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Fixes linker issues when linking statically to lua on Windows platforms as required by VisualStudio. This should probably be resolved by making Vector2f and Vector2i opaque from outside of libRocket Core rather than exposing the templates outside of libRocket. Keeping the classes opaque would allow the implementation to change in a shared library without requiring the application to be recompiled to pickup the changes. This fixes #199.

David Wimsey 11 years ago
parent
commit
f9b618c973
3 changed files with 10 additions and 76 deletions
  1. 0 1
      Build/cmake/FileList.cmake
  2. 10 10
      Include/Rocket/Core/Vector2.inl
  3. 0 65
      Source/Core/Vector2.cpp

+ 0 - 1
Build/cmake/FileList.cmake

@@ -293,7 +293,6 @@ set(Core_SRC_FILES
     ${PROJECT_SOURCE_DIR}/Source/Core/UnicodeRange.cpp
     ${PROJECT_SOURCE_DIR}/Source/Core/URL.cpp
     ${PROJECT_SOURCE_DIR}/Source/Core/Variant.cpp
-    ${PROJECT_SOURCE_DIR}/Source/Core/Vector2.cpp
     ${PROJECT_SOURCE_DIR}/Source/Core/WidgetSlider.cpp
     ${PROJECT_SOURCE_DIR}/Source/Core/WidgetSliderScroll.cpp
     ${PROJECT_SOURCE_DIR}/Source/Core/WString.cpp

+ 10 - 10
Include/Rocket/Core/Vector2.inl

@@ -62,12 +62,12 @@ Type Vector2< Type >::SquaredMagnitude() const
 template < typename Type >
 Vector2< Type > Vector2< Type >::Normalise() const
 {
-	ROCKET_STATIC_ASSERT(sizeof(Type) == 0, Invalid_Operation);
-	return *this;
-}
+	float magnitude = Magnitude();
+	if (Math::IsZero(magnitude))
+		return *this;
 
-template <>
-ROCKETCORE_API Vector2< float > Vector2< float >::Normalise() const;
+	return *this / magnitude;
+}
 
 // Computes the dot-product between this vector and another.
 template < typename Type >
@@ -81,12 +81,12 @@ Type Vector2< Type >::DotProduct(const Vector2< Type >& rhs) const
 template < typename Type >
 Vector2< Type > Vector2< Type >::Rotate(float theta) const
 {
-	ROCKET_STATIC_ASSERT(sizeof(Type) == 0, Invalid_Operation);
-	return *this;
-}
+	float cos_theta = Math::Cos(theta);
+	float sin_theta = Math::Sin(theta);
 
-template <>
-ROCKETCORE_API Vector2< float > Vector2< float >::Rotate(float) const;
+	return Vector2< Type >(((Type)(cos_theta * x - sin_theta * y)),
+							((Type)(sin_theta * x + cos_theta * y)));
+}
 
 // Returns the negation of this vector.
 template < typename Type >

+ 0 - 65
Source/Core/Vector2.cpp

@@ -1,65 +0,0 @@
-/*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
-#include "precompiled.h"
-#include "../../Include/Rocket/Core/Types.h"
-
-namespace Rocket {
-namespace Core {
-
-Vector2i operator*(int lhs, const Vector2i& rhs)
-{
-	return Vector2i(lhs * rhs.x, lhs * rhs.y);
-}
-
-Vector2f operator*(float lhs, const Vector2f& rhs)
-{
-	return Vector2f(lhs * rhs.x, lhs * rhs.y);
-}
-
-template <>
-Vector2< float > Vector2< float >::Normalise() const
-{
-	float magnitude = Magnitude();
-	if (Math::IsZero(magnitude))
-		return *this;
-
-	return *this / magnitude;
-}
-
-template <>
-Vector2< float > Vector2< float >::Rotate(float theta) const
-{
-	float cos_theta = Math::Cos(theta);
-	float sin_theta = Math::Sin(theta);
-
-	return Vector2< float >(cos_theta * x - sin_theta * y,
-							sin_theta * x + cos_theta * y);
-}
-
-}
-}