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Tentative fix Visual C++ build

Groove 7 years ago
parent
commit
d18c7f55ec
2 changed files with 17 additions and 17 deletions
  1. 14 14
      glm/gtx/intersect.inl
  2. 3 3
      test/core/core_type_vec2.cpp

+ 14 - 14
glm/gtx/intersect.inl

@@ -41,7 +41,7 @@ namespace glm
 		// if determinant is near zero, ray lies in plane of triangle
 		T const det = glm::dot(edge1, p);
 
-		vec<3, T, Q> qvec(0);
+		vec<3, T, Q> Perpendicular(0);
 
 		if(det > std::numeric_limits<T>::epsilon())
 		{
@@ -54,10 +54,10 @@ namespace glm
 				return false;
 
 			// prepare to test V parameter
-			qvec = glm::cross(dist, edge1);
+			Perpendicular = glm::cross(dist, edge1);
 
 			// calculate V parameter and test bounds
-			baryPosition.y = glm::dot(dir, qvec);
+			baryPosition.y = glm::dot(dir, Perpendicular);
 			if((baryPosition.y < static_cast<T>(0)) || ((baryPosition.x + baryPosition.y) > det))
 				return false;
 		}
@@ -72,10 +72,10 @@ namespace glm
 				return false;
 
 			// prepare to test V parameter
-			qvec = glm::cross(dist, edge1);
+			Perpendicular = glm::cross(dist, edge1);
 
 			// calculate V parameter and test bounds
-			baryPosition.y = glm::dot(dir, qvec);
+			baryPosition.y = glm::dot(dir, Perpendicular);
 			if((baryPosition.y > static_cast<T>(0)) || (baryPosition.x + baryPosition.y < det))
 				return false;
 		}
@@ -85,7 +85,7 @@ namespace glm
 		T inv_det = static_cast<T>(1) / det;
 
 		// calculate distance, ray intersects triangle
-		distance = glm::dot(edge2, qvec) * inv_det;
+		distance = glm::dot(edge2, Perpendicular) * inv_det;
 		baryPosition *= inv_det;
 
 		return true;
@@ -104,27 +104,27 @@ namespace glm
 		genType edge1 = vert1 - vert0;
 		genType edge2 = vert2 - vert0;
 
-		genType pvec = cross(dir, edge2);
+		genType Perpendicular = cross(dir, edge2);
 
-		float det = dot(edge1, pvec);
+		float det = dot(edge1, Perpendicular);
 
 		if (det > -Epsilon && det < Epsilon)
 			return false;
-		float inv_det = typename genType::value_type(1) / det;
+		typename genType::value_type inv_det = typename genType::value_type(1) / det;
 
-		genType tvec = orig - vert0;
+		genType Tengant = orig - vert0;
 
-		position.y = dot(tvec, pvec) * inv_det;
+		position.y = dot(Tengant, Perpendicular) * inv_det;
 		if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
 			return false;
 
-		genType qvec = cross(tvec, edge1);
+		genType Cotengant = cross(Tengant, edge1);
 
-		position.z = dot(dir, qvec) * inv_det;
+		position.z = dot(dir, Cotengant) * inv_det;
 		if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
 			return false;
 
-		position.x = dot(edge2, qvec) * inv_det;
+		position.x = dot(edge2, Cotengant) * inv_det;
 
 		return true;
 	}

+ 3 - 3
test/core/core_type_vec2.cpp

@@ -9,9 +9,9 @@
 #	include <type_traits>
 #endif
 
-static glm::vec2 g1;
-static glm::vec2 g2(1);
-static glm::vec2 g3(1, 1);
+static glm::ivec2 g1;
+static glm::ivec2 g2(1);
+static glm::ivec2 g3(1, 1);
 
 static int test_operators()
 {