| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305 |
- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "RenderInterfaceDirectX.h"
- #include <Rocket/Core.h>
- #include <d3dx9.h>
- // This structure is created for each set of geometry that Rocket compiles. It stores the vertex and index buffers and
- // the texture associated with the geometry, if one was specified.
- struct RocketD3D9CompiledGeometry
- {
- LPDIRECT3DVERTEXBUFFER9 vertices;
- DWORD num_vertices;
- LPDIRECT3DINDEXBUFFER9 indices;
- DWORD num_primitives;
- LPDIRECT3DTEXTURE9 texture;
- };
- // The internal format of the vertex we use for rendering Rocket geometry. We could optimise space by having a second
- // untextured vertex for use when rendering coloured borders and backgrounds.
- struct RocketD3D9Vertex
- {
- FLOAT x, y, z;
- DWORD colour;
- FLOAT u, v;
- };
- DWORD vertex_fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
- RenderInterfaceDirectX::RenderInterfaceDirectX(LPDIRECT3D9 _g_pD3D, LPDIRECT3DDEVICE9 _g_pd3dDevice)
- {
- g_pD3D = _g_pD3D;
- g_pd3dDevice = _g_pd3dDevice;
- }
- RenderInterfaceDirectX::~RenderInterfaceDirectX()
- {
- }
- // Called by Rocket when it wants to render geometry that it does not wish to optimise.
- void RenderInterfaceDirectX::RenderGeometry(Rocket::Core::Vertex* ROCKET_UNUSED(vertices), int ROCKET_UNUSED(num_vertices), int* ROCKET_UNUSED(indices), int ROCKET_UNUSED(num_indices), const Rocket::Core::TextureHandle ROCKET_UNUSED(texture), const Rocket::Core::Vector2f& ROCKET_UNUSED(translation))
- {
- // We've chosen to not support non-compiled geometry in the DirectX renderer. If you wanted to render non-compiled
- // geometry, for example for very small sections of geometry, you could use DrawIndexedPrimitiveUP or write to a
- // dynamic vertex buffer which is flushed when either the texture changes or compiled geometry is drawn.
- }
- // Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
- Rocket::Core::CompiledGeometryHandle RenderInterfaceDirectX::CompileGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture)
- {
- // Construct a new RocketD3D9CompiledGeometry structure, which will be returned as the handle, and the buffers to
- // store the geometry.
- RocketD3D9CompiledGeometry* geometry = new RocketD3D9CompiledGeometry();
- g_pd3dDevice->CreateVertexBuffer(num_vertices * sizeof(RocketD3D9Vertex), D3DUSAGE_WRITEONLY, vertex_fvf, D3DPOOL_DEFAULT, &geometry->vertices, NULL);
- g_pd3dDevice->CreateIndexBuffer(num_indices * sizeof(unsigned int), D3DUSAGE_WRITEONLY, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &geometry->indices, NULL);
- // Fill the vertex buffer.
- RocketD3D9Vertex* d3d9_vertices;
- geometry->vertices->Lock(0, 0, (void**) &d3d9_vertices, 0);
- for (int i = 0; i < num_vertices; ++i)
- {
- d3d9_vertices[i].x = vertices[i].position.x;
- d3d9_vertices[i].y = vertices[i].position.y;
- d3d9_vertices[i].z = 0;
- d3d9_vertices[i].colour = D3DCOLOR_RGBA(vertices[i].colour.red, vertices[i].colour.green, vertices[i].colour.blue, vertices[i].colour.alpha);
- d3d9_vertices[i].u = vertices[i].tex_coord[0];
- d3d9_vertices[i].v = vertices[i].tex_coord[1];
- }
- geometry->vertices->Unlock();
- // Fill the index buffer.
- unsigned int* d3d9_indices;
- geometry->indices->Lock(0, 0, (void**) &d3d9_indices, 0);
- memcpy(d3d9_indices, indices, sizeof(unsigned int) * num_indices);
- geometry->indices->Unlock();
- geometry->num_vertices = (DWORD) num_vertices;
- geometry->num_primitives = (DWORD) num_indices / 3;
- geometry->texture = texture == NULL ? NULL : (LPDIRECT3DTEXTURE9) texture;
- return (Rocket::Core::CompiledGeometryHandle)geometry;
- }
- // Called by Rocket when it wants to render application-compiled geometry.
- void RenderInterfaceDirectX::RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry, const Rocket::Core::Vector2f& translation)
- {
- // Build and set the transform matrix.
- D3DXMATRIX world_transform;
- D3DXMatrixTranslation(&world_transform, translation.x, translation.y, 0);
- g_pd3dDevice->SetTransform(D3DTS_WORLD, &world_transform);
- RocketD3D9CompiledGeometry* d3d9_geometry = (RocketD3D9CompiledGeometry*) geometry;
- // Set the vertex format for the Rocket vertices, and bind the vertex and index buffers.
- g_pd3dDevice->SetFVF(vertex_fvf);
- g_pd3dDevice->SetStreamSource(0, d3d9_geometry->vertices, 0, sizeof(RocketD3D9Vertex));
- g_pd3dDevice->SetIndices(d3d9_geometry->indices);
- // Set the texture, if this geometry has one.
- if (d3d9_geometry->texture != NULL)
- g_pd3dDevice->SetTexture(0, d3d9_geometry->texture);
- else
- g_pd3dDevice->SetTexture(0, NULL);
- // Draw the primitives.
- g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, d3d9_geometry->num_vertices, 0, d3d9_geometry->num_primitives);
- }
- // Called by Rocket when it wants to release application-compiled geometry.
- void RenderInterfaceDirectX::ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry)
- {
- RocketD3D9CompiledGeometry* d3d9_geometry = (RocketD3D9CompiledGeometry*) geometry;
- d3d9_geometry->vertices->Release();
- d3d9_geometry->indices->Release();
- delete d3d9_geometry;
- }
- // Called by Rocket when it wants to enable or disable scissoring to clip content.
- void RenderInterfaceDirectX::EnableScissorRegion(bool enable)
- {
- g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, enable);
- }
- // Called by Rocket when it wants to change the scissor region.
- void RenderInterfaceDirectX::SetScissorRegion(int x, int y, int width, int height)
- {
- RECT scissor_rect;
- scissor_rect.left = x;
- scissor_rect.right = x + width;
- scissor_rect.top = y;
- scissor_rect.bottom = y + height;
- g_pd3dDevice->SetScissorRect(&scissor_rect);
- }
- // Set to byte packing, or the compiler will expand our struct, which means it won't read correctly from file
- #pragma pack(1)
- struct TGAHeader
- {
- char idLength;
- char colourMapType;
- char dataType;
- short int colourMapOrigin;
- short int colourMapLength;
- char colourMapDepth;
- short int xOrigin;
- short int yOrigin;
- short int width;
- short int height;
- char bitsPerPixel;
- char imageDescriptor;
- };
- // Restore packing
- #pragma pack()
- // Called by Rocket when a texture is required by the library.
- bool RenderInterfaceDirectX::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source)
- {
- Rocket::Core::FileInterface* file_interface = Rocket::Core::GetFileInterface();
- Rocket::Core::FileHandle file_handle = file_interface->Open(source);
- if (file_handle == NULL)
- return false;
- file_interface->Seek(file_handle, 0, SEEK_END);
- size_t buffer_size = file_interface->Tell(file_handle);
- file_interface->Seek(file_handle, 0, SEEK_SET);
-
- char* buffer = new char[buffer_size];
- file_interface->Read(buffer, buffer_size, file_handle);
- file_interface->Close(file_handle);
- TGAHeader header;
- memcpy(&header, buffer, sizeof(TGAHeader));
-
- int color_mode = header.bitsPerPixel / 8;
- int image_size = header.width * header.height * 4; // We always make 32bit textures
-
- if (header.dataType != 2)
- {
- Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24/32bit uncompressed TGAs are supported.");
- return false;
- }
-
- // Ensure we have at least 3 colors
- if (color_mode < 3)
- {
- Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24 and 32bit textures are supported");
- return false;
- }
-
- const char* image_src = buffer + sizeof(TGAHeader);
- unsigned char* image_dest = new unsigned char[image_size];
-
- // Targa is BGR, swap to RGB and flip Y axis
- for (long y = 0; y < header.height; y++)
- {
- long read_index = y * header.width * color_mode;
- long write_index = ((header.imageDescriptor & 32) != 0) ? read_index : (header.height - y - 1) * header.width * color_mode;
- for (long x = 0; x < header.width; x++)
- {
- image_dest[write_index] = image_src[read_index+2];
- image_dest[write_index+1] = image_src[read_index+1];
- image_dest[write_index+2] = image_src[read_index];
- if (color_mode == 4)
- image_dest[write_index+3] = image_src[read_index+3];
- else
- image_dest[write_index+3] = 255;
-
- write_index += 4;
- read_index += color_mode;
- }
- }
- texture_dimensions.x = header.width;
- texture_dimensions.y = header.height;
-
- bool success = GenerateTexture(texture_handle, image_dest, texture_dimensions);
-
- delete [] image_dest;
- delete [] buffer;
-
- return success;
- }
- // Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
- bool RenderInterfaceDirectX::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const byte* source, const Rocket::Core::Vector2i& source_dimensions)
- {
- // Create a Direct3DTexture9, which will be set as the texture handle. Note that we only create one surface for
- // this texture; because we're rendering in a 2D context, mip-maps are not required.
- LPDIRECT3DTEXTURE9 d3d9_texture;
- if (g_pd3dDevice->CreateTexture(source_dimensions.x, source_dimensions.y, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &d3d9_texture, NULL) != D3D_OK)
- return false;
- // Lock the top surface and write the pixel data onto it.
- D3DLOCKED_RECT locked_rect;
- d3d9_texture->LockRect(0, &locked_rect, NULL, 0);
- for (int y = 0; y < source_dimensions.y; ++y)
- {
- for (int x = 0; x < source_dimensions.x; ++x)
- {
- const byte* source_pixel = source + (source_dimensions.x * 4 * y) + (x * 4);
- byte* destination_pixel = ((byte*) locked_rect.pBits) + locked_rect.Pitch * y + x * 4;
- destination_pixel[0] = source_pixel[2];
- destination_pixel[1] = source_pixel[1];
- destination_pixel[2] = source_pixel[0];
- destination_pixel[3] = source_pixel[3];
- }
- }
- d3d9_texture->UnlockRect(0);
- // Set the handle on the Rocket texture structure.
- texture_handle = (Rocket::Core::TextureHandle)d3d9_texture;
- return true;
- }
- // Called by Rocket when a loaded texture is no longer required.
- void RenderInterfaceDirectX::ReleaseTexture(Rocket::Core::TextureHandle texture_handle)
- {
- ((LPDIRECT3DTEXTURE9) texture_handle)->Release();
- }
- // Returns the native horizontal texel offset for the renderer.
- float RenderInterfaceDirectX::GetHorizontalTexelOffset()
- {
- return -0.5f;
- }
- // Returns the native vertical texel offset for the renderer.
- float RenderInterfaceDirectX::GetVerticalTexelOffset()
- {
- return -0.5f;
- }
|