@@ -84,7 +84,7 @@ int GameSetPaused(lua_State* L)
int GameSetDifficulty(lua_State* L)
{
- int difficulty = luaL_checkint(L,1);
+ int difficulty = luaL_checkinteger(L,1);
GameDetails::SetDifficulty((GameDetails::Difficulty)difficulty);
return 0;
}