ElementTabSet.cpp 3.3 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementTabSet.h"
  29. #include <Rocket/Core/Element.h>
  30. //this will be used to "inherit" from Element
  31. template<> void Rocket::Core::Lua::ExtraInit<Rocket::Controls::ElementTabSet>(lua_State* L, int metatable_index)
  32. {
  33. Rocket::Core::Lua::ExtraInit<Rocket::Core::Element>(L,metatable_index);
  34. LuaType<Rocket::Core::Element>::_regfunctions(L,metatable_index,metatable_index-1);
  35. }
  36. namespace Rocket {
  37. namespace Controls {
  38. namespace Lua {
  39. //methods
  40. int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj)
  41. {
  42. LUACHECKOBJ(obj);
  43. int index = luaL_checkint(L,1);
  44. const char* rml = luaL_checkstring(L,2);
  45. obj->SetPanel(index,rml);
  46. return 0;
  47. }
  48. int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj)
  49. {
  50. LUACHECKOBJ(obj);
  51. int index = luaL_checkint(L,1);
  52. const char* rml = luaL_checkstring(L,2);
  53. obj->SetTab(index,rml);
  54. return 0;
  55. }
  56. //getters
  57. int ElementTabSetGetAttractive_tab(lua_State* L)
  58. {
  59. ElementTabSet* obj = LuaType<ElementTabSet>::check(L,1);
  60. LUACHECKOBJ(obj);
  61. int tab = obj->GetActiveTab();
  62. lua_pushinteger(L,tab);
  63. return 1;
  64. }
  65. int ElementTabSetGetAttrnum_tabs(lua_State* L)
  66. {
  67. ElementTabSet* obj = LuaType<ElementTabSet>::check(L,1);
  68. LUACHECKOBJ(obj);
  69. int num = obj->GetNumTabs();
  70. lua_pushinteger(L,num);
  71. return 1;
  72. }
  73. //setter
  74. int ElementTabSetSetAttractive_tab(lua_State* L)
  75. {
  76. ElementTabSet* obj = LuaType<ElementTabSet>::check(L,1);
  77. LUACHECKOBJ(obj);
  78. int tab = luaL_checkint(L,2);
  79. obj->SetActiveTab(tab);
  80. return 0;
  81. }
  82. Rocket::Core::Lua::RegType<ElementTabSet> ElementTabSetMethods[] =
  83. {
  84. LUAMETHOD(ElementTabSet,SetPanel)
  85. LUAMETHOD(ElementTabSet,SetTab)
  86. { NULL, NULL },
  87. };
  88. luaL_reg ElementTabSetGetters[] =
  89. {
  90. LUAGETTER(ElementTabSet,active_tab)
  91. LUAGETTER(ElementTabSet,num_tabs)
  92. { NULL, NULL },
  93. };
  94. luaL_reg ElementTabSetSetters[] =
  95. {
  96. LUASETTER(ElementTabSet,active_tab)
  97. { NULL, NULL },
  98. };
  99. }
  100. }
  101. }
  102. using Rocket::Controls::ElementTabSet;
  103. LUACONTROLSTYPEDEFINE(ElementTabSet,true)