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@@ -228,6 +228,7 @@ bool Invader::CheckHit(const Rocket::Core::Vector2f& check_position)
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int score = 0;
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switch (type)
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{
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+ ROCKET_UNUSED_SWITCH_ENUM(UNKNOWN);
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case MOTHERSHIP: score = (Rocket::Core::Math::RandomInteger(6) + 1) * 50; break; // 50 -> 300
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case RANK3: score = 40; break;
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case RANK2: score = 20; break;
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@@ -253,6 +254,8 @@ int Invader::GetSpriteIndex() const
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int index = animation_frame;
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switch (type)
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{
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+ ROCKET_UNUSED_SWITCH_ENUM(UNKNOWN);
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+ case RANK1: break; // animation_frame is the right index already
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case RANK2: index += 2; break;
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case RANK3: index += 4; break;
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case MOTHERSHIP: index = 6; break;
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