As.h 2.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCONTROLSLUAAS_H
  28. #define ROCKETCONTROLSLUAAS_H
  29. /*
  30. These are helper functions to fill up the Element.As table with types that are able to be casted
  31. */
  32. #include <Rocket/Core/Lua/LuaType.h>
  33. #include <Rocket/Core/Lua/lua.hpp>
  34. #include <Rocket/Core/Element.h>
  35. namespace Rocket {
  36. namespace Controls {
  37. namespace Lua {
  38. //Helper function for the controls, so that the types don't have to define individual functions themselves
  39. // to fill the Elements.As table
  40. template<typename ToType>
  41. int CastFromElementTo(lua_State* L)
  42. {
  43. Rocket::Core::Element* ele = Rocket::Core::Lua::LuaType<Rocket::Core::Element>::check(L,1);
  44. LUACHECKOBJ(ele);
  45. Rocket::Core::Lua::LuaType<ToType>::push(L,(ToType*)ele,false);
  46. return 1;
  47. }
  48. //Adds to the Element.As table the name of the type, and the function to use to cast
  49. template<typename T>
  50. void AddCastFunctionToElementAsTable(lua_State* L)
  51. {
  52. int top = lua_gettop(L);
  53. lua_getglobal(L,"Element");
  54. lua_getfield(L,-1,"As");
  55. if(!lua_isnoneornil(L,-1))
  56. {
  57. lua_pushcfunction(L,Rocket::Controls::Lua::CastFromElementTo<T>);
  58. lua_setfield(L,-2,Rocket::Core::Lua::GetTClassName<T>());
  59. }
  60. lua_settop(L,top); //pop "As" and "Element"
  61. }
  62. }
  63. }
  64. }
  65. #endif