ElementText.cpp 2.3 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementText.h"
  29. #include "Element.h"
  30. namespace Rocket {
  31. namespace Core {
  32. namespace Lua {
  33. template<> void ExtraInit<ElementText>(lua_State* L, int metatable_index)
  34. {
  35. //inherit from Element
  36. ExtraInit<Element>(L,metatable_index);
  37. LuaType<Element>::_regfunctions(L,metatable_index,metatable_index-1);
  38. }
  39. int ElementTextGetAttrtext(lua_State* L)
  40. {
  41. ElementText* obj = LuaType<ElementText>::check(L, 1);
  42. LUACHECKOBJ(obj);
  43. lua_pushstring(L,obj->GetText().ToUTF8(String()).CString());
  44. return 1;
  45. }
  46. int ElementTextSetAttrtext(lua_State* L)
  47. {
  48. ElementText* obj = LuaType<ElementText>::check(L, 1);
  49. LUACHECKOBJ(obj);
  50. const char* text = luaL_checkstring(L,2);
  51. obj->SetText(text);
  52. return 0;
  53. }
  54. RegType<ElementText> ElementTextMethods[] =
  55. {
  56. { NULL, NULL },
  57. };
  58. luaL_reg ElementTextGetters[] =
  59. {
  60. LUAGETTER(ElementText,text)
  61. { NULL, NULL },
  62. };
  63. luaL_reg ElementTextSetters[] =
  64. {
  65. LUASETTER(ElementText,text)
  66. { NULL, NULL },
  67. };
  68. LUATYPEDEFINE(ElementText,true)
  69. }
  70. }
  71. }