ElementTextDefault.cpp 17 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementTextDefault.h"
  29. #include "ElementDefinition.h"
  30. #include "ElementStyle.h"
  31. #include "FontFaceHandle.h"
  32. #include <Rocket/Core/ElementDocument.h>
  33. #include <Rocket/Core/ElementUtilities.h>
  34. #include <Rocket/Core/Event.h>
  35. #include <Rocket/Core/FontDatabase.h>
  36. #include <Rocket/Core/Property.h>
  37. #include <Rocket/Core/StyleSheetKeywords.h>
  38. namespace Rocket {
  39. namespace Core {
  40. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, int text_transformation);
  41. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline);
  42. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  43. {
  44. dirty_layout_on_change = true;
  45. generated_decoration = TEXT_DECORATION_NONE;
  46. decoration_property = TEXT_DECORATION_NONE;
  47. geometry_dirty = true;
  48. font_configuration = -1;
  49. font_dirty = true;
  50. }
  51. ElementTextDefault::~ElementTextDefault()
  52. {
  53. }
  54. void ElementTextDefault::SetText(const WString& _text)
  55. {
  56. if (text != _text)
  57. {
  58. text = _text;
  59. if (dirty_layout_on_change)
  60. DirtyLayout();
  61. }
  62. }
  63. const WString& ElementTextDefault::GetText() const
  64. {
  65. return text;
  66. }
  67. void ElementTextDefault::OnRender()
  68. {
  69. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  70. if (font_face_handle)
  71. {
  72. // If our font configuration has potentially changed, update it and force a geometry
  73. // generation if necessary.
  74. if (font_dirty &&
  75. UpdateFontConfiguration())
  76. {
  77. geometry_dirty = true;
  78. }
  79. // Regenerate the geometry if the colour or font configuration has altered.
  80. if (geometry_dirty)
  81. GenerateGeometry(font_face_handle);
  82. Vector2f translation = GetAbsoluteOffset();
  83. for (size_t i = 0; i < geometry.size(); ++i)
  84. geometry[i].Render(translation);
  85. if (decoration_property != TEXT_DECORATION_NONE)
  86. decoration.Render(translation);
  87. }
  88. }
  89. // Generates a token of text from this element, returning only the width.
  90. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  91. {
  92. // Bail if we don't have a valid font face.
  93. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  94. if (font_face_handle == NULL ||
  95. line_begin >= (int) text.Length())
  96. return 0;
  97. // Determine how we are processing white-space while formatting the text.
  98. int white_space_property = GetProperty< int >(WHITE_SPACE);
  99. bool collapse_white_space = white_space_property == WHITE_SPACE_NORMAL ||
  100. white_space_property == WHITE_SPACE_NOWRAP ||
  101. white_space_property == WHITE_SPACE_PRE_LINE;
  102. bool break_at_endline = white_space_property == WHITE_SPACE_PRE ||
  103. white_space_property == WHITE_SPACE_PRE_WRAP ||
  104. white_space_property == WHITE_SPACE_PRE_LINE;
  105. const word* token_begin = text.CString() + line_begin;
  106. WString token;
  107. BuildToken(token, token_begin, text.CString() + text.Length(), true, collapse_white_space, break_at_endline, GetProperty< int >(TEXT_TRANSFORM));
  108. token_width = (float) font_face_handle->GetStringWidth(token, 0);
  109. return LastToken(token_begin, text.CString() + text.Length(), collapse_white_space, break_at_endline);
  110. }
  111. // Generates a line of text rendered from this element
  112. bool ElementTextDefault::GenerateLine(WString& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  113. {
  114. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  115. // Initialise the output variables.
  116. line.Clear();
  117. line_length = 0;
  118. line_width = 0;
  119. // Bail if we don't have a valid font face.
  120. if (font_face_handle == NULL)
  121. return true;
  122. // Determine how we are processing white-space while formatting the text.
  123. int white_space_property = GetProperty< int >(WHITE_SPACE);
  124. bool collapse_white_space = white_space_property == WHITE_SPACE_NORMAL ||
  125. white_space_property == WHITE_SPACE_NOWRAP ||
  126. white_space_property == WHITE_SPACE_PRE_LINE;
  127. bool break_at_line = maximum_line_width >= 0 &&
  128. (white_space_property == WHITE_SPACE_NORMAL ||
  129. white_space_property == WHITE_SPACE_PRE_WRAP ||
  130. white_space_property == WHITE_SPACE_PRE_LINE);
  131. bool break_at_endline = white_space_property == WHITE_SPACE_PRE ||
  132. white_space_property == WHITE_SPACE_PRE_WRAP ||
  133. white_space_property == WHITE_SPACE_PRE_LINE;
  134. // Determine what (if any) text transformation we are putting the characters through.
  135. int text_transform_property = GetProperty< int >(TEXT_TRANSFORM);
  136. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  137. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  138. // endline is found (and we're processing them), then the line is ended. kthxbai!
  139. const word* token_begin = text.CString() + line_begin;
  140. const word* string_end = text.CString() + text.Length();
  141. while (token_begin != string_end)
  142. {
  143. WString token;
  144. const word* next_token_begin = token_begin;
  145. // Generate the next token and determine its pixel-length.
  146. bool break_line = BuildToken(token, next_token_begin, string_end, line.Empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  147. int token_width = font_face_handle->GetStringWidth(token, line.Empty() ? 0 : line[line.Length() - 1]);
  148. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  149. if (break_at_line)
  150. {
  151. if (!line.Empty() &&
  152. (line_width + token_width > maximum_line_width ||
  153. LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width))
  154. {
  155. return false;
  156. }
  157. }
  158. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  159. // counters.
  160. line += token;
  161. line_length += (next_token_begin - token_begin);
  162. line_width += token_width;
  163. // Break out of the loop if an endline was forced.
  164. if (break_line)
  165. return false;
  166. // Set the beginning of the next token.
  167. token_begin = next_token_begin;
  168. }
  169. return true;
  170. }
  171. // Clears all lines of generated text and prepares the element for generating new lines.
  172. void ElementTextDefault::ClearLines()
  173. {
  174. // Clear the rendering information.
  175. for (size_t i = 0; i < geometry.size(); ++i)
  176. geometry[i].Release(true);
  177. lines.clear();
  178. decoration.Release(true);
  179. }
  180. // Adds a new line into the text element.
  181. void ElementTextDefault::AddLine(const Vector2f& line_position, const WString& line)
  182. {
  183. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  184. if (font_face_handle == NULL)
  185. return;
  186. if (font_dirty)
  187. UpdateFontConfiguration();
  188. Vector2f baseline_position = line_position + Vector2f(0.0f, (float) font_face_handle->GetLineHeight() - font_face_handle->GetBaseline());
  189. lines.push_back(Line(line, baseline_position));
  190. GenerateGeometry(font_face_handle, lines.back());
  191. geometry_dirty = false;
  192. if (decoration_property != TEXT_DECORATION_NONE)
  193. GenerateDecoration(font_face_handle, lines.back());
  194. }
  195. // Prevents the element from dirtying its document's layout when its text is changed.
  196. void ElementTextDefault::SuppressAutoLayout()
  197. {
  198. dirty_layout_on_change = false;
  199. }
  200. void ElementTextDefault::OnPropertyChange(const PropertyNameList& changed_properties)
  201. {
  202. Element::OnPropertyChange(changed_properties);
  203. bool colour_changed = false;
  204. bool font_face_changed = false;
  205. if (changed_properties.find(COLOR) != changed_properties.end())
  206. {
  207. // Fetch our (potentially) new colour.
  208. Colourb new_colour = GetProperty(COLOR)->value.Get< Colourb >();
  209. colour_changed = colour != new_colour;
  210. if (colour_changed)
  211. colour = new_colour;
  212. }
  213. if (changed_properties.find(FONT_FAMILY) != changed_properties.end() ||
  214. changed_properties.find(FONT_CHARSET) != changed_properties.end() ||
  215. changed_properties.find(FONT_WEIGHT) != changed_properties.end() ||
  216. changed_properties.find(FONT_STYLE) != changed_properties.end() ||
  217. changed_properties.find(FONT_SIZE) != changed_properties.end())
  218. {
  219. font_face_changed = true;
  220. geometry.clear();
  221. font_dirty = true;
  222. }
  223. if (changed_properties.find(TEXT_DECORATION) != changed_properties.end())
  224. {
  225. decoration_property = GetProperty< int >(TEXT_DECORATION);
  226. if (decoration_property != TEXT_DECORATION_NONE)
  227. {
  228. if (decoration_property != generated_decoration)
  229. {
  230. decoration.Release(true);
  231. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  232. if (font_face_handle != NULL)
  233. {
  234. for (size_t i = 0; i < lines.size(); ++i)
  235. GenerateDecoration(font_face_handle, lines[i]);
  236. }
  237. generated_decoration = decoration_property;
  238. }
  239. }
  240. }
  241. if (font_face_changed)
  242. {
  243. // We have to let our document know we need to be regenerated.
  244. if (dirty_layout_on_change)
  245. DirtyLayout();
  246. }
  247. else if (colour_changed)
  248. {
  249. // Force the geometry to be regenerated.
  250. geometry_dirty = true;
  251. // Re-colour the decoration geometry.
  252. std::vector< Vertex >& vertices = decoration.GetVertices();
  253. for (size_t i = 0; i < vertices.size(); ++i)
  254. vertices[i].colour = colour;
  255. decoration.Release();
  256. }
  257. }
  258. // Returns the RML of this element
  259. void ElementTextDefault::GetRML(String& content)
  260. {
  261. text.ToUTF8(content, true);
  262. }
  263. // Forces a reevaluation of applicable font effects.
  264. void ElementTextDefault::DirtyFont()
  265. {
  266. font_dirty = true;
  267. }
  268. // Updates the configuration this element uses for its font.
  269. bool ElementTextDefault::UpdateFontConfiguration()
  270. {
  271. if (GetFontFaceHandle() == NULL)
  272. return false;
  273. font_dirty = false;
  274. // Build up a list of all applicable font effects set by our parent nodes.
  275. FontEffectMap font_effects;
  276. Element* element = GetParentNode();
  277. while (element != NULL)
  278. {
  279. const ElementDefinition* element_definition = element->GetDefinition();
  280. if (element_definition != NULL)
  281. element_definition->GetFontEffects(font_effects, element->GetStyle()->GetActivePseudoClasses());
  282. element = element->GetParentNode();
  283. }
  284. // Request a font layer configuration to match this set of effects. If this is different from
  285. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  286. int new_configuration = GetFontFaceHandle()->GenerateLayerConfiguration(font_effects);
  287. if (new_configuration != font_configuration)
  288. {
  289. font_configuration = new_configuration;
  290. return true;
  291. }
  292. return false;
  293. }
  294. // Clears and regenerates all of the text's geometry.
  295. void ElementTextDefault::GenerateGeometry(FontFaceHandle* font_face_handle)
  296. {
  297. // Release the old geometry ...
  298. for (size_t i = 0; i < geometry.size(); ++i)
  299. geometry[i].Release(true);
  300. /// ... and generate it all again!
  301. for (size_t i = 0; i < lines.size(); ++i)
  302. GenerateGeometry(font_face_handle, lines[i]);
  303. geometry_dirty = false;
  304. }
  305. void ElementTextDefault::GenerateGeometry(FontFaceHandle* font_face_handle, Line& line)
  306. {
  307. line.width = font_face_handle->GenerateString(geometry, line.text, line.position, colour, font_configuration);
  308. for (size_t i = 0; i < geometry.size(); ++i)
  309. geometry[i].SetHostElement(this);
  310. }
  311. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  312. void ElementTextDefault::GenerateDecoration(FontFaceHandle* font_face_handle, const Line& line)
  313. {
  314. Font::Line line_height;
  315. if (decoration_property == TEXT_DECORATION_OVERLINE)
  316. line_height = Font::OVERLINE;
  317. else if (decoration_property == TEXT_DECORATION_LINE_THROUGH)
  318. line_height = Font::STRIKE_THROUGH;
  319. else
  320. line_height = Font::UNDERLINE;
  321. font_face_handle->GenerateLine(&decoration, line.position, line.width, line_height, colour);
  322. }
  323. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, int text_transformation)
  324. {
  325. ROCKET_ASSERT(token_begin != string_end);
  326. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  327. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  328. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  329. // places, depending on the white-space processing;
  330. // - at the end of a section of non-white-space characters,
  331. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  332. // - at an endline token, if we're breaking on endlines.
  333. while (token_begin != string_end)
  334. {
  335. bool force_non_whitespace = false;
  336. word character = *token_begin;
  337. const word* escape_begin = token_begin;
  338. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  339. if (character == '&')
  340. {
  341. // Find the terminating ';'.
  342. while (token_begin != string_end &&
  343. *token_begin != ';')
  344. ++token_begin;
  345. // If we couldn't find the ';', print the token like normal text.
  346. if (token_begin == string_end)
  347. {
  348. token_begin = escape_begin;
  349. }
  350. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  351. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  352. // is not recognised, print the token like normal text.
  353. else
  354. {
  355. WString ucs2_escape_code(escape_begin + 1, token_begin);
  356. String escape_code;
  357. ucs2_escape_code.ToUTF8(escape_code);
  358. if (ucs2_escape_code == "lt")
  359. character = '<';
  360. else if (ucs2_escape_code == "gt")
  361. character = '>';
  362. else if (ucs2_escape_code == "amp")
  363. character = '&';
  364. else if (ucs2_escape_code == "nbsp")
  365. {
  366. character = ' ';
  367. force_non_whitespace = true;
  368. }
  369. else
  370. token_begin = escape_begin;
  371. }
  372. }
  373. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  374. // forced break.
  375. if (break_at_endline &&
  376. character == '\n')
  377. {
  378. token += '\n';
  379. token_begin++;
  380. return true;
  381. }
  382. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  383. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  384. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  385. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  386. if (white_space != parsing_white_space)
  387. {
  388. if (!collapse_white_space)
  389. {
  390. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  391. token_begin = escape_begin;
  392. return false;
  393. }
  394. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  395. // once we've begun parsing non-white-space and then found white-space.
  396. if (!parsing_white_space)
  397. {
  398. // However, if we are the last non-whitespace character in the string, and there are trailing
  399. // whitespace characters after this token, then we need to append a single space to the end of this
  400. // token.
  401. if (token_begin != string_end &&
  402. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  403. token += ' ';
  404. return false;
  405. }
  406. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  407. if (!first_token)
  408. token += ' ';
  409. parsing_white_space = false;
  410. }
  411. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  412. // sections of white-space.
  413. if (white_space)
  414. {
  415. if (!collapse_white_space)
  416. token += ' ';
  417. }
  418. else
  419. {
  420. if (text_transformation == TEXT_TRANSFORM_UPPERCASE)
  421. {
  422. if (character >= 'a' && character <= 'z')
  423. character += (Rocket::Core::word)('A' - 'a');
  424. }
  425. else if (text_transformation == TEXT_TRANSFORM_LOWERCASE)
  426. {
  427. if (character >= 'A' && character <= 'Z')
  428. character -= (Rocket::Core::word)('A' - 'a');
  429. }
  430. token += character;
  431. }
  432. ++token_begin;
  433. }
  434. return false;
  435. }
  436. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline)
  437. {
  438. bool last_token = (token_begin == string_end);
  439. if (collapse_white_space &&
  440. !last_token)
  441. {
  442. last_token = true;
  443. const word* character = token_begin;
  444. while (character != string_end)
  445. {
  446. if (!StringUtilities::IsWhitespace(*character) ||
  447. (break_at_endline && *character == '\n'))
  448. {
  449. last_token = false;
  450. break;
  451. }
  452. character++;
  453. }
  454. }
  455. return last_token;
  456. }
  457. }
  458. }