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+#-------------------------------------------------------------------
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+# This file is part of the CMake build system for OGRE
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+# (Object-oriented Graphics Rendering Engine)
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+# For the latest info, see http://www.ogre3d.org/
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+#
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+# The contents of this file are placed in the public domain. Feel
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+# free to make use of it in any way you like.
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+#-------------------------------------------------------------------
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+
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+# -----------------------------------------------------------------------------
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+# Find DirectX SDK
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+# Define:
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+# DirectX_FOUND
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+# DirectX_INCLUDE_DIR
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+# DirectX_LIBRARY
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+# DirectX_ROOT_DIR
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+
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+if(WIN32) # The only platform it makes sense to check for DirectX SDK
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+ include(FindPkgMacros)
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+ findpkg_begin(DirectX)
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+
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+ # Get path, convert backslashes as ${ENV_DXSDK_DIR}
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+ getenv_path(DXSDK_DIR)
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+ getenv_path(DIRECTX_HOME)
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+ getenv_path(DIRECTX_ROOT)
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+ getenv_path(DIRECTX_BASE)
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+
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+ # construct search paths
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+ set(DirectX_PREFIX_PATH
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+ "${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
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+ "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
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+ "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
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+ "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
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+ "C:/apps_x86/Microsoft DirectX SDK*"
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+ "C:/Program Files (x86)/Microsoft DirectX SDK*"
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+ "C:/apps/Microsoft DirectX SDK*"
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+ "C:/Program Files/Microsoft DirectX SDK*"
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+ "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
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+ )
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+ create_search_paths(DirectX)
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+ # redo search if prefix path changed
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+ clear_if_changed(DirectX_PREFIX_PATH
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+ DirectX_LIBRARY
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+ DirectX_INCLUDE_DIR
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+ DirectX_ROOT_DIR
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+ )
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+
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+ find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
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+ # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
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+ # lib files are in DirectX_ROOT_DIR/Lib/x64|x86
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+ if(CMAKE_CL_64)
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+ set(DirectX_LIBPATH_SUFFIX "x64")
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+ else(CMAKE_CL_64)
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+ set(DirectX_LIBPATH_SUFFIX "x86")
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+ endif(CMAKE_CL_64)
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+ find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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+ find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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+ find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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+ find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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+ find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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+ find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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+ find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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+ find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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+
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+
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+ if(DirectX_INCLUDE_DIR)
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+ set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..")
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+ endif(DirectX_INCLUDE_DIR)
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+
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+ findpkg_finish(DirectX)
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+
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+ set(DirectX_LIBRARIES
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+ ${DirectX_LIBRARIES}
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+ ${DirectX_D3DX9_LIBRARY}
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+ ${DirectX_DXERR9_LIBRARY}
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+ ${DirectX_DXGUID_LIBRARY}
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+ ${DirectX_DINPUT8_LIBRARY}
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+ ${DirectX_DXGI_LIBRARY}
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+ ${DirectX_D3DCOMPILER_LIBRARY}
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+ )
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+
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+ # look for D3D10.1 components
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+
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+ if (DirectX_FOUND)
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+ find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH)
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+ get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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+ message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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+
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+ find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
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+ find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
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+
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+
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+ if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY AND DirectX_D3DX10_LIBRARY)
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+ set(DirectX_D3D10_FOUND TRUE)
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+ set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR})
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+ set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} ${DirectX_D3DX10_LIBRARY})
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+ endif ()
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+ endif ()
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+
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+ # look for D3D11 components
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+ if (DirectX_FOUND)
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+ find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH)
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+ get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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+ message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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+ find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
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+ find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
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+
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+ if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY AND DirectX_D3DX11_LIBRARY)
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+ set(DirectX_D3D11_FOUND TRUE)
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+ set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR})
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+ set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} ${DirectX_D3DX11_LIBRARY})
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+ endif ()
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+ endif ()
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+
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+endif(WIN32)
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