Rocket.h 2.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCORELUAROCKET_H
  28. #define ROCKETCORELUAROCKET_H
  29. /*
  30. This declares rocket in the global Lua namespace
  31. It is not exactly type, but it is a table, and does have some methods and attributes
  32. methods:
  33. rocket.CreateContext(string name, Vector2i dimensions)
  34. rocket.LoadFontFace(string font_path)
  35. rocket.RegisterTag(string tag, ElementInstancer instancer)
  36. getters:
  37. rocket.contexts returns a table of contexts, which are indexed by number AND string, so there are two copies of each context in the table
  38. */
  39. #include <Rocket/Core/Lua/LuaType.h>
  40. #include <Rocket/Core/Lua/lua.hpp>
  41. namespace Rocket {
  42. namespace Core {
  43. namespace Lua {
  44. #define ROCKETLUA_INPUTENUM(keyident,tbl) lua_pushinteger(L,Input::KI_##keyident); lua_setfield(L,(tbl),#keyident);
  45. //just need a class to take up a type name
  46. class rocket { int to_remove_warning; };
  47. template<> void ExtraInit<rocket>(lua_State* L, int metatable_index);
  48. int rocketCreateContext(lua_State* L);
  49. int rocketLoadFontFace(lua_State* L);
  50. int rocketRegisterTag(lua_State* L);
  51. int rocketGetAttrcontexts(lua_State* L);
  52. void rocketEnumkey_identifier(lua_State* L);
  53. RegType<rocket> rocketMethods[];
  54. luaL_reg rocketGetters[];
  55. luaL_reg rocketSetters[];
  56. LUATYPEDECLARE(rocket)
  57. }
  58. }
  59. }
  60. #endif