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- #pragma once
- /*
- Declares Vector2i in the Lua global namespace. It implements the below (examples using Lua syntax) :
- Vector2i(int,int) creates a new Vector2i, and gets deleted when Lua garbage collects
-
- everything after this will assume that you have a local variable named 'vect', declared something similar to
- local vect = Vector2i(50,90)
- operators (the types that it can operate on are on the right):
- vect * int
- vect / int
- vect + Vector2i
- vect - Vector2i
- vect == Vector2i
- no methods
- get and set attributes:
- vect.x
- vect.y
- */
- #include <Rocket/Core/Lua/lua.hpp>
- #include <Rocket/Core/Lua/LuaType.h>
- #include <Rocket/Core/Types.h>
- using Rocket::Core::Vector2i;
- namespace Rocket {
- namespace Core {
- namespace Lua {
- template<> void LuaType<Vector2i>::extra_init(lua_State* L, int metatable_index);
- int Vector2inew(lua_State* L);
- int Vector2i__mul(lua_State* L);
- int Vector2i__div(lua_State* L);
- int Vector2i__add(lua_State* L);
- int Vector2i__sub(lua_State* L);
- int Vector2i__eq(lua_State* L);
- //getters
- int Vector2iGetAttrx(lua_State*L);
- int Vector2iGetAttry(lua_State*L);
- int Vector2iGetAttrmagnitude(lua_State*L);
- //setters
- int Vector2iSetAttrx(lua_State*L);
- int Vector2iSetAttry(lua_State*L);
- RegType<Vector2i> Vector2iMethods[];
- luaL_reg Vector2iGetters[];
- luaL_reg Vector2iSetters[];
- /*
- template<> const char* GetTClassName<Vector2i>() { return "Vector2i"; }
- template<> RegType<Vector2i>* GetMethodTable<Vector2i>() { return Vector2iMethods; }
- template<> luaL_reg* GetAttrTable<Vector2i>() { return Vector2iGetters; }
- template<> luaL_reg* SetAttrTable<Vector2i>() { return Vector2iSetters; }
- */
- }
- }
- }
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