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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "DecoratorStarfield.h"
- #include <Rocket/Core/Math.h>
- #include <Rocket/Core/Element.h>
- #include <Shell.h>
- #include <ShellOpenGL.h>
- #include "GameDetails.h"
- float last_update_time = 0.0f;
- DecoratorStarfield::~DecoratorStarfield()
- {
- }
- bool DecoratorStarfield::Initialise(int _num_layers, const Rocket::Core::Colourb& _top_colour, const Rocket::Core::Colourb& _bottom_colour, float _top_speed, float _bottom_speed, int _top_density, int _bottom_density)
- {
- num_layers = _num_layers;
- top_colour = _top_colour;
- bottom_colour = _bottom_colour;
- top_speed = _top_speed;
- bottom_speed = _bottom_speed;
- top_density = _top_density;
- bottom_density = _bottom_density;
- return true;
- }
- /// Called on a decorator to generate any required per-element data for a newly decorated element.
- Rocket::Core::DecoratorDataHandle DecoratorStarfield::GenerateElementData(Rocket::Core::Element* element)
- {
- StarField* star_field = new StarField();
- star_field->star_layers.resize(num_layers);
- for (int i = 0; i < num_layers; i++)
- {
- float layer_depth = i / (float)num_layers;
- int density = Rocket::Core::Math::RealToInteger((top_density * layer_depth) + (bottom_density * (1.0f - layer_depth)));
- star_field->star_layers[i].stars.resize(density);
- Rocket::Core::Colourb colour = (top_colour * layer_depth) + (bottom_colour * (1.0f - layer_depth));
- star_field->star_layers[i].colour = colour;
- float speed = (top_speed * layer_depth) + (bottom_speed * (1.0f - layer_depth));
- star_field->star_layers[i].speed = speed;
- star_field->dimensions = element->GetBox().GetSize(Rocket::Core::Box::PADDING);
- if (star_field->dimensions.x > 0)
- {
- for (int j = 0; j < density; j++)
- {
- star_field->star_layers[i].stars[j].x = (float) Rocket::Core::Math::RandomReal(star_field->dimensions.x);
- star_field->star_layers[i].stars[j].y = (float) Rocket::Core::Math::RandomReal(star_field->dimensions.y);
- }
- }
- star_field->last_update = Shell::GetElapsedTime();
- }
- return star_field;
- }
- // Called to release element data generated by this decorator.
- void DecoratorStarfield::ReleaseElementData(Rocket::Core::DecoratorDataHandle element_data)
- {
- delete (StarField*)element_data;
- }
- // Called to render the decorator on an element.
- void DecoratorStarfield::RenderElement(Rocket::Core::Element* ROCKET_UNUSED(element), Rocket::Core::DecoratorDataHandle element_data)
- {
- StarField* star_field = (StarField*)element_data;
- star_field->Update();
- glDisable(GL_TEXTURE_2D);
- glPointSize(2);
- glBegin(GL_POINTS);
- for (size_t i = 0; i < star_field->star_layers.size(); i++)
- {
- glColor4ubv(star_field->star_layers[i].colour);
-
- for (size_t j = 0; j < star_field->star_layers[i].stars.size(); j++)
- {
- glVertex2f(star_field->star_layers[i].stars[j].x, star_field->star_layers[i].stars[j].y);
- }
- }
- glEnd();
- glColor4ub(255, 255, 255, 255);
- }
- void DecoratorStarfield::StarField::Update()
- {
- float time = Shell::GetElapsedTime();
- float delta_time = time - last_update;
- last_update = time;
- if (!GameDetails::GetPaused())
- {
- for (size_t i = 0; i < star_layers.size(); i++)
- {
- float movement = star_layers[i].speed * delta_time;
- for (size_t j = 0; j < star_layers[i].stars.size(); j++)
- {
- star_layers[i].stars[j].y += movement;
- if (star_layers[i].stars[j].y > dimensions.y)
- {
- star_layers[i].stars[j].y = 0;
- star_layers[i].stars[j].x = Rocket::Core::Math::RandomReal(dimensions.x);
- }
- }
- }
- }
- }
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