ElementStyle.cpp 4.1 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include <Rocket/Core/Lua/LuaType.h>
  29. #include <Rocket/Core/Lua/lua.hpp>
  30. #include "ElementStyle.h"
  31. #include <ElementStyle.h>
  32. namespace Rocket {
  33. namespace Core {
  34. namespace Lua {
  35. template<> void ExtraInit<ElementStyle>(lua_State* L, int metatable_index)
  36. {
  37. lua_pushcfunction(L,ElementStyle__index);
  38. lua_setfield(L,metatable_index,"__index");
  39. lua_pushcfunction(L,ElementStyle__newindex);
  40. lua_setfield(L,metatable_index,"__newindex");
  41. }
  42. int ElementStyle__index(lua_State* L)
  43. {
  44. /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/
  45. int keytype = lua_type(L,2);
  46. if(keytype == LUA_TSTRING) //if we are trying to access a string, then we will assume that it is a property
  47. {
  48. ElementStyle* es = LuaType<ElementStyle>::check(L,1);
  49. if(es == NULL)
  50. {
  51. lua_pushnil(L);
  52. return 1;
  53. }
  54. const Property* prop = es->GetProperty(lua_tostring(L,2));
  55. if(prop == NULL)
  56. {
  57. lua_pushnil(L);
  58. return 1;
  59. }
  60. else
  61. {
  62. lua_pushstring(L,prop->ToString().CString());
  63. return 1;
  64. }
  65. }
  66. else //if it wasn't trying to get a string
  67. {
  68. lua_settop(L,2);
  69. return LuaType<ElementStyle>::index(L);
  70. }
  71. }
  72. int ElementStyle__newindex(lua_State* L)
  73. {
  74. //[1] = obj, [2] = key, [3] = value
  75. ElementStyle* es = LuaType<ElementStyle>::check(L,1);
  76. if(es == NULL)
  77. {
  78. lua_pushnil(L);
  79. return 1;
  80. }
  81. int keytype = lua_type(L,2);
  82. int valuetype = lua_type(L,3);
  83. if(keytype == LUA_TSTRING )
  84. {
  85. const char* key = lua_tostring(L,2);
  86. if(valuetype == LUA_TSTRING)
  87. {
  88. const char* value = lua_tostring(L,3);
  89. lua_pushboolean(L,es->SetProperty(key,value));
  90. return 1;
  91. }
  92. else if (valuetype == LUA_TNIL)
  93. {
  94. es->RemoveProperty(key);
  95. return 0;
  96. }
  97. }
  98. //everything else returns when it needs to, so we are safe to pass it
  99. //on if needed
  100. lua_settop(L,3);
  101. return LuaType<ElementStyle>::newindex(L);
  102. }
  103. int ElementStyleGetTable(lua_State* L, ElementStyle* obj)
  104. {
  105. int index = 0;
  106. String key,sval;
  107. const Property* value;
  108. PseudoClassList pseudo;
  109. lua_newtable(L);
  110. while(obj->IterateProperties(index,pseudo,key,value))
  111. {
  112. lua_pushstring(L,key.CString());
  113. value->definition->GetValue(sval,*value);
  114. lua_pushstring(L,sval.CString());
  115. lua_settable(L,-3);
  116. }
  117. return 1;
  118. }
  119. RegType<ElementStyle> ElementStyleMethods[] =
  120. {
  121. LUAMETHOD(ElementStyle,GetTable)
  122. { NULL, NULL },
  123. };
  124. luaL_reg ElementStyleGetters[] =
  125. {
  126. { NULL, NULL },
  127. };
  128. luaL_reg ElementStyleSetters[] =
  129. {
  130. { NULL, NULL },
  131. };
  132. LUATYPEDEFINE(ElementStyle,false)
  133. }
  134. }
  135. }