Event.h 2.2 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCORELUAEVENT_H
  28. #define ROCKETCORELUAEVENT_H
  29. /*
  30. This defines an Event type name in the global Lua namespace
  31. Generally, you won't create an event yourself, just receive it.
  32. //method
  33. noreturn Event:StopPropagation()
  34. //getters
  35. Element Event.current_element
  36. string Event.type
  37. Element Event.target_element
  38. {}key=string,value=int,float,Colourb/f,string,Vector2f,userdata Event.parameters
  39. */
  40. #include <Rocket/Core/Lua/LuaType.h>
  41. #include <Rocket/Core/Lua/lua.hpp>
  42. namespace Rocket {
  43. namespace Core {
  44. namespace Lua {
  45. template<> void ExtraInit<Event>(lua_State* L, int metatable_index);
  46. //method
  47. int EventStopPropagation(lua_State* L, Event* obj);
  48. //getters
  49. int EventGetAttrcurrent_element(lua_State* L);
  50. int EventGetAttrtype(lua_State* L);
  51. int EventGetAttrtarget_element(lua_State* L);
  52. int EventGetAttrparameters(lua_State* L);
  53. RegType<Event> EventMethods[];
  54. luaL_reg EventGetters[];
  55. luaL_reg EventSetters[];
  56. LUATYPEDECLARE(Event)
  57. }
  58. }
  59. }
  60. #endif