Fixed nil issue in getter of tag_name with Lua binding
@@ -495,7 +495,7 @@ int ElementGetAttrtag_name(lua_State* L)
Element* ele = LuaType<Element>::check(L,1);
LUACHECKOBJ(ele);
lua_pushstring(L,ele->GetTagName().CString());
- return 0;
+ return 1;
}