Element.cpp 17 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "Element.h"
  29. #include <ElementStyle.h>
  30. #include "LuaEventListener.h"
  31. #include "ElementAttributesProxy.h"
  32. #include <Rocket/Core/Lua/Utilities.h>
  33. namespace Rocket {
  34. namespace Core {
  35. namespace Lua {
  36. typedef ElementDocument Document;
  37. template<> void ExtraInit<Element>(lua_State* L, int metatable_index)
  38. {
  39. int top = lua_gettop(L);
  40. //build the Element.etype table
  41. lua_newtable(L);
  42. lua_pushinteger(L,TDATAGRID);
  43. lua_setfield(L,-2,"datagrid");
  44. lua_pushinteger(L,TDATASELECT);
  45. lua_setfield(L,-2,"dataselect");
  46. lua_pushinteger(L,TELEMENT);
  47. lua_setfield(L,-2,"element");
  48. lua_pushinteger(L,TFORM);
  49. lua_setfield(L,-2,"form");
  50. lua_pushinteger(L,TINPUT);
  51. lua_setfield(L,-2,"input");
  52. lua_pushinteger(L,TSELECT);
  53. lua_setfield(L,-2,"select");
  54. lua_pushinteger(L,TTABSET);
  55. lua_setfield(L,-2,"tabset");
  56. lua_pushinteger(L,TTEXTAREA);
  57. lua_setfield(L,-2,"textarea");
  58. lua_setfield(L,metatable_index-1,"etype");
  59. lua_settop(L,top);
  60. }
  61. //methods
  62. int ElementAddEventListener(lua_State* L, Element* obj)
  63. {
  64. int top = lua_gettop(L);
  65. bool capture = false;
  66. //default false if they didn't pass it in
  67. if (top > 3)
  68. capture = CHECK_BOOL(L,3);
  69. const char* event = luaL_checkstring(L,1);
  70. LuaEventListener* listener = NULL;
  71. int type = lua_type(L,2);
  72. if(type == LUA_TFUNCTION)
  73. {
  74. listener = new LuaEventListener(L,2,obj);
  75. }
  76. else if(type == LUA_TSTRING)
  77. {
  78. const char* code = luaL_checkstring(L,2);
  79. listener = new LuaEventListener(code,obj);
  80. }
  81. else
  82. {
  83. Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s", lua_typename(L,type));
  84. }
  85. if(listener != NULL)
  86. {
  87. obj->AddEventListener(event,listener,capture);
  88. }
  89. return 0;
  90. }
  91. int ElementAppendChild(lua_State* L, Element* obj)
  92. {
  93. Element* ele = LuaType<Element>::check(L,1);
  94. obj->AppendChild(ele);
  95. return 0;
  96. }
  97. int ElementBlur(lua_State* L, Element* obj)
  98. {
  99. obj->Blur();
  100. return 0;
  101. }
  102. int ElementClick(lua_State* L, Element* obj)
  103. {
  104. obj->Click();
  105. return 0;
  106. }
  107. int ElementDispatchEvent(lua_State* L, Element* obj)
  108. {
  109. const char* event = luaL_checkstring(L,1);
  110. Dictionary params;
  111. lua_pushnil(L); //becauase lua_next pops a key from the stack first, we don't want to pop the table
  112. while(lua_next(L,2) != 0)
  113. {
  114. //[-1] is value, [-2] is key
  115. int type = lua_type(L,-1);
  116. const char* key = luaL_checkstring(L,-2); //key HAS to be a string, or things will go bad
  117. switch(type)
  118. {
  119. case LUA_TNUMBER:
  120. params.Set(key,(float)lua_tonumber(L,-1));
  121. break;
  122. case LUA_TBOOLEAN:
  123. params.Set(key,CHECK_BOOL(L,-1));
  124. break;
  125. case LUA_TSTRING:
  126. params.Set(key,luaL_checkstring(L,-1));
  127. break;
  128. case LUA_TUSERDATA:
  129. case LUA_TLIGHTUSERDATA:
  130. params.Set(key,lua_touserdata(L,-1));
  131. break;
  132. default:
  133. break;
  134. }
  135. }
  136. obj->DispatchEvent(event,params,false);
  137. return 0;
  138. }
  139. int ElementFocus(lua_State* L, Element* obj)
  140. {
  141. obj->Focus();
  142. return 0;
  143. }
  144. int ElementGetAttribute(lua_State* L, Element* obj)
  145. {
  146. const char* name = luaL_checkstring(L,1);
  147. Variant* var = obj->GetAttribute(name);
  148. PushVariant(L,var);
  149. return 1;
  150. }
  151. int ElementGetElementById(lua_State* L, Element* obj)
  152. {
  153. const char* id = luaL_checkstring(L,1);
  154. Element* ele = obj->GetElementById(id);
  155. LuaType<Element>::push(L,ele,false);
  156. return 1;
  157. }
  158. int ElementGetElementsByTagName(lua_State* L, Element* obj)
  159. {
  160. const char* tag = luaL_checkstring(L,1);
  161. ElementList list;
  162. obj->GetElementsByTagName(list,tag);
  163. lua_newtable(L);
  164. for(unsigned int i = 0; i < list.size(); i++)
  165. {
  166. lua_pushinteger(L,i);
  167. LuaType<Element>::push(L,list[i],false);
  168. lua_settable(L,-3); //-3 is the table
  169. }
  170. return 1;
  171. }
  172. int ElementHasAttribute(lua_State* L, Element* obj)
  173. {
  174. const char* name = luaL_checkstring(L,1);
  175. lua_pushboolean(L,obj->HasAttribute(name));
  176. return 1;
  177. }
  178. int ElementHasChildNodes(lua_State* L, Element* obj)
  179. {
  180. lua_pushboolean(L,obj->HasChildNodes());
  181. return 1;
  182. }
  183. int ElementInsertBefore(lua_State* L, Element* obj)
  184. {
  185. Element* element = LuaType<Element>::check(L,1);
  186. Element* adjacent = LuaType<Element>::check(L,2);
  187. obj->InsertBefore(element,adjacent);
  188. return 0;
  189. }
  190. int ElementIsClassSet(lua_State* L, Element* obj)
  191. {
  192. const char* name = luaL_checkstring(L,1);
  193. lua_pushboolean(L,obj->IsClassSet(name));
  194. return 1;
  195. }
  196. int ElementRemoveAttribute(lua_State* L, Element* obj)
  197. {
  198. const char* name = luaL_checkstring(L,1);
  199. obj->RemoveAttribute(name);
  200. return 0;
  201. }
  202. int ElementRemoveChild(lua_State* L, Element* obj)
  203. {
  204. Element* element = LuaType<Element>::check(L,1);
  205. lua_pushboolean(L,obj->RemoveChild(element));
  206. return 1;
  207. }
  208. int ElementReplaceChild(lua_State* L, Element* obj)
  209. {
  210. Element* inserted = LuaType<Element>::check(L,1);
  211. Element* replaced = LuaType<Element>::check(L,2);
  212. lua_pushboolean(L,obj->ReplaceChild(inserted,replaced));
  213. return 1;
  214. }
  215. int ElementScrollIntoView(lua_State* L, Element* obj)
  216. {
  217. bool align = CHECK_BOOL(L,1);
  218. obj->ScrollIntoView(align);
  219. return 0;
  220. }
  221. int ElementSetAttribute(lua_State* L, Element* obj)
  222. {
  223. const char* name = luaL_checkstring(L,1);
  224. const char* value = luaL_checkstring(L,2);
  225. obj->SetAttribute(name,String(value));
  226. return 0;
  227. }
  228. int ElementSetClass(lua_State* L, Element* obj)
  229. {
  230. const char* name = luaL_checkstring(L,1);
  231. bool value = CHECK_BOOL(L,2);
  232. obj->SetClass(name,value);
  233. return 0;
  234. }
  235. int ElementAsType(lua_State* L, Element* obj)
  236. {
  237. /*
  238. Elementetype type = Elementetype(luaL_checkint(L,1));
  239. switch(type)
  240. {
  241. case TDATAGRID:
  242. LuaType<Rocket::Controls::ElementDataGrid>::push(L,(Rocket::Controls::ElementDataGrid*)obj,false);
  243. break;
  244. case TDATASELECT:
  245. LuaType<Rocket::Controls::ElementFormControlDataSelect>::push(L,(Rocket::Controls::ElementFormControlDataSelect*)obj,false);
  246. break;
  247. case TFORM:
  248. LuaType<Rocket::Controls::ElementForm>::push(L,(Rocket::Controls::ElementForm*)obj,false);
  249. break;
  250. case TINPUT:
  251. LuaType<Rocket::Controls::ElementFormControlInput>::push(L,(Rocket::Controls::ElementFormControlInput*)obj,false);
  252. break;
  253. case TSELECT:
  254. LuaType<Rocket::Controls::ElementFormControlSelect>::push(L,(Rocket::Controls::ElementFormControlSelect*)obj,false);
  255. break;
  256. case TTABSET:
  257. LuaType<Rocket::Controls::ElementTabSet>::push(L,(Rocket::Controls::ElementTabSet*)obj,false);
  258. break;
  259. case TTEXTAREA:
  260. LuaType<Rocket::Controls::ElementFormControlTextArea>::push(L,(Rocket::Controls::ElementFormControlTextArea*)obj,false);
  261. default:
  262. LuaType<Element>::push(L,obj,false);
  263. break;
  264. }
  265. return 1;
  266. */
  267. return 0;
  268. }
  269. //getters
  270. int ElementGetAttrattributes(lua_State* L)
  271. {
  272. Element* ele = LuaType<Element>::check(L,1);
  273. LUACHECKOBJ(ele);
  274. ElementAttributesProxy* proxy = new ElementAttributesProxy();
  275. proxy->owner = ele;
  276. LuaType<ElementAttributesProxy>::push(L,proxy,true);
  277. return 1;
  278. }
  279. int ElementGetAttrchild_nodes(lua_State* L)
  280. {
  281. Element* ele = LuaType<Element>::check(L,1);
  282. LUACHECKOBJ(ele);
  283. if(!ele->HasChildNodes())
  284. lua_pushnil(L);
  285. else
  286. {
  287. lua_newtable(L);
  288. int index = 0;
  289. int num_of_children = ele->GetNumChildren();
  290. while(index < num_of_children)
  291. {
  292. lua_pushinteger(L,index);
  293. LuaType<Element>::push(L,ele->GetChild(index),false);
  294. lua_settable(L,-3);
  295. ++index;
  296. }
  297. }
  298. return 1;
  299. }
  300. int ElementGetAttrclass_name(lua_State* L)
  301. {
  302. Element* ele = LuaType<Element>::check(L,1);
  303. LUACHECKOBJ(ele);
  304. const char* classnames = ele->GetClassNames().CString();
  305. lua_pushstring(L,classnames);
  306. return 1;
  307. }
  308. int ElementGetAttrclient_left(lua_State* L)
  309. {
  310. Element* ele = LuaType<Element>::check(L,1);
  311. LUACHECKOBJ(ele);
  312. lua_pushnumber(L,ele->GetClientLeft());
  313. return 1;
  314. }
  315. int ElementGetAttrclient_height(lua_State* L)
  316. {
  317. Element* ele = LuaType<Element>::check(L,1);
  318. LUACHECKOBJ(ele);
  319. lua_pushnumber(L,ele->GetClientHeight());
  320. return 1;
  321. }
  322. int ElementGetAttrclient_top(lua_State* L)
  323. {
  324. Element* ele = LuaType<Element>::check(L,1);
  325. LUACHECKOBJ(ele);
  326. lua_pushnumber(L,ele->GetClientTop());
  327. return 1;
  328. }
  329. int ElementGetAttrclient_width(lua_State* L)
  330. {
  331. Element* ele = LuaType<Element>::check(L,1);
  332. LUACHECKOBJ(ele);
  333. lua_pushnumber(L,ele->GetClientWidth());
  334. return 1;
  335. }
  336. int ElementGetAttrfirst_child(lua_State* L)
  337. {
  338. Element* ele = LuaType<Element>::check(L,1);
  339. LUACHECKOBJ(ele);
  340. Element* child = ele->GetFirstChild();
  341. if(child == NULL)
  342. lua_pushnil(L);
  343. else
  344. LuaType<Element>::push(L,child,false);
  345. return 1;
  346. }
  347. int ElementGetAttrid(lua_State* L)
  348. {
  349. Element* ele = LuaType<Element>::check(L,1);
  350. LUACHECKOBJ(ele);
  351. lua_pushstring(L,ele->GetId().CString());
  352. return 1;
  353. }
  354. int ElementGetAttrinner_rml(lua_State* L)
  355. {
  356. Element* ele = LuaType<Element>::check(L,1);
  357. LUACHECKOBJ(ele);
  358. lua_pushstring(L,ele->GetInnerRML().CString());
  359. return 1;
  360. }
  361. int ElementGetAttrlast_child(lua_State* L)
  362. {
  363. Element* ele = LuaType<Element>::check(L,1);
  364. LUACHECKOBJ(ele);
  365. Element* child = ele->GetLastChild();
  366. if(child == NULL)
  367. lua_pushnil(L);
  368. else
  369. LuaType<Element>::push(L,child,false);
  370. return 1;
  371. }
  372. int ElementGetAttrnext_sibling(lua_State* L)
  373. {
  374. Element* ele = LuaType<Element>::check(L,1);
  375. LUACHECKOBJ(ele);
  376. Element* sibling = ele->GetNextSibling();
  377. if(sibling == NULL)
  378. lua_pushnil(L);
  379. else
  380. LuaType<Element>::push(L,sibling,false);
  381. return 1;
  382. }
  383. int ElementGetAttroffset_height(lua_State* L)
  384. {
  385. Element* ele = LuaType<Element>::check(L,1);
  386. LUACHECKOBJ(ele);
  387. lua_pushnumber(L,ele->GetOffsetHeight());
  388. return 1;
  389. }
  390. int ElementGetAttroffset_left(lua_State* L)
  391. {
  392. Element* ele = LuaType<Element>::check(L,1);
  393. LUACHECKOBJ(ele);
  394. lua_pushnumber(L,ele->GetOffsetLeft());
  395. return 1;
  396. }
  397. int ElementGetAttroffset_parent(lua_State* L)
  398. {
  399. Element* ele = LuaType<Element>::check(L,1);
  400. LUACHECKOBJ(ele);
  401. Element* parent = ele->GetOffsetParent();
  402. LuaType<Element>::push(L,parent,false);
  403. return 1;
  404. }
  405. int ElementGetAttroffset_top(lua_State* L)
  406. {
  407. Element* ele = LuaType<Element>::check(L,1);
  408. LUACHECKOBJ(ele);
  409. lua_pushnumber(L, ele->GetOffsetTop());
  410. return 1;
  411. }
  412. int ElementGetAttroffset_width(lua_State* L)
  413. {
  414. Element* ele = LuaType<Element>::check(L,1);
  415. LUACHECKOBJ(ele);
  416. lua_pushnumber(L,ele->GetOffsetWidth());
  417. return 1;
  418. }
  419. int ElementGetAttrowner_document(lua_State* L)
  420. {
  421. Element* ele = LuaType<Element>::check(L,1);
  422. LUACHECKOBJ(ele);
  423. Document* doc = ele->GetOwnerDocument();
  424. LuaType<Document>::push(L,doc,false);
  425. return 1;
  426. }
  427. int ElementGetAttrparent_node(lua_State* L)
  428. {
  429. Element* ele = LuaType<Element>::check(L,1);
  430. Element* parent = ele->GetParentNode();
  431. if(parent == NULL)
  432. lua_pushnil(L);
  433. else
  434. LuaType<Element>::push(L,parent,false);
  435. return 1;
  436. }
  437. int ElementGetAttrprevious_sibling(lua_State* L)
  438. {
  439. Element* ele = LuaType<Element>::check(L,1);
  440. Element* sibling = ele->GetPreviousSibling();
  441. if(sibling == NULL)
  442. lua_pushnil(L);
  443. else
  444. LuaType<Element>::push(L,sibling,false);
  445. return 1;
  446. }
  447. int ElementGetAttrscroll_height(lua_State* L)
  448. {
  449. Element* ele = LuaType<Element>::check(L,1);
  450. lua_pushnumber(L,ele->GetScrollHeight());
  451. return 1;
  452. }
  453. int ElementGetAttrscroll_left(lua_State* L)
  454. {
  455. Element* ele = LuaType<Element>::check(L,1);
  456. lua_pushnumber(L,ele->GetScrollLeft());
  457. return 1;
  458. }
  459. int ElementGetAttrscroll_top(lua_State* L)
  460. {
  461. Element* ele = LuaType<Element>::check(L,1);
  462. lua_pushnumber(L,ele->GetScrollTop());
  463. return 1;
  464. }
  465. int ElementGetAttrscroll_width(lua_State* L)
  466. {
  467. Element* ele = LuaType<Element>::check(L,1);
  468. lua_pushnumber(L,ele->GetScrollWidth());
  469. return 1;
  470. }
  471. int ElementGetAttrstyle(lua_State* L)
  472. {
  473. Element* ele = LuaType<Element>::check(L,1);
  474. LuaType<ElementStyle>::push(L,ele->GetStyle(),false);
  475. return 1;
  476. }
  477. int ElementGetAttrtag_name(lua_State* L)
  478. {
  479. Element* ele = LuaType<Element>::check(L,1);
  480. lua_pushstring(L,ele->GetTagName().CString());
  481. return 0;
  482. }
  483. //setters
  484. int ElementSetAttrclass_name(lua_State* L)
  485. {
  486. Element* ele = LuaType<Element>::check(L,1);
  487. const char* name = luaL_checkstring(L,2);
  488. ele->SetClassNames(name);
  489. return 0;
  490. }
  491. int ElementSetAttrid(lua_State* L)
  492. {
  493. Element* ele = LuaType<Element>::check(L,1);
  494. const char* id = luaL_checkstring(L,2);
  495. ele->SetId(id);
  496. return 0;
  497. }
  498. int ElementSetAttrinner_rml(lua_State* L)
  499. {
  500. Element* ele = LuaType<Element>::check(L,1);
  501. const char* rml = luaL_checkstring(L,2);
  502. ele->SetInnerRML(rml);
  503. return 0;
  504. }
  505. int ElementSetAttrscroll_left(lua_State* L)
  506. {
  507. Element* ele = LuaType<Element>::check(L,1);
  508. float scroll = (float)luaL_checknumber(L,2);
  509. ele->SetScrollLeft(scroll);
  510. return 0;
  511. }
  512. int ElementSetAttrscroll_top(lua_State* L)
  513. {
  514. Element* ele = LuaType<Element>::check(L,1);
  515. float scroll = (float)luaL_checknumber(L,2);
  516. ele->SetScrollTop(scroll);
  517. return 0;
  518. }
  519. RegType<Element> ElementMethods[] =
  520. {
  521. LUAMETHOD(Element,AddEventListener)
  522. LUAMETHOD(Element,AppendChild)
  523. LUAMETHOD(Element,Blur)
  524. LUAMETHOD(Element,Click)
  525. LUAMETHOD(Element,DispatchEvent)
  526. LUAMETHOD(Element,Focus)
  527. LUAMETHOD(Element,GetAttribute)
  528. LUAMETHOD(Element,GetElementById)
  529. LUAMETHOD(Element,GetElementsByTagName)
  530. LUAMETHOD(Element,HasAttribute)
  531. LUAMETHOD(Element,HasChildNodes)
  532. LUAMETHOD(Element,InsertBefore)
  533. LUAMETHOD(Element,IsClassSet)
  534. LUAMETHOD(Element,RemoveAttribute)
  535. LUAMETHOD(Element,RemoveChild)
  536. LUAMETHOD(Element,ReplaceChild)
  537. LUAMETHOD(Element,ScrollIntoView)
  538. LUAMETHOD(Element,SetAttribute)
  539. LUAMETHOD(Element,SetClass)
  540. LUAMETHOD(Element,AsType)
  541. { NULL, NULL },
  542. };
  543. luaL_reg ElementGetters[] =
  544. {
  545. LUAGETTER(Element,attributes)
  546. LUAGETTER(Element,child_nodes)
  547. LUAGETTER(Element,class_name)
  548. LUAGETTER(Element,client_left)
  549. LUAGETTER(Element,client_height)
  550. LUAGETTER(Element,client_top)
  551. LUAGETTER(Element,client_width)
  552. LUAGETTER(Element,first_child)
  553. LUAGETTER(Element,id)
  554. LUAGETTER(Element,inner_rml)
  555. LUAGETTER(Element,last_child)
  556. LUAGETTER(Element,next_sibling)
  557. LUAGETTER(Element,offset_height)
  558. LUAGETTER(Element,offset_left)
  559. LUAGETTER(Element,offset_parent)
  560. LUAGETTER(Element,offset_top)
  561. LUAGETTER(Element,offset_width)
  562. LUAGETTER(Element,owner_document)
  563. LUAGETTER(Element,parent_node)
  564. LUAGETTER(Element,previous_sibling)
  565. LUAGETTER(Element,scroll_height)
  566. LUAGETTER(Element,scroll_left)
  567. LUAGETTER(Element,scroll_top)
  568. LUAGETTER(Element,scroll_width)
  569. LUAGETTER(Element,style)
  570. LUAGETTER(Element,tag_name)
  571. { NULL, NULL },
  572. };
  573. luaL_reg ElementSetters[] =
  574. {
  575. LUASETTER(Element,class_name)
  576. LUASETTER(Element,id)
  577. LUASETTER(Element,inner_rml)
  578. LUASETTER(Element,scroll_left)
  579. LUASETTER(Element,scroll_top)
  580. { NULL, NULL },
  581. };
  582. LUATYPEDEFINE(Element,true)
  583. }
  584. }
  585. }