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@@ -57,9 +57,9 @@ void GameLoop()
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#if defined ROCKET_PLATFORM_WIN32
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#include <windows.h>
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-int APIENTRY WinMain(HINSTANCE, HINSTANCE, char*, int)
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+int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED_PARAMETER(instance_handle), HINSTANCE ROCKET_UNUSED_PARAMETER(previous_instance_handle), char* ROCKET_UNUSED_PARAMETER(command_line), int ROCKET_UNUSED_PARAMETER(command_show))
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#else
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-int main(int, char**)
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+int main(int ROCKET_UNUSED_PARAMETER(argc), char** ROCKET_UNUSED_PARAMETER(argv))
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#endif
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{
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ShellRenderInterfaceOpenGL opengl_renderer;
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