, you choose to make
-///		a Bunny unhappy.
-/// 
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @file test/gtx/gtx_float_normalize.cpp
-/// @date 2015-09-25 / 2015-09-25
-/// @author Christophe Riccio
-///////////////////////////////////////////////////////////////////////////////////
-
-#include <glm/gtx/float_normalize.hpp>
-#include <glm/gtc/type_precision.hpp>
-#include <glm/gtc/epsilon.hpp>
-#include <glm/gtc/constants.hpp>
-#include <limits>
-
-namespace integer_8bit_test
-{
-	int run()
-	{
-		int Error(0);
-
-		{
-			glm::vec4 const A = glm::floatNormalize(glm::u8vec4(0, 127, 128, 255));
-
-			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
-			Error += A.y < 0.5f ? 0 : 1;
-			Error += A.z > 0.5f ? 0 : 1;
-			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
-		}
-
-		{
-			glm::vec4 const A = glm::floatNormalize(glm::i8vec4(-128, -1, 0, 127));
-
-			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
-			Error += A.y < 0.0f ? 0 : 1;
-			Error += A.z > 0.0f ? 0 : 1;
-			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
-		}
-
-		return Error;
-	}
-}//namespace integer_8bit_test
-
-namespace integer_16bit_test
-{
-	int run()
-	{
-		int Error(0);
-
-		{
-			glm::vec4 const A = glm::floatNormalize(glm::u16vec4(
-				std::numeric_limits<glm::u16>::min(),
-				(std::numeric_limits<glm::u16>::max() >> 1) + 0,
-				(std::numeric_limits<glm::u16>::max() >> 1) + 1,
-				std::numeric_limits<glm::u16>::max()));
-
-			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
-			Error += A.y < 0.5f ? 0 : 1;
-			Error += A.z > 0.5f ? 0 : 1;
-			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
-		}
-
-		{
-			glm::vec4 const A = glm::floatNormalize(glm::i16vec4(
-				std::numeric_limits<glm::i16>::min(),
-				static_cast<glm::i16>(-1),
-				static_cast<glm::i16>(0),
-				std::numeric_limits<glm::i16>::max()));
-
-			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
-			Error += A.y < 0.0f ? 0 : 1;
-			Error += A.z > 0.0f ? 0 : 1;
-			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
-		}
-
-		return Error;
-	}
-}//namespace integer_16bit_test
-
-int main()
-{
-	int Error(0);
-
-	Error += integer_8bit_test::run();
-	Error += integer_16bit_test::run();
-
-	return Error;
-}