ElementUtilities.cpp 14 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/ElementUtilities.h"
  29. #include <queue>
  30. #include "FontFaceHandle.h"
  31. #include "LayoutEngine.h"
  32. #include "../../Include/Rocket/Core.h"
  33. namespace Rocket {
  34. namespace Core {
  35. // Builds and sets the box for an element.
  36. static void SetBox(Element* element);
  37. // Positions an element relative to an offset parent.
  38. static void SetElementOffset(Element* element, const Vector2f& offset);
  39. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  40. {
  41. // Breadth first search on elements for the corresponding id
  42. typedef std::queue<Element*> SearchQueue;
  43. SearchQueue search_queue;
  44. search_queue.push(root_element);
  45. while (!search_queue.empty())
  46. {
  47. Element* element = search_queue.front();
  48. search_queue.pop();
  49. if (element->GetId() == id)
  50. {
  51. return element;
  52. }
  53. // Add all children to search
  54. for (int i = 0; i < element->GetNumChildren(); i++)
  55. search_queue.push(element->GetChild(i));
  56. }
  57. return NULL;
  58. }
  59. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  60. {
  61. // Breadth first search on elements for the corresponding id
  62. typedef std::queue< Element* > SearchQueue;
  63. SearchQueue search_queue;
  64. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  65. search_queue.push(root_element->GetChild(i));
  66. while (!search_queue.empty())
  67. {
  68. Element* element = search_queue.front();
  69. search_queue.pop();
  70. if (element->GetTagName() == tag)
  71. elements.push_back(element);
  72. // Add all children to search.
  73. for (int i = 0; i < element->GetNumChildren(); i++)
  74. search_queue.push(element->GetChild(i));
  75. }
  76. }
  77. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  78. {
  79. // Breadth first search on elements for the corresponding id
  80. typedef std::queue< Element* > SearchQueue;
  81. SearchQueue search_queue;
  82. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  83. search_queue.push(root_element->GetChild(i));
  84. while (!search_queue.empty())
  85. {
  86. Element* element = search_queue.front();
  87. search_queue.pop();
  88. if (element->IsClassSet(class_name))
  89. elements.push_back(element);
  90. // Add all children to search.
  91. for (int i = 0; i < element->GetNumChildren(); i++)
  92. search_queue.push(element->GetChild(i));
  93. }
  94. }
  95. // Returns the element's font face.
  96. FontFaceHandle* ElementUtilities::GetFontFaceHandle(Element* element)
  97. {
  98. // Fetch the new font face.
  99. String font_family = element->GetProperty(FONT_FAMILY)->value.Get< String >();
  100. String font_charset = element->GetProperty(FONT_CHARSET)->value.Get< String >();
  101. Font::Style font_style = (Font::Style) element->GetProperty(FONT_STYLE)->value.Get< int >();
  102. Font::Weight font_weight = (Font::Weight) element->GetProperty(FONT_WEIGHT)->value.Get< int >();
  103. int font_size = Math::RealToInteger(element->ResolveProperty(FONT_SIZE, 0));
  104. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(font_family, font_charset, font_style, font_weight, font_size);
  105. return font;
  106. }
  107. // Returns an element's font size, if it has a font defined.
  108. int ElementUtilities::GetFontSize(Element* element)
  109. {
  110. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  111. if (font_face_handle == NULL)
  112. return 0;
  113. return font_face_handle->GetSize();
  114. }
  115. // Returns an element's line height, if it has a font defined.
  116. int ElementUtilities::GetLineHeight(Element* element)
  117. {
  118. const Property* line_height_property = element->GetLineHeightProperty();
  119. Element* font_element = element;
  120. if (line_height_property->unit == Property::REM)
  121. font_element = element->GetOwnerDocument();
  122. FontFaceHandle* font_face_handle = font_element->GetFontFaceHandle();
  123. if (font_face_handle == NULL)
  124. return 0;
  125. int line_height = font_face_handle->GetLineHeight();
  126. float inch = element->GetRenderInterface()->GetPixelsPerInch();
  127. switch (line_height_property->unit)
  128. {
  129. ROCKET_UNUSED_SWITCH_ENUM(Property::UNKNOWN);
  130. ROCKET_UNUSED_SWITCH_ENUM(Property::KEYWORD);
  131. ROCKET_UNUSED_SWITCH_ENUM(Property::STRING);
  132. ROCKET_UNUSED_SWITCH_ENUM(Property::COLOUR);
  133. ROCKET_UNUSED_SWITCH_ENUM(Property::ABSOLUTE_UNIT);
  134. ROCKET_UNUSED_SWITCH_ENUM(Property::PPI_UNIT);
  135. ROCKET_UNUSED_SWITCH_ENUM(Property::RELATIVE_UNIT);
  136. case Property::NUMBER:
  137. case Property::EM:
  138. case Property::REM:
  139. // If the property is a straight number or an em measurement, then it scales the line height.
  140. return Math::Round(line_height_property->value.Get< float >() * line_height);
  141. case Property::PERCENT:
  142. // If the property is a percentage, then it scales the line height.
  143. return Math::Round(line_height_property->value.Get< float >() * line_height * 0.01f);
  144. case Property::PX:
  145. // A px measurement.
  146. return Math::Round(line_height_property->value.Get< float >());
  147. case Property::INCH:
  148. // Values based on pixels-per-inch.
  149. return Math::Round(line_height_property->value.Get< float >() * inch);
  150. case Property::CM:
  151. return Math::Round(line_height_property->value.Get< float >() * inch * (1.0f / 2.54f));
  152. case Property::MM:
  153. return Math::Round(line_height_property->value.Get< float >() * inch * (1.0f / 25.4f));
  154. case Property::PT:
  155. return Math::Round(line_height_property->value.Get< float >() * inch * (1.0f / 72.0f));
  156. case Property::PC:
  157. return Math::Round(line_height_property->value.Get< float >() * inch * (1.0f / 6.0f));
  158. }
  159. return 0;
  160. }
  161. // Returns the width of a string rendered within the context of the given element.
  162. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  163. {
  164. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  165. if (font_face_handle == NULL)
  166. return 0;
  167. return font_face_handle->GetStringWidth(string);
  168. }
  169. void ElementUtilities::BindEventAttributes(Element* element)
  170. {
  171. int index = 0;
  172. String name;
  173. String value;
  174. // Check for and instance the on* events
  175. while(element->IterateAttributes(index, name, value))
  176. {
  177. if (name.Substring(0, 2) == "on")
  178. {
  179. EventListener* listener = Factory::InstanceEventListener(value, element);
  180. if (listener)
  181. element->AddEventListener(&name[2], listener, false);
  182. }
  183. }
  184. }
  185. // Generates the clipping region for an element.
  186. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  187. {
  188. clip_origin = Vector2i(-1, -1);
  189. clip_dimensions = Vector2i(-1, -1);
  190. int num_ignored_clips = element->GetClippingIgnoreDepth();
  191. if (num_ignored_clips < 0)
  192. return false;
  193. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  194. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  195. // complete clipping region for the element.
  196. Element* clipping_element = element->GetParentNode();
  197. while (clipping_element != NULL)
  198. {
  199. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  200. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  201. {
  202. // Ignore nodes that don't clip.
  203. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  204. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  205. {
  206. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  207. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  208. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  209. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  210. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  211. {
  212. clip_origin = element_origin;
  213. clip_dimensions = element_dimensions;
  214. }
  215. else
  216. {
  217. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  218. Math::Max(clip_origin.y, element_origin.y));
  219. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  220. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  221. clip_origin = top_left;
  222. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  223. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  224. }
  225. }
  226. }
  227. // If this region is meant to clip and we're skipping regions, update the counter.
  228. if (num_ignored_clips > 0)
  229. {
  230. if (clipping_element->IsClippingEnabled())
  231. num_ignored_clips--;
  232. }
  233. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  234. // clipping regions, then we do too.
  235. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  236. if (clipping_element_ignore_clips < 0)
  237. break;
  238. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  239. // Climb the tree to this region's parent.
  240. clipping_element = clipping_element->GetParentNode();
  241. }
  242. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  243. }
  244. // Sets the clipping region from an element and its ancestors.
  245. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  246. {
  247. Rocket::Core::RenderInterface* render_interface = NULL;
  248. if (element)
  249. {
  250. render_interface = element->GetRenderInterface();
  251. if (!context)
  252. context = element->GetContext();
  253. }
  254. else if (context)
  255. {
  256. render_interface = context->GetRenderInterface();
  257. if (!render_interface)
  258. render_interface = GetRenderInterface();
  259. }
  260. if (!render_interface || !context)
  261. return false;
  262. Vector2i clip_origin, clip_dimensions;
  263. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  264. Vector2i current_origin;
  265. Vector2i current_dimensions;
  266. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  267. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  268. {
  269. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  270. ApplyActiveClipRegion(context, render_interface);
  271. }
  272. return true;
  273. }
  274. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  275. {
  276. if (render_interface == NULL)
  277. return;
  278. Vector2i origin;
  279. Vector2i dimensions;
  280. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  281. render_interface->EnableScissorRegion(clip_enabled);
  282. if (clip_enabled)
  283. {
  284. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  285. }
  286. }
  287. // Formats the contents of an element.
  288. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  289. {
  290. LayoutEngine layout_engine;
  291. return layout_engine.FormatElement(element, containing_block);
  292. }
  293. // Generates the box for an element.
  294. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  295. {
  296. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  297. }
  298. // Sizes and positions an element within its parent.
  299. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
  300. {
  301. Element* parent = element->GetParentNode();
  302. if (parent == NULL)
  303. return false;
  304. SetBox(element);
  305. SetElementOffset(element, offset);
  306. return true;
  307. }
  308. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  309. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  310. {
  311. Element* parent = element->GetParentNode();
  312. if (parent == NULL)
  313. return false;
  314. SetBox(element);
  315. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  316. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  317. Vector2f resolved_offset = offset;
  318. if (anchor & RIGHT)
  319. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  320. if (anchor & BOTTOM)
  321. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  322. SetElementOffset(element, resolved_offset);
  323. return true;
  324. }
  325. // Builds and sets the box for an element.
  326. static void SetBox(Element* element)
  327. {
  328. Element* parent = element->GetParentNode();
  329. ROCKET_ASSERT(parent != NULL);
  330. Vector2f containing_block = parent->GetBox().GetSize();
  331. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  332. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  333. Box box;
  334. LayoutEngine::BuildBox(box, containing_block, element);
  335. const Property *local_height;
  336. element->GetLocalDimensionProperties(NULL, &local_height);
  337. if (local_height == NULL)
  338. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  339. element->SetBox(box);
  340. }
  341. // Positions an element relative to an offset parent.
  342. static void SetElementOffset(Element* element, const Vector2f& offset)
  343. {
  344. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  345. relative_offset += offset;
  346. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  347. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  348. element->SetOffset(relative_offset, element->GetParentNode());
  349. }
  350. }
  351. }