SampleFileList.cmake 13 KB

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  1. # This file was auto-generated with gen_samplelists.sh
  2. set(shell_HDR_FILES
  3. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Input.h
  4. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Shell.h
  5. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellFileInterface.h
  6. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellOpenGL.h
  7. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceExtensions.h
  8. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceOpenGL.h
  9. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellSystemInterface.h
  10. )
  11. set(shell_SRC_FILES
  12. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Input.cpp
  13. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Shell.cpp
  14. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellFileInterface.cpp
  15. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellRenderInterfaceOpenGL.cpp
  16. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellSystemInterface.cpp
  17. )
  18. set(customlog_HDR_FILES
  19. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.h
  20. )
  21. set(customlog_SRC_FILES
  22. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/main.cpp
  23. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.cpp
  24. )
  25. set(drag_HDR_FILES
  26. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.h
  27. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.h
  28. )
  29. set(drag_SRC_FILES
  30. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.cpp
  31. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.cpp
  32. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/main.cpp
  33. )
  34. set(loaddocument_HDR_FILES
  35. )
  36. set(loaddocument_SRC_FILES
  37. ${PROJECT_SOURCE_DIR}/Samples/basic/loaddocument/src/main.cpp
  38. )
  39. set(ogre3d_HDR_FILES
  40. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.h
  41. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.h
  42. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.h
  43. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.h
  44. )
  45. set(ogre3d_SRC_FILES
  46. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/main.cpp
  47. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.cpp
  48. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.cpp
  49. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.cpp
  50. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.cpp
  51. )
  52. set(treeview_HDR_FILES
  53. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.h
  54. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.h
  55. )
  56. set(treeview_SRC_FILES
  57. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.cpp
  58. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.cpp
  59. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/main.cpp
  60. )
  61. set(directx_HDR_FILES
  62. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.h
  63. )
  64. set(directx_SRC_FILES
  65. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/main.cpp
  66. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.cpp
  67. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/ShellRenderInterfaceExtensionsDirectX_Win32.cpp
  68. )
  69. set(directx10_HDR_FILES
  70. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/D3D10Effect.h
  71. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.h
  72. )
  73. set(directx10_SRC_FILES
  74. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/main.cpp
  75. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.cpp
  76. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/ShellRenderInterfaceExtensionsDirectX10_Win32.cpp
  77. )
  78. set(template_HDR_FILES
  79. )
  80. set(template_SRC_FILES
  81. ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/src/main.cpp
  82. )
  83. set(datagrid_HDR_FILES
  84. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.h
  85. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.h
  86. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.h
  87. )
  88. set(datagrid_SRC_FILES
  89. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.cpp
  90. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.cpp
  91. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.cpp
  92. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/main.cpp
  93. )
  94. set(datagrid_tree_HDR_FILES
  95. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.h
  96. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.h
  97. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.h
  98. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.h
  99. )
  100. set(datagrid_tree_SRC_FILES
  101. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.cpp
  102. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.cpp
  103. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.cpp
  104. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.cpp
  105. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/main.cpp
  106. )
  107. set(tutorial_drag_HDR_FILES
  108. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.h
  109. )
  110. set(tutorial_drag_SRC_FILES
  111. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.cpp
  112. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/main.cpp
  113. )
  114. set(invaders_HDR_FILES
  115. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.h
  116. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.h
  117. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.h
  118. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.h
  119. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.h
  120. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.h
  121. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.h
  122. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.h
  123. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.h
  124. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.h
  125. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.h
  126. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.h
  127. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.h
  128. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.h
  129. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.h
  130. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.h
  131. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.h
  132. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.h
  133. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
  134. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.h
  135. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.h
  136. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.h
  137. )
  138. set(invaders_SRC_FILES
  139. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.cpp
  140. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.cpp
  141. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.cpp
  142. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.cpp
  143. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.cpp
  144. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.cpp
  145. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.cpp
  146. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.cpp
  147. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.cpp
  148. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.cpp
  149. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.cpp
  150. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.cpp
  151. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.cpp
  152. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.cpp
  153. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.cpp
  154. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.cpp
  155. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.cpp
  156. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.cpp
  157. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
  158. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/main.cpp
  159. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.cpp
  160. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.cpp
  161. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.cpp
  162. )
  163. set(luainvaders_HDR_FILES
  164. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.h
  165. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.h
  166. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.h
  167. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.h
  168. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.h
  169. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.h
  170. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.h
  171. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.h
  172. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.h
  173. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.h
  174. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
  175. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.h
  176. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.h
  177. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.h
  178. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.h
  179. )
  180. set(luainvaders_SRC_FILES
  181. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.cpp
  182. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.cpp
  183. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.cpp
  184. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.cpp
  185. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.cpp
  186. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.cpp
  187. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.cpp
  188. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.cpp
  189. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.cpp
  190. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.cpp
  191. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
  192. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.cpp
  193. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/main.cpp
  194. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.cpp
  195. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.cpp
  196. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.cpp
  197. )
  198. set(pyinvaders_HDR_FILES
  199. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.h
  200. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.h
  201. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.h
  202. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.h
  203. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.h
  204. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.h
  205. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.h
  206. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.h
  207. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.h
  208. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.h
  209. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.h
  210. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.h
  211. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.h
  212. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.h
  213. )
  214. set(pyinvaders_SRC_FILES
  215. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.cpp
  216. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.cpp
  217. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.cpp
  218. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.cpp
  219. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.cpp
  220. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.cpp
  221. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.cpp
  222. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.cpp
  223. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.cpp
  224. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.cpp
  225. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/main.cpp
  226. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.cpp
  227. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.cpp
  228. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.cpp
  229. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.cpp
  230. )
  231. # Deal with platform specific sources for sample shell
  232. if(WIN32)
  233. list(APPEND shell_SRC_FILES
  234. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellWin32.cpp
  235. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/InputWin32.cpp
  236. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellRenderInterfaceExtensionsOpenGL_Win32.cpp
  237. )
  238. list(APPEND shell_HDR_FILES
  239. ${PROJECT_SOURCE_DIR}/Samples/shell/include/win32/InputWin32.h
  240. )
  241. elseif(APPLE)
  242. list(APPEND shell_SRC_FILES
  243. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellMacOSX.cpp
  244. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/InputMacOSX.cpp
  245. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellRenderInterfaceExtensionsOpenGL_MacOSX.cpp
  246. )
  247. list(APPEND shell_HDR_FILES
  248. ${PROJECT_SOURCE_DIR}/Samples/shell/include/macosx/InputMacOSX.h
  249. )
  250. else()
  251. list(APPEND shell_SRC_FILES
  252. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellX11.cpp
  253. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/InputX11.cpp
  254. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellRenderInterfaceExtensionsOpenGL_X11.cpp
  255. )
  256. list(APPEND shell_HDR_FILES
  257. ${PROJECT_SOURCE_DIR}/Samples/shell/include/x11/InputX11.h
  258. )
  259. endif()