libRocket is a UI rendering library that was intended for video games. Using HTML and CSS inspired Markup and layout/style languages. It is a like a lightweight basic browser to use for a GUI in applications and games.

#gamedev #web #library #gui #interface #hud #lua #browser

David Wimsey c4384c71f6 Merge pull request #297 from jcsodelta/master 5 年之前
Build cbbbed70a8 Merge pull request #267 from konopka90/master 10 年之前
Dependencies d82193614f Initial changes to make building dependancies much easier and require less knowledge of how the sub projects work 10 年之前
Include 870ff44c9b A lot of changes 10 年之前
Samples fabcfe4097 Bitmap font example 10 年之前
Source 1d6cabf434 Handle rem units in ElementUtilities::GetLineHeight 9 年之前
bin 09b9364721 Bug fixes and header licenses 15 年之前
.gitignore 66415d8d17 Ignore new directories. 13 年之前
changelog.txt dd10a3ecb7 Version number updates for 1.3.0 release 11 年之前
how_to_build_for_mingw.txt a0dd1982f4 Rename STATIC_LIB macro to ROCKET_STATIC_LIB. 11 年之前
readme.md 313f6afbf8 add warning of link to malicious domain 5 年之前

readme.md

libRocket - The HTML/CSS User Interface Library

http://librocket.com (!!! malicious domain !!!, last checked 23/feb/2020)

libRocket is the C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs.

libRocket uses the time-tested open standards XHTML1.0 and CSS2.0 (while borrowing features from HTML5 and CSS3), and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space.

Features

  • Cross platform architecture: Windows, macOS, Linux, iOS, etc.
  • Dynamic layout system.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.
  • Easily integrated and extensible with Python or Lua scripting.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.