ElementDataGrid.cpp 3.1 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementDataGrid.h"
  29. #include <Rocket/Core/Element.h>
  30. #include <Rocket/Controls/ElementDataGridRow.h>
  31. template<> void Rocket::Core::Lua::ExtraInit<Rocket::Controls::ElementDataGrid>(lua_State* L, int metatable_index)
  32. {
  33. Rocket::Core::Lua::ExtraInit<Rocket::Core::Element>(L,metatable_index);
  34. LuaType<Rocket::Core::Element>::_regfunctions(L,metatable_index,metatable_index-1);
  35. }
  36. namespace Rocket {
  37. namespace Controls {
  38. namespace Lua {
  39. //methods
  40. int ElementDataGridAddColumn(lua_State* L, ElementDataGrid* obj)
  41. {
  42. LUACHECKOBJ(obj);
  43. const char* fields = luaL_checkstring(L,1);
  44. const char* formatter = luaL_checkstring(L,2);
  45. float width = (float)luaL_checknumber(L,3);
  46. const char* rml = luaL_checkstring(L,4);
  47. obj->AddColumn(fields,formatter,width,rml);
  48. return 0;
  49. }
  50. int ElementDataGridSetDataSource(lua_State* L, ElementDataGrid* obj)
  51. {
  52. LUACHECKOBJ(obj);
  53. const char* source = luaL_checkstring(L,1);
  54. obj->SetDataSource(source);
  55. return 0;
  56. }
  57. //getter
  58. int ElementDataGridGetAttrrows(lua_State* L)
  59. {
  60. ElementDataGrid* obj = LuaType<ElementDataGrid>::check(L,1);
  61. LUACHECKOBJ(obj);
  62. lua_newtable(L);
  63. int tbl = lua_gettop(L);
  64. int numrows = obj->GetNumRows();
  65. ElementDataGridRow* row;
  66. for(int i = 0; i < numrows; i++)
  67. {
  68. row = obj->GetRow(i);
  69. LuaType<ElementDataGridRow>::push(L,row,false);
  70. lua_rawseti(L,tbl,i);
  71. }
  72. return 1;
  73. }
  74. Rocket::Core::Lua::RegType<ElementDataGrid> ElementDataGridMethods[] =
  75. {
  76. LUAMETHOD(ElementDataGrid,AddColumn)
  77. LUAMETHOD(ElementDataGrid,SetDataSource)
  78. { NULL, NULL },
  79. };
  80. luaL_reg ElementDataGridGetters[] =
  81. {
  82. LUAGETTER(ElementDataGrid,rows)
  83. { NULL, NULL },
  84. };
  85. luaL_reg ElementDataGridSetters[] =
  86. {
  87. { NULL, NULL },
  88. };
  89. }
  90. }
  91. }
  92. using Rocket::Controls::ElementDataGrid;
  93. LUACONTROLSTYPEDEFINE(ElementDataGrid,true)