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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <ShellRenderInterfaceOpenGL.h>
- #include <Rocket/Core.h>
- #define GL_CLAMP_TO_EDGE 0x812F
- ShellRenderInterfaceOpenGL::ShellRenderInterfaceOpenGL()
- {
- }
- void ShellRenderInterfaceOpenGL::SetViewport(int width, int height)
- {
- m_width = width;
- m_height = height;
- }
- // Called by Rocket when it wants to render geometry that it does not wish to optimise.
- void ShellRenderInterfaceOpenGL::RenderGeometry(Rocket::Core::Vertex* vertices, int ROCKET_UNUSED_PARAMETER(num_vertices), int* indices, int num_indices, const Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation)
- {
- ROCKET_UNUSED(num_vertices);
-
- glPushMatrix();
- glTranslatef(translation.x, translation.y, 0);
- glVertexPointer(2, GL_FLOAT, sizeof(Rocket::Core::Vertex), &vertices[0].position);
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Rocket::Core::Vertex), &vertices[0].colour);
- if (!texture)
- {
- glDisable(GL_TEXTURE_2D);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- else
- {
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, (GLuint) texture);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, sizeof(Rocket::Core::Vertex), &vertices[0].tex_coord);
- }
- glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, indices);
- glPopMatrix();
- }
- // Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
- Rocket::Core::CompiledGeometryHandle ShellRenderInterfaceOpenGL::CompileGeometry(Rocket::Core::Vertex* ROCKET_UNUSED_PARAMETER(vertices), int ROCKET_UNUSED_PARAMETER(num_vertices), int* ROCKET_UNUSED_PARAMETER(indices), int ROCKET_UNUSED_PARAMETER(num_indices), const Rocket::Core::TextureHandle ROCKET_UNUSED_PARAMETER(texture))
- {
- ROCKET_UNUSED(vertices);
- ROCKET_UNUSED(num_vertices);
- ROCKET_UNUSED(indices);
- ROCKET_UNUSED(num_indices);
- ROCKET_UNUSED(texture);
- return (Rocket::Core::CompiledGeometryHandle) NULL;
- }
- // Called by Rocket when it wants to render application-compiled geometry.
- void ShellRenderInterfaceOpenGL::RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle ROCKET_UNUSED_PARAMETER(geometry), const Rocket::Core::Vector2f& ROCKET_UNUSED_PARAMETER(translation))
- {
- ROCKET_UNUSED(geometry);
- ROCKET_UNUSED(translation);
- }
- // Called by Rocket when it wants to release application-compiled geometry.
- void ShellRenderInterfaceOpenGL::ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle ROCKET_UNUSED_PARAMETER(geometry))
- {
- ROCKET_UNUSED(geometry);
- }
- // Called by Rocket when it wants to enable or disable scissoring to clip content.
- void ShellRenderInterfaceOpenGL::EnableScissorRegion(bool enable)
- {
- if (enable)
- glEnable(GL_SCISSOR_TEST);
- else
- glDisable(GL_SCISSOR_TEST);
- }
- // Called by Rocket when it wants to change the scissor region.
- void ShellRenderInterfaceOpenGL::SetScissorRegion(int x, int y, int width, int height)
- {
- glScissor(x, m_height - (y + height), width, height);
- }
- // Set to byte packing, or the compiler will expand our struct, which means it won't read correctly from file
- #pragma pack(1)
- struct TGAHeader
- {
- char idLength;
- char colourMapType;
- char dataType;
- short int colourMapOrigin;
- short int colourMapLength;
- char colourMapDepth;
- short int xOrigin;
- short int yOrigin;
- short int width;
- short int height;
- char bitsPerPixel;
- char imageDescriptor;
- };
- // Restore packing
- #pragma pack()
- // Called by Rocket when a texture is required by the library.
- bool ShellRenderInterfaceOpenGL::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source)
- {
- Rocket::Core::FileInterface* file_interface = Rocket::Core::GetFileInterface();
- Rocket::Core::FileHandle file_handle = file_interface->Open(source);
- if (!file_handle)
- {
- return false;
- }
-
- file_interface->Seek(file_handle, 0, SEEK_END);
- size_t buffer_size = file_interface->Tell(file_handle);
- file_interface->Seek(file_handle, 0, SEEK_SET);
-
- char* buffer = new char[buffer_size];
- file_interface->Read(buffer, buffer_size, file_handle);
- file_interface->Close(file_handle);
- TGAHeader header;
- memcpy(&header, buffer, sizeof(TGAHeader));
-
- int color_mode = header.bitsPerPixel / 8;
- int image_size = header.width * header.height * 4; // We always make 32bit textures
-
- if (header.dataType != 2)
- {
- Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24/32bit uncompressed TGAs are supported.");
- return false;
- }
-
- // Ensure we have at least 3 colors
- if (color_mode < 3)
- {
- Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24 and 32bit textures are supported");
- return false;
- }
-
- const char* image_src = buffer + sizeof(TGAHeader);
- unsigned char* image_dest = new unsigned char[image_size];
-
- // Targa is BGR, swap to RGB and flip Y axis
- for (long y = 0; y < header.height; y++)
- {
- long read_index = y * header.width * color_mode;
- long write_index = ((header.imageDescriptor & 32) != 0) ? read_index : (header.height - y - 1) * header.width * color_mode;
- for (long x = 0; x < header.width; x++)
- {
- image_dest[write_index] = image_src[read_index+2];
- image_dest[write_index+1] = image_src[read_index+1];
- image_dest[write_index+2] = image_src[read_index];
- if (color_mode == 4)
- image_dest[write_index+3] = image_src[read_index+3];
- else
- image_dest[write_index+3] = 255;
-
- write_index += 4;
- read_index += color_mode;
- }
- }
- texture_dimensions.x = header.width;
- texture_dimensions.y = header.height;
-
- bool success = GenerateTexture(texture_handle, image_dest, texture_dimensions);
-
- delete [] image_dest;
- delete [] buffer;
-
- return success;
- }
- // Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
- bool ShellRenderInterfaceOpenGL::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions)
- {
- GLuint texture_id = 0;
- glGenTextures(1, &texture_id);
- if (texture_id == 0)
- {
- printf("Failed to generate textures\n");
- return false;
- }
- glBindTexture(GL_TEXTURE_2D, texture_id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source_dimensions.x, source_dimensions.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, source);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- texture_handle = (Rocket::Core::TextureHandle) texture_id;
- return true;
- }
- // Called by Rocket when a loaded texture is no longer required.
- void ShellRenderInterfaceOpenGL::ReleaseTexture(Rocket::Core::TextureHandle texture_handle)
- {
- glDeleteTextures(1, (GLuint*) &texture_handle);
- }
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