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- #include <glm/ext/vector_relational.hpp>
- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/color_space.hpp>
- static int test_hsv()
- {
- int Error = 0;
- glm::vec3 colorHSV = glm::hsvColor(glm::vec3(1.0f, 0.5f, 0.0f));
- glm::vec3 colorRGB = glm::rgbColor(colorHSV);
- Error += glm::all(glm::equal(colorRGB, glm::vec3(1.0f, 0.5f, 0.0f), glm::epsilon<float>())) ? 0 : 1;
- return Error;
- }
- static int test_saturation()
- {
- int Error = 0;
-
- glm::vec4 Color = glm::saturation(1.0f, glm::vec4(1.0, 0.5, 0.0, 1.0));
- Error += glm::all(glm::equal(Color, glm::vec4(1.0, 0.5, 0.0, 1.0), glm::epsilon<float>())) ? 0 : 1;
- return Error;
- }
- int main()
- {
- int Error(0);
- Error += test_hsv();
- Error += test_saturation();
- return Error;
- }
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