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@@ -47,7 +47,7 @@ const D3D10_INPUT_ELEMENT_DESC layout[] =
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RenderInterfaceDirectX10::RenderInterfaceDirectX10(ID3D10Device * pD3D10Device,float screenWidth,float screenHeight)
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{
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m_pScissorTestDisable = NULL;
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- m_pScissorTestDisable = NULL;
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+ m_pScissorTestEnable = NULL;
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m_pD3D10Device=pD3D10Device;
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setupEffect();
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//Create our view and projection matrix
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