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Add support for generating iOS project files with CMake

Pull in iOS cmake toolchain file from https://ios-cmake.googlecode.com/hg/toolchain/iOS.cmake revision dd7a50cd8abc
David Wimsey 11 years ago
parent
commit
a6aebe4719
2 changed files with 215 additions and 5 deletions
  1. 22 5
      Build/CMakeLists.txt
  2. 193 0
      Build/cmake/Platform/iOS.cmake

+ 22 - 5
Build/CMakeLists.txt

@@ -2,6 +2,12 @@
 # Build script for libRocket =======
 # Build script for libRocket =======
 #===================================
 #===================================
 
 
+if(APPLE)
+	if(IOS_PLATFORM)
+		set(CMAKE_TOOLCHAIN_FILE cmake/Platform/iOS.cmake)
+	endif(IOS_PLATFORM)
+endif(APPLE)
+
 # We use the new OSX_ARCHITECTURES property
 # We use the new OSX_ARCHITECTURES property
 # and GNUInstallDirs module
 # and GNUInstallDirs module
 cmake_minimum_required(VERSION 2.8.5)
 cmake_minimum_required(VERSION 2.8.5)
@@ -45,10 +51,19 @@ if(NOT CMAKE_BUILD_TYPE)
         FORCE)
         FORCE)
 endif()
 endif()
 
 
-option(BUILD_SHARED_LIBS "Build shared libraries" ON)
+if(NOT IOS)
+	option(BUILD_SHARED_LIBS "Build shared libraries" ON)
+endif(NOT IOS)
+
 option(BUILD_PYTHON_BINDINGS "Build python bindings" OFF)
 option(BUILD_PYTHON_BINDINGS "Build python bindings" OFF)
 option(BUILD_SAMPLES "Build samples" OFF)
 option(BUILD_SAMPLES "Build samples" OFF)
 
 
+if(IOS)
+	if(BUILD_SHARED_LIBS)
+		message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds.  iOS does not support shared libraries.")
+	endif(BUILD_SHARED_LIBS)
+endif(IOS)
+
 if(NOT BUILD_SHARED_LIBS)
 if(NOT BUILD_SHARED_LIBS)
     add_definitions(-DSTATIC_LIB)
     add_definitions(-DSTATIC_LIB)
 endif()
 endif()
@@ -134,10 +149,12 @@ foreach(library ${LIBRARIES})
     )
     )
     
     
     if(APPLE)
     if(APPLE)
-    	set_target_properties(${NAME} PROPERTIES
-    					OSX_ARCHITECTURES "i386;x86_64;"
-    	)
-    endif()
+	if(NOT IOS)
+    		set_target_properties(${NAME} PROPERTIES
+    						OSX_ARCHITECTURES "i386;x86_64;"
+    		)
+	endif(NOT IOS)
+    endif(APPLE)
 
 
     install(TARGETS ${NAME}
     install(TARGETS ${NAME}
             LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
             LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}

+ 193 - 0
Build/cmake/Platform/iOS.cmake

@@ -0,0 +1,193 @@
+# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
+# files which are included with CMake 2.8.4
+# It has been altered for iOS development
+
+# Options:
+#
+# IOS_PLATFORM = OS (default) or SIMULATOR
+#   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
+#   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
+#   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
+#
+# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
+#   By default this location is automatcially chosen based on the IOS_PLATFORM value above.
+#   If set manually, it will override the default location and force the user of a particular Developer Platform
+#
+# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
+#   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
+#   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
+#   If set manually, this will force the use of a specific SDK version
+
+# Macros:
+#
+# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
+#  A convenience macro for setting xcode specific properties on targets
+#  example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
+#
+# find_host_package (PROGRAM ARGS)
+#  A macro used to find executable programs on the host system, not within the iOS environment.
+#  Thanks to the android-cmake project for providing the command
+
+
+# Standard settings
+set (CMAKE_SYSTEM_NAME Darwin)
+set (CMAKE_SYSTEM_VERSION 1)
+set (UNIX True)
+set (APPLE True)
+set (IOS True)
+
+# Required as of cmake 2.8.10
+set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
+
+# Determine the cmake host system version so we know where to find the iOS SDKs
+find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
+if (CMAKE_UNAME)
+	exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
+	string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
+endif (CMAKE_UNAME)
+
+# Force the compilers to gcc for iOS
+include (CMakeForceCompiler)
+CMAKE_FORCE_C_COMPILER (gcc gcc)
+CMAKE_FORCE_CXX_COMPILER (g++ g++)
+
+# Skip the platform compiler checks for cross compiling
+set (CMAKE_CXX_COMPILER_WORKS TRUE)
+set (CMAKE_C_COMPILER_WORKS TRUE)
+
+# All iOS/Darwin specific settings - some may be redundant
+set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
+set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
+set (CMAKE_SHARED_MODULE_PREFIX "lib")
+set (CMAKE_SHARED_MODULE_SUFFIX ".so")
+set (CMAKE_MODULE_EXISTS 1)
+set (CMAKE_DL_LIBS "")
+
+set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
+set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
+set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
+set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
+
+# Hidden visibilty is required for cxx on iOS 
+set (CMAKE_C_FLAGS_INIT "")
+set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")
+
+set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
+set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
+
+set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
+set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
+set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
+set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
+set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
+set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
+
+# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
+# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
+# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
+# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
+if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+	find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
+endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+
+# Setup iOS platform unless specified manually with IOS_PLATFORM
+if (NOT DEFINED IOS_PLATFORM)
+	set (IOS_PLATFORM "OS")
+endif (NOT DEFINED IOS_PLATFORM)
+set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
+
+# Check the platform selection and setup for developer root
+if (${IOS_PLATFORM} STREQUAL "OS")
+	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
+
+	# This causes the installers to properly locate the output libraries
+	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
+elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
+	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
+
+	# This causes the installers to properly locate the output libraries
+	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
+else (${IOS_PLATFORM} STREQUAL "OS")
+	message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
+endif (${IOS_PLATFORM} STREQUAL "OS")
+
+# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
+# Note Xcode 4.3 changed the installation location, choose the most recent one available
+set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
+set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
+if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
+	if (EXISTS ${XCODE_POST_43_ROOT})
+		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
+	elseif(EXISTS ${XCODE_PRE_43_ROOT})
+		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
+	endif (EXISTS ${XCODE_POST_43_ROOT})
+endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
+set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
+
+# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
+if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
+	file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
+	if (_CMAKE_IOS_SDKS) 
+		list (SORT _CMAKE_IOS_SDKS)
+		list (REVERSE _CMAKE_IOS_SDKS)
+		list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
+	else (_CMAKE_IOS_SDKS)
+		message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
+	endif (_CMAKE_IOS_SDKS)
+	message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
+endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
+set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
+
+# Set the sysroot default to the most recent SDK
+set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
+
+# set the architecture for iOS 
+# NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
+if (${IOS_PLATFORM} STREQUAL "OS")
+	set (IOS_ARCH armv6 armv7 armv7s arm64)
+else (${IOS_PLATFORM} STREQUAL "OS")
+	set (IOS_ARCH i386)
+endif (${IOS_PLATFORM} STREQUAL "OS")
+
+set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string  "Build architecture for iOS")
+
+# Set the find root to the iOS developer roots and to user defined paths
+set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root")
+
+# default to searching for frameworks first
+set (CMAKE_FIND_FRAMEWORK FIRST)
+
+# set up the default search directories for frameworks
+set (CMAKE_SYSTEM_FRAMEWORK_PATH
+	${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
+	${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
+	${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
+)
+
+# only search the iOS sdks, not the remainder of the host filesystem
+set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+
+
+# This little macro lets you set any XCode specific property
+macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
+	set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
+endmacro (set_xcode_property)
+
+
+# This macro lets you find executable programs on the host system
+macro (find_host_package)
+	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+	set (IOS FALSE)
+
+	find_package(${ARGN})
+
+	set (IOS TRUE)
+	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endmacro (find_host_package)
+