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@@ -35,7 +35,7 @@ namespace BitmapFont {
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FontParser::FontParser( BitmapFontDefinitions *face )
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FontParser::FontParser( BitmapFontDefinitions *face )
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: BaseXMLParser()
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: BaseXMLParser()
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{
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{
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- BM_face = face;
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+ bm_face = face;
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char_id = 0;
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char_id = 0;
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kern_id = 0;
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kern_id = 0;
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}
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}
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@@ -49,49 +49,49 @@ void FontParser::HandleElementStart(const String& name, const XMLAttributes& att
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{
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{
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if ( name == "info" )
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if ( name == "info" )
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{
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{
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- BM_face->Face.FamilyName = attributes.Get( "face" )->Get< String >();
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- BM_face->Face.Size = attributes.Get( "size" )->Get< int >();
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- BM_face->Face.Weight = attributes.Get( "bold" )->Get< bool >() ? Font::WEIGHT_BOLD : Font::WEIGHT_NORMAL;
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- BM_face->Face.Style = attributes.Get( "italic" )->Get< bool >() ? Font::STYLE_ITALIC : Font::STYLE_NORMAL;
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- BM_face->Face.BitmapSource = attributes.Get( "src" )->Get< String >();
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+ bm_face->Face.FamilyName = attributes.Get( "face" )->Get< String >();
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+ bm_face->Face.Size = attributes.Get( "size" )->Get< int >();
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+ bm_face->Face.Weight = attributes.Get( "bold" )->Get< bool >() ? Font::WEIGHT_BOLD : Font::WEIGHT_NORMAL;
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+ bm_face->Face.Style = attributes.Get( "italic" )->Get< bool >() ? Font::STYLE_ITALIC : Font::STYLE_NORMAL;
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+ bm_face->Face.BitmapSource = attributes.Get( "src" )->Get< String >();
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}
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}
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else if ( name == "common" )
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else if ( name == "common" )
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{
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{
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- BM_face->CommonCharactersInfo.LineHeight = attributes.Get( "lineHeight" )->Get< int >();
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- BM_face->CommonCharactersInfo.BaseLine = attributes.Get( "base" )->Get< int >();
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- BM_face->CommonCharactersInfo.ScaleWidth = attributes.Get( "scaleW" )->Get< int >();
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- BM_face->CommonCharactersInfo.ScaleHeight = attributes.Get( "scaleH" )->Get< int >();
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- BM_face->CommonCharactersInfo.CharacterCount = 0;
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- BM_face->CommonCharactersInfo.KerningCount = 0;
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+ bm_face->CommonCharactersInfo.LineHeight = attributes.Get( "lineHeight" )->Get< int >();
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+ bm_face->CommonCharactersInfo.BaseLine = attributes.Get( "base" )->Get< int >() * -1;
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+ bm_face->CommonCharactersInfo.ScaleWidth = attributes.Get( "scaleW" )->Get< int >();
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+ bm_face->CommonCharactersInfo.ScaleHeight = attributes.Get( "scaleH" )->Get< int >();
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+ bm_face->CommonCharactersInfo.CharacterCount = 0;
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+ bm_face->CommonCharactersInfo.KerningCount = 0;
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}
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}
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else if ( name == "chars" )
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else if ( name == "chars" )
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{
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{
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- BM_face->CommonCharactersInfo.CharacterCount = attributes.Get( "count" )->Get< int >();
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- BM_face->CharactersInfo = new CharacterInfo[ attributes.Get( "count" )->Get< int >() ];
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+ bm_face->CommonCharactersInfo.CharacterCount = attributes.Get( "count" )->Get< int >();
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+ bm_face->CharactersInfo = new CharacterInfo[ attributes.Get( "count" )->Get< int >() ];
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}
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}
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else if ( name == "char" )
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else if ( name == "char" )
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{
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{
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- BM_face->CharactersInfo[ char_id ].Id = attributes.Get( "id" )->Get< int >();
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- BM_face->CharactersInfo[ char_id ].X = attributes.Get( "x" )->Get< int >(); //The left position of the character image in the texture.
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- BM_face->CharactersInfo[ char_id ].Y = attributes.Get( "y" )->Get< int >(); //The top position of the character image in the texture.
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- BM_face->CharactersInfo[ char_id ].Width = attributes.Get( "width" )->Get< int >(); //The width of the character image in the texture.
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- BM_face->CharactersInfo[ char_id ].Height = attributes.Get( "height" )->Get< int >(); //The height of the character image in the texture.
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- BM_face->CharactersInfo[ char_id ].XOffset = attributes.Get( "xoffset" )->Get< int >();
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- BM_face->CharactersInfo[ char_id ].YOffset = attributes.Get( "yoffset" )->Get< int >();
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- BM_face->CharactersInfo[ char_id ].Advance = attributes.Get( "xadvance" )->Get< int >();
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+ bm_face->CharactersInfo[ char_id ].Id = attributes.Get( "id" )->Get< int >();
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+ bm_face->CharactersInfo[ char_id ].X = attributes.Get( "x" )->Get< int >(); //The left position of the character image in the texture.
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+ bm_face->CharactersInfo[ char_id ].Y = attributes.Get( "y" )->Get< int >(); //The top position of the character image in the texture.
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+ bm_face->CharactersInfo[ char_id ].Width = attributes.Get( "width" )->Get< int >(); //The width of the character image in the texture.
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+ bm_face->CharactersInfo[ char_id ].Height = attributes.Get( "height" )->Get< int >(); //The height of the character image in the texture.
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+ bm_face->CharactersInfo[ char_id ].XOffset = attributes.Get( "xoffset" )->Get< int >();
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+ bm_face->CharactersInfo[ char_id ].YOffset = attributes.Get( "yoffset" )->Get< int >();
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+ bm_face->CharactersInfo[ char_id ].Advance = attributes.Get( "xadvance" )->Get< int >();
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char_id++;
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char_id++;
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}
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}
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else if ( name == "kernings" )
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else if ( name == "kernings" )
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{
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{
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- BM_face->CommonCharactersInfo.KerningCount = attributes.Get( "count" )->Get< int >();
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- BM_face->KerningsInfo = new KerningInfo[ attributes.Get( "count" )->Get< int >() ];
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+ bm_face->CommonCharactersInfo.KerningCount = attributes.Get( "count" )->Get< int >();
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+ bm_face->KerningsInfo = new KerningInfo[ attributes.Get( "count" )->Get< int >() ];
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}
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}
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else if ( name == "kerning" )
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else if ( name == "kerning" )
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{
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{
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- BM_face->KerningsInfo[ kern_id ].FirstCharacterId = attributes.Get( "first" )->Get< int >();
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- BM_face->KerningsInfo[ kern_id ].SecondCharacterId = attributes.Get( "second" )->Get< int >();
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- BM_face->KerningsInfo[ kern_id ].KerningAmount = attributes.Get( "amount" )->Get< int >();
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+ bm_face->KerningsInfo[ kern_id ].FirstCharacterId = attributes.Get( "first" )->Get< int >();
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+ bm_face->KerningsInfo[ kern_id ].SecondCharacterId = attributes.Get( "second" )->Get< int >();
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+ bm_face->KerningsInfo[ kern_id ].KerningAmount = attributes.Get( "amount" )->Get< int >();
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kern_id++;
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kern_id++;
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}
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}
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