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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
- //whenever you want to have a type exposed to lua, you have to have it in here as
- //LuaType<type>::Register(L);
- //It will be #included in the correct place in Interpreter.cpp, as to make this more like a macro file
- //THE ORDER DOES MATTER
- //You have to register a base class before any others can inherit from it
- LuaType<Vector2i>::Register(L);
- LuaType<Vector2f>::Register(L);
- LuaType<Colourf>::Register(L);
- LuaType<Colourb>::Register(L);
- LuaType<Log>::Register(L);
- LuaType<Element>::Register(L);
- //things that inherit from element
- LuaType<Document>::Register(L);
- LuaType<ElementStyle>::Register(L);
- LuaType<Event>::Register(L);
- LuaType<Context>::Register(L);
- LuaType<rocket>::Register(L);
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