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@@ -1,65 +0,0 @@
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-/*
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- * This source file is part of libRocket, the HTML/CSS Interface Middleware
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- *
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- * For the latest information, see http://www.librocket.com
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- *
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- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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- *
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- * Permission is hereby granted, free of charge, to any person obtaining a copy
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- * of this software and associated documentation files (the "Software"), to deal
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- * in the Software without restriction, including without limitation the rights
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- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- * copies of the Software, and to permit persons to whom the Software is
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- * furnished to do so, subject to the following conditions:
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- *
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- * The above copyright notice and this permission notice shall be included in
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- * all copies or substantial portions of the Software.
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- *
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- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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- * THE SOFTWARE.
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- *
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- */
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-
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-#include "precompiled.h"
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-#include "../../Include/Rocket/Core/Types.h"
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-
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-namespace Rocket {
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-namespace Core {
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-
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-Vector2i operator*(int lhs, const Vector2i& rhs)
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-{
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- return Vector2i(lhs * rhs.x, lhs * rhs.y);
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-}
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-
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-Vector2f operator*(float lhs, const Vector2f& rhs)
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-{
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- return Vector2f(lhs * rhs.x, lhs * rhs.y);
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-}
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-
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-template <>
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-Vector2< float > Vector2< float >::Normalise() const
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-{
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- float magnitude = Magnitude();
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- if (Math::IsZero(magnitude))
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- return *this;
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-
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- return *this / magnitude;
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-}
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-
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-template <>
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-Vector2< float > Vector2< float >::Rotate(float theta) const
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-{
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- float cos_theta = Math::Cos(theta);
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- float sin_theta = Math::Sin(theta);
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-
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- return Vector2< float >(cos_theta * x - sin_theta * y,
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- sin_theta * x + cos_theta * y);
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-}
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-
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-}
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-}
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