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@@ -216,7 +216,7 @@ float LayoutBlockBoxSpace::PositionBox(Vector2f& box_position, float cursor, con
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if (collision)
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{
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next_cursor = Math::Min(next_cursor, fixed_box.offset.y + fixed_box.dimensions.y);
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- return PositionBox(box_position, next_cursor + 0.00001f, dimensions, float_property);
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+ return PositionBox(box_position, next_cursor + 0.01f, dimensions, float_property);
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}
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}
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@@ -247,7 +247,7 @@ float LayoutBlockBoxSpace::PositionBox(Vector2f& box_position, float cursor, con
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// D'oh! We hit this box. Ah well; we'll try again lower down the page, at the highest bottom-edge of any
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// of the boxes we've been pushed around by so far.
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next_cursor = Math::Min(next_cursor, fixed_box.offset.y + fixed_box.dimensions.y);
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- return PositionBox(box_position, next_cursor + 0.00001f, dimensions, float_property);
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+ return PositionBox(box_position, next_cursor + 0.01f, dimensions, float_property);
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}
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}
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