| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 |
- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef EMPCOREPOOL_H
- #define EMPCOREPOOL_H
- #include <EMP/Core/Header.h>
- #include <EMP/Core/Debug.h>
- namespace EMP {
- namespace Core {
- template < typename PoolType >
- class Pool
- {
- private:
- class PoolNode
- {
- public:
- PoolType object;
- PoolNode* previous;
- PoolNode* next;
- };
- class PoolChunk
- {
- public:
- PoolNode* chunk;
- PoolChunk* next;
- };
- public:
- /**
- Iterator objects are used for safe traversal of the allocated
- members of a pool.
- */
- class Iterator
- {
- friend class Pool< PoolType >;
- public :
- /// Increments the iterator to reference the next node in the
- /// linked list. It is an error to call this function if the
- /// node this iterator references is invalid.
- inline void operator++()
- {
- ROCKET_ASSERT(node != NULL);
- node = node->next;
- }
- /// Returns true if it is OK to deference or increment this
- /// iterator.
- inline operator bool()
- {
- return (node != NULL);
- }
- /// Returns the object referenced by the iterator's current
- /// node.
- inline PoolType& operator*()
- {
- return node->object;
- }
- /// Returns a pointer to the object referenced by the
- /// iterator's current node.
- inline PoolType* operator->()
- {
- return &node->object;
- }
- private:
- // Constructs an iterator referencing the given node.
- inline Iterator(PoolNode* node)
- {
- this->node = node;
- }
- PoolNode* node;
- };
- Pool(int chunk_size = 0, bool grow = false);
- ~Pool();
- /// Initialises the pool to a given size.
- void Initialise(int chunk_size, bool grow = false);
- /// Returns the head of the linked list of allocated objects.
- inline Iterator Begin();
- /// Attempts to allocate a deallocated object in the memory pool. If
- /// the process is successful, the newly allocated object is returned.
- /// If the process fails (due to no free objects being available), NULL
- /// is returned.
- inline PoolType* AllocateObject();
- /// Deallocates the object pointed to by the given iterator.
- inline void DeallocateObject(Iterator& iterator);
- /// Deallocates the given object.
- inline void DeallocateObject(PoolType* object);
- /// Returns the number of objects in the pool.
- inline int GetSize() const;
- /// Returns the number of object chunks in the pool.
- inline int GetNumChunks() const;
- /// Returns the number of allocated objects in the pool.
- inline int GetNumAllocatedObjects() const;
- private:
- // Creates a new pool chunk and appends its nodes to the beginning of the free list.
- void CreateChunk();
- int chunk_size;
- bool grow;
- PoolChunk* pool;
- // The heads of the two linked lists.
- PoolNode* first_allocated_node;
- PoolNode* first_free_node;
- int num_allocated_objects;
- };
- #include <EMP/Core/Pool.inl>
- }
- }
- #endif
|