Interpreter.cpp 6.2 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include <Rocket/Core/Lua/Interpreter.h>
  29. #include <Rocket/Core/Lua/Utilities.h>
  30. #include <Rocket/Core/Log.h>
  31. #include <Rocket/Core/String.h>
  32. #include <Rocket/Core/Lua/LuaType.h>
  33. #include "LuaDocumentElementInstancer.h"
  34. #include <Rocket/Core/Factory.h>
  35. #include "LuaEventListenerInstancer.h"
  36. #include "Rocket.h"
  37. #include <ElementStyle.h>
  38. //the types I made
  39. #include "ContextDocumentsProxy.h"
  40. #include "EventParametersProxy.h"
  41. #include "ElementAttributesProxy.h"
  42. #include "Log.h"
  43. #include "Element.h"
  44. #include "ElementStyle.h"
  45. #include "Document.h"
  46. #include "Colourb.h"
  47. #include "Colourf.h"
  48. #include "Vector2f.h"
  49. #include "Vector2i.h"
  50. namespace Rocket {
  51. namespace Core {
  52. namespace Lua {
  53. lua_State* Interpreter::_L = NULL;
  54. //typedefs for nicer Lua names
  55. typedef Rocket::Core::ElementDocument Document;
  56. void Interpreter::Startup()
  57. {
  58. Log::Message(Log::LT_INFO, "Loading Lua interpreter");
  59. _L = luaL_newstate();
  60. luaL_openlibs(_L);
  61. RegisterEverything(_L);
  62. }
  63. void Interpreter::RegisterEverything(lua_State* L)
  64. {
  65. LuaType<Vector2i>::Register(L);
  66. LuaType<Vector2f>::Register(L);
  67. LuaType<Colourf>::Register(L);
  68. LuaType<Colourb>::Register(L);
  69. LuaType<Log>::Register(L);
  70. LuaType<ElementStyle>::Register(L);
  71. LuaType<Element>::Register(L);
  72. //things that inherit from Element
  73. LuaType<Document>::Register(L);
  74. /*
  75. //controls that inherit from Element
  76. LuaType<Rocket::Controls::ElementTabSet>::Register(L);
  77. LuaType<Rocket::Controls::ElementDataGrid>::Register(L);
  78. LuaType<Rocket::Controls::ElementDataGridRow>::Register(L);
  79. LuaType<Rocket::Controls::ElementForm>::Register(L);
  80. LuaType<Rocket::Controls::ElementFormControl>::Register(L);
  81. //inherits from ElementFormControl
  82. LuaType<Rocket::Controls::ElementFormControlSelect>::Register(L);
  83. LuaType<Rocket::Controls::ElementFormControlDataSelect>::Register(L);
  84. LuaType<Rocket::Controls::ElementFormControlInput>::Register(L);
  85. LuaType<Rocket::Controls::ElementFormControlTextArea>::Register(L);
  86. */
  87. LuaType<Event>::Register(L);
  88. LuaType<Context>::Register(L);
  89. //LuaType<DataFormatter>::Register(L);
  90. LuaType<rocket>::Register(L);
  91. //Proxy tables
  92. LuaType<ContextDocumentsProxy>::Register(L);
  93. LuaType<EventParametersProxy>::Register(L);
  94. LuaType<ElementAttributesProxy>::Register(L);
  95. }
  96. void Interpreter::LoadFile(const String& file)
  97. {
  98. String msg = "Loading";
  99. if(luaL_loadfile(_L, file.CString()) != 0)
  100. {
  101. msg.Append(" failed. Could not load. ").Append(file);
  102. Log::Message(Log::LT_ERROR, msg.CString());
  103. Report(_L);
  104. }
  105. else
  106. {
  107. if(lua_pcall(_L,0,0,0) != 0)
  108. {
  109. msg.Append(" failed. Could not run. ").Append(file);
  110. Log::Message(Log::LT_ERROR, msg.CString());
  111. Report(_L);
  112. }
  113. else
  114. {
  115. msg.Append(" was successful. ").Append(file);
  116. Log::Message(Log::LT_INFO, msg.CString());
  117. }
  118. }
  119. }
  120. void Interpreter::DoString(const Rocket::Core::String& code, const Rocket::Core::String& name)
  121. {
  122. luaL_loadbuffer(_L,code.CString(),code.Length(), name.CString());
  123. if(lua_pcall(_L,0,0,0) != 0)
  124. Report(_L);
  125. }
  126. void Interpreter::LoadString(const Rocket::Core::String& code, const Rocket::Core::String& name)
  127. {
  128. luaL_loadbuffer(_L,code.CString(),code.Length(), name.CString());
  129. }
  130. void Interpreter::BeginCall(int funRef)
  131. {
  132. lua_settop(_L,0); //empty stack
  133. lua_getref(_L,funRef);
  134. }
  135. bool Interpreter::ExecuteCall(int params, int res)
  136. {
  137. bool ret = true;
  138. int top = lua_gettop(_L);
  139. //String strtype = lua_typename(_L,top-params);
  140. String strtype;
  141. for(int i = top; i >= 1; i--)
  142. strtype = lua_typename(_L,lua_type(_L,i));
  143. if(lua_type(_L,top-params) != LUA_TFUNCTION)
  144. {
  145. ret = false;
  146. //stack cleanup
  147. if(params > 0)
  148. {
  149. for(int i = top; i >= (top-params); i--)
  150. {
  151. if(!lua_isnone(_L,i))
  152. lua_remove(_L,i);
  153. }
  154. }
  155. }
  156. else
  157. {
  158. if(lua_pcall(_L,params,res,0) != 0)
  159. {
  160. Report(_L);
  161. ret = false;
  162. }
  163. }
  164. return ret;
  165. }
  166. void Interpreter::EndCall(int res)
  167. {
  168. //stack cleanup
  169. for(int i = res; i > 0; i--)
  170. {
  171. if(!lua_isnone(_L,res))
  172. lua_remove(_L,res);
  173. }
  174. }
  175. lua_State* Interpreter::GetLuaState() { return _L; }
  176. //From Plugin
  177. int Interpreter::GetEventClasses()
  178. {
  179. return EVT_BASIC;
  180. }
  181. void Interpreter::OnInitialise()
  182. {
  183. Startup();
  184. Factory::RegisterElementInstancer("body",new LuaDocumentElementInstancer())->RemoveReference();
  185. Factory::RegisterEventListenerInstancer(new LuaEventListenerInstancer())->RemoveReference();
  186. }
  187. void Interpreter::OnShutdown()
  188. {
  189. //causing crashes
  190. //lua_close(_L);
  191. }
  192. void Interpreter::Initialise()
  193. {
  194. Rocket::Core::RegisterPlugin(new Interpreter());
  195. }
  196. void Interpreter::Shutdown()
  197. {
  198. lua_close(_L);
  199. }
  200. }
  201. }
  202. }