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@@ -29,6 +29,7 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/packing.hpp>
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#include <cstdio>
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+#include <vector>
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void print_bits(glm::half const & s)
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{
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@@ -132,24 +133,96 @@ int test_half()
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return Error;
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}
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-int test_F2x11_1x10()
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+int test_Half1x16()
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{
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int Error = 0;
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- std::vector<glm::vec3> Tests;
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- Tests.push_back(glm::vec3(1.0));
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- Tests.push_back(glm::vec3(0.0));
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- Tests.push_back(glm::vec3(2.0));
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- Tests.push_back(glm::vec3(0.1));
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- Tests.push_back(glm::vec3(0.5));
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- Tests.push_back(glm::vec3(0.9));
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+ std::vector<float> Tests;
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+ Tests.push_back(0.0f);
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+ Tests.push_back(1.0f);
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+ Tests.push_back(-1.0f);
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+ Tests.push_back(2.0f);
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+ Tests.push_back(-2.0f);
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+ Tests.push_back(1.9f);
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for(std::size_t i = 0; i < Tests.size(); ++i)
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{
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- glm::uint32 p0 = glm::packF2x11_1x10(Tests[i]);
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- glm::vec3 v0 = glm::unpackF2x11_1x10(p0);
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- glm::uint32 p1 = glm::packF2x11_1x10(v0);
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- glm::vec3 v1 = glm::unpackF2x11_1x10(p0);
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+ glm::uint32 p0 = glm::packHalf1x16(Tests[i]);
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+ float v0 = glm::unpackHalf1x16(p0);
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+ glm::uint32 p1 = glm::packHalf1x16(v0);
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+ float v1 = glm::unpackHalf1x16(p0);
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+ Error += (v0 == v1) ? 0 : 1;
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+ }
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+
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+ return Error;
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+}
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+
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+int test_Half4x16()
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+{
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+ int Error = 0;
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+
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+ std::vector<glm::vec4> Tests;
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+ Tests.push_back(glm::vec4(1.0));
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+ Tests.push_back(glm::vec4(0.0));
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+ Tests.push_back(glm::vec4(2.0));
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+ Tests.push_back(glm::vec4(0.1));
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+ Tests.push_back(glm::vec4(0.5));
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+ Tests.push_back(glm::vec4(-0.9));
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+
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+ for(std::size_t i = 0; i < Tests.size(); ++i)
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+ {
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+ glm::uint64 p0 = glm::packHalf4x16(Tests[i]);
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+ glm::vec4 v0 = glm::unpackHalf4x16(p0);
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+ glm::uint64 p1 = glm::packHalf4x16(v0);
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+ glm::vec4 v1 = glm::unpackHalf4x16(p0);
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+ Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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+ }
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+
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+ return Error;
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+}
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+
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+int test_I3x10_1x2()
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+{
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+ int Error = 0;
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+
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+ std::vector<glm::ivec4> Tests;
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+ Tests.push_back(glm::ivec4(0));
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+ Tests.push_back(glm::ivec4(1));
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+ Tests.push_back(glm::ivec4(-1));
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+ Tests.push_back(glm::ivec4(2));
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+ Tests.push_back(glm::ivec4(-2));
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+ Tests.push_back(glm::ivec4(3));
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+
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+ for(std::size_t i = 0; i < Tests.size(); ++i)
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+ {
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+ glm::uint32 p0 = glm::packI3x10_1x2(Tests[i]);
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+ glm::ivec4 v0 = glm::unpackI3x10_1x2(p0);
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+ glm::uint32 p1 = glm::packI3x10_1x2(v0);
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+ glm::ivec4 v1 = glm::unpackI3x10_1x2(p0);
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+ Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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+ }
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+
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+ return Error;
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+}
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+
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+int test_U3x10_1x2()
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+{
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+ int Error = 0;
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+
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+ std::vector<glm::uvec4> Tests;
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+ Tests.push_back(glm::uvec4(0));
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+ Tests.push_back(glm::uvec4(1));
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+ Tests.push_back(glm::uvec4(2));
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+ Tests.push_back(glm::uvec4(3));
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+ Tests.push_back(glm::uvec4(4));
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+ Tests.push_back(glm::uvec4(5));
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+
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+ for(std::size_t i = 0; i < Tests.size(); ++i)
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+ {
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+ glm::uint32 p0 = glm::packU3x10_1x2(Tests[i]);
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+ glm::uvec4 v0 = glm::unpackU3x10_1x2(p0);
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+ glm::uint32 p1 = glm::packU3x10_1x2(v0);
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+ glm::uvec4 v1 = glm::unpackU3x10_1x2(p0);
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Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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}
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@@ -171,9 +244,9 @@ int test_Snorm3x10_1x2()
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for(std::size_t i = 0; i < Tests.size(); ++i)
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{
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glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]);
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- glm::vec3 v0 = glm::unpackSnorm3x10_1x2(p0);
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+ glm::vec4 v0 = glm::unpackSnorm3x10_1x2(p0);
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glm::uint32 p1 = glm::packSnorm3x10_1x2(v0);
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- glm::vec3 v1 = glm::unpackSnorm3x10_1x2(p0);
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+ glm::vec4 v1 = glm::unpackSnorm3x10_1x2(p0);
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Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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}
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@@ -195,9 +268,33 @@ int test_Unorm3x10_1x2()
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for(std::size_t i = 0; i < Tests.size(); ++i)
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{
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glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]);
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- glm::vec3 v0 = glm::unpackSnorm3x10_1x2(p0);
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+ glm::vec4 v0 = glm::unpackSnorm3x10_1x2(p0);
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glm::uint32 p1 = glm::packSnorm3x10_1x2(v0);
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- glm::vec3 v1 = glm::unpackSnorm3x10_1x2(p0);
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+ glm::vec4 v1 = glm::unpackSnorm3x10_1x2(p0);
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+ Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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+ }
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+
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+ return Error;
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+}
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+
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+int test_F2x11_1x10()
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+{
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+ int Error = 0;
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+
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+ std::vector<glm::vec3> Tests;
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+ Tests.push_back(glm::vec3(1.0));
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+ Tests.push_back(glm::vec3(0.0));
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+ Tests.push_back(glm::vec3(2.0));
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+ Tests.push_back(glm::vec3(0.1));
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+ Tests.push_back(glm::vec3(0.5));
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+ Tests.push_back(glm::vec3(0.9));
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+
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+ for(std::size_t i = 0; i < Tests.size(); ++i)
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+ {
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+ glm::uint32 p0 = glm::packF2x11_1x10(Tests[i]);
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+ glm::vec3 v0 = glm::unpackF2x11_1x10(p0);
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+ glm::uint32 p1 = glm::packF2x11_1x10(v0);
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+ glm::vec3 v1 = glm::unpackF2x11_1x10(p0);
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Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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}
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