ElementTabSet.cpp 3.4 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementTabSet.h"
  29. #include <Rocket/Core/Element.h>
  30. #include <Rocket/Core/Lua/Utilities.h>
  31. //this will be used to "inherit" from Element
  32. template<> void Rocket::Core::Lua::ExtraInit<Rocket::Controls::ElementTabSet>(lua_State* L, int metatable_index)
  33. {
  34. Rocket::Core::Lua::ExtraInit<Rocket::Core::Element>(L,metatable_index);
  35. LuaType<Rocket::Core::Element>::_regfunctions(L,metatable_index,metatable_index-1);
  36. Rocket::Core::Lua::AddTypeToElementAsTable<Rocket::Controls::ElementTabSet>(L);
  37. }
  38. namespace Rocket {
  39. namespace Controls {
  40. namespace Lua {
  41. //methods
  42. int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj)
  43. {
  44. LUACHECKOBJ(obj);
  45. int index = luaL_checkint(L,1);
  46. const char* rml = luaL_checkstring(L,2);
  47. obj->SetPanel(index,rml);
  48. return 0;
  49. }
  50. int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj)
  51. {
  52. LUACHECKOBJ(obj);
  53. int index = luaL_checkint(L,1);
  54. const char* rml = luaL_checkstring(L,2);
  55. obj->SetTab(index,rml);
  56. return 0;
  57. }
  58. //getters
  59. int ElementTabSetGetAttractive_tab(lua_State* L)
  60. {
  61. ElementTabSet* obj = LuaType<ElementTabSet>::check(L,1);
  62. LUACHECKOBJ(obj);
  63. int tab = obj->GetActiveTab();
  64. lua_pushinteger(L,tab);
  65. return 1;
  66. }
  67. int ElementTabSetGetAttrnum_tabs(lua_State* L)
  68. {
  69. ElementTabSet* obj = LuaType<ElementTabSet>::check(L,1);
  70. LUACHECKOBJ(obj);
  71. int num = obj->GetNumTabs();
  72. lua_pushinteger(L,num);
  73. return 1;
  74. }
  75. //setter
  76. int ElementTabSetSetAttractive_tab(lua_State* L)
  77. {
  78. ElementTabSet* obj = LuaType<ElementTabSet>::check(L,1);
  79. LUACHECKOBJ(obj);
  80. int tab = luaL_checkint(L,2);
  81. obj->SetActiveTab(tab);
  82. return 0;
  83. }
  84. Rocket::Core::Lua::RegType<ElementTabSet> ElementTabSetMethods[] =
  85. {
  86. LUAMETHOD(ElementTabSet,SetPanel)
  87. LUAMETHOD(ElementTabSet,SetTab)
  88. { NULL, NULL },
  89. };
  90. luaL_reg ElementTabSetGetters[] =
  91. {
  92. LUAGETTER(ElementTabSet,active_tab)
  93. LUAGETTER(ElementTabSet,num_tabs)
  94. { NULL, NULL },
  95. };
  96. luaL_reg ElementTabSetSetters[] =
  97. {
  98. LUASETTER(ElementTabSet,active_tab)
  99. { NULL, NULL },
  100. };
  101. }
  102. }
  103. }
  104. using Rocket::Controls::ElementTabSet;
  105. LUACONTROLSTYPEDEFINE(ElementTabSet,true)