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@@ -12,17 +12,6 @@ namespace detail
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struct outerProduct_trait{};
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struct outerProduct_trait{};
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}//namespace detail
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}//namespace detail
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- template <int D, typename T, precision P> struct vec;
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- template <typename T, precision P> struct tmat2x2;
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- template <typename T, precision P> struct tmat2x3;
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- template <typename T, precision P> struct tmat2x4;
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- template <typename T, precision P> struct tmat3x2;
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- template <typename T, precision P> struct tmat3x3;
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- template <typename T, precision P> struct tmat3x4;
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- template <typename T, precision P> struct tmat4x2;
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- template <typename T, precision P> struct tmat4x3;
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- template <typename T, precision P> struct tmat4x4;
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-
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template <typename T, precision P, template <typename, precision> class matType>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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@@ -34,42 +23,42 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x2<float, lowp> lowp_mat2;
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+ typedef mat<2, 2, float, lowp> lowp_mat2;
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x2<float, mediump> mediump_mat2;
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+ typedef mat<2, 2, float, mediump> mediump_mat2;
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x2<float, highp> highp_mat2;
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+ typedef mat<2, 2, float, highp> highp_mat2;
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/// 2 columns of 2 components matrix of low precision floating-point numbers.
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/// 2 columns of 2 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x2<float, lowp> lowp_mat2x2;
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+ typedef mat<2, 2, float, lowp> lowp_mat2x2;
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x2<float, mediump> mediump_mat2x2;
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+ typedef mat<2, 2, float, mediump> mediump_mat2x2;
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x2<float, highp> highp_mat2x2;
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+ typedef mat<2, 2, float, highp> highp_mat2x2;
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/// @}
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/// @}
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@@ -81,21 +70,21 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x3<float, lowp> lowp_mat2x3;
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+ typedef mat<2, 3, float, lowp> lowp_mat2x3;
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/// 2 columns of 3 components matrix of medium precision floating-point numbers.
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/// 2 columns of 3 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x3<float, mediump> mediump_mat2x3;
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+ typedef mat<2, 3, float, mediump> mediump_mat2x3;
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/// 2 columns of 3 components matrix of high precision floating-point numbers.
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/// 2 columns of 3 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x3<float, highp> highp_mat2x3;
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+ typedef mat<2, 3, float, highp> highp_mat2x3;
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/// @}
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/// @}
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@@ -107,21 +96,21 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x4<float, lowp> lowp_mat2x4;
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+ typedef mat<2, 4, float, lowp> lowp_mat2x4;
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/// 2 columns of 4 components matrix of medium precision floating-point numbers.
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/// 2 columns of 4 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x4<float, mediump> mediump_mat2x4;
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+ typedef mat<2, 4, float, mediump> mediump_mat2x4;
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/// 2 columns of 4 components matrix of high precision floating-point numbers.
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/// 2 columns of 4 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x4<float, highp> highp_mat2x4;
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+ typedef mat<2, 4, float, highp> highp_mat2x4;
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/// @}
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/// @}
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@@ -133,21 +122,21 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x2<float, lowp> lowp_mat3x2;
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+ typedef mat<3, 2, float, lowp> lowp_mat3x2;
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/// 3 columns of 2 components matrix of medium precision floating-point numbers.
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/// 3 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x2<float, mediump> mediump_mat3x2;
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+ typedef mat<3, 2, float, mediump> mediump_mat3x2;
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/// 3 columns of 2 components matrix of high precision floating-point numbers.
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/// 3 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x2<float, highp> highp_mat3x2;
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+ typedef mat<3, 2, float, highp> highp_mat3x2;
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/// @}
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/// @}
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@@ -159,42 +148,42 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x3<float, lowp> lowp_mat3;
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+ typedef mat<3, 3, float, lowp> lowp_mat3;
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x3<float, mediump> mediump_mat3;
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+ typedef mat<3, 3, float, mediump> mediump_mat3;
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/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x3<float, highp> highp_mat3;
|
|
|
|
|
|
|
+ typedef mat<3, 3, float, highp> highp_mat3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x3<float, lowp> lowp_mat3x3;
|
|
|
|
|
|
|
+ typedef mat<3, 3, float, lowp> lowp_mat3x3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x3<float, mediump> mediump_mat3x3;
|
|
|
|
|
|
|
+ typedef mat<3, 3, float, mediump> mediump_mat3x3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x3<float, highp> highp_mat3x3;
|
|
|
|
|
|
|
+ typedef mat<3, 3, float, highp> highp_mat3x3;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -206,21 +195,21 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x4<float, lowp> lowp_mat3x4;
|
|
|
|
|
|
|
+ typedef mat<3, 4, float, lowp> lowp_mat3x4;
|
|
|
|
|
|
|
|
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x4<float, mediump> mediump_mat3x4;
|
|
|
|
|
|
|
+ typedef mat<3, 4, float, mediump> mediump_mat3x4;
|
|
|
|
|
|
|
|
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x4<float, highp> highp_mat3x4;
|
|
|
|
|
|
|
+ typedef mat<3, 4, float, highp> highp_mat3x4;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -232,21 +221,21 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x2<float, lowp> lowp_mat4x2;
|
|
|
|
|
|
|
+ typedef mat<4, 2, float, lowp> lowp_mat4x2;
|
|
|
|
|
|
|
|
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x2<float, mediump> mediump_mat4x2;
|
|
|
|
|
|
|
+ typedef mat<4, 2, float, mediump> mediump_mat4x2;
|
|
|
|
|
|
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x2<float, highp> highp_mat4x2;
|
|
|
|
|
|
|
+ typedef mat<4, 2, float, highp> highp_mat4x2;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -258,21 +247,21 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x3<float, lowp> lowp_mat4x3;
|
|
|
|
|
|
|
+ typedef mat<4, 3, float, lowp> lowp_mat4x3;
|
|
|
|
|
|
|
|
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x3<float, mediump> mediump_mat4x3;
|
|
|
|
|
|
|
+ typedef mat<4, 3, float, mediump> mediump_mat4x3;
|
|
|
|
|
|
|
|
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x3<float, highp> highp_mat4x3;
|
|
|
|
|
|
|
+ typedef mat<4, 3, float, highp> highp_mat4x3;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -285,42 +274,42 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<float, lowp> lowp_mat4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, float, lowp> lowp_mat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<float, mediump> mediump_mat4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, float, mediump> mediump_mat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<float, highp> highp_mat4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, float, highp> highp_mat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<float, lowp> lowp_mat4x4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, float, lowp> lowp_mat4x4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<float, mediump> mediump_mat4x4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, float, mediump> mediump_mat4x4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat4x4<float, highp> highp_mat4x4;
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+ typedef mat<4, 4, float, highp> highp_mat4x4;
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/// @}
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/// @}
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@@ -423,37 +412,37 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x2<double, lowp> lowp_dmat2;
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+ typedef mat<2, 2, double, lowp> lowp_dmat2;
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat2x2<double, mediump> mediump_dmat2;
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+ typedef mat<2, 2, double, mediump> mediump_dmat2;
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
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///
|
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///
|
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|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x2<double, highp> highp_dmat2;
|
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+ typedef mat<2, 2, double, highp> highp_dmat2;
|
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|
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/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
|
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x2<double, lowp> lowp_dmat2x2;
|
|
|
|
|
|
|
+ typedef mat<2, 2, double, lowp> lowp_dmat2x2;
|
|
|
|
|
|
|
|
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
|
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x2<double, mediump> mediump_dmat2x2;
|
|
|
|
|
|
|
+ typedef mat<2, 2, double, mediump> mediump_dmat2x2;
|
|
|
|
|
|
|
|
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x2<double, highp> highp_dmat2x2;
|
|
|
|
|
|
|
+ typedef mat<2, 2, double, highp> highp_dmat2x2;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -464,19 +453,19 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x3<double, lowp> lowp_dmat2x3;
|
|
|
|
|
|
|
+ typedef mat<2, 3, double, lowp> lowp_dmat2x3;
|
|
|
|
|
|
|
|
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x3<double, mediump> mediump_dmat2x3;
|
|
|
|
|
|
|
+ typedef mat<2, 3, double, mediump> mediump_dmat2x3;
|
|
|
|
|
|
|
|
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x3<double, highp> highp_dmat2x3;
|
|
|
|
|
|
|
+ typedef mat<2, 3, double, highp> highp_dmat2x3;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -487,19 +476,19 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x4<double, lowp> lowp_dmat2x4;
|
|
|
|
|
|
|
+ typedef mat<2, 4, double, lowp> lowp_dmat2x4;
|
|
|
|
|
|
|
|
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x4<double, mediump> mediump_dmat2x4;
|
|
|
|
|
|
|
+ typedef mat<2, 4, double, mediump> mediump_dmat2x4;
|
|
|
|
|
|
|
|
/// 2 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 2 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat2x4<double, highp> highp_dmat2x4;
|
|
|
|
|
|
|
+ typedef mat<2, 4, double, highp> highp_dmat2x4;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -510,19 +499,19 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x2<double, lowp> lowp_dmat3x2;
|
|
|
|
|
|
|
+ typedef mat<3, 2, double, lowp> lowp_dmat3x2;
|
|
|
|
|
|
|
|
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
|
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x2<double, mediump> mediump_dmat3x2;
|
|
|
|
|
|
|
+ typedef mat<3, 2, double, mediump> mediump_dmat3x2;
|
|
|
|
|
|
|
|
/// 3 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x2<double, highp> highp_dmat3x2;
|
|
|
|
|
|
|
+ typedef mat<3, 2, double, highp> highp_dmat3x2;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -533,37 +522,37 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x3<float, lowp> lowp_dmat3;
|
|
|
|
|
|
|
+ typedef mat<3, 3, float, lowp> lowp_dmat3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x3<double, mediump> mediump_dmat3;
|
|
|
|
|
|
|
+ typedef mat<3, 3, double, mediump> mediump_dmat3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat3x3<double, highp> highp_dmat3;
|
|
|
|
|
|
|
+ typedef mat<3, 3, double, highp> highp_dmat3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x3<double, lowp> lowp_dmat3x3;
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+ typedef mat<3, 3, double, lowp> lowp_dmat3x3;
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x3<double, mediump> mediump_dmat3x3;
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+ typedef mat<3, 3, double, mediump> mediump_dmat3x3;
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/// 3 columns of 3 components matrix of high precision floating-point numbers.
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/// 3 columns of 3 components matrix of high precision floating-point numbers.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x3<double, highp> highp_dmat3x3;
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+ typedef mat<3, 3, double, highp> highp_dmat3x3;
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/// @}
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/// @}
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@@ -574,19 +563,19 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x4<double, lowp> lowp_dmat3x4;
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+ typedef mat<3, 4, double, lowp> lowp_dmat3x4;
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/// 3 columns of 4 components matrix of medium precision floating-point numbers.
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/// 3 columns of 4 components matrix of medium precision floating-point numbers.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef tmat3x4<double, mediump> mediump_dmat3x4;
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+ typedef mat<3, 4, double, mediump> mediump_dmat3x4;
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/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
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/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
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///
|
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///
|
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|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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- typedef tmat3x4<double, highp> highp_dmat3x4;
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+ typedef mat<3, 4, double, highp> highp_dmat3x4;
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/// @}
|
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/// @}
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@@ -597,19 +586,19 @@ namespace detail
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///
|
|
///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x2<double, lowp> lowp_dmat4x2;
|
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+ typedef mat<4, 2, double, lowp> lowp_dmat4x2;
|
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|
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
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|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x2<double, mediump> mediump_dmat4x2;
|
|
|
|
|
|
|
+ typedef mat<4, 2, double, mediump> mediump_dmat4x2;
|
|
|
|
|
|
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x2<double, highp> highp_dmat4x2;
|
|
|
|
|
|
|
+ typedef mat<4, 2, double, highp> highp_dmat4x2;
|
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|
|
|
/// @}
|
|
/// @}
|
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@@ -620,19 +609,19 @@ namespace detail
|
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|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x3<double, lowp> lowp_dmat4x3;
|
|
|
|
|
|
|
+ typedef mat<4, 3, double, lowp> lowp_dmat4x3;
|
|
|
|
|
|
|
|
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x3<double, mediump> mediump_dmat4x3;
|
|
|
|
|
|
|
+ typedef mat<4, 3, double, mediump> mediump_dmat4x3;
|
|
|
|
|
|
|
|
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x3<double, highp> highp_dmat4x3;
|
|
|
|
|
|
|
+ typedef mat<4, 3, double, highp> highp_dmat4x3;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -643,37 +632,37 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<double, lowp> lowp_dmat4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, double, lowp> lowp_dmat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<double, mediump> mediump_dmat4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, double, mediump> mediump_dmat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<double, highp> highp_dmat4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, double, highp> highp_dmat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<double, lowp> lowp_dmat4x4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, double, lowp> lowp_dmat4x4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<double, mediump> mediump_dmat4x4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, double, mediump> mediump_dmat4x4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef tmat4x4<double, highp> highp_dmat4x4;
|
|
|
|
|
|
|
+ typedef mat<4, 4, double, highp> highp_dmat4x4;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|