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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <Rocket/Core.h>
- #include <Rocket/Controls.h>
- #include <Rocket/Debugger.h>
- #include <Shell.h>
- #include <Input.h>
- #include "DecoratorInstancerDefender.h"
- #include "DecoratorInstancerStarfield.h"
- #include "ElementGame.h"
- #include "EventHandlerHighScore.h"
- #include "EventHandlerOptions.h"
- #include "EventHandlerStartGame.h"
- #include "EventInstancer.h"
- #include "EventManager.h"
- #include "HighScores.h"
- #include "HighScoresNameFormatter.h"
- #include "HighScoresShipFormatter.h"
- Rocket::Core::Context* context = NULL;
- void GameLoop()
- {
- context->Update();
- glClear(GL_COLOR_BUFFER_BIT);
- context->Render();
- Shell::FlipBuffers();
- }
- #if defined ROCKET_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE, HINSTANCE, char*, int)
- #else
- int main(int, char**)
- #endif
- {
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise("../Samples/invaders/") ||
- !Shell::OpenWindow("Rocket Invaders from Mars", true))
- {
- Shell::Shutdown();
- return -1;
- }
- // Rocket initialisation.
- ShellRenderInterfaceOpenGL opengl_renderer;
- Rocket::Core::SetRenderInterface(&opengl_renderer);
- opengl_renderer.SetViewport(1024,768);
- ShellSystemInterface system_interface;
- Rocket::Core::SetSystemInterface(&system_interface);
- Rocket::Core::Initialise();
- // Initialise the Rocket Controls library.
- Rocket::Controls::Initialise();
- // Create the main Rocket context and set it on the shell's input layer.
- context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(1024, 768));
- if (context == NULL)
- {
- Rocket::Core::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- // Initialise the Rocket debugger.
- Rocket::Debugger::Initialise(context);
- Input::SetContext(context);
- // Load the font faces required for Invaders.
- Shell::LoadFonts("../assets/");
- // Register Invader's custom element and decorator instancers.
- Rocket::Core::ElementInstancer* element_instancer = new Rocket::Core::ElementInstancerGeneric< ElementGame >();
- Rocket::Core::Factory::RegisterElementInstancer("game", element_instancer);
- element_instancer->RemoveReference();
- Rocket::Core::DecoratorInstancer* decorator_instancer = new DecoratorInstancerStarfield();
- Rocket::Core::Factory::RegisterDecoratorInstancer("starfield", decorator_instancer);
- decorator_instancer->RemoveReference();
- decorator_instancer = new DecoratorInstancerDefender();
- Rocket::Core::Factory::RegisterDecoratorInstancer("defender", decorator_instancer);
- decorator_instancer->RemoveReference();
- // Register Invader's data formatters
- HighScoresNameFormatter name_formatter;
- HighScoresShipFormatter ship_formatter;
- // Construct the game singletons.
- HighScores::Initialise();
- // Initialise the event instancer and handlers.
- EventInstancer* event_instancer = new EventInstancer();
- Rocket::Core::Factory::RegisterEventListenerInstancer(event_instancer);
- event_instancer->RemoveReference();
- EventManager::RegisterEventHandler("start_game", new EventHandlerStartGame());
- EventManager::RegisterEventHandler("high_score", new EventHandlerHighScore());
- EventManager::RegisterEventHandler("options", new EventHandlerOptions());
- // Start the game.
- if (EventManager::LoadWindow("background") &&
- EventManager::LoadWindow("main_menu"))
- Shell::EventLoop(GameLoop);
-
- // Shut down the game singletons.
- HighScores::Shutdown();
- // Release the event handlers.
- EventManager::Shutdown();
- // Shutdown Rocket.
- context->RemoveReference();
- Rocket::Core::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
-
- return 0;
- }
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