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- #ifndef RENDERINTERFACEDIRECTX_H
- #define RENDERINTERFACEDIRECTX_H
- #include <Rocket/Core/RenderInterface.h>
- #include "../../../shell/include/ShellRenderInterfaceExtensions.h"
- #include <d3d10.h>
- #include <d3dx10.h>
- /**
- A sample render interface for Rocket into DirectX 10.
- TODO:
- 1) Constant Buffers for variables
- @author Brian McDonald
- */
- class RenderInterfaceDirectX10 : public Rocket::Core::RenderInterface, public ShellRenderInterfaceExtensions
- {
- public:
- RenderInterfaceDirectX10();
- virtual ~RenderInterfaceDirectX10(void);
- /// Called by Rocket when it wants to render geometry that it does not wish to optimise.
- virtual void RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation);
- /// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
- virtual Rocket::Core::CompiledGeometryHandle CompileGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture);
- /// Called by Rocket when it wants to render application-compiled geometry.
- virtual void RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry, const Rocket::Core::Vector2f& translation);
- /// Called by Rocket when it wants to release application-compiled geometry.
- virtual void ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry);
- /// Called by Rocket when it wants to enable or disable scissoring to clip content.
- virtual void EnableScissorRegion(bool enable);
- /// Called by Rocket when it wants to change the scissor region.
- virtual void SetScissorRegion(int x, int y, int width, int height);
- /// Called by Rocket when a texture is required by the library.
- virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source);
- /// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
- virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const byte* source, const Rocket::Core::Vector2i& source_dimensions);
- /// Called by Rocket when a loaded texture is no longer required.
- virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle);
- /// Returns the native horizontal texel offset for the renderer.
- float GetHorizontalTexelOffset();
- /// Returns the native vertical texel offset for the renderer.
- float GetVerticalTexelOffset();
- //loads the effect from memory
- void setupEffect();
- // ShellRenderInterfaceExtensions
- virtual void SetViewport(int width, int height);
- virtual void SetContext(void *context);
- virtual bool AttachToNative(void *nativeWindow);
- virtual void DetachFromNative(void);
- virtual void PrepareRenderBuffer(void);
- virtual void PresentRenderBuffer(void);
- private:
- // Rocket Context, needed for when the shell window is resized so we can update the Rocket::Core::Context
- // dimensions
- void *m_rocket_context;
- //The D3D 10 Device
- ID3D10Device * m_pD3D10Device;
- //The Effect we are using to render GUI
- ID3D10Effect * m_pEffect;
- //The Current technique
- ID3D10EffectTechnique* m_pTechnique;
- //The Vertex Layout
- ID3D10InputLayout* m_pVertexLayout;
- //Swap Chain
- IDXGISwapChain* m_pSwapChain;
- //Render Target
- ID3D10RenderTargetView* m_pRenderTargetView;
- //Effect variables, used to send variables to the effect
- ID3D10EffectMatrixVariable * m_pProjectionMatrixVariable;
- ID3D10EffectMatrixVariable * m_pWorldMatrixVariable;
- ID3D10EffectShaderResourceVariable *m_pDiffuseTextureVariable;
- //Matrices
- D3DXMATRIX m_matProjection;
- D3DXMATRIX m_matWorld;
- //Renderstate Blocks
- ID3D10RasterizerState *m_pScissorTestEnable;
- ID3D10RasterizerState *m_pScissorTestDisable;
- };
- #endif
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